Interaction now working with streamed entities. Yay!
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b968f9b3b2
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187dac2d85
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@ -1,13 +1,12 @@
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using Godot;
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using System;
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using System.Linq;
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using Godot;
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using GodotComponentTest.components;
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using GodotComponentTest.entities;
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public class Chest : Entity, IInteractionInterface
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{
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// resources
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private PackedScene _goldBarScene = GD.Load<PackedScene>("res://entities/GoldBar.tscn");
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private readonly PackedScene _goldBarScene = GD.Load<PackedScene>("res://entities/GoldBar.tscn");
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public enum LidState
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{
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@ -16,23 +15,18 @@ public class Chest : Entity, IInteractionInterface
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}
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public LidState State = LidState.Closed;
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public bool IsMouseOver = false;
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public bool IsMouseOver;
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private MeshInstance _mesh;
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private AnimationPlayer _animationPlayer;
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private InteractionComponent _interactionComponent;
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public InteractionComponent InteractionComponent
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{
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get => _interactionComponent;
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set => _interactionComponent = value;
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}
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public InteractionComponent InteractionComponent { get; set; }
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[Signal]
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delegate void EntityClicked(Entity entity);
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private delegate void EntityClicked(Entity entity);
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[Signal]
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delegate void ChestOpened(Entity entity);
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private delegate void ChestOpened(Entity entity);
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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@ -114,9 +108,9 @@ public class Chest : Entity, IInteractionInterface
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GetParent().AddChild(bar);
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}
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if (_interactionComponent != null)
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if (InteractionComponent != null)
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{
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_interactionComponent.EmitSignal("InteractionEnd");
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InteractionComponent.EndInteraction();
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}
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}
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}
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@ -1,6 +1,6 @@
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using Godot;
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using System;
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using System.Diagnostics;
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using Godot;
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using GodotComponentTest.components;
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using GodotComponentTest.entities;
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@ -8,21 +8,15 @@ public class Tree : StaticBody, IInteractionInterface
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{
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[Export] public float ChopDuration = 2;
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public bool IsMouseOver;
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public InteractionComponent InteractionComponent { get; set; }
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private MeshInstance _geometry;
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private AnimationPlayer _animationPlayer;
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private float _health = 100;
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private bool _isBeingChopped;
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private InteractionComponent _interactionComponent;
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public InteractionComponent InteractionComponent
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{
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get => _interactionComponent;
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set => _interactionComponent = value;
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}
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[Signal]
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delegate void EntityClicked(Entity entity);
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public delegate void EntityClicked(Entity entity);
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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@ -51,6 +45,8 @@ public class Tree : StaticBody, IInteractionInterface
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if (_health == 0)
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{
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InteractionComponent.EndInteraction();
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InteractionComponent.TargetEntity = null;
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QueueFree();
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}
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}
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@ -114,6 +114,8 @@ public class Game : Spatial
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if (node.HasSignal("EntityClicked"))
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node.Connect("EntityClicked", this, nameof(OnEntityClicked));
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_world.Connect("EntityClicked", this, nameof(OnEntityClicked));
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// perform dependency injection
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//_streamContainer.SetWorld(_tileWorld);Clicked
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var worldInfoComponent = _player.GetNode<WorldInfoComponent>("WorldInfo");
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@ -218,8 +218,14 @@ public class World : Spatial
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var grassAsset = SelectAsset(offsetCoord, _grassAssets, environmentRandom, 0.15);
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if (grassAsset != null) chunk.Entities.AddChild(grassAsset);
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var treeAsset = SelectAsset(offsetCoord, _treeAssets, environmentRandom, 0.05);
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if (treeAsset != null) chunk.Entities.AddChild(treeAsset);
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Tree treeAsset = SelectAsset(offsetCoord, _treeAssets, environmentRandom, 0.05) as Tree;
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if (treeAsset != null)
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{
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chunk.Entities.AddChild(treeAsset);
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treeAsset.Connect("EntityClicked", this, nameof(OnEntityClicked));
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}
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// TODO: MarkCellUnwalkable(cell);
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// else if (environmentRandom.NextDouble() < 0.01)
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// {
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@ -9,54 +9,54 @@ using NodePair = System.Tuple<Godot.Node, Godot.Node>;
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public class InteractionSystem : Node
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{
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private List<NodePair> _interactionPairs;
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private List<InteractionComponent> _activeInteractions;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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_interactionPairs = new List<NodePair>();
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_activeInteractions = new List<InteractionComponent>();
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}
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public override void _Process(float delta)
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{
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base._Process(delta);
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List<NodePair> invalidInteractionPairs = new List<NodePair>();
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List<InteractionComponent> endedInteractions = new List<InteractionComponent>();
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foreach (Tuple<Node, Node> pair in _interactionPairs)
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foreach (InteractionComponent interaction in _activeInteractions)
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{
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Node nodeA = pair.Item1;
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Node nodeB = pair.Item2;
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Spatial owningEntity = interaction.OwningEntity;
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Spatial targetEntity = interaction.TargetEntity;
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if (nodeA == null || nodeA.IsQueuedForDeletion() || nodeB == null || nodeB.IsQueuedForDeletion()) {
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invalidInteractionPairs.Add(pair);
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if (owningEntity == null || owningEntity.IsQueuedForDeletion() || targetEntity == null || targetEntity.IsQueuedForDeletion())
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{
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interaction.hasStopped = true;
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}
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if (nodeA == null || nodeA.IsQueuedForDeletion())
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if (interaction.hasStopped)
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{
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IInteractionInterface interactableB = nodeB as IInteractionInterface;
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if (interactableB != null)
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{
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interactableB.OnInteractionEnd();
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interactableB.InteractionComponent = null;
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}
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}
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if (nodeB == null || nodeB.IsQueuedForDeletion())
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{
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IInteractionInterface interactableA = nodeA as IInteractionInterface;
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IInteractionInterface interactableA = owningEntity as IInteractionInterface;
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if (interactableA != null)
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{
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interactableA.OnInteractionEnd();
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interactableA.InteractionComponent = null;
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}
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IInteractionInterface interactableB = targetEntity as IInteractionInterface;
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if (interactableB != null)
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{
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interactableB.OnInteractionEnd();
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interactableB.InteractionComponent = null;
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}
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endedInteractions.Add(interaction);
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}
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}
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foreach (NodePair pair in invalidInteractionPairs)
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foreach (InteractionComponent interaction in endedInteractions)
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{
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_interactionPairs.Remove(pair);
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_activeInteractions.Remove(interaction);
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}
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}
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@ -71,8 +71,7 @@ public class InteractionSystem : Node
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interactionComponent.EmitSignal("InteractionStart");
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NodePair pair = new NodePair(owningEntity, targetEntity);
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_interactionPairs.Add(new NodePair(owningEntity, targetEntity));
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_activeInteractions.Add(interactionComponent);
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}
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private static void ConnectInteractionSignals(Entity entity, InteractionComponent interactionComponent)
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