GodotComponentTest/materials/WorldTileTypeMaterial.tres

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2023-05-03 13:26:13 +02:00
[gd_resource type="ShaderMaterial" load_steps=2 format=2]
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[ext_resource path="res://materials/shader/WorldTileTypeShader.gdshader" type="Shader" id=1]
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[resource]
shader = ExtResource( 1 )
shader_param/DeepWaterColor = Color( 0, 0, 0.6, 1 )
shader_param/WaterColor = Color( 0, 0, 0.698039, 1 )
shader_param/LightWaterColor = Color( 0, 0, 1, 1 )
shader_param/SandColor = Color( 0.8, 0.8, 0.1, 1 )
shader_param/GrassColor = Color( 0, 0.6, 0, 1 )
shader_param/ForestColor = Color( 0, 0.4, 0, 1 )
shader_param/RockColor = Color( 0.5, 0.5, 0.4, 1 )
shader_param/SnowColor = Color( 1, 1, 1, 1 )