Player spawning refactoring complete

This commit is contained in:
Martin Felis
2024-01-28 12:30:57 +01:00
parent c36edf7651
commit 8238fabaa8
5 changed files with 18 additions and 28 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ class_name Player extends CharacterBody3D
@export var move_down_action := "move_down"
@export var move_up_action := "move_up"
@export var dash_action := "dash"
@export var bomb_action := "bomp"
@export var bomb_action := "bomb"
@export var coloring_sprite_path : NodePath
@export var coloring_bomb_sprite_path : NodePath
-6
View File
@@ -18,12 +18,6 @@ collision_layer = 5
collision_mask = 7
velocity = Vector3(0, -378.927, 0)
script = ExtResource("1_w5gy0")
move_right_action = "move_right_p1"
move_left_action = "move_left_p1"
move_down_action = "move_down_p1"
move_up_action = "move_up_p1"
dash_action = "dash_p1"
bomb_action = "bomb_p1"
[node name="Geometry" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.472656, 0)