1391 lines
91 KiB
C
1391 lines
91 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <glad/gl.h>
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#ifndef GLAD_IMPL_UTIL_C_
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#define GLAD_IMPL_UTIL_C_
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#ifdef _MSC_VER
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#define GLAD_IMPL_UTIL_SSCANF sscanf_s
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#else
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#define GLAD_IMPL_UTIL_SSCANF sscanf
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#endif
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#endif /* GLAD_IMPL_UTIL_C_ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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int GLAD_GL_VERSION_1_0 = 0;
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int GLAD_GL_VERSION_1_1 = 0;
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int GLAD_GL_VERSION_1_2 = 0;
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int GLAD_GL_VERSION_1_3 = 0;
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int GLAD_GL_VERSION_1_4 = 0;
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int GLAD_GL_VERSION_1_5 = 0;
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int GLAD_GL_VERSION_2_0 = 0;
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int GLAD_GL_VERSION_2_1 = 0;
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int GLAD_GL_VERSION_3_0 = 0;
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int GLAD_GL_VERSION_3_1 = 0;
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int GLAD_GL_VERSION_3_2 = 0;
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int GLAD_GL_VERSION_3_3 = 0;
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int GLAD_GL_VERSION_4_0 = 0;
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int GLAD_GL_VERSION_4_1 = 0;
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int GLAD_GL_VERSION_4_2 = 0;
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int GLAD_GL_VERSION_4_3 = 0;
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int GLAD_GL_VERSION_4_4 = 0;
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PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
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PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
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PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
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PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
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PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
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PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
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PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
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PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
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PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
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PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
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PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
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PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;
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PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;
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PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
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PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
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PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
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PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
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PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
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PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
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PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
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PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
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PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
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PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
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PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
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PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
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PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
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PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
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PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
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PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
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PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
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PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
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PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
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PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
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PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
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PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
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PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
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PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
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PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
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PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
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PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
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PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
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PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
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PFNGLCLEARPROC glad_glClear = NULL;
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PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
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PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
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PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
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PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
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PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
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PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
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PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
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PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
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PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
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PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
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PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
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PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
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PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
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PFNGLCOLORMASKPROC glad_glColorMask = NULL;
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PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
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PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
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PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
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PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
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PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
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PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
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PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
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PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
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PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
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PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
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PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
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PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
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PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
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PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
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PFNGLCULLFACEPROC glad_glCullFace = NULL;
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PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
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PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
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PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
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PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
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PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
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PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
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PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
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PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
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PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
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PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
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PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
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PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
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PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
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PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
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PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
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PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
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PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
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PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
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PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
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PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
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PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
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PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
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PFNGLDISABLEPROC glad_glDisable = NULL;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
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PFNGLDISABLEIPROC glad_glDisablei = NULL;
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PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
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PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
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PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
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PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
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PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
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PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
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PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
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PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
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PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
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PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
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PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
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PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
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PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
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PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
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PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
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PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
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PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
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PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
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PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
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PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
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PFNGLENABLEPROC glad_glEnable = NULL;
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PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
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PFNGLENABLEIPROC glad_glEnablei = NULL;
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PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
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PFNGLENDQUERYPROC glad_glEndQuery = NULL;
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PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
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PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
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PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
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PFNGLFINISHPROC glad_glFinish = NULL;
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PFNGLFLUSHPROC glad_glFlush = NULL;
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PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
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PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
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PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
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PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
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PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
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PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
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PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
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PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
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PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
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PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
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PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
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PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
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PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
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PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
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PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
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PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
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PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
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PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
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PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
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PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
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PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
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PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
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PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
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PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
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PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
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PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
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PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
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PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
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PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
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PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
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PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
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PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
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PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
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PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
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PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
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PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
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PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
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PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
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PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
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PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
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PFNGLGETERRORPROC glad_glGetError = NULL;
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PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
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PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
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PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
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PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
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PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
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PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
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PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
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PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
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PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
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PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
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PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
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PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
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PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
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PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
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PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
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PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
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PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
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PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
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PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
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PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
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PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
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PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
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PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
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PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
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PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
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PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
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PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
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PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
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PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
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PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
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PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
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PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
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PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
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PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
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PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
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PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
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PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
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PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
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PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
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PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
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PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
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PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
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PFNGLGETSTRINGPROC glad_glGetString = NULL;
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PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
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PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
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PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
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PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
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PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
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PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
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PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
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PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
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PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
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PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
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PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
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PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
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PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
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PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
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PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
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PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
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PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
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PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
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PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
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PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
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PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
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PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
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PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
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PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
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PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
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PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
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PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
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PFNGLHINTPROC glad_glHint = NULL;
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PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
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PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
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PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
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PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
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PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
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PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
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PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
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PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
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PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
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PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
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PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
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PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
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PFNGLISQUERYPROC glad_glIsQuery = NULL;
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PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
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PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
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PFNGLISSHADERPROC glad_glIsShader = NULL;
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PFNGLISSYNCPROC glad_glIsSync = NULL;
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PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
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PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
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|
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
|
|
PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
|
|
PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
|
|
PFNGLLOGICOPPROC glad_glLogicOp = NULL;
|
|
PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
|
|
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
|
|
PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
|
|
PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
|
|
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
|
|
PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
|
|
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
|
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
|
|
PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
|
|
PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
|
|
PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
|
|
PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
|
|
PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
|
|
PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
|
|
PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
|
|
PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
|
|
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
|
|
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
|
|
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
|
|
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
|
|
PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
|
|
PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
|
|
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
|
|
PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
|
|
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
|
|
PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
|
|
PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
|
|
PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
|
|
PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
|
|
PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
|
|
PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
|
|
PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
|
|
PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
|
|
PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
|
|
PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
|
|
PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
|
|
PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
|
|
PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
|
|
PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
|
|
PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
|
|
PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
|
|
PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
|
|
PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
|
|
PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
|
|
PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
|
|
PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
|
|
PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
|
|
PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
|
|
PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
|
|
PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
|
|
PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
|
|
PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
|
|
PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
|
|
PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
|
|
PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
|
|
PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
|
|
PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
|
|
PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
|
|
PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
|
|
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
|
|
PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
|
|
PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
|
|
PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
|
|
PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
|
|
PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
|
|
PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
|
|
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
|
|
PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
|
|
PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
|
|
PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
|
|
PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
|
|
PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
|
|
PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
|
|
PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
|
|
PFNGLSCISSORPROC glad_glScissor = NULL;
|
|
PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
|
|
PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
|
|
PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
|
|
PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
|
|
PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
|
|
PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
|
|
PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
|
|
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
|
|
PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
|
|
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
|
|
PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
|
|
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
|
|
PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
|
|
PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
|
|
PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
|
|
PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
|
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
|
|
PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
|
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
|
|
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
|
|
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
|
|
PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
|
|
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
|
|
PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
|
|
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
|
|
PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
|
|
PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
|
|
PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
|
|
PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
|
|
PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
|
|
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
|
|
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
|
|
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
|
|
PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
|
|
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
|
|
PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
|
|
PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
|
|
PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
|
|
PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
|
|
PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
|
|
PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
|
|
PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
|
|
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
|
|
PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
|
|
PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
|
|
PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
|
|
PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
|
|
PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
|
|
PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
|
|
PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
|
|
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
|
|
PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
|
|
PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
|
|
PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
|
|
PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
|
|
PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
|
|
PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
|
|
PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
|
|
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
|
|
PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
|
|
PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
|
|
PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
|
|
PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
|
|
PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
|
|
PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
|
|
PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
|
|
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
|
|
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
|
|
PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
|
|
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
|
|
PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
|
|
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
|
|
PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
|
|
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
|
|
PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
|
|
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
|
|
PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
|
|
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
|
|
PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
|
|
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
|
|
PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
|
|
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
|
|
PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
|
|
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
|
|
PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
|
|
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
|
|
PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
|
|
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
|
|
PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
|
|
PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
|
|
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
|
|
PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
|
|
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
|
|
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
|
|
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
|
|
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
|
|
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
|
|
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
|
|
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
|
|
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
|
|
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
|
|
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
|
|
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
|
|
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
|
|
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
|
|
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
|
|
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
|
|
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
|
|
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
|
|
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
|
|
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
|
|
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
|
|
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
|
|
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
|
|
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
|
|
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
|
|
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
|
|
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
|
|
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
|
|
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
|
|
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
|
|
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
|
|
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
|
|
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
|
|
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
|
|
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
|
|
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
|
|
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
|
|
PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
|
|
PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
|
|
PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
|
|
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
|
|
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
|
|
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
|
|
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
|
|
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
|
|
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
|
|
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
|
|
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
|
|
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
|
|
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
|
|
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
|
|
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
|
|
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
|
|
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
|
|
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
|
|
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
|
|
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
|
|
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
|
|
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
|
|
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
|
|
PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
|
|
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
|
|
PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
|
|
PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
|
|
PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
|
|
PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
|
|
PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
|
|
PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
|
|
PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
|
|
PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
|
|
PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
|
|
PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
|
|
PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
|
|
PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
|
|
PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
|
|
PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
|
|
PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
|
|
PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
|
|
PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
|
|
PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
|
|
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
|
|
PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
|
|
PFNGLVIEWPORTPROC glad_glViewport = NULL;
|
|
PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
|
|
PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
|
|
PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
|
|
PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
|
|
|
|
|
|
static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_1_0) return;
|
|
glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
|
|
glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
|
|
glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
|
|
glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
|
|
glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
|
|
glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
|
|
glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
|
|
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
|
|
glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
|
|
glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
|
|
glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
|
|
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
|
|
glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
|
|
glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
|
|
glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
|
|
glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
|
|
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
|
|
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
|
|
glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
|
|
glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
|
|
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
|
|
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
|
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
|
|
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
|
|
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
|
|
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
|
|
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
|
|
glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
|
|
glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
|
|
glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
|
|
glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
|
|
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
|
|
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
|
|
glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
|
|
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
|
|
glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
|
|
glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
|
|
glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
|
|
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
|
|
glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
|
|
glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
|
|
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
|
|
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
|
|
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
|
|
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
|
|
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
|
|
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
|
|
glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_1_1) return;
|
|
glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
|
|
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
|
|
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
|
|
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
|
|
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
|
|
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
|
|
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
|
|
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
|
|
glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
|
|
glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
|
|
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
|
|
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
|
|
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_1_2) return;
|
|
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
|
|
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
|
|
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
|
|
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_1_3) return;
|
|
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
|
|
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
|
|
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
|
|
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
|
|
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
|
|
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
|
|
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
|
|
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
|
|
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_1_4) return;
|
|
glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
|
|
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
|
|
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
|
|
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
|
|
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
|
|
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
|
|
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
|
|
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
|
|
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_1_5) return;
|
|
glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
|
|
glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
|
|
glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
|
|
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
|
|
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
|
|
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
|
|
glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
|
|
glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
|
|
glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
|
|
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
|
|
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
|
|
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
|
|
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
|
|
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
|
|
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
|
|
glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
|
|
glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
|
|
glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
|
|
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_2_0) return;
|
|
glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
|
|
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
|
|
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
|
|
glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
|
|
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
|
|
glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
|
|
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
|
|
glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
|
|
glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
|
|
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
|
|
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
|
|
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
|
|
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
|
|
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
|
|
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
|
|
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
|
|
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
|
|
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
|
|
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
|
|
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
|
|
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
|
|
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
|
|
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
|
|
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
|
|
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
|
|
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
|
|
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
|
|
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
|
|
glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
|
|
glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
|
|
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
|
|
glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
|
|
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
|
|
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
|
|
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
|
|
glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
|
|
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
|
|
glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
|
|
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
|
|
glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
|
|
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
|
|
glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
|
|
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
|
|
glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
|
|
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
|
|
glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
|
|
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
|
|
glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
|
|
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
|
|
glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
|
|
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
|
|
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
|
|
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
|
|
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
|
|
glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
|
|
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
|
|
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
|
|
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
|
|
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
|
|
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
|
|
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
|
|
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
|
|
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
|
|
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
|
|
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
|
|
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
|
|
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
|
|
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
|
|
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
|
|
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
|
|
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
|
|
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
|
|
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
|
|
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
|
|
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
|
|
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
|
|
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
|
|
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
|
|
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
|
|
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
|
|
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
|
|
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
|
|
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
|
|
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
|
|
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
|
|
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
|
|
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
|
|
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
|
|
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
|
|
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
|
|
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
|
|
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
|
|
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_2_1) return;
|
|
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
|
|
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
|
|
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
|
|
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
|
|
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
|
|
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_3_0) return;
|
|
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
|
|
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
|
|
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
|
|
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
|
|
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
|
|
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
|
|
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
|
|
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
|
|
glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
|
|
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
|
|
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
|
|
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
|
|
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
|
|
glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
|
|
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
|
|
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
|
|
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
|
|
glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
|
|
glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
|
|
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
|
|
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
|
|
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
|
|
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
|
|
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
|
|
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
|
|
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
|
|
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
|
|
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
|
|
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
|
|
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
|
|
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
|
|
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
|
|
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
|
|
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
|
|
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
|
|
glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
|
|
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
|
|
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
|
|
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
|
|
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
|
|
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
|
|
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
|
|
glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
|
|
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
|
|
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
|
|
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
|
|
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
|
|
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
|
|
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
|
|
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
|
|
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
|
|
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
|
|
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
|
|
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
|
|
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
|
|
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
|
|
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
|
|
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
|
|
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
|
|
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
|
|
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
|
|
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
|
|
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
|
|
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
|
|
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
|
|
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
|
|
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
|
|
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
|
|
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
|
|
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
|
|
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
|
|
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
|
|
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
|
|
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
|
|
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
|
|
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
|
|
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
|
|
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
|
|
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
|
|
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
|
|
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_3_1) return;
|
|
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
|
|
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
|
|
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
|
|
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
|
|
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
|
|
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
|
|
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
|
|
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
|
|
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
|
|
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
|
|
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
|
|
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
|
|
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
|
|
glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
|
|
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_3_2) return;
|
|
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
|
|
glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
|
|
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
|
|
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
|
|
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
|
|
glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
|
|
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
|
|
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
|
|
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
|
|
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
|
|
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
|
|
glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
|
|
glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
|
|
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
|
|
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
|
|
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
|
|
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
|
|
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
|
|
glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_3_3) return;
|
|
glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
|
|
glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
|
|
glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
|
|
glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
|
|
glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
|
|
glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
|
|
glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
|
|
glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
|
|
glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
|
|
glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
|
|
glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
|
|
glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
|
|
glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
|
|
glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
|
|
glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
|
|
glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
|
|
glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
|
|
glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
|
|
glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
|
|
glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
|
|
glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
|
|
glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
|
|
glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
|
|
glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
|
|
glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
|
|
glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
|
|
glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
|
|
glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_0( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_4_0) return;
|
|
glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed");
|
|
glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
|
|
glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei");
|
|
glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi");
|
|
glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei");
|
|
glad_glBlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci");
|
|
glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
|
|
glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
|
|
glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
|
|
glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback");
|
|
glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream");
|
|
glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed");
|
|
glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
|
|
glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName");
|
|
glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName");
|
|
glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv");
|
|
glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv");
|
|
glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv");
|
|
glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex");
|
|
glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation");
|
|
glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv");
|
|
glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv");
|
|
glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
|
|
glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading");
|
|
glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv");
|
|
glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
|
|
glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
|
|
glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
|
|
glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d");
|
|
glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv");
|
|
glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d");
|
|
glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv");
|
|
glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d");
|
|
glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv");
|
|
glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d");
|
|
glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv");
|
|
glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv");
|
|
glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv");
|
|
glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv");
|
|
glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv");
|
|
glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv");
|
|
glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv");
|
|
glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv");
|
|
glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv");
|
|
glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv");
|
|
glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_1( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_4_1) return;
|
|
glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
|
|
glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
|
|
glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
|
|
glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
|
|
glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
|
|
glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv");
|
|
glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed");
|
|
glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
|
|
glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
|
|
glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v");
|
|
glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v");
|
|
glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
|
|
glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
|
|
glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
|
|
glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
|
|
glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv");
|
|
glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
|
|
glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
|
|
glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
|
|
glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
|
|
glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
|
|
glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
|
|
glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
|
|
glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
|
|
glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
|
|
glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
|
|
glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
|
|
glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
|
|
glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
|
|
glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
|
|
glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
|
|
glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
|
|
glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
|
|
glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
|
|
glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
|
|
glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
|
|
glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
|
|
glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
|
|
glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
|
|
glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
|
|
glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
|
|
glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
|
|
glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
|
|
glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
|
|
glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
|
|
glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
|
|
glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
|
|
glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
|
|
glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
|
|
glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
|
|
glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
|
|
glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
|
|
glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
|
|
glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
|
|
glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
|
|
glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
|
|
glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
|
|
glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
|
|
glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
|
|
glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
|
|
glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
|
|
glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
|
|
glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
|
|
glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
|
|
glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
|
|
glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
|
|
glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
|
|
glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
|
|
glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
|
|
glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
|
|
glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv");
|
|
glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed");
|
|
glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv");
|
|
glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
|
|
glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
|
|
glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
|
|
glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d");
|
|
glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv");
|
|
glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d");
|
|
glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv");
|
|
glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d");
|
|
glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv");
|
|
glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d");
|
|
glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv");
|
|
glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer");
|
|
glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv");
|
|
glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf");
|
|
glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_2( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_4_2) return;
|
|
glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
|
|
glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance");
|
|
glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance");
|
|
glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
|
|
glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced");
|
|
glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced");
|
|
glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv");
|
|
glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
|
|
glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
|
|
glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
|
|
glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
|
|
glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_3( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_4_3) return;
|
|
glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
|
|
glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData");
|
|
glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData");
|
|
glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
|
|
glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
|
|
glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
|
|
glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
|
|
glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
|
|
glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
|
|
glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
|
|
glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
|
|
glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
|
|
glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v");
|
|
glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
|
|
glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
|
|
glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
|
|
glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
|
|
glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
|
|
glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
|
|
glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex");
|
|
glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
|
|
glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
|
|
glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData");
|
|
glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData");
|
|
glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
|
|
glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
|
|
glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage");
|
|
glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage");
|
|
glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect");
|
|
glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect");
|
|
glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
|
|
glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
|
|
glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
|
|
glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
|
|
glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding");
|
|
glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
|
|
glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
|
|
glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
|
|
glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView");
|
|
glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
|
|
glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
|
|
glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
|
|
glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat");
|
|
glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
|
|
}
|
|
static void glad_gl_load_GL_VERSION_4_4( GLADuserptrloadfunc load, void* userptr) {
|
|
if(!GLAD_GL_VERSION_4_4) return;
|
|
glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase");
|
|
glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange");
|
|
glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures");
|
|
glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers");
|
|
glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures");
|
|
glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers");
|
|
glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage");
|
|
glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage");
|
|
glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage");
|
|
}
|
|
|
|
|
|
|
|
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
|
|
#define GLAD_GL_IS_SOME_NEW_VERSION 1
|
|
#else
|
|
#define GLAD_GL_IS_SOME_NEW_VERSION 0
|
|
#endif
|
|
|
|
static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
|
|
#if GLAD_GL_IS_SOME_NEW_VERSION
|
|
if(GLAD_VERSION_MAJOR(version) < 3) {
|
|
#else
|
|
(void) version;
|
|
(void) out_num_exts_i;
|
|
(void) out_exts_i;
|
|
#endif
|
|
if (glad_glGetString == NULL) {
|
|
return 0;
|
|
}
|
|
*out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
|
|
#if GLAD_GL_IS_SOME_NEW_VERSION
|
|
} else {
|
|
unsigned int index = 0;
|
|
unsigned int num_exts_i = 0;
|
|
char **exts_i = NULL;
|
|
if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) {
|
|
return 0;
|
|
}
|
|
glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
|
|
if (num_exts_i > 0) {
|
|
exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
|
|
}
|
|
if (exts_i == NULL) {
|
|
return 0;
|
|
}
|
|
for(index = 0; index < num_exts_i; index++) {
|
|
const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
|
|
size_t len = strlen(gl_str_tmp) + 1;
|
|
|
|
char *local_str = (char*) malloc(len * sizeof(char));
|
|
if(local_str != NULL) {
|
|
memcpy(local_str, gl_str_tmp, len * sizeof(char));
|
|
}
|
|
|
|
exts_i[index] = local_str;
|
|
}
|
|
|
|
*out_num_exts_i = num_exts_i;
|
|
*out_exts_i = exts_i;
|
|
}
|
|
#endif
|
|
return 1;
|
|
}
|
|
static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
|
|
if (exts_i != NULL) {
|
|
unsigned int index;
|
|
for(index = 0; index < num_exts_i; index++) {
|
|
free((void *) (exts_i[index]));
|
|
}
|
|
free((void *)exts_i);
|
|
exts_i = NULL;
|
|
}
|
|
}
|
|
static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
|
|
if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
|
|
const char *extensions;
|
|
const char *loc;
|
|
const char *terminator;
|
|
extensions = exts;
|
|
if(extensions == NULL || ext == NULL) {
|
|
return 0;
|
|
}
|
|
while(1) {
|
|
loc = strstr(extensions, ext);
|
|
if(loc == NULL) {
|
|
return 0;
|
|
}
|
|
terminator = loc + strlen(ext);
|
|
if((loc == extensions || *(loc - 1) == ' ') &&
|
|
(*terminator == ' ' || *terminator == '\0')) {
|
|
return 1;
|
|
}
|
|
extensions = terminator;
|
|
}
|
|
} else {
|
|
unsigned int index;
|
|
for(index = 0; index < num_exts_i; index++) {
|
|
const char *e = exts_i[index];
|
|
if(strcmp(e, ext) == 0) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
|
|
return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
|
|
}
|
|
|
|
static int glad_gl_find_extensions_gl( int version) {
|
|
const char *exts = NULL;
|
|
unsigned int num_exts_i = 0;
|
|
char **exts_i = NULL;
|
|
if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
|
|
|
|
(void) glad_gl_has_extension;
|
|
|
|
glad_gl_free_extensions(exts_i, num_exts_i);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int glad_gl_find_core_gl(void) {
|
|
int i;
|
|
const char* version;
|
|
const char* prefixes[] = {
|
|
"OpenGL ES-CM ",
|
|
"OpenGL ES-CL ",
|
|
"OpenGL ES ",
|
|
"OpenGL SC ",
|
|
NULL
|
|
};
|
|
int major = 0;
|
|
int minor = 0;
|
|
version = (const char*) glad_glGetString(GL_VERSION);
|
|
if (!version) return 0;
|
|
for (i = 0; prefixes[i]; i++) {
|
|
const size_t length = strlen(prefixes[i]);
|
|
if (strncmp(version, prefixes[i], length) == 0) {
|
|
version += length;
|
|
break;
|
|
}
|
|
}
|
|
|
|
GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
|
|
|
|
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
|
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
|
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
|
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
|
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
|
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
|
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
|
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
|
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
|
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
|
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
|
GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
|
|
GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
|
|
GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
|
|
GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
|
|
GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
|
|
GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
|
|
|
|
return GLAD_MAKE_VERSION(major, minor);
|
|
}
|
|
|
|
int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
|
|
int version;
|
|
|
|
glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
|
|
if(glad_glGetString == NULL) return 0;
|
|
if(glad_glGetString(GL_VERSION) == NULL) return 0;
|
|
version = glad_gl_find_core_gl();
|
|
|
|
glad_gl_load_GL_VERSION_1_0(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_1(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_2(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_3(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_4(load, userptr);
|
|
glad_gl_load_GL_VERSION_1_5(load, userptr);
|
|
glad_gl_load_GL_VERSION_2_0(load, userptr);
|
|
glad_gl_load_GL_VERSION_2_1(load, userptr);
|
|
glad_gl_load_GL_VERSION_3_0(load, userptr);
|
|
glad_gl_load_GL_VERSION_3_1(load, userptr);
|
|
glad_gl_load_GL_VERSION_3_2(load, userptr);
|
|
glad_gl_load_GL_VERSION_3_3(load, userptr);
|
|
glad_gl_load_GL_VERSION_4_0(load, userptr);
|
|
glad_gl_load_GL_VERSION_4_1(load, userptr);
|
|
glad_gl_load_GL_VERSION_4_2(load, userptr);
|
|
glad_gl_load_GL_VERSION_4_3(load, userptr);
|
|
glad_gl_load_GL_VERSION_4_4(load, userptr);
|
|
|
|
if (!glad_gl_find_extensions_gl(version)) return 0;
|
|
|
|
|
|
|
|
return version;
|
|
}
|
|
|
|
|
|
int gladLoadGL( GLADloadfunc load) {
|
|
return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|