2023-01-03 17:46:55 +01:00
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using System;
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using System.Collections.Generic;
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2023-01-04 21:29:42 +01:00
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using System.Diagnostics;
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2023-01-03 17:46:55 +01:00
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using System.Linq;
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using System.Numerics;
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using Godot;
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using Vector2 = Godot.Vector2;
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using Vector3 = Godot.Vector3;
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using GoDotLog;
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/// <summary>
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/// </summary>
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public class NavigationComponent : Node
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{
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public class NavigationPoint
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{
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[Flags]
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public enum NavigationFlags
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{
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Position = 1,
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Orientation = 2
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}
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public Vector3 WorldPosition = Vector3.Zero;
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public Quat WorldOrientation = Quat.Identity;
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public NavigationFlags Flags = NavigationFlags.Position | NavigationFlags.Orientation;
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public NavigationPoint(Vector3 worldPosition)
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{
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WorldPosition = worldPosition;
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Flags = NavigationFlags.Position;
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}
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public NavigationPoint(Quat worldOrientation)
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{
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WorldOrientation = worldOrientation;
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Flags = NavigationFlags.Orientation;
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}
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2023-02-12 21:10:28 +01:00
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public NavigationPoint(Transform worldTransform)
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{
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WorldPosition = worldTransform.origin;
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WorldOrientation = worldTransform.basis.Quat();
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Flags = NavigationFlags.Position | NavigationFlags.Orientation;
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}
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public bool IsReached(Transform worldTransform)
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{
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bool goalReached = false;
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float positionErrorSquared = (worldTransform.origin - WorldPosition).LengthSquared();
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Quat own_orientation = worldTransform.basis.Quat();
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float orientationError = Mathf.Abs(worldTransform.basis.Quat().AngleTo(WorldOrientation));
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if (Flags.HasFlag(NavigationPoint.NavigationFlags.Position)
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&& Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation)
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&& positionErrorSquared < Globals.EpsPositionSquared
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&& orientationError < Globals.EpsRadians)
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{
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goalReached = true;
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}
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else if (Flags == NavigationPoint.NavigationFlags.Position &&
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positionErrorSquared < Globals.EpsPositionSquared)
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{
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goalReached = true;
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}
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else if (Flags == NavigationPoint.NavigationFlags.Orientation &&
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orientationError < Globals.EpsRadians)
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{
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goalReached = true;
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}
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return goalReached;
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}
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}
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public TileWorld TileWorld { set; get; }
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public Vector3 CurrentGoalPositionWorld => _currentGoalPositionWorld;
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public Quat CurrentGoalOrientationWorld => _currentGoalOrientationWorld;
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private NavigationPoint _currentGoal;
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private Vector3 _currentGoalPositionWorld = Vector3.Zero;
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private Quat _currentGoalOrientationWorld = Quat.Identity;
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private List<NavigationPoint> _pathWorldNavigationPoints;
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private HexCell[] _path;
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public override void _Ready()
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{
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base._Ready();
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_pathWorldNavigationPoints = new List<NavigationPoint>();
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}
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public override void _Process(float delta)
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{
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Debug.Assert(TileWorld != null);
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}
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public void PlanGridPath(Vector3 fromPositionWorld, Vector3 toPositionWorld)
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{
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Vector2 fromPositionOffset = TileWorld.WorldToOffsetCoords(fromPositionWorld);
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Vector2 toPositionOffset = TileWorld.WorldToOffsetCoords(toPositionWorld);
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HexCell fromCell = new HexCell();
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fromCell.OffsetCoords = fromPositionOffset;
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HexCell toCell = new HexCell();
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toCell.OffsetCoords = toPositionOffset;
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_path = fromCell.LineTo(toCell);
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Debug.Assert(_path.Length > 0);
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_pathWorldNavigationPoints = new List<NavigationPoint>();
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foreach (int index in Enumerable.Range(1, _path.Length - 1))
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{
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_pathWorldNavigationPoints.Add(
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new NavigationPoint(TileWorld.GetTileWorldCenterFromOffset(_path[index].OffsetCoords)));
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}
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if ((toPositionWorld - TileWorld.GetTileWorldCenterFromOffset(toCell.OffsetCoords)).LengthSquared() >
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Globals.EpsPositionSquared)
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{
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// Remove the last one, because it is only the position rounded to HexGrid coordinates.
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if (_pathWorldNavigationPoints.Count > 0)
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{
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_pathWorldNavigationPoints.RemoveAt(_pathWorldNavigationPoints.Count - 1);
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}
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}
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_pathWorldNavigationPoints.Add(new NavigationPoint(toPositionWorld));
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UpdateCurrentGoal();
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}
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public void PlanGridPath(Vector3 fromPositionWorld, Vector3 toPositionWorld, Quat toWorldOrientation)
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{
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PlanGridPath(fromPositionWorld, toPositionWorld);
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_pathWorldNavigationPoints.Add(new NavigationPoint(toWorldOrientation));
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}
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public void PlanGridPath(Transform fromTransformWorld, NavigationPoint navigationPoint)
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{
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if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position)
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&& navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation))
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{
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PlanGridPath(fromTransformWorld.origin, navigationPoint.WorldPosition, navigationPoint.WorldOrientation);
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} else if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position))
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{
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PlanGridPath(fromTransformWorld.origin, navigationPoint.WorldPosition);
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} else
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{
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throw new NotImplementedException();
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}
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}
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public void PlanDirectPath(Vector3 fromPositionWorld, Vector3 toPositionWorld)
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{
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_pathWorldNavigationPoints.Clear();
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_pathWorldNavigationPoints.Add(new NavigationPoint(toPositionWorld));
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UpdateCurrentGoal();
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}
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public void PlanDirectPath(Vector3 fromPositionWorld, Vector3 toPositionWorld, Quat toWorldOrientation)
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{
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PlanDirectPath(fromPositionWorld, toPositionWorld);
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_pathWorldNavigationPoints.Add(new NavigationPoint(toWorldOrientation));
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}
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public void PlanDirectPath(Transform fromTransformWorld, NavigationPoint navigationPoint)
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{
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if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position)
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&& navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation))
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{
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PlanDirectPath(fromTransformWorld.origin, navigationPoint.WorldPosition, navigationPoint.WorldOrientation);
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} else if (navigationPoint.Flags.HasFlag(NavigationPoint.NavigationFlags.Position))
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{
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PlanDirectPath(fromTransformWorld.origin, navigationPoint.WorldPosition);
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} else
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{
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throw new NotImplementedException();
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}
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}
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private void UpdateCurrentGoal()
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{
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if (_pathWorldNavigationPoints.Count == 0)
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{
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return;
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}
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_currentGoal = _pathWorldNavigationPoints[0];
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_currentGoalPositionWorld = _pathWorldNavigationPoints[0].WorldPosition;
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_currentGoalOrientationWorld = _pathWorldNavigationPoints[0].WorldOrientation;
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// GD.Print("Navigation Goal: pos " + _currentGoal.WorldPosition + " " + " rot: " + _currentGoal.WorldOrientation +
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// " flags: " + _currentGoal.Flags + " path length: " +
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// _pathWorldNavigationPoints.Count);
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}
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private void ApplyExistingTransform(Transform worldTransform)
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{
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if (_currentGoal.Flags == NavigationPoint.NavigationFlags.Orientation)
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{
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_currentGoalPositionWorld = worldTransform.origin;
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} else if (_currentGoal.Flags == NavigationPoint.NavigationFlags.Position)
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{
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_currentGoalOrientationWorld = worldTransform.basis.Quat();
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}
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}
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public void UpdateCurrentGoal(Transform currentTransformWorld)
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{
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if (_pathWorldNavigationPoints.Count == 0)
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{
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_currentGoalOrientationWorld = currentTransformWorld.basis.Quat();
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_currentGoalPositionWorld = currentTransformWorld.origin;
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return;
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}
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if (_currentGoal.Flags.HasFlag(NavigationPoint.NavigationFlags.Position))
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{
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_currentGoalPositionWorld = _pathWorldNavigationPoints[0].WorldPosition;
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}
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else
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{
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_currentGoalPositionWorld = currentTransformWorld.origin;
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}
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if (_currentGoal.Flags.HasFlag(NavigationPoint.NavigationFlags.Orientation))
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{
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_currentGoalOrientationWorld = _currentGoal.WorldOrientation;
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}
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else
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{
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_currentGoalOrientationWorld = currentTransformWorld.basis.Quat();
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}
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if (_currentGoal.IsReached(currentTransformWorld))
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{
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_pathWorldNavigationPoints.RemoveAt(0);
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UpdateCurrentGoal();
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ApplyExistingTransform(currentTransformWorld);
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}
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2023-02-15 20:59:22 +01:00
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if (_pathWorldNavigationPoints.Count == 0)
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{
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_currentGoalOrientationWorld = currentTransformWorld.basis.Quat();
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_currentGoalPositionWorld = currentTransformWorld.origin;
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}
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}
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}
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