GodotComponentTest/scenes/AdaptiveWorldStream.cs

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C#
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2022-12-02 21:09:40 +01:00
using Godot;
using System;
using System.Linq;
using Dictionary = Godot.Collections.Dictionary;
using Array = Godot.Collections.Array;
public class AdaptiveWorldStream : Spatial
{
// ui elements
private Label _tileLabel;
private Label _tileOffsetLabel;
private Label _numTilesLabel;
private Label _mouseWorldLabel;
private Label _mouseTileLabel;
// scene nodes
private Spatial _tileHighlight;
private Spatial _mouseTileHighlight;
private Area _streamContainerArea;
private Player _player;
// Resources
private PackedScene _tileHighlightScene;
// other members
private HexGrid _hexGrid;
private HexCell _lastTile;
private HexCell _currentTile;
private Vector2 _currentTileOffset;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
// UI elements
_tileLabel = GetNode<Label>("Control/HBoxContainer/GridContainer/tile_label");
_tileOffsetLabel = GetNode<Label>("Control/HBoxContainer/GridContainer/tile_offset_label");
_numTilesLabel = GetNode<Label>("Control/HBoxContainer/GridContainer/num_tiles_label");
_mouseWorldLabel = GetNode<Label>("Control/HBoxContainer/GridContainer/mouse_world_label");
_mouseTileLabel = GetNode<Label>("Control/HBoxContainer/GridContainer/mouse_tile_label");
// scene nodes
_tileHighlight = GetNode<Spatial>("TileHighlight");
_mouseTileHighlight = GetNode<Spatial>("MouseTileHighlight");
_streamContainerArea = GetNode<Area>("StreamContainer/Area");
_player = GetNode<Player>("Player");
// resources
_tileHighlightScene = GD.Load<PackedScene>("utils/TileHighlight.tscn");
// other members
_lastTile = new HexCell();
_currentTile = new HexCell();
_currentTileOffset = new Vector2();
_hexGrid = new HexGrid();
// connect signals
var result = _streamContainerArea.Connect("input_event", this, nameof(OnAreaInputEvent));
CreateTileGrid();
}
public void CreateTileGrid()
{
foreach (int x_index in Enumerable.Range(-3, 6))
{
foreach (int y_index in Enumerable.Range(0, 1))
{
var tile = (Spatial)_tileHighlightScene.Instance();
HexCell cell = new HexCell();
Vector2 planeCoords = _hexGrid.GetHexCenterFromOffset(new Vector2(x_index, y_index));
Transform tileTransform = Transform.Identity;
tileTransform.origin.x = planeCoords.x;
tileTransform.origin.z = planeCoords.y;
tile.Transform = tileTransform;
AddChild(tile);
GD.Print("Added tile at offset coords " + new Vector2(x_index, y_index).ToString() +
" and world coords " + tileTransform.origin.ToString());
}
}
}
public override void _Process(float delta)
{
_lastTile = _currentTile;
Transform playerTransform = _player.Transform;
Vector3 playerCoord = playerTransform.origin;
_currentTile = _hexGrid.GetHexAt(new Vector2(playerCoord.x, playerCoord.z));
_tileLabel.Text = delta.ToString();
_tileOffsetLabel.Text = _currentTile.OffsetCoords.ToString();
playerTransform.origin += new Vector3(0, 0, -1) * delta;
_player.Transform = playerTransform;
Transform tileHighlightTransform = Transform.Identity;
Vector2 currentTileCenter = _hexGrid.GetHexCenter(_currentTile);
tileHighlightTransform.origin.x = currentTileCenter.x;
tileHighlightTransform.origin.z = currentTileCenter.y;
_tileHighlight.Transform = tileHighlightTransform;
}
public void OnAreaInputEvent(Node camera, InputEvent inputEvent, Vector3 position, Vector3 normal, int shapeIndex)
{
HexCell cellAtCursor = _hexGrid.GetHexAt(new Vector2(position.x, position.z));
Transform highlightTransform = Transform.Identity;
Vector2 cellPlaneCoords = _hexGrid.GetHexCenter(cellAtCursor);
cellPlaneCoords = _hexGrid.GetHexCenterFromOffset(cellAtCursor.OffsetCoords);
highlightTransform.origin.x = cellPlaneCoords.x;
highlightTransform.origin.z = cellPlaneCoords.y;
_mouseWorldLabel.Text = position.ToString();
_mouseTileLabel.Text = cellAtCursor.OffsetCoords.ToString();
_mouseTileHighlight.Transform = highlightTransform;
}
}