DashBoomColorClash/entities/SpawnPoint.gd

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class_name SpawnPoint extends Node3D
@export var player_index : int = 0
@export var fixed_player : bool = false
var near_players: Array = []
func _ready():
var area3d = $'Area3D'
area3d.connect("body_entered", on_player_enter)
area3d.connect("body_exited", on_player_exited)
func _process(_delta):
for player: Player in near_players:
if player.state == Player.PlayerState.Dead:
near_players.erase(player)
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func on_player_enter(node: Node3D):
var player: Player = node as Player
if node == null:
return
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if near_players.find(player) == -1:
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near_players.append(player)
func on_player_exited(node: Node3D):
var player: Player = node as Player
if node == null:
return
near_players.erase(player)
func is_occupied():
return near_players.size() > 0