2023-02-12 16:30:56 +01:00
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using System;
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2023-01-04 21:29:42 +01:00
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public static class Globals
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{
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2023-05-01 18:37:35 +02:00
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public const float EpsPosition = 0.02f;
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2023-02-12 16:30:56 +01:00
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public const float EpsPositionSquared = EpsPosition * EpsPosition;
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public const float EpsRadians = 0.1f * Godot.Mathf.Pi / 180f;
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public const float EpsRadiansSquared = EpsRadians * EpsRadians;
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2023-01-04 21:29:42 +01:00
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}
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