Player spawning refactoring complete
This commit is contained in:
+1
-1
@@ -7,7 +7,7 @@ class_name Player extends CharacterBody3D
|
||||
@export var move_down_action := "move_down"
|
||||
@export var move_up_action := "move_up"
|
||||
@export var dash_action := "dash"
|
||||
@export var bomb_action := "bomp"
|
||||
@export var bomb_action := "bomb"
|
||||
|
||||
@export var coloring_sprite_path : NodePath
|
||||
@export var coloring_bomb_sprite_path : NodePath
|
||||
|
||||
@@ -18,12 +18,6 @@ collision_layer = 5
|
||||
collision_mask = 7
|
||||
velocity = Vector3(0, -378.927, 0)
|
||||
script = ExtResource("1_w5gy0")
|
||||
move_right_action = "move_right_p1"
|
||||
move_left_action = "move_left_p1"
|
||||
move_down_action = "move_down_p1"
|
||||
move_up_action = "move_up_p1"
|
||||
dash_action = "dash_p1"
|
||||
bomb_action = "bomb_p1"
|
||||
|
||||
[node name="Geometry" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.472656, 0)
|
||||
|
||||
Reference in New Issue
Block a user