2022-12-02 21:09:40 +01:00
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[gd_scene load_steps=4 format=2]
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[sub_resource type="SpatialMaterial" id=10]
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albedo_color = Color( 0.803922, 0.34902, 0.34902, 1 )
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[sub_resource type="CylinderMesh" id=3]
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material = SubResource( 10 )
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top_radius = 0.5
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bottom_radius = 0.5
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height = 0.1
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radial_segments = 6
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2023-11-10 10:46:33 +01:00
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rings = 0
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2022-12-02 21:09:40 +01:00
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[sub_resource type="SpatialMaterial" id=4]
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render_priority = 1
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flags_transparent = true
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albedo_color = Color( 1, 1, 1, 0.407843 )
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roughness = 0.0
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[node name="TileHighlight" type="Spatial"]
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[node name="TileMesh" type="MeshInstance" parent="."]
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2023-09-19 20:32:22 +02:00
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transform = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0, 0, 0 )
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2022-12-02 21:09:40 +01:00
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cast_shadow = 0
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mesh = SubResource( 3 )
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skeleton = NodePath("../..")
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material/0 = SubResource( 4 )
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