AnimTestbed/3rdparty/ozz-animation/samples/framework/internal/imgui_impl.cc

1430 lines
51 KiB
C++

//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#define OZZ_INCLUDE_PRIVATE_HEADER // Allows to include private headers.
#include "imgui_impl.h"
#include <cassert>
#include <cmath>
#include <cstdio>
#include <cstring>
#include "ozz/base/maths/math_constant.h"
#include "ozz/base/maths/math_ex.h"
#include "ozz/base/memory/allocator.h"
#include "immediate.h"
#include "renderer_impl.h"
namespace ozz {
namespace sample {
namespace internal {
const GLubyte kPanelBackgroundColor[4] = {0x30, 0x30, 0x30, 0x80};
const GLubyte kPanelBorderColor[4] = {0x20, 0x20, 0x20, 0xff};
const GLubyte kPanelTitleColor[4] = {0x20, 0x20, 0x20, 0xf0};
const GLubyte kPanelTitleTextColor[4] = {0xa0, 0xa0, 0xa0, 0xff};
const GLubyte kWidgetBackgroundColor[4] = {0x20, 0x20, 0x20, 0xff};
const GLubyte kWidgetBorderColor[4] = {0x70, 0x70, 0x70, 0xff};
const GLubyte kWidgetDisabledBackgroundColor[4] = {0x30, 0x30, 0x30, 0xff};
const GLubyte kWidgetDisabledBorderColor[4] = {0x50, 0x50, 0x50, 0xff};
const GLubyte kWidgetHotBackgroundColor[4] = {0x40, 0x40, 0x40, 0xff};
const GLubyte kWidgetHotBorderColor[4] = {0xc7, 0x9a, 0x40, 0xff};
const GLubyte kWidgetActiveBackgroundColor[4] = {0xc7, 0x9a, 0x40, 0xff};
const GLubyte kWidgetActiveBorderColor[4] = {0x30, 0x30, 0x30, 0xff};
const GLubyte kWidgetTextColor[4] = {0xa0, 0xa0, 0xa0, 0xff};
const GLubyte kWidgetDisabledTextColor[4] = {0x60, 0x60, 0x60, 0xff};
const GLubyte kGraphBackgroundColor[4] = {0x20, 0x20, 0x20, 0xff};
const GLubyte kGraphPlotColor[4] = {0xc7, 0x9a, 0x40, 0xff};
const GLubyte kSliderBackgroundColor[4] = {0x20, 0x20, 0x20, 0xff};
const GLubyte kSliderCursorColor[4] = {0x70, 0x70, 0x70, 0xff};
const GLubyte kSliderCursorHotColor[4] = {0x80, 0x80, 0x80, 0xff};
const GLubyte kSliderDisabledCursorColor[4] = {0x70, 0x70, 0x70, 0xff};
const GLubyte kCursorColor[4] = {0xf0, 0xf0, 0xf0, 0xff};
const float kCursorSize = 16.f;
const float kGraphHeightFactor = 3.f;
const int kGraphLabelDigits = 5;
const float kTextMarginX = 2.f;
const float kWidgetRoundRectRadius = 2.f;
const float kWidgetCursorWidth = 8.f;
const float kWidgetHeight = 13.f;
const float kWidgetMarginX = 6.f;
const float kWidgetMarginY = 4.f;
const float kSliderRoundRectRadius = 1.f;
const float kButtonRoundRectRadius = 4.f;
const float kPanelRoundRectRadius = 1.f;
const float kPanelMarginX = 2.f;
const float kPanelTitleMarginY = 1.f;
// The radius of the precomputed circle.
const float kCircleRadius = 32.f;
bool FormatFloat(float _value, char* _string, const char* _string_end) {
// Requires 8 fixed characters count + digits of precision + \0.
static const int precision = 2;
if (!_string || _string_end - _string < 8 + precision + 1) {
return false;
}
std::sprintf(_string, "%.2g\n", _value);
// Removes unnecessary '0' digits in the exponent.
char* exponent = strchr(_string, 'e');
char* last_zero = strrchr(_string, '0');
if (exponent && last_zero > exponent) {
memmove(exponent + 2, // After exponent and exponent's sign.
last_zero + 1, // From the first character after the exponent.
strlen(last_zero + 1) + 1); // The remaining characters count.
}
return true;
}
ImGuiImpl::ImGuiImpl()
: hot_item_(0),
active_item_(0),
auto_gen_id_(0),
glyph_texture_(0),
renderer_(nullptr) {
InitializeCircle();
InitalizeFont();
}
ImGuiImpl::~ImGuiImpl() { DestroyFont(); }
void ImGuiImpl::BeginFrame(const Inputs& _inputs, const math::RectInt& _rect,
RendererImpl* _renderer) {
if (!containers_.empty()) {
return;
}
// Stores renderer
renderer_ = _renderer;
// Store inputs.
inputs_ = _inputs;
// Sets no widget to hot for the current frame.
hot_item_ = 0;
// Regenerates widgets ids from scratch.
auto_gen_id_ = 0;
// Reset container stack info.
const math::RectFloat rect(
static_cast<float>(_rect.left), static_cast<float>(_rect.bottom),
static_cast<float>(_rect.width), static_cast<float>(_rect.height));
Container container = {rect, rect.height - kWidgetHeight, false};
containers_.push_back(container);
// Setup GL context in order to render layered the widgets.
GL(Clear(GL_DEPTH_BUFFER_BIT));
// Enables blending
GL(Enable(GL_BLEND));
GL(BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
}
void ImGuiImpl::EndFrame() {
// Pops the frame container.
containers_.pop_back();
if (inputs_.lmb_pressed == false) {
// Clear the active item if the mouse isn't down.
active_item_ = 0;
} else {
// If the mouse is clicked, but no widget is active, we need to mark the
// active item unavailable so that we won't activate the next widget we drag
// the cursor onto.
if (active_item_ == 0) {
active_item_ = -1;
}
}
// Renders mouse cursor.
{
GlImmediatePC im(renderer_->immediate_renderer(), GL_LINE_LOOP,
ozz::math::Float4x4::identity());
GlImmediatePC::Vertex v = {
{0.f, 0.f, 0.f},
{kCursorColor[0], kCursorColor[1], kCursorColor[2], kCursorColor[3]}};
v.pos[0] = static_cast<float>(inputs_.mouse_x);
v.pos[1] = static_cast<float>(inputs_.mouse_y);
im.PushVertex(v);
v.pos[0] = static_cast<float>(inputs_.mouse_x) + kCursorSize;
v.pos[1] = static_cast<float>(inputs_.mouse_y) - kCursorSize / 2.f;
im.PushVertex(v);
v.pos[0] = static_cast<float>(inputs_.mouse_x) + kCursorSize / 2.f;
v.pos[1] = static_cast<float>(inputs_.mouse_y) - kCursorSize / 2.f;
im.PushVertex(v);
v.pos[0] = static_cast<float>(inputs_.mouse_x) + kCursorSize / 2.f;
v.pos[1] = static_cast<float>(inputs_.mouse_y) - kCursorSize;
im.PushVertex(v);
}
// Restores blending
GL(Disable(GL_BLEND));
// Release renderer.
renderer_ = nullptr;
}
bool ImGuiImpl::AddWidget(float _height, math::RectFloat* _rect) {
if (containers_.empty()) {
return false;
}
// Get current container.
Container& container = containers_.back();
// Early out if outside of the container.
// But don't modify current container's state.
if (container.offset_y < kWidgetMarginY + _height) {
return false;
}
// Computes widget rect and update internal offset in the container.
container.offset_y -= _height;
_rect->left = container.rect.left + kWidgetMarginX;
_rect->bottom = container.rect.bottom + container.offset_y;
_rect->width = container.rect.width - kWidgetMarginX * 2.f;
_rect->height = _height;
// Includes margin for the next widget.
container.offset_y -= kWidgetMarginY;
return true;
}
bool ImGuiImpl::ButtonLogic(const math::RectFloat& _rect, int _id, bool* _hot,
bool* _active) {
// Checks whether the button should be hot.
if (_rect.is_inside(static_cast<float>(inputs_.mouse_x),
static_cast<float>(inputs_.mouse_y))) {
// Becomes hot if no other item is active.
hot_item_ = active_item_ <= 0 || active_item_ == _id ? _id : 0;
// If the mouse button is down and no other widget is active,
// then this one becomes active.
if (active_item_ == 0 && inputs_.lmb_pressed) {
active_item_ = _id;
}
}
// Update button state.
const bool hot = hot_item_ == _id;
*_hot = hot;
const bool active = active_item_ == _id;
*_active = active;
// Finally checks if the button has been triggered. If button is hot and
// active, but mouse button is not down, the user must have clicked the
// button.
return !inputs_.lmb_pressed && hot && active;
}
void ImGuiImpl::BeginContainer(const char* _title, const math::RectFloat* _rect,
bool* _open, bool _constrain) {
if (containers_.empty()) {
return;
}
// Adds the new container to the stack.
containers_.resize(containers_.size() + 1);
const Container& parent = containers_[containers_.size() - 2];
Container& container = containers_[containers_.size() - 1];
// Does the container have a header to render ?
const bool header = _title || _open;
const float header_height = header ? kWidgetHeight + kPanelTitleMarginY : 0.f;
if (_rect) {
// Crops _rect in parent's rect.
container.rect.left = parent.rect.left + _rect->left;
container.rect.bottom = parent.rect.bottom + _rect->bottom;
container.rect.width = math::Max(
0.f, math::Min(parent.rect.width - _rect->left, _rect->width));
container.rect.height = math::Max(
0.f, math::Min(parent.rect.height - _rect->bottom, _rect->height));
} else {
// Concatenate to the parent's rect.
container.rect.left = parent.rect.left + kPanelMarginX;
container.rect.bottom = parent.rect.bottom;
container.rect.width =
math::Max(0.f, parent.rect.width - kPanelMarginX * 2.f);
container.rect.height = parent.offset_y;
}
// Shrinks rect if the container is closed.
if (_open && !*_open) {
const float closed_height = header_height;
container.rect.bottom = container.rect.top() - closed_height;
container.rect.height = closed_height;
}
container.offset_y = container.rect.height;
container.constrain = _constrain;
// Early out if there's not enough space for a container.
// Includes top panel margins.
if (container.offset_y < header_height) {
container.offset_y = 0;
return;
}
// Early out if there's no container title.
if (!header) {
// Adds margin before the new widget.
container.offset_y -= kWidgetMarginY;
return;
}
++auto_gen_id_;
// Inserts header.
container.offset_y -= header_height;
const math::RectFloat title_rect(container.rect.left,
container.rect.bottom + container.offset_y,
container.rect.width, header_height);
// Don't display any arrow if _open is nullptr.
const float arrow_size = _open != nullptr ? kWidgetHeight : 0;
const math::RectFloat open_close_rect(title_rect.left, title_rect.bottom,
arrow_size, kWidgetHeight);
const math::RectFloat label_rect(
title_rect.left + arrow_size + kTextMarginX, title_rect.bottom,
title_rect.width - arrow_size - kTextMarginX, kWidgetHeight);
// Adds a margin before the next widget only if it is opened.
if (!_open || *_open) {
container.offset_y -= kWidgetMarginY;
}
// Renders title background.
FillRect(title_rect, kPanelRoundRectRadius, kPanelTitleColor);
if (_title) {
Print(_title, label_rect, kWest, kPanelTitleTextColor);
}
// Handles open close button.
bool hot = false, active = false;
if (_open) {
if (ButtonLogic(title_rect, auto_gen_id_, &hot, &active)) {
// Swap open/close state if button was clicked.
*_open = !*_open;
}
// Renders arrow.
{
GlImmediatePC im(renderer_->immediate_renderer(), GL_TRIANGLES,
ozz::math::Float4x4::identity());
GlImmediatePC::Vertex v = {
{0.f, 0.f, 0.f},
{kPanelTitleTextColor[0], kPanelTitleTextColor[1],
kPanelTitleTextColor[2], kPanelTitleTextColor[3]}};
if (*_open) {
v.pos[0] = open_close_rect.left + 3.f;
v.pos[1] = open_close_rect.bottom + 3.f;
im.PushVertex(v);
v.pos[0] = open_close_rect.left + 11.f;
v.pos[1] = open_close_rect.bottom + 7.f;
im.PushVertex(v);
v.pos[0] = open_close_rect.left + 3.f;
v.pos[1] = open_close_rect.bottom + 11.f;
im.PushVertex(v);
} else {
v.pos[0] = open_close_rect.left + 3.f;
v.pos[1] = open_close_rect.bottom + 11.f;
im.PushVertex(v);
v.pos[0] = open_close_rect.left + 7.f;
v.pos[1] = open_close_rect.bottom + 3.f;
im.PushVertex(v);
v.pos[0] = open_close_rect.left + 11.f;
v.pos[1] = open_close_rect.bottom + 11.f;
im.PushVertex(v);
}
}
}
}
void ImGuiImpl::EndContainer() {
// Get current container. Copy it as it's going to be remove from the vector.
Container container = containers_.back();
containers_.pop_back();
Container& parent = containers_.back();
// Shrinks container rect.
if (container.constrain) {
float final_height =
math::Max(0.f, container.rect.height - container.offset_y);
container.rect.bottom += container.offset_y;
container.rect.height = final_height;
}
// Renders container background.
if (container.rect.height > 0.f) {
const ozz::math::SimdFloat4 translation =
ozz::math::simd_float4::Load(0.f, 0.f, -.1f, 0.f);
const ozz::math::Float4x4 transform =
ozz::math::Float4x4::Translation(translation);
FillRect(container.rect, kPanelRoundRectRadius, kPanelBackgroundColor,
transform);
StrokeRect(container.rect, kPanelRoundRectRadius, kPanelBorderColor);
}
// Applies changes to the parent container.
parent.offset_y -= container.rect.height + kWidgetMarginY;
}
bool ImGuiImpl::DoButton(const char* _label, bool _enabled, bool* _state) {
math::RectFloat rect;
if (!AddWidget(kWidgetHeight, &rect)) {
return false;
}
++auto_gen_id_;
// Do button logic.
bool hot = false, active = false, clicked = false;
if (_enabled) {
clicked = ButtonLogic(rect, auto_gen_id_, &hot, &active);
}
// Changes state if it was clicked.
if (_state) {
if (clicked) {
*_state = !*_state;
}
active |= *_state; // Considered active if state is true.
}
// Renders the button.
const GLubyte* background_color = kWidgetBackgroundColor;
const GLubyte* border_color = kWidgetBorderColor;
const GLubyte* text_color = kWidgetTextColor;
float active_offset = 0.f;
if (!_enabled) {
background_color = kWidgetDisabledBackgroundColor;
border_color = kWidgetDisabledBorderColor;
text_color = kWidgetDisabledTextColor;
} else if (active) { // Button is 'active'.
background_color = kWidgetActiveBackgroundColor;
border_color = kWidgetActiveBorderColor;
active_offset = 1.f;
} else if (hot) { // Hot but not 'active'.
// Button is merely 'hot'.
background_color = kWidgetHotBackgroundColor;
border_color = kWidgetHotBorderColor;
} else {
// button is not hot, but it may be active. Use default colors.
}
FillRect(rect, kButtonRoundRectRadius, background_color);
StrokeRect(rect, kButtonRoundRectRadius, border_color);
// Renders button label.
const math::RectFloat text_rect(
rect.left + kButtonRoundRectRadius, rect.bottom - active_offset,
rect.width - kButtonRoundRectRadius * 2.f, rect.height - active_offset);
Print(_label, text_rect, kMiddle, text_color);
return clicked;
}
bool ImGuiImpl::DoCheckBox(const char* _label, bool* _state, bool _enabled) {
math::RectFloat widget_rect;
if (!AddWidget(kWidgetHeight, &widget_rect)) {
return false;
}
math::RectFloat check_rect(widget_rect.left, widget_rect.bottom,
kWidgetHeight, // The check box is square.
widget_rect.height);
++auto_gen_id_;
// Do button logic.
bool hot = false, active = false, clicked = false;
if (_enabled) {
clicked = ButtonLogic(widget_rect, auto_gen_id_, &hot, &active);
}
// Changes check box state if it was clicked.
if (clicked) {
*_state = !*_state;
}
// Renders the check box.
const GLubyte* background_color = kWidgetBackgroundColor;
const GLubyte* border_color = kWidgetBorderColor;
const GLubyte* check_color = kWidgetTextColor;
const GLubyte* text_color = kWidgetTextColor;
if (!_enabled) {
background_color = kWidgetDisabledBackgroundColor;
border_color = kWidgetDisabledBorderColor;
check_color = kWidgetDisabledBorderColor;
text_color = kWidgetDisabledTextColor;
} else if (hot) {
if (active) {
// Button is both 'hot' and 'active'.
background_color = kWidgetActiveBackgroundColor;
border_color = kWidgetActiveBorderColor;
check_color = kWidgetActiveBorderColor;
} else {
// Button is merely 'hot'.
background_color = kWidgetHotBackgroundColor;
border_color = kWidgetHotBorderColor;
check_color = kWidgetHotBorderColor;
}
} else {
// button is not hot, but it may be active. Use default colors.
}
FillRect(check_rect, 0, background_color);
StrokeRect(check_rect, 0, border_color);
// Renders the "check" mark.
if (*_state) {
GlImmediatePC im(renderer_->immediate_renderer(), GL_TRIANGLES,
ozz::math::Float4x4::identity());
GlImmediatePC::Vertex v = {
{0.f, 0.f, 0.f},
{check_color[0], check_color[1], check_color[2], check_color[3]}};
v.pos[0] = check_rect.left + check_rect.width / 8.f;
v.pos[1] = check_rect.bottom + check_rect.height / 2.f;
im.PushVertex(v);
v.pos[0] = check_rect.left + check_rect.width / 2.f;
v.pos[1] = check_rect.bottom + check_rect.height / 8.f;
im.PushVertex(v);
v.pos[0] = check_rect.left + check_rect.width / 2.f;
v.pos[1] = check_rect.bottom + check_rect.height / 2.f;
im.PushVertex(v);
v.pos[0] = check_rect.left + check_rect.width / 3.f;
v.pos[1] = check_rect.bottom + check_rect.height / 2.f;
im.PushVertex(v);
v.pos[0] = check_rect.left + check_rect.width / 2.f;
v.pos[1] = check_rect.bottom + check_rect.height / 8.f;
im.PushVertex(v);
v.pos[0] = check_rect.right() - check_rect.width / 6.f;
v.pos[1] = check_rect.top() - check_rect.height / 6.f;
im.PushVertex(v);
}
// Renders button label.
const math::RectFloat text_rect(
check_rect.right() + kTextMarginX, widget_rect.bottom,
widget_rect.width - check_rect.width - kTextMarginX, widget_rect.height);
Print(_label, text_rect, kWest, text_color);
return clicked;
}
bool ImGuiImpl::DoRadioButton(int _ref, const char* _label, int* _value,
bool _enabled) {
math::RectFloat widget_rect;
if (!AddWidget(kWidgetHeight, &widget_rect)) {
return false;
}
math::RectFloat radio_rect(widget_rect.left, widget_rect.bottom,
kWidgetHeight, // The check box is square.
widget_rect.height);
++auto_gen_id_;
// Do button logic.
bool hot = false, active = false, clicked = false;
if (_enabled) {
clicked = ButtonLogic(widget_rect, auto_gen_id_, &hot, &active);
}
// Changes check box state if it was clicked.
if (clicked) {
*_value = _ref;
}
// Renders the check box.
const GLubyte* background_color = kWidgetBackgroundColor;
const GLubyte* border_color = kWidgetBorderColor;
const GLubyte* check_color = kWidgetBorderColor;
const GLubyte* text_color = kWidgetTextColor;
if (!_enabled) {
background_color = kWidgetDisabledBackgroundColor;
border_color = kWidgetDisabledBorderColor;
check_color = kWidgetDisabledBorderColor;
text_color = kWidgetDisabledBackgroundColor;
} else if (hot) {
if (active) {
// Button is both 'hot' and 'active'.
background_color = kWidgetActiveBackgroundColor;
border_color = kWidgetActiveBorderColor;
check_color = kWidgetActiveBorderColor;
} else {
// Button is merely 'hot'.
background_color = kWidgetHotBackgroundColor;
border_color = kWidgetHotBorderColor;
check_color = kWidgetHotBorderColor;
}
} else {
// button is not hot, but it may be active. Use default colors.
}
FillRect(radio_rect, kWidgetRoundRectRadius, background_color);
StrokeRect(radio_rect, kWidgetRoundRectRadius, border_color);
// Renders the "checked" button.
if (*_value == _ref) {
const math::RectFloat checked_rect(
radio_rect.left + 1.f, radio_rect.bottom + 1.f, radio_rect.width - 3.f,
radio_rect.height - 3.f);
FillRect(checked_rect, kWidgetRoundRectRadius, check_color);
}
// Renders button label.
const math::RectFloat text_rect(
radio_rect.right() + kTextMarginX, widget_rect.bottom,
widget_rect.width - radio_rect.width - kTextMarginX, widget_rect.height);
Print(_label, text_rect, kWest, text_color);
return clicked;
}
namespace {
float FindMax(float _value) {
if (_value == 0.f) {
return 0.f;
}
const float mexp = floor(log10(_value));
const float mpow = pow(10.f, mexp);
return ceil(_value / mpow) * 1.5f * mpow;
}
} // namespace
void ImGuiImpl::DoGraph(const char* _label, float _min, float _max, float _mean,
const float* _value_cursor, const float* _value_begin,
const float* _value_end) {
// Computes widget rect.
math::RectFloat widget_rect;
const float label_height =
_label ? (kWidgetMarginY + font_.glyph_height) : 0.f;
const float height = kWidgetHeight * kGraphHeightFactor + label_height;
if (!AddWidget(height, &widget_rect)) {
return;
}
const float label_width =
static_cast<float>(kGraphLabelDigits * font_.glyph_width);
const math::RectFloat graph_rect(
widget_rect.left, widget_rect.bottom,
widget_rect.width - label_width - kTextMarginX,
kWidgetHeight * kGraphHeightFactor);
// Renders background and borders.
FillRect(graph_rect, 0, kGraphBackgroundColor);
StrokeRect(graph_rect, 0, kWidgetBorderColor);
// Render labels.
char sz[16];
const char* sz_end = sz + OZZ_ARRAY_SIZE(sz);
const math::RectFloat max_rect(
widget_rect.left, graph_rect.top() - font_.glyph_height,
widget_rect.width, static_cast<float>(font_.glyph_height));
if (FormatFloat(_max, sz, sz_end)) {
Print(sz, max_rect, kEst, kWidgetTextColor);
}
const math::RectFloat mean_rect(
widget_rect.left,
graph_rect.bottom + graph_rect.height / 2.f - font_.glyph_height / 2.f,
widget_rect.width, static_cast<float>(font_.glyph_height));
if (FormatFloat(_mean, sz, sz_end)) {
Print(sz, mean_rect, kEst, kWidgetTextColor);
}
const math::RectFloat min_rect(widget_rect.left, graph_rect.bottom,
widget_rect.width,
static_cast<float>(font_.glyph_height));
if (FormatFloat(_min, sz, sz_end)) {
Print(sz, min_rect, kEst, kWidgetTextColor);
}
// Prints title on the left.
if (_label) {
const math::RectFloat label_rect(
widget_rect.left, widget_rect.top() - font_.glyph_height,
widget_rect.width, static_cast<float>(font_.glyph_height));
Print(_label, label_rect, kNorthWest, kWidgetTextColor);
}
// Renders the graph.
if (_value_end - _value_begin >= 2) { // Reject invalid or to small inputs.
const float abscissa_min = graph_rect.bottom + 1.f;
const float abscissa_max = graph_rect.top() - 1.f;
// Computes a new max value, rounded up to be more stable.
const float graph_max = FindMax(_max);
const float abscissa_scale =
(abscissa_max - abscissa_min) / (graph_max - _min);
const float abscissa_begin = graph_rect.bottom + 1.f;
const float ordinate_inc =
-(graph_rect.width - 2.f) / (_value_end - _value_begin - 1.f);
float ordinate_current = graph_rect.right() - 1.f;
GlImmediatePC im(renderer_->immediate_renderer(), GL_LINE_STRIP,
ozz::math::Float4x4::identity());
GlImmediatePC::Vertex v = {{0.f, 0.f, 0.f},
{kGraphPlotColor[0], kGraphPlotColor[1],
kGraphPlotColor[2], kGraphPlotColor[3]}};
const float* current = _value_cursor;
const float* end = _value_end;
while (current < end) {
const float abscissa =
abscissa_begin + abscissa_scale * (*current - _min);
const float clamped_abscissa =
math::Clamp(abscissa_min, abscissa, abscissa_max);
v.pos[0] = ordinate_current;
v.pos[1] = clamped_abscissa;
im.PushVertex(v);
ordinate_current += ordinate_inc;
++current;
if (current == _value_end) { // Looping...
end = _value_cursor;
current = _value_begin;
}
}
}
}
bool ImGuiImpl::DoSlider(const char* _label, float _min, float _max,
float* _value, float _pow, bool _enabled) {
math::RectFloat rect;
if (!AddWidget(kWidgetHeight, &rect)) {
return false;
}
auto_gen_id_++;
// Calculate mouse cursor's relative y offset.
const float initial_value = *_value;
const float clamped_value = ozz::math::Clamp(_min, initial_value, _max);
// Check for hotness.
bool hot = false, active = false;
if (_enabled) {
// Includes the cursor size in the pick region.
math::RectFloat pick_rect = rect;
pick_rect.left -= kWidgetCursorWidth / 2.f;
pick_rect.width += kWidgetCursorWidth;
ButtonLogic(pick_rect, auto_gen_id_, &hot, &active);
// A slider is active on lmb pressed, not released. It's different to the
// usual button behavior.
active &= inputs_.lmb_pressed;
}
// Render the scrollbar
const GLubyte* background_color = kSliderBackgroundColor;
const GLubyte* border_color = kWidgetBorderColor;
const GLubyte* slider_color = kSliderCursorColor;
const GLubyte* slider_border_color = kWidgetBorderColor;
const GLubyte* text_color = kWidgetTextColor;
if (!_enabled) {
background_color = kWidgetDisabledBackgroundColor;
border_color = kWidgetDisabledBorderColor;
slider_color = kSliderDisabledCursorColor;
slider_border_color = kWidgetDisabledBorderColor;
text_color = kWidgetDisabledTextColor;
} else if (hot) {
if (active) {
// Button is both 'hot' and 'active'.
slider_color = kWidgetActiveBackgroundColor;
slider_border_color = kWidgetActiveBorderColor;
} else {
// Button is merely 'hot'.
slider_color = kSliderCursorHotColor;
slider_border_color = kWidgetHotBorderColor;
}
} else {
// button is not hot, but it may be active. Use default colors.
}
// Update widget value.
const float pow_min = powf(_min, _pow);
const float pow_max = powf(_max, _pow);
float pow_value = powf(clamped_value, _pow);
if (_enabled) {
if (active) {
int mousepos = inputs_.mouse_x - static_cast<int>(rect.left);
if (mousepos < 0) {
mousepos = 0;
}
if (mousepos > rect.width) {
mousepos = static_cast<int>(rect.width);
}
pow_value = (mousepos * (pow_max - pow_min)) / rect.width + pow_min;
*_value = ozz::math::Clamp(_min, powf(pow_value, 1.f / _pow), _max);
} else {
// Clamping is only applied if the widget is enabled.
*_value = clamped_value;
}
}
// Renders slider's rail.
const math::RectFloat rail_rect(rect.left, rect.bottom, rect.width,
rect.height);
FillRect(rail_rect, kSliderRoundRectRadius, background_color);
StrokeRect(rail_rect, kSliderRoundRectRadius, border_color);
// Finds cursor position and rect.
const float cursor =
floorf((rect.width * (pow_value - pow_min)) / (pow_max - pow_min));
const math::RectFloat cursor_rect(
rect.left + cursor - kWidgetCursorWidth / 2.f, rect.bottom - 1.f,
kWidgetCursorWidth, rect.height + 2.f);
FillRect(cursor_rect, kSliderRoundRectRadius, slider_color);
StrokeRect(cursor_rect, kSliderRoundRectRadius, slider_border_color);
const math::RectFloat text_rect(
rail_rect.left + kSliderRoundRectRadius, rail_rect.bottom,
rail_rect.width - kSliderRoundRectRadius * 2.f, rail_rect.height);
Print(_label, text_rect, kMiddle, text_color);
// Returns true if the value has changed or if it was clamped in _min / _max
// bounds.
return initial_value != *_value;
}
bool ImGuiImpl::DoSlider(const char* _label, int _min, int _max, int* _value,
float _pow, bool _enabled) {
const float fmin = static_cast<float>(_min);
const float fmax = static_cast<float>(_max);
float fvalue = static_cast<float>(*_value);
bool changed = DoSlider(_label, fmin, fmax, &fvalue, _pow, _enabled);
*_value = static_cast<int>(fvalue);
return changed;
}
void ImGuiImpl::DoLabel(const char* _label, Justification _justification,
bool _single_line) {
if (containers_.empty()) {
return;
}
// Get current container.
Container& container = containers_.back();
// Computes widget rect and update internal offset in the panel.
math::RectFloat rect;
if (!AddWidget(_single_line
? font_.glyph_height
: math::Max(0.f, container.offset_y - kWidgetMarginY),
&rect)) {
return;
}
PrintLayout layout[] = {kNorthWest, kNorth, kNorthEst};
const float offset =
Print(_label, rect, layout[_justification], kWidgetTextColor);
if (!_single_line) { // Resume following widgets below the label.
container.offset_y = offset - kWidgetMarginY;
}
}
void ImGuiImpl::FillRect(const math::RectFloat& _rect, float _radius,
const GLubyte _rgba[4]) const {
FillRect(_rect, _radius, _rgba, ozz::math::Float4x4::identity());
}
void ImGuiImpl::FillRect(const math::RectFloat& _rect, float _radius,
const GLubyte _rgba[4],
const ozz::math::Float4x4& _transform) const {
if (_radius <= 0.f) {
GlImmediatePC im(renderer_->immediate_renderer(), GL_TRIANGLE_STRIP,
_transform);
GlImmediatePC::Vertex v = {{0.f, 0.f, 0.f},
{_rgba[0], _rgba[1], _rgba[2], _rgba[3]}};
v.pos[0] = _rect.left;
v.pos[1] = _rect.top();
im.PushVertex(v);
v.pos[1] = _rect.bottom;
im.PushVertex(v);
v.pos[0] = _rect.left + _rect.width;
v.pos[1] = _rect.top();
im.PushVertex(v);
v.pos[1] = _rect.bottom;
im.PushVertex(v);
} else {
const float x = _rect.left + _radius;
const float y = _rect.bottom + _radius;
const float w = _rect.width - _radius * 2.f;
const float h = _rect.height - _radius * 2.f;
const float radius = _radius / kCircleRadius;
GlImmediatePC im(renderer_->immediate_renderer(), GL_TRIANGLES, _transform);
GlImmediatePC::Vertex v = {{0.f, 0.f, 0.f},
{_rgba[0], _rgba[1], _rgba[2], _rgba[3]}};
for (int i = 1, j = i - 1; i <= kCircleSegments / 4; j = i++) {
v.pos[0] = x + w;
v.pos[1] = y + h;
im.PushVertex(v);
v.pos[0] = x + w + circle_[j][0] * radius;
v.pos[1] = y + h + circle_[j][1] * radius;
im.PushVertex(v);
v.pos[0] = x + w + circle_[i][0] * radius;
v.pos[1] = y + h + circle_[i][1] * radius;
im.PushVertex(v);
}
for (int i = 1 + kCircleSegments / 4, j = i - 1;
i <= 2 * kCircleSegments / 4; j = i++) {
v.pos[0] = x;
v.pos[1] = y + h;
im.PushVertex(v);
v.pos[0] = x + circle_[j][0] * radius;
v.pos[1] = y + h + circle_[j][1] * radius;
im.PushVertex(v);
v.pos[0] = x + circle_[i][0] * radius;
v.pos[1] = y + h + circle_[i][1] * radius;
im.PushVertex(v);
}
for (int i = 1 + 2 * kCircleSegments / 4, j = i - 1;
i <= 3 * kCircleSegments / 4; j = i++) {
v.pos[0] = x;
v.pos[1] = y;
im.PushVertex(v);
v.pos[0] = x + circle_[j][0] * radius;
v.pos[1] = y + circle_[j][1] * radius;
im.PushVertex(v);
v.pos[0] = x + circle_[i][0] * radius;
v.pos[1] = y + circle_[i][1] * radius;
im.PushVertex(v);
}
for (int i = 1 + 3 * kCircleSegments / 4, j = i - 1;
i <= 4 * kCircleSegments / 4; j = i++) {
const int index = i % kCircleSegments;
v.pos[0] = x + w;
v.pos[1] = y;
im.PushVertex(v);
v.pos[0] = x + w + circle_[j][0] * radius;
v.pos[1] = y + circle_[j][1] * radius;
im.PushVertex(v);
v.pos[0] = x + w + circle_[index][0] * radius;
v.pos[1] = y + circle_[index][1] * radius;
im.PushVertex(v);
}
v.pos[0] = _rect.left;
v.pos[1] = y;
im.PushVertex(v);
v.pos[0] = _rect.right();
v.pos[1] = y;
im.PushVertex(v);
v.pos[0] = _rect.right();
v.pos[1] = y + h;
im.PushVertex(v);
v.pos[0] = _rect.right();
v.pos[1] = y + h;
im.PushVertex(v);
v.pos[0] = _rect.left;
v.pos[1] = y + h;
im.PushVertex(v);
v.pos[0] = _rect.left;
v.pos[1] = y;
im.PushVertex(v);
v.pos[0] = x;
v.pos[1] = _rect.bottom;
im.PushVertex(v);
v.pos[0] = x + w;
v.pos[1] = _rect.bottom;
im.PushVertex(v);
v.pos[0] = x + w;
v.pos[1] = y;
im.PushVertex(v);
v.pos[0] = x + w;
v.pos[1] = y;
im.PushVertex(v);
v.pos[0] = x;
v.pos[1] = y;
im.PushVertex(v);
v.pos[0] = x;
v.pos[1] = _rect.bottom;
im.PushVertex(v);
v.pos[0] = x;
v.pos[1] = _rect.top() - _radius;
im.PushVertex(v);
v.pos[0] = x + w;
v.pos[1] = _rect.top() - _radius;
im.PushVertex(v);
v.pos[0] = x + w;
v.pos[1] = _rect.top();
im.PushVertex(v);
v.pos[0] = x + w;
v.pos[1] = _rect.top();
im.PushVertex(v);
v.pos[0] = x;
v.pos[1] = _rect.top();
im.PushVertex(v);
v.pos[0] = x;
v.pos[1] = _rect.top() - _radius;
im.PushVertex(v);
}
}
void ImGuiImpl::StrokeRect(const math::RectFloat& _rect, float _radius,
const GLubyte _rgba[4]) const {
StrokeRect(_rect, _radius, _rgba, ozz::math::Float4x4::identity());
}
void ImGuiImpl::StrokeRect(const math::RectFloat& _rect, float _radius,
const GLubyte _rgba[4],
const ozz::math::Float4x4& _transform) const {
// Lines rendering requires to coordinate to be in the pixel center.
const ozz::math::SimdFloat4 translation =
ozz::math::simd_float4::Load(-.5f, -.5f, 0.f, 0.f);
const ozz::math::Float4x4 transform = Translate(_transform, translation);
if (_radius <= 0.f) {
GlImmediatePC im(renderer_->immediate_renderer(), GL_LINE_LOOP, transform);
GlImmediatePC::Vertex v = {{0.f, 0.f, 0.f},
{_rgba[0], _rgba[1], _rgba[2], _rgba[3]}};
v.pos[0] = _rect.left;
v.pos[1] = _rect.bottom;
im.PushVertex(v);
v.pos[0] = _rect.left + _rect.width;
im.PushVertex(v);
v.pos[1] = _rect.top();
im.PushVertex(v);
v.pos[0] = _rect.left;
im.PushVertex(v);
} else {
const float x = _rect.left + _radius;
const float y = _rect.bottom + _radius;
const float w = _rect.width - _radius * 2;
const float h = _rect.height - _radius * 2;
const float radius = _radius / kCircleRadius;
GlImmediatePC im(renderer_->immediate_renderer(), GL_LINE_LOOP, transform);
GlImmediatePC::Vertex v = {{0.f, 0.f, 0.f},
{_rgba[0], _rgba[1], _rgba[2], _rgba[3]}};
for (int i = 0; i <= kCircleSegments / 4; ++i) {
v.pos[0] = x + w + circle_[i][0] * radius;
v.pos[1] = y + h + circle_[i][1] * radius;
im.PushVertex(v);
}
for (int i = kCircleSegments / 4; i <= 2 * kCircleSegments / 4; ++i) {
v.pos[0] = x + circle_[i][0] * radius;
v.pos[1] = y + h + circle_[i][1] * radius;
im.PushVertex(v);
}
for (int i = 2 * kCircleSegments / 4; i <= 3 * kCircleSegments / 4; ++i) {
v.pos[0] = x + circle_[i][0] * radius;
v.pos[1] = y + circle_[i][1] * radius;
im.PushVertex(v);
}
for (int i = 3 * kCircleSegments / 4; i < 4 * kCircleSegments / 4; ++i) {
v.pos[0] = x + w + circle_[i][0] * radius;
v.pos[1] = y + circle_[i][1] * radius;
im.PushVertex(v);
}
v.pos[0] = x + w + circle_[0][0] * radius;
v.pos[1] = y + circle_[0][1] * radius;
im.PushVertex(v);
}
}
void ImGuiImpl::InitializeCircle() {
assert((kCircleSegments & 3) == 0); // kCircleSegments must be multiple of 4.
for (int i = 0; i < kCircleSegments; ++i) {
const float angle = i * math::k2Pi / kCircleSegments;
const float cos = std::cos(angle) * kCircleRadius;
const float sin = std::sin(angle) * kCircleRadius;
circle_[i][0] = cos + (cos >= 0.f ? 0.5f : -0.5f);
circle_[i][1] = sin + (sin >= 0.f ? 0.5f : -0.5f);
}
}
static const unsigned char kFontPixelRawData[] = {
0x00, 0x21, 0xb0, 0xa1, 0x04, 0x00, 0x08, 0x08, 0x40, 0x40, 0x00, 0x00,
0x00, 0x02, 0x38, 0x60, 0xe1, 0xc0, 0xc7, 0x87, 0x3e, 0x38, 0x70, 0x00,
0x00, 0x00, 0x00, 0x00, 0x38, 0x63, 0xe1, 0xef, 0x1f, 0x9f, 0x9e, 0xee,
0xf8, 0xf7, 0x77, 0x1d, 0xfb, 0x9c, 0x78, 0x73, 0xe1, 0xaf, 0xfd, 0xfb,
0xf7, 0xc7, 0xdd, 0xf1, 0xc4, 0x07, 0x04, 0x00, 0x10, 0x03, 0x00, 0x00,
0xc0, 0x07, 0x00, 0xc0, 0x20, 0x46, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x00,
0x00, 0x21, 0x20, 0xa3, 0x8a, 0x00, 0x08, 0x08, 0x41, 0xf0, 0x80, 0x00,
0x00, 0x02, 0x44, 0x21, 0x12, 0x21, 0x44, 0x08, 0x22, 0x44, 0x88, 0x00,
0x00, 0xc0, 0x30, 0x0c, 0x44, 0x21, 0x12, 0x24, 0x88, 0x88, 0xa2, 0x44,
0x20, 0x22, 0x22, 0x0d, 0x99, 0x22, 0x24, 0x89, 0x12, 0x69, 0x28, 0x91,
0x22, 0x44, 0x89, 0x11, 0x02, 0x01, 0x04, 0x00, 0x08, 0x01, 0x00, 0x00,
0x40, 0x08, 0x00, 0x40, 0x00, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x02, 0x00, 0x00,
0x00, 0x21, 0x21, 0x44, 0x04, 0x06, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00,
0x00, 0x04, 0x44, 0x20, 0x10, 0x21, 0x44, 0x10, 0x02, 0x44, 0x88, 0xc0,
0xc1, 0x00, 0x08, 0x12, 0x4c, 0x51, 0x12, 0x04, 0x4a, 0x0a, 0x20, 0x44,
0x20, 0x22, 0x42, 0x0d, 0x99, 0x22, 0x24, 0x89, 0x12, 0x01, 0x08, 0x91,
0x22, 0x28, 0x50, 0x21, 0x02, 0x01, 0x0a, 0x00, 0x00, 0x71, 0x61, 0xe3,
0x47, 0x1f, 0x1b, 0x58, 0xe1, 0xe2, 0xe1, 0x1d, 0x36, 0x1c, 0xd8, 0x6d,
0xb1, 0xe7, 0xd9, 0xbb, 0xf7, 0xcd, 0xdd, 0xf0, 0x81, 0x02, 0x00, 0x00,
0x00, 0x20, 0x03, 0xe4, 0x01, 0x88, 0x08, 0x10, 0x20, 0xa0, 0x80, 0x00,
0x00, 0x04, 0x44, 0x20, 0x20, 0xc2, 0x47, 0x1e, 0x04, 0x38, 0x88, 0xc0,
0xc6, 0x0f, 0x86, 0x02, 0x54, 0x51, 0xe2, 0x04, 0x4e, 0x0e, 0x20, 0x7c,
0x20, 0x22, 0x82, 0x0a, 0x95, 0x22, 0x24, 0x89, 0x11, 0xc1, 0x08, 0x8a,
0x2a, 0x10, 0x50, 0x41, 0x02, 0x01, 0x11, 0x00, 0x00, 0x89, 0x92, 0x24,
0xc8, 0x88, 0x26, 0x64, 0x20, 0x22, 0x41, 0x0a, 0x99, 0x22, 0x64, 0x98,
0xc2, 0x22, 0x08, 0x91, 0x22, 0x48, 0x89, 0x20, 0x81, 0x02, 0x00, 0x00,
0x00, 0x20, 0x01, 0x43, 0x8e, 0x08, 0x00, 0x10, 0x20, 0xa7, 0xf0, 0x0f,
0x80, 0x08, 0x44, 0x20, 0x40, 0x24, 0x40, 0x91, 0x04, 0x44, 0x78, 0x00,
0x08, 0x00, 0x01, 0x04, 0x54, 0x51, 0x12, 0x04, 0x4a, 0x0a, 0x27, 0x44,
0x21, 0x23, 0x82, 0x0a, 0x95, 0x22, 0x38, 0x89, 0xe0, 0x21, 0x08, 0x8a,
0x2a, 0x10, 0x20, 0x41, 0x01, 0x01, 0x00, 0x00, 0x00, 0x79, 0x12, 0x04,
0x4f, 0x88, 0x22, 0x44, 0x20, 0x23, 0x81, 0x0a, 0x91, 0x22, 0x44, 0x88,
0x81, 0xc2, 0x08, 0x91, 0x2a, 0x30, 0x48, 0x40, 0x81, 0x02, 0x09, 0x00,
0x00, 0x00, 0x03, 0xe4, 0x81, 0x15, 0x00, 0x10, 0x20, 0x00, 0x80, 0x00,
0x00, 0x08, 0x44, 0x20, 0x80, 0x27, 0xe0, 0x91, 0x04, 0x44, 0x08, 0x00,
0x06, 0x0f, 0x86, 0x08, 0x4c, 0xf9, 0x12, 0x04, 0x48, 0x08, 0x22, 0x44,
0x21, 0x22, 0x42, 0x48, 0x95, 0x22, 0x20, 0x89, 0x20, 0x21, 0x08, 0x8a,
0x2a, 0x28, 0x20, 0x81, 0x01, 0x01, 0x00, 0x00, 0x00, 0x89, 0x12, 0x04,
0x48, 0x08, 0x22, 0x44, 0x20, 0x22, 0x81, 0x0a, 0x91, 0x22, 0x44, 0x88,
0x80, 0x22, 0x08, 0x8a, 0x2a, 0x30, 0x50, 0x81, 0x01, 0x01, 0x16, 0x00,
0x00, 0x00, 0x01, 0x47, 0x02, 0x92, 0x00, 0x10, 0x20, 0x00, 0x81, 0x80,
0x0c, 0x10, 0x44, 0x21, 0x12, 0x20, 0x48, 0x91, 0x08, 0x44, 0x10, 0xc0,
0xc1, 0x00, 0x08, 0x00, 0x40, 0x89, 0x12, 0x24, 0x88, 0x88, 0x22, 0x44,
0x21, 0x22, 0x22, 0x48, 0x93, 0x22, 0x20, 0x89, 0x13, 0x21, 0x08, 0x84,
0x2a, 0x44, 0x21, 0x11, 0x00, 0x81, 0x00, 0x00, 0x00, 0x89, 0x12, 0x24,
0x48, 0x08, 0x22, 0x44, 0x20, 0x22, 0x41, 0x0a, 0x91, 0x22, 0x44, 0x88,
0x82, 0x22, 0x29, 0x8a, 0x2a, 0x48, 0x31, 0x10, 0x81, 0x02, 0x00, 0x00,
0x00, 0x20, 0x02, 0x81, 0x01, 0x0d, 0x00, 0x10, 0x20, 0x00, 0x81, 0x00,
0x0c, 0x10, 0x38, 0xf9, 0xf1, 0xc0, 0xe7, 0x0e, 0x08, 0x38, 0xe0, 0xc1,
0x80, 0xc0, 0x30, 0x18, 0x45, 0xdf, 0xe1, 0xcf, 0x1f, 0x9c, 0x1c, 0xee,
0xf8, 0xc7, 0x37, 0xdd, 0xfb, 0x1c, 0x70, 0x73, 0x8a, 0xc3, 0x87, 0x04,
0x14, 0xc6, 0x71, 0xf1, 0x00, 0x81, 0x00, 0x00, 0x00, 0x7f, 0xe1, 0xc3,
0xe7, 0x9f, 0x1e, 0xee, 0xf8, 0x26, 0xe7, 0xdf, 0xfb, 0x9c, 0x78, 0x79,
0xf3, 0xc1, 0xc6, 0xc4, 0x14, 0xcc, 0x21, 0xf0, 0x81, 0x02, 0x00, 0x00,
0x00, 0x00, 0x02, 0x81, 0x00, 0x00, 0x00, 0x08, 0x40, 0x00, 0x03, 0x00,
0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0x00, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x02, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x40, 0x08,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x81, 0x02, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x40, 0x00, 0x02, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0xc0, 0x07, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x1c, 0x00, 0x01, 0xc0, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x00, 0x40, 0x04, 0x00, 0x00};
// Declares internal font raw data.
const ImGuiImpl::Font ImGuiImpl::font_ = {
1024, // texture_width
16, // texture_height
672, // image_width
10, // image_height
10, // glyph_height
7, // glyph_width
95, // glyph_count
32, // glyph_start
kFontPixelRawData, // pixels
sizeof(kFontPixelRawData) // pixels_size
};
void ImGuiImpl::InitalizeFont() {
// Builds font texture.
assert(static_cast<size_t>(font_.texture_width * font_.texture_height) >=
font_.pixels_size * 8);
const size_t buffer_size = 4 * font_.texture_width * font_.texture_height;
uint8_t* pixels = reinterpret_cast<uint8_t*>(
memory::default_allocator()->Allocate(buffer_size, 4));
memset(pixels, 0, buffer_size);
// Unpack font data font 1 bit per pixel to 8.
for (int i = 0; i < font_.image_width * font_.image_height; i += 8) {
for (int j = 0; j < 8; ++j) {
const int pixel = (i + j) / font_.image_width * font_.texture_width +
(i + j) % font_.image_width;
const int bit = 7 - j;
const uint8_t cpnt = ((font_.pixels[i / 8] >> bit) & 1) * 255;
pixels[4 * pixel + 0] = cpnt;
pixels[4 * pixel + 1] = cpnt;
pixels[4 * pixel + 2] = cpnt;
pixels[4 * pixel + 3] = cpnt;
}
}
GL(GenTextures(1, &glyph_texture_));
GL(BindTexture(GL_TEXTURE_2D, glyph_texture_));
GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
GL(TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
GL(TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, font_.texture_width,
font_.texture_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
GL(PixelStorei(GL_UNPACK_ALIGNMENT, 1));
GL(BindTexture(GL_TEXTURE_2D, 0));
memory::default_allocator()->Deallocate(pixels);
// Pre-computes glyphes texture and vertex coordinates.
const float glyph_uv_width =
static_cast<float>(font_.glyph_width) / font_.texture_width;
const float glyph_uv_height =
static_cast<float>(font_.glyph_height) / font_.texture_height;
const int num_glyphes = static_cast<int>(OZZ_ARRAY_SIZE(glyphes_));
assert(num_glyphes >= font_.glyph_start + font_.glyph_count);
for (int i = 0; i < num_glyphes; ++i) {
if (i >= font_.glyph_start && i < font_.glyph_start + font_.glyph_count) {
Glyph& glyph = glyphes_[i];
const int index = i - font_.glyph_start;
glyph.uv[0][0] = index * glyph_uv_width;
glyph.uv[0][1] = 0.f;
glyph.pos[0][0] = 0.f;
glyph.pos[0][1] = static_cast<float>(font_.glyph_height);
glyph.uv[1][0] = index * glyph_uv_width;
glyph.uv[1][1] = glyph_uv_height;
glyph.pos[1][0] = 0.f;
glyph.pos[1][1] = 0.f;
glyph.uv[2][0] = (index + 1) * glyph_uv_width;
glyph.uv[2][1] = 0.f;
glyph.pos[2][0] = static_cast<float>(font_.glyph_width);
glyph.pos[2][1] = static_cast<float>(font_.glyph_height);
glyph.uv[3][0] = (index + 1) * glyph_uv_width;
glyph.uv[3][1] = glyph_uv_height;
glyph.pos[3][0] = static_cast<float>(font_.glyph_width);
glyph.pos[3][1] = 0.f;
} else {
memset(&glyphes_[i], 0, sizeof(glyphes_[i]));
}
}
}
void ImGuiImpl::DestroyFont() {
GL(DeleteTextures(1, &glyph_texture_));
glyph_texture_ = 0;
}
namespace {
inline bool IsDivisible(char _c) { return _c == ' ' || _c == '\t'; }
struct LineSpec {
const char* begin;
const char* end;
};
} // namespace
float ImGuiImpl::Print(const char* _text, const math::RectFloat& _rect,
PrintLayout _layout, const GLubyte _rgba[4]) const {
LineSpec line_specs[64];
int interlign = font_.glyph_height / 4;
int max_lines = (static_cast<int>(_rect.height) + interlign) /
(font_.glyph_height + interlign);
if (max_lines == 0) {
return _rect.height; // No offset from the bottom.
}
const int max_line_specs = OZZ_ARRAY_SIZE(line_specs);
if (max_lines > max_line_specs) {
max_lines = max_line_specs;
}
int line_count = 0;
const int chars_per_line = static_cast<int>(_rect.width) / font_.glyph_width;
{
const char* last_div = nullptr;
LineSpec spec = {_text, _text};
while (*spec.end) {
if (IsDivisible(*spec.end)) { // Found a divisible character.
last_div = spec.end;
}
// Is this the last character of the line.
if (*spec.end == '\n' || spec.end + 1 > spec.begin + chars_per_line) {
if (*spec.end != '\n' && last_div != nullptr) {
// Breaks the line after the last divisible character.
spec.end = last_div;
last_div = nullptr;
}
// Trims ' ' left if it is the end of the new line.
while ((spec.end - 1) >= spec.begin && IsDivisible(*(spec.end - 1))) {
--spec.end;
}
// Pushes the new line specs.
line_specs[line_count++] = spec;
if (line_count == max_lines) {
break;
}
// Sets specs for the new line.
spec.begin = spec.end;
// Trims ' ' right if it is the beginning of a new line.
while (IsDivisible(*spec.begin)) {
++spec.begin;
}
// Trims '\n' right if this line was stopped because of a cr.
if (*spec.begin == '\n') {
++spec.begin;
}
spec.end = spec.begin;
} else {
++spec.end;
}
}
if (line_count < max_lines) {
// Trims ' ' left as it is the end of the new line.
while ((spec.end - 1) >= spec.begin && IsDivisible(*(spec.end - 1))) {
--spec.end;
}
// Pushes the remaining text.
if (spec.begin != spec.end) {
line_specs[line_count++] = spec;
}
}
}
if (line_count == 0) {
return _rect.height; // No offset from the bottom.
}
// Default is kNorth*.
float ly = _rect.bottom + _rect.height - font_.glyph_height;
switch (_layout) {
case kWest:
case kMiddle:
case kEst: {
ly = _rect.bottom - font_.glyph_height +
(_rect.height - 1 + // -1 rounds on the pixel below.
line_count * font_.glyph_height + (line_count - 1) * interlign) /
2.f;
ly = floorf(ly);
break;
}
case kSouthWest:
case kSouth:
case kSouthEst: {
ly = _rect.bottom + (line_count - 1) * (font_.glyph_height + interlign);
break;
}
default: { break; }
}
GL(BindTexture(GL_TEXTURE_2D, glyph_texture_));
for (int l = 0; l < line_count; ++l) {
const int line_char_count =
static_cast<int>(line_specs[l].end - line_specs[l].begin);
float lx = _rect.left; // Default value is kWest*.
switch (_layout) {
case kNorth:
case kMiddle:
case kSouth: {
lx = _rect.left +
((_rect.width - (line_char_count * font_.glyph_width)) / 2.f);
lx = floorf(lx);
break;
}
case kNorthEst:
case kEst:
case kSouthEst: {
lx = _rect.right() - (line_char_count * font_.glyph_width);
break;
}
default: { break; }
}
// Loops through all characters of the current line, and renders them using
// precomputed texture and vertex coordinates.
{
GlImmediatePTC im(renderer_->immediate_renderer(), GL_TRIANGLES,
ozz::math::Float4x4::identity());
GlImmediatePTC::Vertex v = {{0.f, 0.f, 0.f},
{0.f, 0.f},
{_rgba[0], _rgba[1], _rgba[2], _rgba[3]}};
float offset = 0.f;
for (int i = 0; i < line_char_count; i++, offset += font_.glyph_width) {
const int char_index = line_specs[l].begin[i];
const int num_glyphes = static_cast<int>(OZZ_ARRAY_SIZE(glyphes_));
if (char_index >= 0 && char_index < num_glyphes) {
const Glyph& glyph = glyphes_[char_index];
const int indices[] = {0, 1, 2, 2, 1, 3};
for (size_t j = 0; j < OZZ_ARRAY_SIZE(indices); j++) {
const int index = indices[j];
v.uv[0] = glyph.uv[index][0];
v.uv[1] = glyph.uv[index][1];
v.pos[0] = lx + glyph.pos[index][0] + offset;
v.pos[1] = ly + glyph.pos[index][1];
im.PushVertex(v);
}
}
}
}
// Computes next line height.
ly -= font_.glyph_height + interlign;
}
GL(BindTexture(GL_TEXTURE_2D, 0));
// Returns the bottom of the last line.
return ly + font_.glyph_height + interlign - _rect.bottom;
}
} // namespace internal
} // namespace sample
} // namespace ozz