GodotComponentTest/scenes/HexTile3D.cs

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using System.Diagnostics;
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using Godot;
public class HexTile3D : Spatial
{
public enum TileType
{
Undefined,
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Sand,
Grass,
DeepGrass
}
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static public TileType[] ValidTileTypes = { TileType.Sand, TileType.Grass, TileType.DeepGrass };
// scene nodes
private MeshInstance _mesh;
private StaticBody _staticBody;
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// signals
[Signal]
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delegate void TileClicked(HexTile3D tile3d);
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[Signal]
delegate void TileHovered(HexTile3D tile3d);
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// other member variables
private SpatialMaterial _previousMaterial;
private HexGrid _hexGrid;
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public HexCell Cell = new HexCell();
public bool IsMouseOver = false;
public MeshInstance Mesh;
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public Vector2 OffsetCoords
{
get { return Cell.OffsetCoords; }
set
{
Cell.OffsetCoords = value;
Transform tile3dTransform = Transform;
Vector2 cellPlaneCoords = _hexGrid.GetHexCenter(Cell);
tile3dTransform.origin.x = cellPlaneCoords.x;
tile3dTransform.origin.z = cellPlaneCoords.y;
Transform = tile3dTransform;
}
}
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public TileType Type { get; set; }
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HexTile3D()
{
_hexGrid = new HexGrid();
}
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// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
_mesh = GetNode<MeshInstance>("Mesh");
_staticBody = GetNode<StaticBody>("StaticBody");
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_staticBody.Connect("input_event", this, nameof(OnAreaInputEvent));
_staticBody.Connect("mouse_entered", this, nameof(OnAreaMouseEntered));
_staticBody.Connect("mouse_exited", this, nameof(OnAreaMouseExited));
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Mesh = GetNode<MeshInstance>("Mesh");
Debug.Assert(Mesh != null);
this.Type = TileType.Undefined;
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}
public void OnAreaInputEvent(Node camera, InputEvent inputEvent, Vector3 position, Vector3 normal,
int shapeIndex)
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{
if (IsMouseOver && inputEvent is InputEventMouseButton)
{
InputEventMouseButton mouseButtonEvent = (InputEventMouseButton)inputEvent;
if (mouseButtonEvent.ButtonIndex == 1 && mouseButtonEvent.Pressed)
{
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EmitSignal("TileClicked", this);
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}
}
}
public void OnAreaMouseEntered()
{
IsMouseOver = true;
_previousMaterial = (SpatialMaterial)_mesh.MaterialOverride;
EmitSignal("TileHovered", this);
// SpatialMaterial clonedMaterial = (SpatialMaterial)_mesh.GetSurfaceMaterial(0).Duplicate();
// clonedMaterial.AlbedoColor = new Color(1, 0, 0);
// _mesh.MaterialOverride = clonedMaterial;
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}
public void OnAreaMouseExited()
{
IsMouseOver = false;
_mesh.MaterialOverride = _previousMaterial;
}
}