45 lines
1.3 KiB
GDScript
45 lines
1.3 KiB
GDScript
|
extends Node2D
|
||
|
|
||
|
onready var color_component = $Color
|
||
|
onready var tinted_sprite_component = $TintedSprite
|
||
|
onready var clickable_component = $Clickable
|
||
|
onready var movable_component = $Movable
|
||
|
|
||
|
onready var is_active = false
|
||
|
|
||
|
# Called when the node enters the scene tree for the first time.
|
||
|
func _ready():
|
||
|
if color_component and tinted_sprite_component:
|
||
|
print ("Connecting signals")
|
||
|
color_component.connect("color_changed", tinted_sprite_component, "set_color_tint")
|
||
|
|
||
|
if clickable_component:
|
||
|
clickable_component.connect("clicked", self, "_on_entity_clicked")
|
||
|
|
||
|
if movable_component:
|
||
|
movable_component.connect("position_updated", self, "_on_position_updated")
|
||
|
movable_component.target = self.transform.origin
|
||
|
movable_component.pos = self.transform.origin
|
||
|
|
||
|
func _process(delta):
|
||
|
if is_active and color_component:
|
||
|
var color = Color(
|
||
|
(sin(float(OS.get_system_time_msecs()) / 1000.0) + 1.0) / 2.0,
|
||
|
(sin(float(OS.get_system_time_msecs()) / 300.0) + 1.0) / 2.0,
|
||
|
(sin(float(OS.get_system_time_msecs()) / 100.0) + 1.0) / 2.0
|
||
|
)
|
||
|
color_component.set_color(color)
|
||
|
pass
|
||
|
|
||
|
func _on_entity_clicked():
|
||
|
is_active = not is_active
|
||
|
|
||
|
func _on_position_updated(new_position):
|
||
|
transform.origin = new_position
|
||
|
update()
|
||
|
|
||
|
func set_target(new_target):
|
||
|
assert(movable_component)
|
||
|
|
||
|
movable_component.target = new_target
|