GodotComponentTest/HexGrid.cs

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2022-12-02 21:09:40 +01:00
using System;
using Godot;
public class HexGrid : Resource
{
private Vector2 _baseHexSize = new Vector2(1, Mathf.Sqrt(3) / 2);
private Vector2 _hexSize = new Vector2(1, Mathf.Sqrt(3) / 2);
private Vector2 _hexScale = new Vector2(1, 1);
private Godot.Transform2D _hexTransform;
private Godot.Transform2D _hexTransformInv;
public Vector2 HexSize
{
get { return _hexSize; }
}
public Vector2 HexScale
{
get
{
return _hexScale;
}
set
{
_hexScale = value;
_hexSize = _baseHexSize * _hexScale;
_hexTransform = new Transform2D(
new Vector2(_hexSize.x * 3/4, -_hexSize.y / 2),
new Vector2(0, -_hexSize.y),
new Vector2(0, 0)
);
_hexTransformInv = _hexTransform.AffineInverse();
}
}
public HexGrid()
{
HexScale = new Vector2(1, 1);
}
public Vector2 GetHexCenter(HexCell cell)
{
return _hexTransform * cell.AxialCoords;
}
public Vector2 GetHexCenterFromOffset(Vector2 offsetCoord)
{
HexCell cell = new HexCell();
cell.OffsetCoords = offsetCoord;
return GetHexCenter(cell);
}
public HexCell GetHexAtOffset(Vector2 offsetCoord)
{
HexCell cell = new HexCell();
cell.OffsetCoords = offsetCoord;
return cell;
}
public HexCell GetHexAt(Vector2 planeCoord)
{
HexCell result = new HexCell(_hexTransformInv * planeCoord);
return result;
}
}