2023-05-03 13:26:13 +02:00
|
|
|
[gd_resource type="ShaderMaterial" load_steps=2 format=2]
|
|
|
|
|
2023-12-28 20:52:29 +01:00
|
|
|
[ext_resource path="res://materials/shader/WorldTileTypeShader.gdshader" type="Shader" id=1]
|
2023-05-03 13:26:13 +02:00
|
|
|
|
|
|
|
[resource]
|
2023-05-21 17:24:37 +02:00
|
|
|
shader = ExtResource( 1 )
|
2023-10-30 22:20:32 +01:00
|
|
|
shader_param/DeepWaterColor = Color( 0, 0, 0.6, 1 )
|
2023-12-29 09:26:43 +01:00
|
|
|
shader_param/WaterColor = Color( 0, 0, 0.698039, 1 )
|
2023-10-30 22:20:32 +01:00
|
|
|
shader_param/LightWaterColor = Color( 0, 0, 1, 1 )
|
|
|
|
shader_param/SandColor = Color( 0.8, 0.8, 0.1, 1 )
|
|
|
|
shader_param/GrassColor = Color( 0, 0.6, 0, 1 )
|
|
|
|
shader_param/ForestColor = Color( 0, 0.4, 0, 1 )
|
|
|
|
shader_param/RockColor = Color( 0.5, 0.5, 0.4, 1 )
|
|
|
|
shader_param/SnowColor = Color( 1, 1, 1, 1 )
|