GodotComponentTest/components/TaskQueueComponent.cs

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using Godot;
using System;
using System.Collections.Generic;
using System.Diagnostics;
public class TaskQueueComponent : Component
{
public class Task
{
}
public class NavigationTask : Task
{
[Flags] public enum Flags
{
Position = 1,
Orientation = 2
}
public Vector3 TargetPositionWorld = Vector3.Zero;
public Quat TargetOrientationWorld = Quat.Identity;
public Flags NavigationFlags = Flags.Position | Flags.Orientation;
}
public class InteractionTask : Task
{
public Entity TargetEntity;
}
public Queue<Task> Queue;
public TaskQueueComponent()
{
Queue = new Queue<Task>();
Reset();
}
public void Reset()
{
Queue.Clear();
}
}