AnimTestbed/3rdparty/ozz-animation/samples/framework/internal/imgui_impl.h

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//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#ifndef OZZ_SAMPLES_FRAMEWORK_INTERNAL_IMGUI_IMPL_H_
#define OZZ_SAMPLES_FRAMEWORK_INTERNAL_IMGUI_IMPL_H_
#ifndef OZZ_INCLUDE_PRIVATE_HEADER
#error "This header is private, it cannot be included from public headers."
#endif // OZZ_INCLUDE_PRIVATE_HEADER
// Implements immediate mode gui.
// See imgui.h for details about function specifications.
#include "framework/imgui.h"
#include "ozz/base/containers/vector.h"
#include "ozz/base/maths/rect.h"
#include "renderer_impl.h"
namespace ozz {
namespace sample {
namespace internal {
class RendererImpl;
// Immediate mode gui implementation.
class ImGuiImpl : public ImGui {
public:
ImGuiImpl();
virtual ~ImGuiImpl();
// Input state.
struct Inputs {
// Default input values.
Inputs() : mouse_x(0), mouse_y(0), lmb_pressed(false) {}
// Cursor x position. 0 indicates the screen left border.
int mouse_x;
// Cursor y position. 0 indicates the screen bottom border.
int mouse_y;
// Left mouse button state. true when the left mouse button is pressed.
bool lmb_pressed;
};
// Starts an imgui frame.
// _inputs describes next frame inputs. It is internally copied.
// _rect is the windows size.
void BeginFrame(const Inputs& _inputs, const math::RectInt& _rect,
RendererImpl* _renderer);
// Ends the current imgui frame.
void EndFrame();
protected:
// Starts ImGui interface implementation.
// See imgui.h for virtual function specifications.
virtual void BeginContainer(const char* _title, const math::RectFloat* _rect,
bool* _open, bool _constrain);
virtual void EndContainer();
virtual bool DoButton(const char* _label, bool _enabled, bool* _state);
virtual bool DoSlider(const char* _label, float _min, float _max,
float* _value, float _pow, bool _enabled);
virtual bool DoSlider(const char* _label, int _min, int _max, int* _value,
float _pow, bool _enabled);
virtual bool DoCheckBox(const char* _label, bool* _state, bool _enabled);
virtual bool DoRadioButton(int _ref, const char* _label, int* _value,
bool _enabled);
virtual void DoLabel(const char* _label, Justification _justification,
bool _single_line);
virtual void DoGraph(const char* _label, float _min, float _max, float _mean,
const float* _value_cursor, const float* _value_begin,
const float* _value_end);
private:
// Computes the rect of a new widget to add.
// Returns true if there is enough space for a new widget.
bool AddWidget(float _height, math::RectFloat* _rect);
// Implements button logic.
// Returns true if the button was clicked.
bool ButtonLogic(const math::RectFloat& _rect, int _id, bool* _hot,
bool* _active);
// Fills a rectangle with _rect coordinates. Draws rounded angles if _radius
// is greater than 0.
// If _texture id is not 0, then texture with id _texture is mapped using a
// planar projection to the rect.
void FillRect(const math::RectFloat& _rect, float _radius,
const GLubyte _rgba[4]) const;
void FillRect(const math::RectFloat& _rect, float _radius,
const GLubyte _rgba[4],
const ozz::math::Float4x4& _transform) const;
// Strokes a rectangle with _rect coordinates. Draws rounded angles if _radius
// is greater than 0.
void StrokeRect(const math::RectFloat& _rect, float _radius,
const GLubyte _rgba[4]) const;
void StrokeRect(const math::RectFloat& _rect, float _radius,
const GLubyte _rgba[4],
const ozz::math::Float4x4& _transform) const;
enum PrintLayout {
kNorthWest,
kNorth,
kNorthEst,
kWest,
kMiddle,
kEst,
kSouthWest,
kSouth,
kSouthEst,
};
// Print _text in _rect.
float Print(const char* _text, const math::RectFloat& _rect,
PrintLayout _layout, const GLubyte _rgba[4]) const;
// Initialize circle vertices.
void InitializeCircle();
// Initializes and destroys the internal font rendering system.
void InitalizeFont();
void DestroyFont();
// ImGui state.
// Current frame inputs.
Inputs inputs_;
// Internal states.
// The hot item is the one that's below the mouse cursor.
int hot_item_;
// The active item is the one being currently interacted with.
int active_item_;
// The automatically generated widget identifier.
int auto_gen_id_;
struct Container {
// The current rect.
math::RectFloat rect;
// The y offset of the top of the next widget in the current container.
float offset_y;
// Constrains container height to the size used by controls in the
// container.
bool constrain;
};
// Container stack.
ozz::vector<Container> containers_;
// Round rendering.
// Defines the number of segments used by the precomputed circle.
// Must be multiple of 4.
static const int kCircleSegments = 8;
// Circle vertices coordinates (cosine/sinus)
float circle_[kCircleSegments][2];
// Font rendering.
// Declares font's structure.
struct Font {
int texture_width; // width of the pow2 texture.
int texture_height; // height of the pow2 texture.
int image_width; // width of the image area in the texture.
int image_height; // height of the image area in the texture.
int glyph_height;
int glyph_width;
int glyph_count;
unsigned char glyph_start; // ascii code of the first character.
const unsigned char* pixels;
size_t pixels_size;
};
// Declares the font instance.
static const Font font_;
// Pre-cooked glyphes uv and vertex coordinates.
struct Glyph {
float uv[4][2];
float pos[4][2];
};
Glyph glyphes_[256];
// Glyph GL texture
unsigned int glyph_texture_;
// Renderer, available between Begin/EndFrame
RendererImpl* renderer_;
};
} // namespace internal
} // namespace sample
} // namespace ozz
#endif // OZZ_SAMPLES_FRAMEWORK_INTERNAL_IMGUI_IMPL_H_