Minor cleanup WorldView.cs
parent
0160e72eec
commit
0304b635a6
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@ -57,11 +57,13 @@ public class WorldView : Spatial
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private PackedScene _hexTile3DScene = GD.Load<PackedScene>("res://scenes/HexTile3D.tscn");
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private PackedScene _hexTile3DScene = GD.Load<PackedScene>("res://scenes/HexTile3D.tscn");
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private HexGrid HexGrid = new();
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private HexGrid HexGrid = new();
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public SceneTileChunk(Vector2 chunkIndex, int size)
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public SceneTileChunk(Vector2 chunkIndex)
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{
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{
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foreach (int i in Enumerable.Range(0, size))
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int chunkSize = global::World.ChunkSize;
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foreach (int i in Enumerable.Range(0, chunkSize))
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{
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{
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foreach (int j in Enumerable.Range(0, size))
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foreach (int j in Enumerable.Range(0, chunkSize))
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{
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{
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HexTile3D tile3D = (HexTile3D)_hexTile3DScene.Instance();
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HexTile3D tile3D = (HexTile3D)_hexTile3DScene.Instance();
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@ -96,7 +98,7 @@ public class WorldView : Spatial
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SceneTileChunk CreateSceneTileChunk(Vector2 chunkIndex)
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SceneTileChunk CreateSceneTileChunk(Vector2 chunkIndex)
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{
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{
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SceneTileChunk sceneTileChunk = new SceneTileChunk(chunkIndex, global::World.ChunkSize);
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SceneTileChunk sceneTileChunk = new SceneTileChunk(chunkIndex);
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foreach (HexTile3D hexTile3D in sceneTileChunk.TileNodes)
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foreach (HexTile3D hexTile3D in sceneTileChunk.TileNodes)
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{
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{
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@ -107,14 +109,13 @@ public class WorldView : Spatial
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return sceneTileChunk;
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return sceneTileChunk;
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}
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}
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SceneTileChunk RemoveChunkFromScene(Vector2 chunkIndex)
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SceneTileChunk FindSceneTileChunkAtIndex(Vector2 chunkIndex)
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{
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{
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foreach (Spatial child in GetChildren())
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foreach (Spatial child in GetChildren())
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{
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{
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SceneTileChunk sceneTileChunk = child as SceneTileChunk;
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SceneTileChunk sceneTileChunk = child as SceneTileChunk;
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if (sceneTileChunk == null)
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if (sceneTileChunk == null)
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{
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{
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RemoveChild(child);
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continue;
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continue;
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}
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}
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@ -168,7 +169,7 @@ public class WorldView : Spatial
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Array<SceneTileChunk> removedChunks = new();
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Array<SceneTileChunk> removedChunks = new();
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foreach (Vector2 chunkIndex in removedChunkIndices)
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foreach (Vector2 chunkIndex in removedChunkIndices)
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{
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{
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SceneTileChunk chunk = RemoveChunkFromScene(chunkIndex);
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SceneTileChunk chunk = FindSceneTileChunkAtIndex(chunkIndex);
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if (chunk != null)
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if (chunk != null)
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{
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{
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removedChunks.Add(chunk);
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removedChunks.Add(chunk);
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