DashBoomColorClash/scenes/Game.tscn

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[gd_scene load_steps=6 format=3 uid="uid://rd48gl8k5x34"]
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[ext_resource type="Theme" uid="uid://bb8mjy6l7umui" path="res://themes/GameUI.tres" id="2_eun58"]
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[ext_resource type="PackedScene" uid="uid://b1nm5h3yccr16" path="res://scenes/World.tscn" id="2_voimb"]
[ext_resource type="Script" path="res://scenes/GameUI.gd" id="4_2tdl1"]
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[sub_resource type="World3D" id="World3D_5g233"]
[sub_resource type="ViewportTexture" id="ViewportTexture_2lmj8"]
viewport_path = NodePath("Viewport")
[node name="Game" type="Node"]
[node name="Viewport" type="SubViewport" parent="."]
own_world_3d = true
world_3d = SubResource("World3D_5g233")
[node name="World" parent="Viewport" instance=ExtResource("2_voimb")]
[node name="Panel" type="Panel" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 6
size_flags_vertical = 6
[node name="WorldView" type="TextureRect" parent="Panel"]
texture_filter = 1
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
texture = SubResource("ViewportTexture_2lmj8")
stretch_mode = 6
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[node name="TopBar" type="Panel" parent="."]
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visible = false
custom_minimum_size = Vector2(0, 100)
anchors_preset = 10
anchor_right = 1.0
grow_horizontal = 2
size_flags_horizontal = 4
size_flags_vertical = 4
[node name="GameUI" type="Control" parent="."]
layout_mode = 3
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anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
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theme = ExtResource("2_eun58")
script = ExtResource("4_2tdl1")
world_path = NodePath("../Viewport/World")
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[node name="GameStartupWidgets" type="Panel" parent="GameUI"]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2_eun58")
[node name="Label" type="Label" parent="GameUI/GameStartupWidgets"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -27.5
offset_top = -11.5
offset_right = 27.5
offset_bottom = 11.5
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 120
text = "Ready?"
horizontal_alignment = 1
[node name="GameFinishedWidgets" type="Panel" parent="GameUI"]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2_eun58")
[node name="Label" type="Label" parent="GameUI/GameFinishedWidgets"]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -27.5
offset_top = -11.5
offset_right = 27.5
offset_bottom = 11.5
grow_horizontal = 2
grow_vertical = 2
theme_override_font_sizes/font_size = 120
text = "Game Over!"
horizontal_alignment = 1
[node name="GameRunningWidgets" type="Panel" parent="GameUI"]
custom_minimum_size = Vector2(0, 80)
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 80.0
grow_horizontal = 2
[node name="Player1Widgets" type="VBoxContainer" parent="GameUI/GameRunningWidgets"]
layout_mode = 1
offset_right = 49.0
offset_bottom = 77.0
alignment = 1
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[node name="NameLabel" type="Label" parent="GameUI/GameRunningWidgets/Player1Widgets"]
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layout_mode = 2
text = "Red"
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[node name="ScoreLabel" type="Label" parent="GameUI/GameRunningWidgets/Player1Widgets"]
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layout_mode = 2
text = "0
"
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[node name="EnergyProgressBar" type="ProgressBar" parent="GameUI/GameRunningWidgets/Player1Widgets"]
custom_minimum_size = Vector2(400, 0)
layout_mode = 2
value = 33.0
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[node name="Player2Widgets" type="VBoxContainer" parent="GameUI/GameRunningWidgets"]
layout_direction = 3
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layout_mode = 1
offset_right = 49.0
offset_bottom = 77.0
size_flags_horizontal = 8
alignment = 1
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[node name="NameLabel" type="Label" parent="GameUI/GameRunningWidgets/Player2Widgets"]
layout_mode = 2
text = "Blue"
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[node name="ScoreLabel" type="Label" parent="GameUI/GameRunningWidgets/Player2Widgets"]
layout_mode = 2
text = "0
"
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[node name="EnergyProgressBar" type="ProgressBar" parent="GameUI/GameRunningWidgets/Player2Widgets"]
custom_minimum_size = Vector2(400, 0)
layout_direction = 2
layout_mode = 2
value = 75.0
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[node name="TimeWidgets" type="VBoxContainer" parent="GameUI/GameRunningWidgets"]
layout_mode = 1
anchors_preset = 5
anchor_left = 0.5
anchor_right = 0.5
offset_left = -48.0
offset_right = 48.0
offset_bottom = 70.0
grow_horizontal = 2
[node name="Label" type="Label" parent="GameUI/GameRunningWidgets/TimeWidgets"]
layout_mode = 2
text = "Time Left"
horizontal_alignment = 1
[node name="TimeLeftLabel" type="Label" parent="GameUI/GameRunningWidgets/TimeWidgets"]
layout_mode = 2
text = "00:30:00"
horizontal_alignment = 1