GodotComponentTest/components/WorldInfoComponent.cs

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using Godot;
public class WorldInfoComponent : Component
{
[Export] public NodePath WorldPath;
public World World;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
World = GetNode<World>(WorldPath);
}
public void SetWorld(World world)
{
World = world;
}
}