DashBoomColorClash/materials/GrassNoiseMaterial.tres

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[gd_resource type="StandardMaterial3D" load_steps=4 format=3 uid="uid://bg3dawo5kkosg"]
[ext_resource type="Material" uid="uid://c60s78p4g17ye" path="res://materials/WorldColoringMaterialPass.tres" id="1_3d3it"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_wonuc"]
noise_type = 0
frequency = 0.014
fractal_lacunarity = 3.0
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_iklfu"]
width = 32
height = 32
seamless = true
seamless_blend_skirt = 0.857
normalize = false
noise = SubResource("FastNoiseLite_wonuc")
[resource]
next_pass = ExtResource("1_3d3it")
albedo_color = Color(0.113725, 0.431373, 0.266667, 0.933333)
albedo_texture = SubResource("NoiseTexture2D_iklfu")
uv1_scale = Vector3(20, 1, 20)
uv1_triplanar = true
texture_filter = 0