Added LotsaHoles level
This commit is contained in:
+3
-3
@@ -145,15 +145,15 @@ func calc_coloring_position():
|
||||
return result;
|
||||
|
||||
func on_player_spawn():
|
||||
print ("Player " + str(self) + ": spawning")
|
||||
print ("Player " + str(name) + ": spawning")
|
||||
spawn_stream_player.pitch_scale = 0.8 + randf () * 0.4
|
||||
spawn_stream_player.play()
|
||||
|
||||
func on_player_falling():
|
||||
print ("Player " + str(self) + ": falling")
|
||||
print ("Player " + str(name) + ": falling")
|
||||
|
||||
func on_player_dead():
|
||||
print ("Player " + str(self) + ": death")
|
||||
print ("Player " + str(name) + ": death")
|
||||
|
||||
func on_dash():
|
||||
is_dashing = true;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=7 format=3 uid="uid://bfyjtfdko3l7o"]
|
||||
[gd_scene load_steps=8 format=3 uid="uid://bfyjtfdko3l7o"]
|
||||
|
||||
[ext_resource type="Script" path="res://entities/Player.gd" id="1_w5gy0"]
|
||||
[ext_resource type="AudioStream" uid="uid://bhbhh78j5rkfe" path="res://assets/sounds/pixabay/dash/whoosh-6316.mp3" id="2_ykhbt"]
|
||||
@@ -8,12 +8,13 @@
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_yle83"]
|
||||
size = Vector3(0.24, 0.75, 0.24)
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y3fq5"]
|
||||
|
||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_rwgp3"]
|
||||
height = 0.75
|
||||
radius = 0.15
|
||||
|
||||
[node name="Player1" type="CharacterBody3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -7329.1, 0)
|
||||
collision_layer = 5
|
||||
collision_mask = 7
|
||||
velocity = Vector3(0, -378.927, 0)
|
||||
@@ -22,6 +23,7 @@ script = ExtResource("1_w5gy0")
|
||||
[node name="Geometry" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.472656, 0)
|
||||
mesh = SubResource("BoxMesh_yle83")
|
||||
surface_material_override/0 = SubResource("StandardMaterial3D_y3fq5")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.496337, 0)
|
||||
|
||||
Reference in New Issue
Block a user