[gd_resource type="StandardMaterial3D" load_steps=4 format=3 uid="uid://bg3dawo5kkosg"] [ext_resource type="Material" uid="uid://c60s78p4g17ye" path="res://materials/WorldColoringMaterialPass.tres" id="1_3d3it"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_wonuc"] noise_type = 0 frequency = 0.014 fractal_lacunarity = 3.0 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_iklfu"] width = 32 height = 32 seamless = true seamless_blend_skirt = 0.857 normalize = false noise = SubResource("FastNoiseLite_wonuc") [resource] next_pass = ExtResource("1_3d3it") albedo_color = Color(0.113725, 0.431373, 0.266667, 0.933333) albedo_texture = SubResource("NoiseTexture2D_iklfu") uv1_scale = Vector3(20, 1, 20) uv1_triplanar = true texture_filter = 0