GodotComponentTest/entities/Player.cs

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C#
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2022-12-02 21:09:40 +01:00
using Godot;
using System;
public class Player : KinematicBody
{
// Declare member variables here. Examples:
// private int a = 2;
// private string b = "text";
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// // Called every frame. 'delta' is the elapsed time since the previous frame.
// public override void _Process(float delta)
// {
//
// }
}