1459 lines
111 KiB
C
1459 lines
111 KiB
C
/*
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This file was generated with gl3w_gen.py, part of gl3w
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(hosted at https://github.com/skaslev/gl3w)
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This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __gl3w_h_
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#define __gl3w_h_
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#include <GL/glcorearb.h>
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#ifndef __gl_h_
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#define __gl_h_
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef void (*GL3WglProc)(void);
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/* gl3w api */
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int gl3wInit(void);
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int gl3wIsSupported(int major, int minor);
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GL3WglProc gl3wGetProcAddress(const char *proc);
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/* OpenGL functions */
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extern PFNGLACTIVESHADERPROGRAMPROC gl3wActiveShaderProgram;
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extern PFNGLACTIVETEXTUREPROC gl3wActiveTexture;
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extern PFNGLATTACHSHADERPROC gl3wAttachShader;
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extern PFNGLBEGINCONDITIONALRENDERPROC gl3wBeginConditionalRender;
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extern PFNGLBEGINQUERYPROC gl3wBeginQuery;
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extern PFNGLBEGINQUERYINDEXEDPROC gl3wBeginQueryIndexed;
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extern PFNGLBEGINTRANSFORMFEEDBACKPROC gl3wBeginTransformFeedback;
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extern PFNGLBINDATTRIBLOCATIONPROC gl3wBindAttribLocation;
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extern PFNGLBINDBUFFERPROC gl3wBindBuffer;
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extern PFNGLBINDBUFFERBASEPROC gl3wBindBufferBase;
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extern PFNGLBINDBUFFERRANGEPROC gl3wBindBufferRange;
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extern PFNGLBINDBUFFERSBASEPROC gl3wBindBuffersBase;
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extern PFNGLBINDBUFFERSRANGEPROC gl3wBindBuffersRange;
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extern PFNGLBINDFRAGDATALOCATIONPROC gl3wBindFragDataLocation;
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extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl3wBindFragDataLocationIndexed;
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extern PFNGLBINDFRAMEBUFFERPROC gl3wBindFramebuffer;
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extern PFNGLBINDIMAGETEXTUREPROC gl3wBindImageTexture;
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extern PFNGLBINDIMAGETEXTURESPROC gl3wBindImageTextures;
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extern PFNGLBINDPROGRAMPIPELINEPROC gl3wBindProgramPipeline;
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extern PFNGLBINDRENDERBUFFERPROC gl3wBindRenderbuffer;
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extern PFNGLBINDSAMPLERPROC gl3wBindSampler;
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extern PFNGLBINDSAMPLERSPROC gl3wBindSamplers;
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extern PFNGLBINDTEXTUREPROC gl3wBindTexture;
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extern PFNGLBINDTEXTUREUNITPROC gl3wBindTextureUnit;
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extern PFNGLBINDTEXTURESPROC gl3wBindTextures;
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extern PFNGLBINDTRANSFORMFEEDBACKPROC gl3wBindTransformFeedback;
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extern PFNGLBINDVERTEXARRAYPROC gl3wBindVertexArray;
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extern PFNGLBINDVERTEXBUFFERPROC gl3wBindVertexBuffer;
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extern PFNGLBINDVERTEXBUFFERSPROC gl3wBindVertexBuffers;
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extern PFNGLBLENDCOLORPROC gl3wBlendColor;
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extern PFNGLBLENDEQUATIONPROC gl3wBlendEquation;
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extern PFNGLBLENDEQUATIONSEPARATEPROC gl3wBlendEquationSeparate;
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extern PFNGLBLENDEQUATIONSEPARATEIPROC gl3wBlendEquationSeparatei;
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extern PFNGLBLENDEQUATIONSEPARATEIARBPROC gl3wBlendEquationSeparateiARB;
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extern PFNGLBLENDEQUATIONIPROC gl3wBlendEquationi;
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extern PFNGLBLENDEQUATIONIARBPROC gl3wBlendEquationiARB;
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extern PFNGLBLENDFUNCPROC gl3wBlendFunc;
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extern PFNGLBLENDFUNCSEPARATEPROC gl3wBlendFuncSeparate;
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extern PFNGLBLENDFUNCSEPARATEIPROC gl3wBlendFuncSeparatei;
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extern PFNGLBLENDFUNCSEPARATEIARBPROC gl3wBlendFuncSeparateiARB;
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extern PFNGLBLENDFUNCIPROC gl3wBlendFunci;
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extern PFNGLBLENDFUNCIARBPROC gl3wBlendFunciARB;
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extern PFNGLBLITFRAMEBUFFERPROC gl3wBlitFramebuffer;
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extern PFNGLBLITNAMEDFRAMEBUFFERPROC gl3wBlitNamedFramebuffer;
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extern PFNGLBUFFERDATAPROC gl3wBufferData;
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extern PFNGLBUFFERPAGECOMMITMENTARBPROC gl3wBufferPageCommitmentARB;
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extern PFNGLBUFFERSTORAGEPROC gl3wBufferStorage;
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extern PFNGLBUFFERSUBDATAPROC gl3wBufferSubData;
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extern PFNGLCHECKFRAMEBUFFERSTATUSPROC gl3wCheckFramebufferStatus;
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extern PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC gl3wCheckNamedFramebufferStatus;
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extern PFNGLCLAMPCOLORPROC gl3wClampColor;
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extern PFNGLCLEARPROC gl3wClear;
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extern PFNGLCLEARBUFFERDATAPROC gl3wClearBufferData;
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extern PFNGLCLEARBUFFERSUBDATAPROC gl3wClearBufferSubData;
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extern PFNGLCLEARBUFFERFIPROC gl3wClearBufferfi;
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extern PFNGLCLEARBUFFERFVPROC gl3wClearBufferfv;
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extern PFNGLCLEARBUFFERIVPROC gl3wClearBufferiv;
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extern PFNGLCLEARBUFFERUIVPROC gl3wClearBufferuiv;
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extern PFNGLCLEARCOLORPROC gl3wClearColor;
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extern PFNGLCLEARDEPTHPROC gl3wClearDepth;
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extern PFNGLCLEARDEPTHFPROC gl3wClearDepthf;
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extern PFNGLCLEARNAMEDBUFFERDATAPROC gl3wClearNamedBufferData;
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extern PFNGLCLEARNAMEDBUFFERSUBDATAPROC gl3wClearNamedBufferSubData;
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extern PFNGLCLEARNAMEDFRAMEBUFFERFIPROC gl3wClearNamedFramebufferfi;
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extern PFNGLCLEARNAMEDFRAMEBUFFERFVPROC gl3wClearNamedFramebufferfv;
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extern PFNGLCLEARNAMEDFRAMEBUFFERIVPROC gl3wClearNamedFramebufferiv;
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extern PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC gl3wClearNamedFramebufferuiv;
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extern PFNGLCLEARSTENCILPROC gl3wClearStencil;
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extern PFNGLCLEARTEXIMAGEPROC gl3wClearTexImage;
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extern PFNGLCLEARTEXSUBIMAGEPROC gl3wClearTexSubImage;
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extern PFNGLCLIENTWAITSYNCPROC gl3wClientWaitSync;
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extern PFNGLCLIPCONTROLPROC gl3wClipControl;
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extern PFNGLCOLORMASKPROC gl3wColorMask;
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extern PFNGLCOLORMASKIPROC gl3wColorMaski;
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extern PFNGLCOMPILESHADERPROC gl3wCompileShader;
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extern PFNGLCOMPILESHADERINCLUDEARBPROC gl3wCompileShaderIncludeARB;
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extern PFNGLCOMPRESSEDTEXIMAGE1DPROC gl3wCompressedTexImage1D;
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extern PFNGLCOMPRESSEDTEXIMAGE2DPROC gl3wCompressedTexImage2D;
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extern PFNGLCOMPRESSEDTEXIMAGE3DPROC gl3wCompressedTexImage3D;
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extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC gl3wCompressedTexSubImage1D;
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extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC gl3wCompressedTexSubImage2D;
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extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC gl3wCompressedTexSubImage3D;
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extern PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC gl3wCompressedTextureSubImage1D;
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extern PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC gl3wCompressedTextureSubImage2D;
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extern PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC gl3wCompressedTextureSubImage3D;
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extern PFNGLCOPYBUFFERSUBDATAPROC gl3wCopyBufferSubData;
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extern PFNGLCOPYIMAGESUBDATAPROC gl3wCopyImageSubData;
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extern PFNGLCOPYNAMEDBUFFERSUBDATAPROC gl3wCopyNamedBufferSubData;
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extern PFNGLCOPYTEXIMAGE1DPROC gl3wCopyTexImage1D;
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extern PFNGLCOPYTEXIMAGE2DPROC gl3wCopyTexImage2D;
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extern PFNGLCOPYTEXSUBIMAGE1DPROC gl3wCopyTexSubImage1D;
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extern PFNGLCOPYTEXSUBIMAGE2DPROC gl3wCopyTexSubImage2D;
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extern PFNGLCOPYTEXSUBIMAGE3DPROC gl3wCopyTexSubImage3D;
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extern PFNGLCOPYTEXTURESUBIMAGE1DPROC gl3wCopyTextureSubImage1D;
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extern PFNGLCOPYTEXTURESUBIMAGE2DPROC gl3wCopyTextureSubImage2D;
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extern PFNGLCOPYTEXTURESUBIMAGE3DPROC gl3wCopyTextureSubImage3D;
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extern PFNGLCREATEBUFFERSPROC gl3wCreateBuffers;
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extern PFNGLCREATEFRAMEBUFFERSPROC gl3wCreateFramebuffers;
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extern PFNGLCREATEPROGRAMPROC gl3wCreateProgram;
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extern PFNGLCREATEPROGRAMPIPELINESPROC gl3wCreateProgramPipelines;
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extern PFNGLCREATEQUERIESPROC gl3wCreateQueries;
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extern PFNGLCREATERENDERBUFFERSPROC gl3wCreateRenderbuffers;
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extern PFNGLCREATESAMPLERSPROC gl3wCreateSamplers;
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extern PFNGLCREATESHADERPROC gl3wCreateShader;
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extern PFNGLCREATESHADERPROGRAMVPROC gl3wCreateShaderProgramv;
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extern PFNGLCREATESYNCFROMCLEVENTARBPROC gl3wCreateSyncFromCLeventARB;
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extern PFNGLCREATETEXTURESPROC gl3wCreateTextures;
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extern PFNGLCREATETRANSFORMFEEDBACKSPROC gl3wCreateTransformFeedbacks;
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extern PFNGLCREATEVERTEXARRAYSPROC gl3wCreateVertexArrays;
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extern PFNGLCULLFACEPROC gl3wCullFace;
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extern PFNGLDEBUGMESSAGECALLBACKPROC gl3wDebugMessageCallback;
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extern PFNGLDEBUGMESSAGECALLBACKARBPROC gl3wDebugMessageCallbackARB;
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extern PFNGLDEBUGMESSAGECONTROLPROC gl3wDebugMessageControl;
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extern PFNGLDEBUGMESSAGECONTROLARBPROC gl3wDebugMessageControlARB;
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extern PFNGLDEBUGMESSAGEINSERTPROC gl3wDebugMessageInsert;
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extern PFNGLDEBUGMESSAGEINSERTARBPROC gl3wDebugMessageInsertARB;
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extern PFNGLDELETEBUFFERSPROC gl3wDeleteBuffers;
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extern PFNGLDELETEFRAMEBUFFERSPROC gl3wDeleteFramebuffers;
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extern PFNGLDELETENAMEDSTRINGARBPROC gl3wDeleteNamedStringARB;
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extern PFNGLDELETEPROGRAMPROC gl3wDeleteProgram;
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extern PFNGLDELETEPROGRAMPIPELINESPROC gl3wDeleteProgramPipelines;
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extern PFNGLDELETEQUERIESPROC gl3wDeleteQueries;
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extern PFNGLDELETERENDERBUFFERSPROC gl3wDeleteRenderbuffers;
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extern PFNGLDELETESAMPLERSPROC gl3wDeleteSamplers;
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extern PFNGLDELETESHADERPROC gl3wDeleteShader;
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extern PFNGLDELETESYNCPROC gl3wDeleteSync;
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extern PFNGLDELETETEXTURESPROC gl3wDeleteTextures;
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extern PFNGLDELETETRANSFORMFEEDBACKSPROC gl3wDeleteTransformFeedbacks;
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extern PFNGLDELETEVERTEXARRAYSPROC gl3wDeleteVertexArrays;
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extern PFNGLDEPTHFUNCPROC gl3wDepthFunc;
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extern PFNGLDEPTHMASKPROC gl3wDepthMask;
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extern PFNGLDEPTHRANGEPROC gl3wDepthRange;
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extern PFNGLDEPTHRANGEARRAYVPROC gl3wDepthRangeArrayv;
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extern PFNGLDEPTHRANGEINDEXEDPROC gl3wDepthRangeIndexed;
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extern PFNGLDEPTHRANGEFPROC gl3wDepthRangef;
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extern PFNGLDETACHSHADERPROC gl3wDetachShader;
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extern PFNGLDISABLEPROC gl3wDisable;
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extern PFNGLDISABLEVERTEXARRAYATTRIBPROC gl3wDisableVertexArrayAttrib;
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extern PFNGLDISABLEVERTEXATTRIBARRAYPROC gl3wDisableVertexAttribArray;
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extern PFNGLDISABLEIPROC gl3wDisablei;
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extern PFNGLDISPATCHCOMPUTEPROC gl3wDispatchCompute;
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extern PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC gl3wDispatchComputeGroupSizeARB;
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extern PFNGLDISPATCHCOMPUTEINDIRECTPROC gl3wDispatchComputeIndirect;
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extern PFNGLDRAWARRAYSPROC gl3wDrawArrays;
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extern PFNGLDRAWARRAYSINDIRECTPROC gl3wDrawArraysIndirect;
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extern PFNGLDRAWARRAYSINSTANCEDPROC gl3wDrawArraysInstanced;
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extern PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC gl3wDrawArraysInstancedBaseInstance;
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extern PFNGLDRAWBUFFERPROC gl3wDrawBuffer;
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extern PFNGLDRAWBUFFERSPROC gl3wDrawBuffers;
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extern PFNGLDRAWELEMENTSPROC gl3wDrawElements;
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extern PFNGLDRAWELEMENTSBASEVERTEXPROC gl3wDrawElementsBaseVertex;
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extern PFNGLDRAWELEMENTSINDIRECTPROC gl3wDrawElementsIndirect;
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extern PFNGLDRAWELEMENTSINSTANCEDPROC gl3wDrawElementsInstanced;
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extern PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC gl3wDrawElementsInstancedBaseInstance;
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extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC gl3wDrawElementsInstancedBaseVertex;
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extern PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC gl3wDrawElementsInstancedBaseVertexBaseInstance;
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extern PFNGLDRAWRANGEELEMENTSPROC gl3wDrawRangeElements;
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extern PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC gl3wDrawRangeElementsBaseVertex;
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extern PFNGLDRAWTRANSFORMFEEDBACKPROC gl3wDrawTransformFeedback;
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extern PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC gl3wDrawTransformFeedbackInstanced;
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extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC gl3wDrawTransformFeedbackStream;
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extern PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC gl3wDrawTransformFeedbackStreamInstanced;
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extern PFNGLENABLEPROC gl3wEnable;
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extern PFNGLENABLEVERTEXARRAYATTRIBPROC gl3wEnableVertexArrayAttrib;
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extern PFNGLENABLEVERTEXATTRIBARRAYPROC gl3wEnableVertexAttribArray;
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extern PFNGLENABLEIPROC gl3wEnablei;
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extern PFNGLENDCONDITIONALRENDERPROC gl3wEndConditionalRender;
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extern PFNGLENDQUERYPROC gl3wEndQuery;
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extern PFNGLENDQUERYINDEXEDPROC gl3wEndQueryIndexed;
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extern PFNGLENDTRANSFORMFEEDBACKPROC gl3wEndTransformFeedback;
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extern PFNGLFENCESYNCPROC gl3wFenceSync;
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extern PFNGLFINISHPROC gl3wFinish;
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extern PFNGLFLUSHPROC gl3wFlush;
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extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC gl3wFlushMappedBufferRange;
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extern PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC gl3wFlushMappedNamedBufferRange;
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extern PFNGLFRAMEBUFFERPARAMETERIPROC gl3wFramebufferParameteri;
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extern PFNGLFRAMEBUFFERRENDERBUFFERPROC gl3wFramebufferRenderbuffer;
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extern PFNGLFRAMEBUFFERTEXTUREPROC gl3wFramebufferTexture;
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extern PFNGLFRAMEBUFFERTEXTURE1DPROC gl3wFramebufferTexture1D;
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extern PFNGLFRAMEBUFFERTEXTURE2DPROC gl3wFramebufferTexture2D;
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extern PFNGLFRAMEBUFFERTEXTURE3DPROC gl3wFramebufferTexture3D;
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extern PFNGLFRAMEBUFFERTEXTURELAYERPROC gl3wFramebufferTextureLayer;
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extern PFNGLFRONTFACEPROC gl3wFrontFace;
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extern PFNGLGENBUFFERSPROC gl3wGenBuffers;
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extern PFNGLGENFRAMEBUFFERSPROC gl3wGenFramebuffers;
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extern PFNGLGENPROGRAMPIPELINESPROC gl3wGenProgramPipelines;
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extern PFNGLGENQUERIESPROC gl3wGenQueries;
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extern PFNGLGENRENDERBUFFERSPROC gl3wGenRenderbuffers;
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extern PFNGLGENSAMPLERSPROC gl3wGenSamplers;
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extern PFNGLGENTEXTURESPROC gl3wGenTextures;
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extern PFNGLGENTRANSFORMFEEDBACKSPROC gl3wGenTransformFeedbacks;
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extern PFNGLGENVERTEXARRAYSPROC gl3wGenVertexArrays;
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extern PFNGLGENERATEMIPMAPPROC gl3wGenerateMipmap;
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extern PFNGLGENERATETEXTUREMIPMAPPROC gl3wGenerateTextureMipmap;
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extern PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC gl3wGetActiveAtomicCounterBufferiv;
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extern PFNGLGETACTIVEATTRIBPROC gl3wGetActiveAttrib;
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extern PFNGLGETACTIVESUBROUTINENAMEPROC gl3wGetActiveSubroutineName;
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extern PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC gl3wGetActiveSubroutineUniformName;
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extern PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC gl3wGetActiveSubroutineUniformiv;
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extern PFNGLGETACTIVEUNIFORMPROC gl3wGetActiveUniform;
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extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC gl3wGetActiveUniformBlockName;
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extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC gl3wGetActiveUniformBlockiv;
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extern PFNGLGETACTIVEUNIFORMNAMEPROC gl3wGetActiveUniformName;
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extern PFNGLGETACTIVEUNIFORMSIVPROC gl3wGetActiveUniformsiv;
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extern PFNGLGETATTACHEDSHADERSPROC gl3wGetAttachedShaders;
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extern PFNGLGETATTRIBLOCATIONPROC gl3wGetAttribLocation;
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extern PFNGLGETBOOLEANI_VPROC gl3wGetBooleani_v;
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extern PFNGLGETBOOLEANVPROC gl3wGetBooleanv;
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extern PFNGLGETBUFFERPARAMETERI64VPROC gl3wGetBufferParameteri64v;
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extern PFNGLGETBUFFERPARAMETERIVPROC gl3wGetBufferParameteriv;
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extern PFNGLGETBUFFERPOINTERVPROC gl3wGetBufferPointerv;
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extern PFNGLGETBUFFERSUBDATAPROC gl3wGetBufferSubData;
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extern PFNGLGETCOMPRESSEDTEXIMAGEPROC gl3wGetCompressedTexImage;
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extern PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC gl3wGetCompressedTextureImage;
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extern PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC gl3wGetCompressedTextureSubImage;
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extern PFNGLGETDEBUGMESSAGELOGPROC gl3wGetDebugMessageLog;
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extern PFNGLGETDEBUGMESSAGELOGARBPROC gl3wGetDebugMessageLogARB;
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extern PFNGLGETDOUBLEI_VPROC gl3wGetDoublei_v;
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extern PFNGLGETDOUBLEVPROC gl3wGetDoublev;
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extern PFNGLGETERRORPROC gl3wGetError;
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extern PFNGLGETFLOATI_VPROC gl3wGetFloati_v;
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extern PFNGLGETFLOATVPROC gl3wGetFloatv;
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extern PFNGLGETFRAGDATAINDEXPROC gl3wGetFragDataIndex;
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extern PFNGLGETFRAGDATALOCATIONPROC gl3wGetFragDataLocation;
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extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetFramebufferAttachmentParameteriv;
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extern PFNGLGETFRAMEBUFFERPARAMETERIVPROC gl3wGetFramebufferParameteriv;
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extern PFNGLGETGRAPHICSRESETSTATUSPROC gl3wGetGraphicsResetStatus;
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extern PFNGLGETGRAPHICSRESETSTATUSARBPROC gl3wGetGraphicsResetStatusARB;
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extern PFNGLGETIMAGEHANDLEARBPROC gl3wGetImageHandleARB;
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extern PFNGLGETINTEGER64I_VPROC gl3wGetInteger64i_v;
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extern PFNGLGETINTEGER64VPROC gl3wGetInteger64v;
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extern PFNGLGETINTEGERI_VPROC gl3wGetIntegeri_v;
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extern PFNGLGETINTEGERVPROC gl3wGetIntegerv;
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extern PFNGLGETINTERNALFORMATI64VPROC gl3wGetInternalformati64v;
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extern PFNGLGETINTERNALFORMATIVPROC gl3wGetInternalformativ;
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extern PFNGLGETMULTISAMPLEFVPROC gl3wGetMultisamplefv;
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extern PFNGLGETNAMEDBUFFERPARAMETERI64VPROC gl3wGetNamedBufferParameteri64v;
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extern PFNGLGETNAMEDBUFFERPARAMETERIVPROC gl3wGetNamedBufferParameteriv;
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extern PFNGLGETNAMEDBUFFERPOINTERVPROC gl3wGetNamedBufferPointerv;
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extern PFNGLGETNAMEDBUFFERSUBDATAPROC gl3wGetNamedBufferSubData;
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extern PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetNamedFramebufferAttachmentParameteriv;
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extern PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC gl3wGetNamedFramebufferParameteriv;
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extern PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC gl3wGetNamedRenderbufferParameteriv;
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extern PFNGLGETNAMEDSTRINGARBPROC gl3wGetNamedStringARB;
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extern PFNGLGETNAMEDSTRINGIVARBPROC gl3wGetNamedStringivARB;
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extern PFNGLGETOBJECTLABELPROC gl3wGetObjectLabel;
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extern PFNGLGETOBJECTPTRLABELPROC gl3wGetObjectPtrLabel;
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extern PFNGLGETPOINTERVPROC gl3wGetPointerv;
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extern PFNGLGETPROGRAMBINARYPROC gl3wGetProgramBinary;
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extern PFNGLGETPROGRAMINFOLOGPROC gl3wGetProgramInfoLog;
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extern PFNGLGETPROGRAMINTERFACEIVPROC gl3wGetProgramInterfaceiv;
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extern PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl3wGetProgramPipelineInfoLog;
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extern PFNGLGETPROGRAMPIPELINEIVPROC gl3wGetProgramPipelineiv;
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extern PFNGLGETPROGRAMRESOURCEINDEXPROC gl3wGetProgramResourceIndex;
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extern PFNGLGETPROGRAMRESOURCELOCATIONPROC gl3wGetProgramResourceLocation;
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extern PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC gl3wGetProgramResourceLocationIndex;
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extern PFNGLGETPROGRAMRESOURCENAMEPROC gl3wGetProgramResourceName;
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extern PFNGLGETPROGRAMRESOURCEIVPROC gl3wGetProgramResourceiv;
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extern PFNGLGETPROGRAMSTAGEIVPROC gl3wGetProgramStageiv;
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extern PFNGLGETPROGRAMIVPROC gl3wGetProgramiv;
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extern PFNGLGETQUERYBUFFEROBJECTI64VPROC gl3wGetQueryBufferObjecti64v;
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extern PFNGLGETQUERYBUFFEROBJECTIVPROC gl3wGetQueryBufferObjectiv;
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extern PFNGLGETQUERYBUFFEROBJECTUI64VPROC gl3wGetQueryBufferObjectui64v;
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extern PFNGLGETQUERYBUFFEROBJECTUIVPROC gl3wGetQueryBufferObjectuiv;
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extern PFNGLGETQUERYINDEXEDIVPROC gl3wGetQueryIndexediv;
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extern PFNGLGETQUERYOBJECTI64VPROC gl3wGetQueryObjecti64v;
|
|
extern PFNGLGETQUERYOBJECTIVPROC gl3wGetQueryObjectiv;
|
|
extern PFNGLGETQUERYOBJECTUI64VPROC gl3wGetQueryObjectui64v;
|
|
extern PFNGLGETQUERYOBJECTUIVPROC gl3wGetQueryObjectuiv;
|
|
extern PFNGLGETQUERYIVPROC gl3wGetQueryiv;
|
|
extern PFNGLGETRENDERBUFFERPARAMETERIVPROC gl3wGetRenderbufferParameteriv;
|
|
extern PFNGLGETSAMPLERPARAMETERIIVPROC gl3wGetSamplerParameterIiv;
|
|
extern PFNGLGETSAMPLERPARAMETERIUIVPROC gl3wGetSamplerParameterIuiv;
|
|
extern PFNGLGETSAMPLERPARAMETERFVPROC gl3wGetSamplerParameterfv;
|
|
extern PFNGLGETSAMPLERPARAMETERIVPROC gl3wGetSamplerParameteriv;
|
|
extern PFNGLGETSHADERINFOLOGPROC gl3wGetShaderInfoLog;
|
|
extern PFNGLGETSHADERPRECISIONFORMATPROC gl3wGetShaderPrecisionFormat;
|
|
extern PFNGLGETSHADERSOURCEPROC gl3wGetShaderSource;
|
|
extern PFNGLGETSHADERIVPROC gl3wGetShaderiv;
|
|
extern PFNGLGETSTRINGPROC gl3wGetString;
|
|
extern PFNGLGETSTRINGIPROC gl3wGetStringi;
|
|
extern PFNGLGETSUBROUTINEINDEXPROC gl3wGetSubroutineIndex;
|
|
extern PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC gl3wGetSubroutineUniformLocation;
|
|
extern PFNGLGETSYNCIVPROC gl3wGetSynciv;
|
|
extern PFNGLGETTEXIMAGEPROC gl3wGetTexImage;
|
|
extern PFNGLGETTEXLEVELPARAMETERFVPROC gl3wGetTexLevelParameterfv;
|
|
extern PFNGLGETTEXLEVELPARAMETERIVPROC gl3wGetTexLevelParameteriv;
|
|
extern PFNGLGETTEXPARAMETERIIVPROC gl3wGetTexParameterIiv;
|
|
extern PFNGLGETTEXPARAMETERIUIVPROC gl3wGetTexParameterIuiv;
|
|
extern PFNGLGETTEXPARAMETERFVPROC gl3wGetTexParameterfv;
|
|
extern PFNGLGETTEXPARAMETERIVPROC gl3wGetTexParameteriv;
|
|
extern PFNGLGETTEXTUREHANDLEARBPROC gl3wGetTextureHandleARB;
|
|
extern PFNGLGETTEXTUREIMAGEPROC gl3wGetTextureImage;
|
|
extern PFNGLGETTEXTURELEVELPARAMETERFVPROC gl3wGetTextureLevelParameterfv;
|
|
extern PFNGLGETTEXTURELEVELPARAMETERIVPROC gl3wGetTextureLevelParameteriv;
|
|
extern PFNGLGETTEXTUREPARAMETERIIVPROC gl3wGetTextureParameterIiv;
|
|
extern PFNGLGETTEXTUREPARAMETERIUIVPROC gl3wGetTextureParameterIuiv;
|
|
extern PFNGLGETTEXTUREPARAMETERFVPROC gl3wGetTextureParameterfv;
|
|
extern PFNGLGETTEXTUREPARAMETERIVPROC gl3wGetTextureParameteriv;
|
|
extern PFNGLGETTEXTURESAMPLERHANDLEARBPROC gl3wGetTextureSamplerHandleARB;
|
|
extern PFNGLGETTEXTURESUBIMAGEPROC gl3wGetTextureSubImage;
|
|
extern PFNGLGETTRANSFORMFEEDBACKVARYINGPROC gl3wGetTransformFeedbackVarying;
|
|
extern PFNGLGETTRANSFORMFEEDBACKI64_VPROC gl3wGetTransformFeedbacki64_v;
|
|
extern PFNGLGETTRANSFORMFEEDBACKI_VPROC gl3wGetTransformFeedbacki_v;
|
|
extern PFNGLGETTRANSFORMFEEDBACKIVPROC gl3wGetTransformFeedbackiv;
|
|
extern PFNGLGETUNIFORMBLOCKINDEXPROC gl3wGetUniformBlockIndex;
|
|
extern PFNGLGETUNIFORMINDICESPROC gl3wGetUniformIndices;
|
|
extern PFNGLGETUNIFORMLOCATIONPROC gl3wGetUniformLocation;
|
|
extern PFNGLGETUNIFORMSUBROUTINEUIVPROC gl3wGetUniformSubroutineuiv;
|
|
extern PFNGLGETUNIFORMDVPROC gl3wGetUniformdv;
|
|
extern PFNGLGETUNIFORMFVPROC gl3wGetUniformfv;
|
|
extern PFNGLGETUNIFORMIVPROC gl3wGetUniformiv;
|
|
extern PFNGLGETUNIFORMUIVPROC gl3wGetUniformuiv;
|
|
extern PFNGLGETVERTEXARRAYINDEXED64IVPROC gl3wGetVertexArrayIndexed64iv;
|
|
extern PFNGLGETVERTEXARRAYINDEXEDIVPROC gl3wGetVertexArrayIndexediv;
|
|
extern PFNGLGETVERTEXARRAYIVPROC gl3wGetVertexArrayiv;
|
|
extern PFNGLGETVERTEXATTRIBIIVPROC gl3wGetVertexAttribIiv;
|
|
extern PFNGLGETVERTEXATTRIBIUIVPROC gl3wGetVertexAttribIuiv;
|
|
extern PFNGLGETVERTEXATTRIBLDVPROC gl3wGetVertexAttribLdv;
|
|
extern PFNGLGETVERTEXATTRIBLUI64VARBPROC gl3wGetVertexAttribLui64vARB;
|
|
extern PFNGLGETVERTEXATTRIBPOINTERVPROC gl3wGetVertexAttribPointerv;
|
|
extern PFNGLGETVERTEXATTRIBDVPROC gl3wGetVertexAttribdv;
|
|
extern PFNGLGETVERTEXATTRIBFVPROC gl3wGetVertexAttribfv;
|
|
extern PFNGLGETVERTEXATTRIBIVPROC gl3wGetVertexAttribiv;
|
|
extern PFNGLGETNCOMPRESSEDTEXIMAGEPROC gl3wGetnCompressedTexImage;
|
|
extern PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC gl3wGetnCompressedTexImageARB;
|
|
extern PFNGLGETNTEXIMAGEPROC gl3wGetnTexImage;
|
|
extern PFNGLGETNTEXIMAGEARBPROC gl3wGetnTexImageARB;
|
|
extern PFNGLGETNUNIFORMDVPROC gl3wGetnUniformdv;
|
|
extern PFNGLGETNUNIFORMDVARBPROC gl3wGetnUniformdvARB;
|
|
extern PFNGLGETNUNIFORMFVPROC gl3wGetnUniformfv;
|
|
extern PFNGLGETNUNIFORMFVARBPROC gl3wGetnUniformfvARB;
|
|
extern PFNGLGETNUNIFORMIVPROC gl3wGetnUniformiv;
|
|
extern PFNGLGETNUNIFORMIVARBPROC gl3wGetnUniformivARB;
|
|
extern PFNGLGETNUNIFORMUIVPROC gl3wGetnUniformuiv;
|
|
extern PFNGLGETNUNIFORMUIVARBPROC gl3wGetnUniformuivARB;
|
|
extern PFNGLHINTPROC gl3wHint;
|
|
extern PFNGLINVALIDATEBUFFERDATAPROC gl3wInvalidateBufferData;
|
|
extern PFNGLINVALIDATEBUFFERSUBDATAPROC gl3wInvalidateBufferSubData;
|
|
extern PFNGLINVALIDATEFRAMEBUFFERPROC gl3wInvalidateFramebuffer;
|
|
extern PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC gl3wInvalidateNamedFramebufferData;
|
|
extern PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC gl3wInvalidateNamedFramebufferSubData;
|
|
extern PFNGLINVALIDATESUBFRAMEBUFFERPROC gl3wInvalidateSubFramebuffer;
|
|
extern PFNGLINVALIDATETEXIMAGEPROC gl3wInvalidateTexImage;
|
|
extern PFNGLINVALIDATETEXSUBIMAGEPROC gl3wInvalidateTexSubImage;
|
|
extern PFNGLISBUFFERPROC gl3wIsBuffer;
|
|
extern PFNGLISENABLEDPROC gl3wIsEnabled;
|
|
extern PFNGLISENABLEDIPROC gl3wIsEnabledi;
|
|
extern PFNGLISFRAMEBUFFERPROC gl3wIsFramebuffer;
|
|
extern PFNGLISIMAGEHANDLERESIDENTARBPROC gl3wIsImageHandleResidentARB;
|
|
extern PFNGLISNAMEDSTRINGARBPROC gl3wIsNamedStringARB;
|
|
extern PFNGLISPROGRAMPROC gl3wIsProgram;
|
|
extern PFNGLISPROGRAMPIPELINEPROC gl3wIsProgramPipeline;
|
|
extern PFNGLISQUERYPROC gl3wIsQuery;
|
|
extern PFNGLISRENDERBUFFERPROC gl3wIsRenderbuffer;
|
|
extern PFNGLISSAMPLERPROC gl3wIsSampler;
|
|
extern PFNGLISSHADERPROC gl3wIsShader;
|
|
extern PFNGLISSYNCPROC gl3wIsSync;
|
|
extern PFNGLISTEXTUREPROC gl3wIsTexture;
|
|
extern PFNGLISTEXTUREHANDLERESIDENTARBPROC gl3wIsTextureHandleResidentARB;
|
|
extern PFNGLISTRANSFORMFEEDBACKPROC gl3wIsTransformFeedback;
|
|
extern PFNGLISVERTEXARRAYPROC gl3wIsVertexArray;
|
|
extern PFNGLLINEWIDTHPROC gl3wLineWidth;
|
|
extern PFNGLLINKPROGRAMPROC gl3wLinkProgram;
|
|
extern PFNGLLOGICOPPROC gl3wLogicOp;
|
|
extern PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC gl3wMakeImageHandleNonResidentARB;
|
|
extern PFNGLMAKEIMAGEHANDLERESIDENTARBPROC gl3wMakeImageHandleResidentARB;
|
|
extern PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC gl3wMakeTextureHandleNonResidentARB;
|
|
extern PFNGLMAKETEXTUREHANDLERESIDENTARBPROC gl3wMakeTextureHandleResidentARB;
|
|
extern PFNGLMAPBUFFERPROC gl3wMapBuffer;
|
|
extern PFNGLMAPBUFFERRANGEPROC gl3wMapBufferRange;
|
|
extern PFNGLMAPNAMEDBUFFERPROC gl3wMapNamedBuffer;
|
|
extern PFNGLMAPNAMEDBUFFERRANGEPROC gl3wMapNamedBufferRange;
|
|
extern PFNGLMEMORYBARRIERPROC gl3wMemoryBarrier;
|
|
extern PFNGLMEMORYBARRIERBYREGIONPROC gl3wMemoryBarrierByRegion;
|
|
extern PFNGLMINSAMPLESHADINGPROC gl3wMinSampleShading;
|
|
extern PFNGLMINSAMPLESHADINGARBPROC gl3wMinSampleShadingARB;
|
|
extern PFNGLMULTIDRAWARRAYSPROC gl3wMultiDrawArrays;
|
|
extern PFNGLMULTIDRAWARRAYSINDIRECTPROC gl3wMultiDrawArraysIndirect;
|
|
extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC gl3wMultiDrawArraysIndirectCountARB;
|
|
extern PFNGLMULTIDRAWELEMENTSPROC gl3wMultiDrawElements;
|
|
extern PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC gl3wMultiDrawElementsBaseVertex;
|
|
extern PFNGLMULTIDRAWELEMENTSINDIRECTPROC gl3wMultiDrawElementsIndirect;
|
|
extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC gl3wMultiDrawElementsIndirectCountARB;
|
|
extern PFNGLNAMEDBUFFERDATAPROC gl3wNamedBufferData;
|
|
extern PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC gl3wNamedBufferPageCommitmentARB;
|
|
extern PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC gl3wNamedBufferPageCommitmentEXT;
|
|
extern PFNGLNAMEDBUFFERSTORAGEPROC gl3wNamedBufferStorage;
|
|
extern PFNGLNAMEDBUFFERSUBDATAPROC gl3wNamedBufferSubData;
|
|
extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC gl3wNamedFramebufferDrawBuffer;
|
|
extern PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC gl3wNamedFramebufferDrawBuffers;
|
|
extern PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC gl3wNamedFramebufferParameteri;
|
|
extern PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC gl3wNamedFramebufferReadBuffer;
|
|
extern PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC gl3wNamedFramebufferRenderbuffer;
|
|
extern PFNGLNAMEDFRAMEBUFFERTEXTUREPROC gl3wNamedFramebufferTexture;
|
|
extern PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC gl3wNamedFramebufferTextureLayer;
|
|
extern PFNGLNAMEDRENDERBUFFERSTORAGEPROC gl3wNamedRenderbufferStorage;
|
|
extern PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wNamedRenderbufferStorageMultisample;
|
|
extern PFNGLNAMEDSTRINGARBPROC gl3wNamedStringARB;
|
|
extern PFNGLOBJECTLABELPROC gl3wObjectLabel;
|
|
extern PFNGLOBJECTPTRLABELPROC gl3wObjectPtrLabel;
|
|
extern PFNGLPATCHPARAMETERFVPROC gl3wPatchParameterfv;
|
|
extern PFNGLPATCHPARAMETERIPROC gl3wPatchParameteri;
|
|
extern PFNGLPAUSETRANSFORMFEEDBACKPROC gl3wPauseTransformFeedback;
|
|
extern PFNGLPIXELSTOREFPROC gl3wPixelStoref;
|
|
extern PFNGLPIXELSTOREIPROC gl3wPixelStorei;
|
|
extern PFNGLPOINTPARAMETERFPROC gl3wPointParameterf;
|
|
extern PFNGLPOINTPARAMETERFVPROC gl3wPointParameterfv;
|
|
extern PFNGLPOINTPARAMETERIPROC gl3wPointParameteri;
|
|
extern PFNGLPOINTPARAMETERIVPROC gl3wPointParameteriv;
|
|
extern PFNGLPOINTSIZEPROC gl3wPointSize;
|
|
extern PFNGLPOLYGONMODEPROC gl3wPolygonMode;
|
|
extern PFNGLPOLYGONOFFSETPROC gl3wPolygonOffset;
|
|
extern PFNGLPOPDEBUGGROUPPROC gl3wPopDebugGroup;
|
|
extern PFNGLPRIMITIVERESTARTINDEXPROC gl3wPrimitiveRestartIndex;
|
|
extern PFNGLPROGRAMBINARYPROC gl3wProgramBinary;
|
|
extern PFNGLPROGRAMPARAMETERIPROC gl3wProgramParameteri;
|
|
extern PFNGLPROGRAMUNIFORM1DPROC gl3wProgramUniform1d;
|
|
extern PFNGLPROGRAMUNIFORM1DVPROC gl3wProgramUniform1dv;
|
|
extern PFNGLPROGRAMUNIFORM1FPROC gl3wProgramUniform1f;
|
|
extern PFNGLPROGRAMUNIFORM1FVPROC gl3wProgramUniform1fv;
|
|
extern PFNGLPROGRAMUNIFORM1IPROC gl3wProgramUniform1i;
|
|
extern PFNGLPROGRAMUNIFORM1IVPROC gl3wProgramUniform1iv;
|
|
extern PFNGLPROGRAMUNIFORM1UIPROC gl3wProgramUniform1ui;
|
|
extern PFNGLPROGRAMUNIFORM1UIVPROC gl3wProgramUniform1uiv;
|
|
extern PFNGLPROGRAMUNIFORM2DPROC gl3wProgramUniform2d;
|
|
extern PFNGLPROGRAMUNIFORM2DVPROC gl3wProgramUniform2dv;
|
|
extern PFNGLPROGRAMUNIFORM2FPROC gl3wProgramUniform2f;
|
|
extern PFNGLPROGRAMUNIFORM2FVPROC gl3wProgramUniform2fv;
|
|
extern PFNGLPROGRAMUNIFORM2IPROC gl3wProgramUniform2i;
|
|
extern PFNGLPROGRAMUNIFORM2IVPROC gl3wProgramUniform2iv;
|
|
extern PFNGLPROGRAMUNIFORM2UIPROC gl3wProgramUniform2ui;
|
|
extern PFNGLPROGRAMUNIFORM2UIVPROC gl3wProgramUniform2uiv;
|
|
extern PFNGLPROGRAMUNIFORM3DPROC gl3wProgramUniform3d;
|
|
extern PFNGLPROGRAMUNIFORM3DVPROC gl3wProgramUniform3dv;
|
|
extern PFNGLPROGRAMUNIFORM3FPROC gl3wProgramUniform3f;
|
|
extern PFNGLPROGRAMUNIFORM3FVPROC gl3wProgramUniform3fv;
|
|
extern PFNGLPROGRAMUNIFORM3IPROC gl3wProgramUniform3i;
|
|
extern PFNGLPROGRAMUNIFORM3IVPROC gl3wProgramUniform3iv;
|
|
extern PFNGLPROGRAMUNIFORM3UIPROC gl3wProgramUniform3ui;
|
|
extern PFNGLPROGRAMUNIFORM3UIVPROC gl3wProgramUniform3uiv;
|
|
extern PFNGLPROGRAMUNIFORM4DPROC gl3wProgramUniform4d;
|
|
extern PFNGLPROGRAMUNIFORM4DVPROC gl3wProgramUniform4dv;
|
|
extern PFNGLPROGRAMUNIFORM4FPROC gl3wProgramUniform4f;
|
|
extern PFNGLPROGRAMUNIFORM4FVPROC gl3wProgramUniform4fv;
|
|
extern PFNGLPROGRAMUNIFORM4IPROC gl3wProgramUniform4i;
|
|
extern PFNGLPROGRAMUNIFORM4IVPROC gl3wProgramUniform4iv;
|
|
extern PFNGLPROGRAMUNIFORM4UIPROC gl3wProgramUniform4ui;
|
|
extern PFNGLPROGRAMUNIFORM4UIVPROC gl3wProgramUniform4uiv;
|
|
extern PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC gl3wProgramUniformHandleui64ARB;
|
|
extern PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC gl3wProgramUniformHandleui64vARB;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX2DVPROC gl3wProgramUniformMatrix2dv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX2FVPROC gl3wProgramUniformMatrix2fv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC gl3wProgramUniformMatrix2x3dv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC gl3wProgramUniformMatrix2x3fv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC gl3wProgramUniformMatrix2x4dv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC gl3wProgramUniformMatrix2x4fv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX3DVPROC gl3wProgramUniformMatrix3dv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX3FVPROC gl3wProgramUniformMatrix3fv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC gl3wProgramUniformMatrix3x2dv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC gl3wProgramUniformMatrix3x2fv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC gl3wProgramUniformMatrix3x4dv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC gl3wProgramUniformMatrix3x4fv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX4DVPROC gl3wProgramUniformMatrix4dv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX4FVPROC gl3wProgramUniformMatrix4fv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC gl3wProgramUniformMatrix4x2dv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC gl3wProgramUniformMatrix4x2fv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC gl3wProgramUniformMatrix4x3dv;
|
|
extern PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC gl3wProgramUniformMatrix4x3fv;
|
|
extern PFNGLPROVOKINGVERTEXPROC gl3wProvokingVertex;
|
|
extern PFNGLPUSHDEBUGGROUPPROC gl3wPushDebugGroup;
|
|
extern PFNGLQUERYCOUNTERPROC gl3wQueryCounter;
|
|
extern PFNGLREADBUFFERPROC gl3wReadBuffer;
|
|
extern PFNGLREADPIXELSPROC gl3wReadPixels;
|
|
extern PFNGLREADNPIXELSPROC gl3wReadnPixels;
|
|
extern PFNGLREADNPIXELSARBPROC gl3wReadnPixelsARB;
|
|
extern PFNGLRELEASESHADERCOMPILERPROC gl3wReleaseShaderCompiler;
|
|
extern PFNGLRENDERBUFFERSTORAGEPROC gl3wRenderbufferStorage;
|
|
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wRenderbufferStorageMultisample;
|
|
extern PFNGLRESUMETRANSFORMFEEDBACKPROC gl3wResumeTransformFeedback;
|
|
extern PFNGLSAMPLECOVERAGEPROC gl3wSampleCoverage;
|
|
extern PFNGLSAMPLEMASKIPROC gl3wSampleMaski;
|
|
extern PFNGLSAMPLERPARAMETERIIVPROC gl3wSamplerParameterIiv;
|
|
extern PFNGLSAMPLERPARAMETERIUIVPROC gl3wSamplerParameterIuiv;
|
|
extern PFNGLSAMPLERPARAMETERFPROC gl3wSamplerParameterf;
|
|
extern PFNGLSAMPLERPARAMETERFVPROC gl3wSamplerParameterfv;
|
|
extern PFNGLSAMPLERPARAMETERIPROC gl3wSamplerParameteri;
|
|
extern PFNGLSAMPLERPARAMETERIVPROC gl3wSamplerParameteriv;
|
|
extern PFNGLSCISSORPROC gl3wScissor;
|
|
extern PFNGLSCISSORARRAYVPROC gl3wScissorArrayv;
|
|
extern PFNGLSCISSORINDEXEDPROC gl3wScissorIndexed;
|
|
extern PFNGLSCISSORINDEXEDVPROC gl3wScissorIndexedv;
|
|
extern PFNGLSHADERBINARYPROC gl3wShaderBinary;
|
|
extern PFNGLSHADERSOURCEPROC gl3wShaderSource;
|
|
extern PFNGLSHADERSTORAGEBLOCKBINDINGPROC gl3wShaderStorageBlockBinding;
|
|
extern PFNGLSTENCILFUNCPROC gl3wStencilFunc;
|
|
extern PFNGLSTENCILFUNCSEPARATEPROC gl3wStencilFuncSeparate;
|
|
extern PFNGLSTENCILMASKPROC gl3wStencilMask;
|
|
extern PFNGLSTENCILMASKSEPARATEPROC gl3wStencilMaskSeparate;
|
|
extern PFNGLSTENCILOPPROC gl3wStencilOp;
|
|
extern PFNGLSTENCILOPSEPARATEPROC gl3wStencilOpSeparate;
|
|
extern PFNGLTEXBUFFERPROC gl3wTexBuffer;
|
|
extern PFNGLTEXBUFFERRANGEPROC gl3wTexBufferRange;
|
|
extern PFNGLTEXIMAGE1DPROC gl3wTexImage1D;
|
|
extern PFNGLTEXIMAGE2DPROC gl3wTexImage2D;
|
|
extern PFNGLTEXIMAGE2DMULTISAMPLEPROC gl3wTexImage2DMultisample;
|
|
extern PFNGLTEXIMAGE3DPROC gl3wTexImage3D;
|
|
extern PFNGLTEXIMAGE3DMULTISAMPLEPROC gl3wTexImage3DMultisample;
|
|
extern PFNGLTEXPAGECOMMITMENTARBPROC gl3wTexPageCommitmentARB;
|
|
extern PFNGLTEXPARAMETERIIVPROC gl3wTexParameterIiv;
|
|
extern PFNGLTEXPARAMETERIUIVPROC gl3wTexParameterIuiv;
|
|
extern PFNGLTEXPARAMETERFPROC gl3wTexParameterf;
|
|
extern PFNGLTEXPARAMETERFVPROC gl3wTexParameterfv;
|
|
extern PFNGLTEXPARAMETERIPROC gl3wTexParameteri;
|
|
extern PFNGLTEXPARAMETERIVPROC gl3wTexParameteriv;
|
|
extern PFNGLTEXSTORAGE1DPROC gl3wTexStorage1D;
|
|
extern PFNGLTEXSTORAGE2DPROC gl3wTexStorage2D;
|
|
extern PFNGLTEXSTORAGE2DMULTISAMPLEPROC gl3wTexStorage2DMultisample;
|
|
extern PFNGLTEXSTORAGE3DPROC gl3wTexStorage3D;
|
|
extern PFNGLTEXSTORAGE3DMULTISAMPLEPROC gl3wTexStorage3DMultisample;
|
|
extern PFNGLTEXSUBIMAGE1DPROC gl3wTexSubImage1D;
|
|
extern PFNGLTEXSUBIMAGE2DPROC gl3wTexSubImage2D;
|
|
extern PFNGLTEXSUBIMAGE3DPROC gl3wTexSubImage3D;
|
|
extern PFNGLTEXTUREBARRIERPROC gl3wTextureBarrier;
|
|
extern PFNGLTEXTUREBUFFERPROC gl3wTextureBuffer;
|
|
extern PFNGLTEXTUREBUFFERRANGEPROC gl3wTextureBufferRange;
|
|
extern PFNGLTEXTUREPARAMETERIIVPROC gl3wTextureParameterIiv;
|
|
extern PFNGLTEXTUREPARAMETERIUIVPROC gl3wTextureParameterIuiv;
|
|
extern PFNGLTEXTUREPARAMETERFPROC gl3wTextureParameterf;
|
|
extern PFNGLTEXTUREPARAMETERFVPROC gl3wTextureParameterfv;
|
|
extern PFNGLTEXTUREPARAMETERIPROC gl3wTextureParameteri;
|
|
extern PFNGLTEXTUREPARAMETERIVPROC gl3wTextureParameteriv;
|
|
extern PFNGLTEXTURESTORAGE1DPROC gl3wTextureStorage1D;
|
|
extern PFNGLTEXTURESTORAGE2DPROC gl3wTextureStorage2D;
|
|
extern PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC gl3wTextureStorage2DMultisample;
|
|
extern PFNGLTEXTURESTORAGE3DPROC gl3wTextureStorage3D;
|
|
extern PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC gl3wTextureStorage3DMultisample;
|
|
extern PFNGLTEXTURESUBIMAGE1DPROC gl3wTextureSubImage1D;
|
|
extern PFNGLTEXTURESUBIMAGE2DPROC gl3wTextureSubImage2D;
|
|
extern PFNGLTEXTURESUBIMAGE3DPROC gl3wTextureSubImage3D;
|
|
extern PFNGLTEXTUREVIEWPROC gl3wTextureView;
|
|
extern PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC gl3wTransformFeedbackBufferBase;
|
|
extern PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC gl3wTransformFeedbackBufferRange;
|
|
extern PFNGLTRANSFORMFEEDBACKVARYINGSPROC gl3wTransformFeedbackVaryings;
|
|
extern PFNGLUNIFORM1DPROC gl3wUniform1d;
|
|
extern PFNGLUNIFORM1DVPROC gl3wUniform1dv;
|
|
extern PFNGLUNIFORM1FPROC gl3wUniform1f;
|
|
extern PFNGLUNIFORM1FVPROC gl3wUniform1fv;
|
|
extern PFNGLUNIFORM1IPROC gl3wUniform1i;
|
|
extern PFNGLUNIFORM1IVPROC gl3wUniform1iv;
|
|
extern PFNGLUNIFORM1UIPROC gl3wUniform1ui;
|
|
extern PFNGLUNIFORM1UIVPROC gl3wUniform1uiv;
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extern PFNGLUNIFORM2DPROC gl3wUniform2d;
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extern PFNGLUNIFORM2DVPROC gl3wUniform2dv;
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extern PFNGLUNIFORM2FPROC gl3wUniform2f;
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extern PFNGLUNIFORM2FVPROC gl3wUniform2fv;
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extern PFNGLUNIFORM2IPROC gl3wUniform2i;
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extern PFNGLUNIFORM2IVPROC gl3wUniform2iv;
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extern PFNGLUNIFORM2UIPROC gl3wUniform2ui;
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extern PFNGLUNIFORM2UIVPROC gl3wUniform2uiv;
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extern PFNGLUNIFORM3DPROC gl3wUniform3d;
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extern PFNGLUNIFORM3DVPROC gl3wUniform3dv;
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extern PFNGLUNIFORM3FPROC gl3wUniform3f;
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extern PFNGLUNIFORM3FVPROC gl3wUniform3fv;
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extern PFNGLUNIFORM3IPROC gl3wUniform3i;
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extern PFNGLUNIFORM3IVPROC gl3wUniform3iv;
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extern PFNGLUNIFORM3UIPROC gl3wUniform3ui;
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extern PFNGLUNIFORM3UIVPROC gl3wUniform3uiv;
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extern PFNGLUNIFORM4DPROC gl3wUniform4d;
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extern PFNGLUNIFORM4DVPROC gl3wUniform4dv;
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extern PFNGLUNIFORM4FPROC gl3wUniform4f;
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extern PFNGLUNIFORM4FVPROC gl3wUniform4fv;
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extern PFNGLUNIFORM4IPROC gl3wUniform4i;
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extern PFNGLUNIFORM4IVPROC gl3wUniform4iv;
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extern PFNGLUNIFORM4UIPROC gl3wUniform4ui;
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extern PFNGLUNIFORM4UIVPROC gl3wUniform4uiv;
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extern PFNGLUNIFORMBLOCKBINDINGPROC gl3wUniformBlockBinding;
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extern PFNGLUNIFORMHANDLEUI64ARBPROC gl3wUniformHandleui64ARB;
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extern PFNGLUNIFORMHANDLEUI64VARBPROC gl3wUniformHandleui64vARB;
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extern PFNGLUNIFORMMATRIX2DVPROC gl3wUniformMatrix2dv;
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extern PFNGLUNIFORMMATRIX2FVPROC gl3wUniformMatrix2fv;
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extern PFNGLUNIFORMMATRIX2X3DVPROC gl3wUniformMatrix2x3dv;
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extern PFNGLUNIFORMMATRIX2X3FVPROC gl3wUniformMatrix2x3fv;
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extern PFNGLUNIFORMMATRIX2X4DVPROC gl3wUniformMatrix2x4dv;
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extern PFNGLUNIFORMMATRIX2X4FVPROC gl3wUniformMatrix2x4fv;
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extern PFNGLUNIFORMMATRIX3DVPROC gl3wUniformMatrix3dv;
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extern PFNGLUNIFORMMATRIX3FVPROC gl3wUniformMatrix3fv;
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extern PFNGLUNIFORMMATRIX3X2DVPROC gl3wUniformMatrix3x2dv;
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extern PFNGLUNIFORMMATRIX3X2FVPROC gl3wUniformMatrix3x2fv;
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extern PFNGLUNIFORMMATRIX3X4DVPROC gl3wUniformMatrix3x4dv;
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extern PFNGLUNIFORMMATRIX3X4FVPROC gl3wUniformMatrix3x4fv;
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extern PFNGLUNIFORMMATRIX4DVPROC gl3wUniformMatrix4dv;
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extern PFNGLUNIFORMMATRIX4FVPROC gl3wUniformMatrix4fv;
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extern PFNGLUNIFORMMATRIX4X2DVPROC gl3wUniformMatrix4x2dv;
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extern PFNGLUNIFORMMATRIX4X2FVPROC gl3wUniformMatrix4x2fv;
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extern PFNGLUNIFORMMATRIX4X3DVPROC gl3wUniformMatrix4x3dv;
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extern PFNGLUNIFORMMATRIX4X3FVPROC gl3wUniformMatrix4x3fv;
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extern PFNGLUNIFORMSUBROUTINESUIVPROC gl3wUniformSubroutinesuiv;
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extern PFNGLUNMAPBUFFERPROC gl3wUnmapBuffer;
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extern PFNGLUNMAPNAMEDBUFFERPROC gl3wUnmapNamedBuffer;
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extern PFNGLUSEPROGRAMPROC gl3wUseProgram;
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extern PFNGLUSEPROGRAMSTAGESPROC gl3wUseProgramStages;
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extern PFNGLVALIDATEPROGRAMPROC gl3wValidateProgram;
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extern PFNGLVALIDATEPROGRAMPIPELINEPROC gl3wValidateProgramPipeline;
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extern PFNGLVERTEXARRAYATTRIBBINDINGPROC gl3wVertexArrayAttribBinding;
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extern PFNGLVERTEXARRAYATTRIBFORMATPROC gl3wVertexArrayAttribFormat;
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extern PFNGLVERTEXARRAYATTRIBIFORMATPROC gl3wVertexArrayAttribIFormat;
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extern PFNGLVERTEXARRAYATTRIBLFORMATPROC gl3wVertexArrayAttribLFormat;
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extern PFNGLVERTEXARRAYBINDINGDIVISORPROC gl3wVertexArrayBindingDivisor;
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extern PFNGLVERTEXARRAYELEMENTBUFFERPROC gl3wVertexArrayElementBuffer;
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extern PFNGLVERTEXARRAYVERTEXBUFFERPROC gl3wVertexArrayVertexBuffer;
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extern PFNGLVERTEXARRAYVERTEXBUFFERSPROC gl3wVertexArrayVertexBuffers;
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extern PFNGLVERTEXATTRIB1DPROC gl3wVertexAttrib1d;
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extern PFNGLVERTEXATTRIB1DVPROC gl3wVertexAttrib1dv;
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extern PFNGLVERTEXATTRIB1FPROC gl3wVertexAttrib1f;
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extern PFNGLVERTEXATTRIB1FVPROC gl3wVertexAttrib1fv;
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extern PFNGLVERTEXATTRIB1SPROC gl3wVertexAttrib1s;
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extern PFNGLVERTEXATTRIB1SVPROC gl3wVertexAttrib1sv;
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extern PFNGLVERTEXATTRIB2DPROC gl3wVertexAttrib2d;
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extern PFNGLVERTEXATTRIB2DVPROC gl3wVertexAttrib2dv;
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extern PFNGLVERTEXATTRIB2FPROC gl3wVertexAttrib2f;
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extern PFNGLVERTEXATTRIB2FVPROC gl3wVertexAttrib2fv;
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extern PFNGLVERTEXATTRIB2SPROC gl3wVertexAttrib2s;
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extern PFNGLVERTEXATTRIB2SVPROC gl3wVertexAttrib2sv;
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extern PFNGLVERTEXATTRIB3DPROC gl3wVertexAttrib3d;
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extern PFNGLVERTEXATTRIB3DVPROC gl3wVertexAttrib3dv;
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extern PFNGLVERTEXATTRIB3FPROC gl3wVertexAttrib3f;
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extern PFNGLVERTEXATTRIB3FVPROC gl3wVertexAttrib3fv;
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extern PFNGLVERTEXATTRIB3SPROC gl3wVertexAttrib3s;
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extern PFNGLVERTEXATTRIB3SVPROC gl3wVertexAttrib3sv;
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extern PFNGLVERTEXATTRIB4NBVPROC gl3wVertexAttrib4Nbv;
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extern PFNGLVERTEXATTRIB4NIVPROC gl3wVertexAttrib4Niv;
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extern PFNGLVERTEXATTRIB4NSVPROC gl3wVertexAttrib4Nsv;
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extern PFNGLVERTEXATTRIB4NUBPROC gl3wVertexAttrib4Nub;
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extern PFNGLVERTEXATTRIB4NUBVPROC gl3wVertexAttrib4Nubv;
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extern PFNGLVERTEXATTRIB4NUIVPROC gl3wVertexAttrib4Nuiv;
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extern PFNGLVERTEXATTRIB4NUSVPROC gl3wVertexAttrib4Nusv;
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extern PFNGLVERTEXATTRIB4BVPROC gl3wVertexAttrib4bv;
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extern PFNGLVERTEXATTRIB4DPROC gl3wVertexAttrib4d;
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extern PFNGLVERTEXATTRIB4DVPROC gl3wVertexAttrib4dv;
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extern PFNGLVERTEXATTRIB4FPROC gl3wVertexAttrib4f;
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extern PFNGLVERTEXATTRIB4FVPROC gl3wVertexAttrib4fv;
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extern PFNGLVERTEXATTRIB4IVPROC gl3wVertexAttrib4iv;
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extern PFNGLVERTEXATTRIB4SPROC gl3wVertexAttrib4s;
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extern PFNGLVERTEXATTRIB4SVPROC gl3wVertexAttrib4sv;
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extern PFNGLVERTEXATTRIB4UBVPROC gl3wVertexAttrib4ubv;
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extern PFNGLVERTEXATTRIB4UIVPROC gl3wVertexAttrib4uiv;
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extern PFNGLVERTEXATTRIB4USVPROC gl3wVertexAttrib4usv;
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extern PFNGLVERTEXATTRIBBINDINGPROC gl3wVertexAttribBinding;
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extern PFNGLVERTEXATTRIBDIVISORPROC gl3wVertexAttribDivisor;
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extern PFNGLVERTEXATTRIBFORMATPROC gl3wVertexAttribFormat;
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extern PFNGLVERTEXATTRIBI1IPROC gl3wVertexAttribI1i;
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extern PFNGLVERTEXATTRIBI1IVPROC gl3wVertexAttribI1iv;
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extern PFNGLVERTEXATTRIBI1UIPROC gl3wVertexAttribI1ui;
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extern PFNGLVERTEXATTRIBI1UIVPROC gl3wVertexAttribI1uiv;
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extern PFNGLVERTEXATTRIBI2IPROC gl3wVertexAttribI2i;
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extern PFNGLVERTEXATTRIBI2IVPROC gl3wVertexAttribI2iv;
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extern PFNGLVERTEXATTRIBI2UIPROC gl3wVertexAttribI2ui;
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extern PFNGLVERTEXATTRIBI2UIVPROC gl3wVertexAttribI2uiv;
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extern PFNGLVERTEXATTRIBI3IPROC gl3wVertexAttribI3i;
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extern PFNGLVERTEXATTRIBI3IVPROC gl3wVertexAttribI3iv;
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extern PFNGLVERTEXATTRIBI3UIPROC gl3wVertexAttribI3ui;
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extern PFNGLVERTEXATTRIBI3UIVPROC gl3wVertexAttribI3uiv;
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extern PFNGLVERTEXATTRIBI4BVPROC gl3wVertexAttribI4bv;
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extern PFNGLVERTEXATTRIBI4IPROC gl3wVertexAttribI4i;
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extern PFNGLVERTEXATTRIBI4IVPROC gl3wVertexAttribI4iv;
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extern PFNGLVERTEXATTRIBI4SVPROC gl3wVertexAttribI4sv;
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extern PFNGLVERTEXATTRIBI4UBVPROC gl3wVertexAttribI4ubv;
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extern PFNGLVERTEXATTRIBI4UIPROC gl3wVertexAttribI4ui;
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extern PFNGLVERTEXATTRIBI4UIVPROC gl3wVertexAttribI4uiv;
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extern PFNGLVERTEXATTRIBI4USVPROC gl3wVertexAttribI4usv;
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extern PFNGLVERTEXATTRIBIFORMATPROC gl3wVertexAttribIFormat;
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extern PFNGLVERTEXATTRIBIPOINTERPROC gl3wVertexAttribIPointer;
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extern PFNGLVERTEXATTRIBL1DPROC gl3wVertexAttribL1d;
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extern PFNGLVERTEXATTRIBL1DVPROC gl3wVertexAttribL1dv;
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extern PFNGLVERTEXATTRIBL1UI64ARBPROC gl3wVertexAttribL1ui64ARB;
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extern PFNGLVERTEXATTRIBL1UI64VARBPROC gl3wVertexAttribL1ui64vARB;
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extern PFNGLVERTEXATTRIBL2DPROC gl3wVertexAttribL2d;
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extern PFNGLVERTEXATTRIBL2DVPROC gl3wVertexAttribL2dv;
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extern PFNGLVERTEXATTRIBL3DPROC gl3wVertexAttribL3d;
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extern PFNGLVERTEXATTRIBL3DVPROC gl3wVertexAttribL3dv;
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extern PFNGLVERTEXATTRIBL4DPROC gl3wVertexAttribL4d;
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extern PFNGLVERTEXATTRIBL4DVPROC gl3wVertexAttribL4dv;
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extern PFNGLVERTEXATTRIBLFORMATPROC gl3wVertexAttribLFormat;
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extern PFNGLVERTEXATTRIBLPOINTERPROC gl3wVertexAttribLPointer;
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extern PFNGLVERTEXATTRIBP1UIPROC gl3wVertexAttribP1ui;
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extern PFNGLVERTEXATTRIBP1UIVPROC gl3wVertexAttribP1uiv;
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extern PFNGLVERTEXATTRIBP2UIPROC gl3wVertexAttribP2ui;
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extern PFNGLVERTEXATTRIBP2UIVPROC gl3wVertexAttribP2uiv;
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extern PFNGLVERTEXATTRIBP3UIPROC gl3wVertexAttribP3ui;
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extern PFNGLVERTEXATTRIBP3UIVPROC gl3wVertexAttribP3uiv;
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extern PFNGLVERTEXATTRIBP4UIPROC gl3wVertexAttribP4ui;
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extern PFNGLVERTEXATTRIBP4UIVPROC gl3wVertexAttribP4uiv;
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extern PFNGLVERTEXATTRIBPOINTERPROC gl3wVertexAttribPointer;
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extern PFNGLVERTEXBINDINGDIVISORPROC gl3wVertexBindingDivisor;
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extern PFNGLVIEWPORTPROC gl3wViewport;
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extern PFNGLVIEWPORTARRAYVPROC gl3wViewportArrayv;
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extern PFNGLVIEWPORTINDEXEDFPROC gl3wViewportIndexedf;
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extern PFNGLVIEWPORTINDEXEDFVPROC gl3wViewportIndexedfv;
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extern PFNGLWAITSYNCPROC gl3wWaitSync;
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#define glActiveShaderProgram gl3wActiveShaderProgram
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#define glActiveTexture gl3wActiveTexture
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#define glAttachShader gl3wAttachShader
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#define glBeginConditionalRender gl3wBeginConditionalRender
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#define glBeginQuery gl3wBeginQuery
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#define glBeginQueryIndexed gl3wBeginQueryIndexed
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#define glBeginTransformFeedback gl3wBeginTransformFeedback
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#define glBindAttribLocation gl3wBindAttribLocation
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#define glBindBuffer gl3wBindBuffer
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#define glBindBufferBase gl3wBindBufferBase
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#define glBindBufferRange gl3wBindBufferRange
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#define glBindBuffersBase gl3wBindBuffersBase
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#define glBindBuffersRange gl3wBindBuffersRange
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#define glBindFragDataLocation gl3wBindFragDataLocation
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#define glBindFragDataLocationIndexed gl3wBindFragDataLocationIndexed
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#define glBindFramebuffer gl3wBindFramebuffer
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#define glBindImageTexture gl3wBindImageTexture
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#define glBindImageTextures gl3wBindImageTextures
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#define glBindProgramPipeline gl3wBindProgramPipeline
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#define glBindRenderbuffer gl3wBindRenderbuffer
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#define glBindSampler gl3wBindSampler
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#define glBindSamplers gl3wBindSamplers
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#define glBindTexture gl3wBindTexture
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#define glBindTextureUnit gl3wBindTextureUnit
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#define glBindTextures gl3wBindTextures
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#define glBindTransformFeedback gl3wBindTransformFeedback
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#define glBindVertexArray gl3wBindVertexArray
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#define glBindVertexBuffer gl3wBindVertexBuffer
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#define glBindVertexBuffers gl3wBindVertexBuffers
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#define glBlendColor gl3wBlendColor
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#define glBlendEquation gl3wBlendEquation
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#define glBlendEquationSeparate gl3wBlendEquationSeparate
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#define glBlendEquationSeparatei gl3wBlendEquationSeparatei
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#define glBlendEquationSeparateiARB gl3wBlendEquationSeparateiARB
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#define glBlendEquationi gl3wBlendEquationi
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#define glBlendEquationiARB gl3wBlendEquationiARB
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#define glBlendFunc gl3wBlendFunc
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#define glBlendFuncSeparate gl3wBlendFuncSeparate
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#define glBlendFuncSeparatei gl3wBlendFuncSeparatei
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#define glBlendFuncSeparateiARB gl3wBlendFuncSeparateiARB
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#define glBlendFunci gl3wBlendFunci
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#define glBlendFunciARB gl3wBlendFunciARB
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#define glBlitFramebuffer gl3wBlitFramebuffer
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#define glBlitNamedFramebuffer gl3wBlitNamedFramebuffer
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#define glBufferData gl3wBufferData
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#define glBufferPageCommitmentARB gl3wBufferPageCommitmentARB
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#define glBufferStorage gl3wBufferStorage
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#define glBufferSubData gl3wBufferSubData
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#define glCheckFramebufferStatus gl3wCheckFramebufferStatus
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#define glCheckNamedFramebufferStatus gl3wCheckNamedFramebufferStatus
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#define glClampColor gl3wClampColor
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#define glClear gl3wClear
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#define glClearBufferData gl3wClearBufferData
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#define glClearBufferSubData gl3wClearBufferSubData
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#define glClearBufferfi gl3wClearBufferfi
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#define glClearBufferfv gl3wClearBufferfv
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#define glClearBufferiv gl3wClearBufferiv
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#define glClearBufferuiv gl3wClearBufferuiv
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#define glClearColor gl3wClearColor
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#define glClearDepth gl3wClearDepth
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#define glClearDepthf gl3wClearDepthf
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#define glClearNamedBufferData gl3wClearNamedBufferData
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#define glClearNamedBufferSubData gl3wClearNamedBufferSubData
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#define glClearNamedFramebufferfi gl3wClearNamedFramebufferfi
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#define glClearNamedFramebufferfv gl3wClearNamedFramebufferfv
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#define glClearNamedFramebufferiv gl3wClearNamedFramebufferiv
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#define glClearNamedFramebufferuiv gl3wClearNamedFramebufferuiv
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#define glClearStencil gl3wClearStencil
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#define glClearTexImage gl3wClearTexImage
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#define glClearTexSubImage gl3wClearTexSubImage
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#define glClientWaitSync gl3wClientWaitSync
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#define glClipControl gl3wClipControl
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#define glColorMask gl3wColorMask
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#define glColorMaski gl3wColorMaski
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#define glCompileShader gl3wCompileShader
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#define glCompileShaderIncludeARB gl3wCompileShaderIncludeARB
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#define glCompressedTexImage1D gl3wCompressedTexImage1D
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#define glCompressedTexImage2D gl3wCompressedTexImage2D
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#define glCompressedTexImage3D gl3wCompressedTexImage3D
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#define glCompressedTexSubImage1D gl3wCompressedTexSubImage1D
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#define glCompressedTexSubImage2D gl3wCompressedTexSubImage2D
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#define glCompressedTexSubImage3D gl3wCompressedTexSubImage3D
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#define glCompressedTextureSubImage1D gl3wCompressedTextureSubImage1D
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#define glCompressedTextureSubImage2D gl3wCompressedTextureSubImage2D
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#define glCompressedTextureSubImage3D gl3wCompressedTextureSubImage3D
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#define glCopyBufferSubData gl3wCopyBufferSubData
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#define glCopyImageSubData gl3wCopyImageSubData
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#define glCopyNamedBufferSubData gl3wCopyNamedBufferSubData
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#define glCopyTexImage1D gl3wCopyTexImage1D
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#define glCopyTexImage2D gl3wCopyTexImage2D
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#define glCopyTexSubImage1D gl3wCopyTexSubImage1D
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#define glCopyTexSubImage2D gl3wCopyTexSubImage2D
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#define glCopyTexSubImage3D gl3wCopyTexSubImage3D
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#define glCopyTextureSubImage1D gl3wCopyTextureSubImage1D
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#define glCopyTextureSubImage2D gl3wCopyTextureSubImage2D
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#define glCopyTextureSubImage3D gl3wCopyTextureSubImage3D
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#define glCreateBuffers gl3wCreateBuffers
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#define glCreateFramebuffers gl3wCreateFramebuffers
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#define glCreateProgram gl3wCreateProgram
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#define glCreateProgramPipelines gl3wCreateProgramPipelines
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#define glCreateQueries gl3wCreateQueries
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#define glCreateRenderbuffers gl3wCreateRenderbuffers
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#define glCreateSamplers gl3wCreateSamplers
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#define glCreateShader gl3wCreateShader
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#define glCreateShaderProgramv gl3wCreateShaderProgramv
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#define glCreateSyncFromCLeventARB gl3wCreateSyncFromCLeventARB
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#define glCreateTextures gl3wCreateTextures
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#define glCreateTransformFeedbacks gl3wCreateTransformFeedbacks
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#define glCreateVertexArrays gl3wCreateVertexArrays
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#define glCullFace gl3wCullFace
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#define glDebugMessageCallback gl3wDebugMessageCallback
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#define glDebugMessageCallbackARB gl3wDebugMessageCallbackARB
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#define glDebugMessageControl gl3wDebugMessageControl
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#define glDebugMessageControlARB gl3wDebugMessageControlARB
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#define glDebugMessageInsert gl3wDebugMessageInsert
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#define glDebugMessageInsertARB gl3wDebugMessageInsertARB
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#define glDeleteBuffers gl3wDeleteBuffers
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#define glDeleteFramebuffers gl3wDeleteFramebuffers
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#define glDeleteNamedStringARB gl3wDeleteNamedStringARB
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#define glDeleteProgram gl3wDeleteProgram
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#define glDeleteProgramPipelines gl3wDeleteProgramPipelines
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#define glDeleteQueries gl3wDeleteQueries
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#define glDeleteRenderbuffers gl3wDeleteRenderbuffers
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#define glDeleteSamplers gl3wDeleteSamplers
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#define glDeleteShader gl3wDeleteShader
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#define glDeleteSync gl3wDeleteSync
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#define glDeleteTextures gl3wDeleteTextures
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#define glDeleteTransformFeedbacks gl3wDeleteTransformFeedbacks
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#define glDeleteVertexArrays gl3wDeleteVertexArrays
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|
#define glDepthFunc gl3wDepthFunc
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#define glDepthMask gl3wDepthMask
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#define glDepthRange gl3wDepthRange
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#define glDepthRangeArrayv gl3wDepthRangeArrayv
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#define glDepthRangeIndexed gl3wDepthRangeIndexed
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#define glDepthRangef gl3wDepthRangef
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#define glDetachShader gl3wDetachShader
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|
#define glDisable gl3wDisable
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|
#define glDisableVertexArrayAttrib gl3wDisableVertexArrayAttrib
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|
#define glDisableVertexAttribArray gl3wDisableVertexAttribArray
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|
#define glDisablei gl3wDisablei
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|
#define glDispatchCompute gl3wDispatchCompute
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|
#define glDispatchComputeGroupSizeARB gl3wDispatchComputeGroupSizeARB
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|
#define glDispatchComputeIndirect gl3wDispatchComputeIndirect
|
|
#define glDrawArrays gl3wDrawArrays
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|
#define glDrawArraysIndirect gl3wDrawArraysIndirect
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|
#define glDrawArraysInstanced gl3wDrawArraysInstanced
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|
#define glDrawArraysInstancedBaseInstance gl3wDrawArraysInstancedBaseInstance
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|
#define glDrawBuffer gl3wDrawBuffer
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|
#define glDrawBuffers gl3wDrawBuffers
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|
#define glDrawElements gl3wDrawElements
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|
#define glDrawElementsBaseVertex gl3wDrawElementsBaseVertex
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|
#define glDrawElementsIndirect gl3wDrawElementsIndirect
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|
#define glDrawElementsInstanced gl3wDrawElementsInstanced
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|
#define glDrawElementsInstancedBaseInstance gl3wDrawElementsInstancedBaseInstance
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|
#define glDrawElementsInstancedBaseVertex gl3wDrawElementsInstancedBaseVertex
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|
#define glDrawElementsInstancedBaseVertexBaseInstance gl3wDrawElementsInstancedBaseVertexBaseInstance
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|
#define glDrawRangeElements gl3wDrawRangeElements
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|
#define glDrawRangeElementsBaseVertex gl3wDrawRangeElementsBaseVertex
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|
#define glDrawTransformFeedback gl3wDrawTransformFeedback
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|
#define glDrawTransformFeedbackInstanced gl3wDrawTransformFeedbackInstanced
|
|
#define glDrawTransformFeedbackStream gl3wDrawTransformFeedbackStream
|
|
#define glDrawTransformFeedbackStreamInstanced gl3wDrawTransformFeedbackStreamInstanced
|
|
#define glEnable gl3wEnable
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|
#define glEnableVertexArrayAttrib gl3wEnableVertexArrayAttrib
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|
#define glEnableVertexAttribArray gl3wEnableVertexAttribArray
|
|
#define glEnablei gl3wEnablei
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|
#define glEndConditionalRender gl3wEndConditionalRender
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|
#define glEndQuery gl3wEndQuery
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|
#define glEndQueryIndexed gl3wEndQueryIndexed
|
|
#define glEndTransformFeedback gl3wEndTransformFeedback
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|
#define glFenceSync gl3wFenceSync
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|
#define glFinish gl3wFinish
|
|
#define glFlush gl3wFlush
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|
#define glFlushMappedBufferRange gl3wFlushMappedBufferRange
|
|
#define glFlushMappedNamedBufferRange gl3wFlushMappedNamedBufferRange
|
|
#define glFramebufferParameteri gl3wFramebufferParameteri
|
|
#define glFramebufferRenderbuffer gl3wFramebufferRenderbuffer
|
|
#define glFramebufferTexture gl3wFramebufferTexture
|
|
#define glFramebufferTexture1D gl3wFramebufferTexture1D
|
|
#define glFramebufferTexture2D gl3wFramebufferTexture2D
|
|
#define glFramebufferTexture3D gl3wFramebufferTexture3D
|
|
#define glFramebufferTextureLayer gl3wFramebufferTextureLayer
|
|
#define glFrontFace gl3wFrontFace
|
|
#define glGenBuffers gl3wGenBuffers
|
|
#define glGenFramebuffers gl3wGenFramebuffers
|
|
#define glGenProgramPipelines gl3wGenProgramPipelines
|
|
#define glGenQueries gl3wGenQueries
|
|
#define glGenRenderbuffers gl3wGenRenderbuffers
|
|
#define glGenSamplers gl3wGenSamplers
|
|
#define glGenTextures gl3wGenTextures
|
|
#define glGenTransformFeedbacks gl3wGenTransformFeedbacks
|
|
#define glGenVertexArrays gl3wGenVertexArrays
|
|
#define glGenerateMipmap gl3wGenerateMipmap
|
|
#define glGenerateTextureMipmap gl3wGenerateTextureMipmap
|
|
#define glGetActiveAtomicCounterBufferiv gl3wGetActiveAtomicCounterBufferiv
|
|
#define glGetActiveAttrib gl3wGetActiveAttrib
|
|
#define glGetActiveSubroutineName gl3wGetActiveSubroutineName
|
|
#define glGetActiveSubroutineUniformName gl3wGetActiveSubroutineUniformName
|
|
#define glGetActiveSubroutineUniformiv gl3wGetActiveSubroutineUniformiv
|
|
#define glGetActiveUniform gl3wGetActiveUniform
|
|
#define glGetActiveUniformBlockName gl3wGetActiveUniformBlockName
|
|
#define glGetActiveUniformBlockiv gl3wGetActiveUniformBlockiv
|
|
#define glGetActiveUniformName gl3wGetActiveUniformName
|
|
#define glGetActiveUniformsiv gl3wGetActiveUniformsiv
|
|
#define glGetAttachedShaders gl3wGetAttachedShaders
|
|
#define glGetAttribLocation gl3wGetAttribLocation
|
|
#define glGetBooleani_v gl3wGetBooleani_v
|
|
#define glGetBooleanv gl3wGetBooleanv
|
|
#define glGetBufferParameteri64v gl3wGetBufferParameteri64v
|
|
#define glGetBufferParameteriv gl3wGetBufferParameteriv
|
|
#define glGetBufferPointerv gl3wGetBufferPointerv
|
|
#define glGetBufferSubData gl3wGetBufferSubData
|
|
#define glGetCompressedTexImage gl3wGetCompressedTexImage
|
|
#define glGetCompressedTextureImage gl3wGetCompressedTextureImage
|
|
#define glGetCompressedTextureSubImage gl3wGetCompressedTextureSubImage
|
|
#define glGetDebugMessageLog gl3wGetDebugMessageLog
|
|
#define glGetDebugMessageLogARB gl3wGetDebugMessageLogARB
|
|
#define glGetDoublei_v gl3wGetDoublei_v
|
|
#define glGetDoublev gl3wGetDoublev
|
|
#define glGetError gl3wGetError
|
|
#define glGetFloati_v gl3wGetFloati_v
|
|
#define glGetFloatv gl3wGetFloatv
|
|
#define glGetFragDataIndex gl3wGetFragDataIndex
|
|
#define glGetFragDataLocation gl3wGetFragDataLocation
|
|
#define glGetFramebufferAttachmentParameteriv gl3wGetFramebufferAttachmentParameteriv
|
|
#define glGetFramebufferParameteriv gl3wGetFramebufferParameteriv
|
|
#define glGetGraphicsResetStatus gl3wGetGraphicsResetStatus
|
|
#define glGetGraphicsResetStatusARB gl3wGetGraphicsResetStatusARB
|
|
#define glGetImageHandleARB gl3wGetImageHandleARB
|
|
#define glGetInteger64i_v gl3wGetInteger64i_v
|
|
#define glGetInteger64v gl3wGetInteger64v
|
|
#define glGetIntegeri_v gl3wGetIntegeri_v
|
|
#define glGetIntegerv gl3wGetIntegerv
|
|
#define glGetInternalformati64v gl3wGetInternalformati64v
|
|
#define glGetInternalformativ gl3wGetInternalformativ
|
|
#define glGetMultisamplefv gl3wGetMultisamplefv
|
|
#define glGetNamedBufferParameteri64v gl3wGetNamedBufferParameteri64v
|
|
#define glGetNamedBufferParameteriv gl3wGetNamedBufferParameteriv
|
|
#define glGetNamedBufferPointerv gl3wGetNamedBufferPointerv
|
|
#define glGetNamedBufferSubData gl3wGetNamedBufferSubData
|
|
#define glGetNamedFramebufferAttachmentParameteriv gl3wGetNamedFramebufferAttachmentParameteriv
|
|
#define glGetNamedFramebufferParameteriv gl3wGetNamedFramebufferParameteriv
|
|
#define glGetNamedRenderbufferParameteriv gl3wGetNamedRenderbufferParameteriv
|
|
#define glGetNamedStringARB gl3wGetNamedStringARB
|
|
#define glGetNamedStringivARB gl3wGetNamedStringivARB
|
|
#define glGetObjectLabel gl3wGetObjectLabel
|
|
#define glGetObjectPtrLabel gl3wGetObjectPtrLabel
|
|
#define glGetPointerv gl3wGetPointerv
|
|
#define glGetProgramBinary gl3wGetProgramBinary
|
|
#define glGetProgramInfoLog gl3wGetProgramInfoLog
|
|
#define glGetProgramInterfaceiv gl3wGetProgramInterfaceiv
|
|
#define glGetProgramPipelineInfoLog gl3wGetProgramPipelineInfoLog
|
|
#define glGetProgramPipelineiv gl3wGetProgramPipelineiv
|
|
#define glGetProgramResourceIndex gl3wGetProgramResourceIndex
|
|
#define glGetProgramResourceLocation gl3wGetProgramResourceLocation
|
|
#define glGetProgramResourceLocationIndex gl3wGetProgramResourceLocationIndex
|
|
#define glGetProgramResourceName gl3wGetProgramResourceName
|
|
#define glGetProgramResourceiv gl3wGetProgramResourceiv
|
|
#define glGetProgramStageiv gl3wGetProgramStageiv
|
|
#define glGetProgramiv gl3wGetProgramiv
|
|
#define glGetQueryBufferObjecti64v gl3wGetQueryBufferObjecti64v
|
|
#define glGetQueryBufferObjectiv gl3wGetQueryBufferObjectiv
|
|
#define glGetQueryBufferObjectui64v gl3wGetQueryBufferObjectui64v
|
|
#define glGetQueryBufferObjectuiv gl3wGetQueryBufferObjectuiv
|
|
#define glGetQueryIndexediv gl3wGetQueryIndexediv
|
|
#define glGetQueryObjecti64v gl3wGetQueryObjecti64v
|
|
#define glGetQueryObjectiv gl3wGetQueryObjectiv
|
|
#define glGetQueryObjectui64v gl3wGetQueryObjectui64v
|
|
#define glGetQueryObjectuiv gl3wGetQueryObjectuiv
|
|
#define glGetQueryiv gl3wGetQueryiv
|
|
#define glGetRenderbufferParameteriv gl3wGetRenderbufferParameteriv
|
|
#define glGetSamplerParameterIiv gl3wGetSamplerParameterIiv
|
|
#define glGetSamplerParameterIuiv gl3wGetSamplerParameterIuiv
|
|
#define glGetSamplerParameterfv gl3wGetSamplerParameterfv
|
|
#define glGetSamplerParameteriv gl3wGetSamplerParameteriv
|
|
#define glGetShaderInfoLog gl3wGetShaderInfoLog
|
|
#define glGetShaderPrecisionFormat gl3wGetShaderPrecisionFormat
|
|
#define glGetShaderSource gl3wGetShaderSource
|
|
#define glGetShaderiv gl3wGetShaderiv
|
|
#define glGetString gl3wGetString
|
|
#define glGetStringi gl3wGetStringi
|
|
#define glGetSubroutineIndex gl3wGetSubroutineIndex
|
|
#define glGetSubroutineUniformLocation gl3wGetSubroutineUniformLocation
|
|
#define glGetSynciv gl3wGetSynciv
|
|
#define glGetTexImage gl3wGetTexImage
|
|
#define glGetTexLevelParameterfv gl3wGetTexLevelParameterfv
|
|
#define glGetTexLevelParameteriv gl3wGetTexLevelParameteriv
|
|
#define glGetTexParameterIiv gl3wGetTexParameterIiv
|
|
#define glGetTexParameterIuiv gl3wGetTexParameterIuiv
|
|
#define glGetTexParameterfv gl3wGetTexParameterfv
|
|
#define glGetTexParameteriv gl3wGetTexParameteriv
|
|
#define glGetTextureHandleARB gl3wGetTextureHandleARB
|
|
#define glGetTextureImage gl3wGetTextureImage
|
|
#define glGetTextureLevelParameterfv gl3wGetTextureLevelParameterfv
|
|
#define glGetTextureLevelParameteriv gl3wGetTextureLevelParameteriv
|
|
#define glGetTextureParameterIiv gl3wGetTextureParameterIiv
|
|
#define glGetTextureParameterIuiv gl3wGetTextureParameterIuiv
|
|
#define glGetTextureParameterfv gl3wGetTextureParameterfv
|
|
#define glGetTextureParameteriv gl3wGetTextureParameteriv
|
|
#define glGetTextureSamplerHandleARB gl3wGetTextureSamplerHandleARB
|
|
#define glGetTextureSubImage gl3wGetTextureSubImage
|
|
#define glGetTransformFeedbackVarying gl3wGetTransformFeedbackVarying
|
|
#define glGetTransformFeedbacki64_v gl3wGetTransformFeedbacki64_v
|
|
#define glGetTransformFeedbacki_v gl3wGetTransformFeedbacki_v
|
|
#define glGetTransformFeedbackiv gl3wGetTransformFeedbackiv
|
|
#define glGetUniformBlockIndex gl3wGetUniformBlockIndex
|
|
#define glGetUniformIndices gl3wGetUniformIndices
|
|
#define glGetUniformLocation gl3wGetUniformLocation
|
|
#define glGetUniformSubroutineuiv gl3wGetUniformSubroutineuiv
|
|
#define glGetUniformdv gl3wGetUniformdv
|
|
#define glGetUniformfv gl3wGetUniformfv
|
|
#define glGetUniformiv gl3wGetUniformiv
|
|
#define glGetUniformuiv gl3wGetUniformuiv
|
|
#define glGetVertexArrayIndexed64iv gl3wGetVertexArrayIndexed64iv
|
|
#define glGetVertexArrayIndexediv gl3wGetVertexArrayIndexediv
|
|
#define glGetVertexArrayiv gl3wGetVertexArrayiv
|
|
#define glGetVertexAttribIiv gl3wGetVertexAttribIiv
|
|
#define glGetVertexAttribIuiv gl3wGetVertexAttribIuiv
|
|
#define glGetVertexAttribLdv gl3wGetVertexAttribLdv
|
|
#define glGetVertexAttribLui64vARB gl3wGetVertexAttribLui64vARB
|
|
#define glGetVertexAttribPointerv gl3wGetVertexAttribPointerv
|
|
#define glGetVertexAttribdv gl3wGetVertexAttribdv
|
|
#define glGetVertexAttribfv gl3wGetVertexAttribfv
|
|
#define glGetVertexAttribiv gl3wGetVertexAttribiv
|
|
#define glGetnCompressedTexImage gl3wGetnCompressedTexImage
|
|
#define glGetnCompressedTexImageARB gl3wGetnCompressedTexImageARB
|
|
#define glGetnTexImage gl3wGetnTexImage
|
|
#define glGetnTexImageARB gl3wGetnTexImageARB
|
|
#define glGetnUniformdv gl3wGetnUniformdv
|
|
#define glGetnUniformdvARB gl3wGetnUniformdvARB
|
|
#define glGetnUniformfv gl3wGetnUniformfv
|
|
#define glGetnUniformfvARB gl3wGetnUniformfvARB
|
|
#define glGetnUniformiv gl3wGetnUniformiv
|
|
#define glGetnUniformivARB gl3wGetnUniformivARB
|
|
#define glGetnUniformuiv gl3wGetnUniformuiv
|
|
#define glGetnUniformuivARB gl3wGetnUniformuivARB
|
|
#define glHint gl3wHint
|
|
#define glInvalidateBufferData gl3wInvalidateBufferData
|
|
#define glInvalidateBufferSubData gl3wInvalidateBufferSubData
|
|
#define glInvalidateFramebuffer gl3wInvalidateFramebuffer
|
|
#define glInvalidateNamedFramebufferData gl3wInvalidateNamedFramebufferData
|
|
#define glInvalidateNamedFramebufferSubData gl3wInvalidateNamedFramebufferSubData
|
|
#define glInvalidateSubFramebuffer gl3wInvalidateSubFramebuffer
|
|
#define glInvalidateTexImage gl3wInvalidateTexImage
|
|
#define glInvalidateTexSubImage gl3wInvalidateTexSubImage
|
|
#define glIsBuffer gl3wIsBuffer
|
|
#define glIsEnabled gl3wIsEnabled
|
|
#define glIsEnabledi gl3wIsEnabledi
|
|
#define glIsFramebuffer gl3wIsFramebuffer
|
|
#define glIsImageHandleResidentARB gl3wIsImageHandleResidentARB
|
|
#define glIsNamedStringARB gl3wIsNamedStringARB
|
|
#define glIsProgram gl3wIsProgram
|
|
#define glIsProgramPipeline gl3wIsProgramPipeline
|
|
#define glIsQuery gl3wIsQuery
|
|
#define glIsRenderbuffer gl3wIsRenderbuffer
|
|
#define glIsSampler gl3wIsSampler
|
|
#define glIsShader gl3wIsShader
|
|
#define glIsSync gl3wIsSync
|
|
#define glIsTexture gl3wIsTexture
|
|
#define glIsTextureHandleResidentARB gl3wIsTextureHandleResidentARB
|
|
#define glIsTransformFeedback gl3wIsTransformFeedback
|
|
#define glIsVertexArray gl3wIsVertexArray
|
|
#define glLineWidth gl3wLineWidth
|
|
#define glLinkProgram gl3wLinkProgram
|
|
#define glLogicOp gl3wLogicOp
|
|
#define glMakeImageHandleNonResidentARB gl3wMakeImageHandleNonResidentARB
|
|
#define glMakeImageHandleResidentARB gl3wMakeImageHandleResidentARB
|
|
#define glMakeTextureHandleNonResidentARB gl3wMakeTextureHandleNonResidentARB
|
|
#define glMakeTextureHandleResidentARB gl3wMakeTextureHandleResidentARB
|
|
#define glMapBuffer gl3wMapBuffer
|
|
#define glMapBufferRange gl3wMapBufferRange
|
|
#define glMapNamedBuffer gl3wMapNamedBuffer
|
|
#define glMapNamedBufferRange gl3wMapNamedBufferRange
|
|
#define glMemoryBarrier gl3wMemoryBarrier
|
|
#define glMemoryBarrierByRegion gl3wMemoryBarrierByRegion
|
|
#define glMinSampleShading gl3wMinSampleShading
|
|
#define glMinSampleShadingARB gl3wMinSampleShadingARB
|
|
#define glMultiDrawArrays gl3wMultiDrawArrays
|
|
#define glMultiDrawArraysIndirect gl3wMultiDrawArraysIndirect
|
|
#define glMultiDrawArraysIndirectCountARB gl3wMultiDrawArraysIndirectCountARB
|
|
#define glMultiDrawElements gl3wMultiDrawElements
|
|
#define glMultiDrawElementsBaseVertex gl3wMultiDrawElementsBaseVertex
|
|
#define glMultiDrawElementsIndirect gl3wMultiDrawElementsIndirect
|
|
#define glMultiDrawElementsIndirectCountARB gl3wMultiDrawElementsIndirectCountARB
|
|
#define glNamedBufferData gl3wNamedBufferData
|
|
#define glNamedBufferPageCommitmentARB gl3wNamedBufferPageCommitmentARB
|
|
#define glNamedBufferPageCommitmentEXT gl3wNamedBufferPageCommitmentEXT
|
|
#define glNamedBufferStorage gl3wNamedBufferStorage
|
|
#define glNamedBufferSubData gl3wNamedBufferSubData
|
|
#define glNamedFramebufferDrawBuffer gl3wNamedFramebufferDrawBuffer
|
|
#define glNamedFramebufferDrawBuffers gl3wNamedFramebufferDrawBuffers
|
|
#define glNamedFramebufferParameteri gl3wNamedFramebufferParameteri
|
|
#define glNamedFramebufferReadBuffer gl3wNamedFramebufferReadBuffer
|
|
#define glNamedFramebufferRenderbuffer gl3wNamedFramebufferRenderbuffer
|
|
#define glNamedFramebufferTexture gl3wNamedFramebufferTexture
|
|
#define glNamedFramebufferTextureLayer gl3wNamedFramebufferTextureLayer
|
|
#define glNamedRenderbufferStorage gl3wNamedRenderbufferStorage
|
|
#define glNamedRenderbufferStorageMultisample gl3wNamedRenderbufferStorageMultisample
|
|
#define glNamedStringARB gl3wNamedStringARB
|
|
#define glObjectLabel gl3wObjectLabel
|
|
#define glObjectPtrLabel gl3wObjectPtrLabel
|
|
#define glPatchParameterfv gl3wPatchParameterfv
|
|
#define glPatchParameteri gl3wPatchParameteri
|
|
#define glPauseTransformFeedback gl3wPauseTransformFeedback
|
|
#define glPixelStoref gl3wPixelStoref
|
|
#define glPixelStorei gl3wPixelStorei
|
|
#define glPointParameterf gl3wPointParameterf
|
|
#define glPointParameterfv gl3wPointParameterfv
|
|
#define glPointParameteri gl3wPointParameteri
|
|
#define glPointParameteriv gl3wPointParameteriv
|
|
#define glPointSize gl3wPointSize
|
|
#define glPolygonMode gl3wPolygonMode
|
|
#define glPolygonOffset gl3wPolygonOffset
|
|
#define glPopDebugGroup gl3wPopDebugGroup
|
|
#define glPrimitiveRestartIndex gl3wPrimitiveRestartIndex
|
|
#define glProgramBinary gl3wProgramBinary
|
|
#define glProgramParameteri gl3wProgramParameteri
|
|
#define glProgramUniform1d gl3wProgramUniform1d
|
|
#define glProgramUniform1dv gl3wProgramUniform1dv
|
|
#define glProgramUniform1f gl3wProgramUniform1f
|
|
#define glProgramUniform1fv gl3wProgramUniform1fv
|
|
#define glProgramUniform1i gl3wProgramUniform1i
|
|
#define glProgramUniform1iv gl3wProgramUniform1iv
|
|
#define glProgramUniform1ui gl3wProgramUniform1ui
|
|
#define glProgramUniform1uiv gl3wProgramUniform1uiv
|
|
#define glProgramUniform2d gl3wProgramUniform2d
|
|
#define glProgramUniform2dv gl3wProgramUniform2dv
|
|
#define glProgramUniform2f gl3wProgramUniform2f
|
|
#define glProgramUniform2fv gl3wProgramUniform2fv
|
|
#define glProgramUniform2i gl3wProgramUniform2i
|
|
#define glProgramUniform2iv gl3wProgramUniform2iv
|
|
#define glProgramUniform2ui gl3wProgramUniform2ui
|
|
#define glProgramUniform2uiv gl3wProgramUniform2uiv
|
|
#define glProgramUniform3d gl3wProgramUniform3d
|
|
#define glProgramUniform3dv gl3wProgramUniform3dv
|
|
#define glProgramUniform3f gl3wProgramUniform3f
|
|
#define glProgramUniform3fv gl3wProgramUniform3fv
|
|
#define glProgramUniform3i gl3wProgramUniform3i
|
|
#define glProgramUniform3iv gl3wProgramUniform3iv
|
|
#define glProgramUniform3ui gl3wProgramUniform3ui
|
|
#define glProgramUniform3uiv gl3wProgramUniform3uiv
|
|
#define glProgramUniform4d gl3wProgramUniform4d
|
|
#define glProgramUniform4dv gl3wProgramUniform4dv
|
|
#define glProgramUniform4f gl3wProgramUniform4f
|
|
#define glProgramUniform4fv gl3wProgramUniform4fv
|
|
#define glProgramUniform4i gl3wProgramUniform4i
|
|
#define glProgramUniform4iv gl3wProgramUniform4iv
|
|
#define glProgramUniform4ui gl3wProgramUniform4ui
|
|
#define glProgramUniform4uiv gl3wProgramUniform4uiv
|
|
#define glProgramUniformHandleui64ARB gl3wProgramUniformHandleui64ARB
|
|
#define glProgramUniformHandleui64vARB gl3wProgramUniformHandleui64vARB
|
|
#define glProgramUniformMatrix2dv gl3wProgramUniformMatrix2dv
|
|
#define glProgramUniformMatrix2fv gl3wProgramUniformMatrix2fv
|
|
#define glProgramUniformMatrix2x3dv gl3wProgramUniformMatrix2x3dv
|
|
#define glProgramUniformMatrix2x3fv gl3wProgramUniformMatrix2x3fv
|
|
#define glProgramUniformMatrix2x4dv gl3wProgramUniformMatrix2x4dv
|
|
#define glProgramUniformMatrix2x4fv gl3wProgramUniformMatrix2x4fv
|
|
#define glProgramUniformMatrix3dv gl3wProgramUniformMatrix3dv
|
|
#define glProgramUniformMatrix3fv gl3wProgramUniformMatrix3fv
|
|
#define glProgramUniformMatrix3x2dv gl3wProgramUniformMatrix3x2dv
|
|
#define glProgramUniformMatrix3x2fv gl3wProgramUniformMatrix3x2fv
|
|
#define glProgramUniformMatrix3x4dv gl3wProgramUniformMatrix3x4dv
|
|
#define glProgramUniformMatrix3x4fv gl3wProgramUniformMatrix3x4fv
|
|
#define glProgramUniformMatrix4dv gl3wProgramUniformMatrix4dv
|
|
#define glProgramUniformMatrix4fv gl3wProgramUniformMatrix4fv
|
|
#define glProgramUniformMatrix4x2dv gl3wProgramUniformMatrix4x2dv
|
|
#define glProgramUniformMatrix4x2fv gl3wProgramUniformMatrix4x2fv
|
|
#define glProgramUniformMatrix4x3dv gl3wProgramUniformMatrix4x3dv
|
|
#define glProgramUniformMatrix4x3fv gl3wProgramUniformMatrix4x3fv
|
|
#define glProvokingVertex gl3wProvokingVertex
|
|
#define glPushDebugGroup gl3wPushDebugGroup
|
|
#define glQueryCounter gl3wQueryCounter
|
|
#define glReadBuffer gl3wReadBuffer
|
|
#define glReadPixels gl3wReadPixels
|
|
#define glReadnPixels gl3wReadnPixels
|
|
#define glReadnPixelsARB gl3wReadnPixelsARB
|
|
#define glReleaseShaderCompiler gl3wReleaseShaderCompiler
|
|
#define glRenderbufferStorage gl3wRenderbufferStorage
|
|
#define glRenderbufferStorageMultisample gl3wRenderbufferStorageMultisample
|
|
#define glResumeTransformFeedback gl3wResumeTransformFeedback
|
|
#define glSampleCoverage gl3wSampleCoverage
|
|
#define glSampleMaski gl3wSampleMaski
|
|
#define glSamplerParameterIiv gl3wSamplerParameterIiv
|
|
#define glSamplerParameterIuiv gl3wSamplerParameterIuiv
|
|
#define glSamplerParameterf gl3wSamplerParameterf
|
|
#define glSamplerParameterfv gl3wSamplerParameterfv
|
|
#define glSamplerParameteri gl3wSamplerParameteri
|
|
#define glSamplerParameteriv gl3wSamplerParameteriv
|
|
#define glScissor gl3wScissor
|
|
#define glScissorArrayv gl3wScissorArrayv
|
|
#define glScissorIndexed gl3wScissorIndexed
|
|
#define glScissorIndexedv gl3wScissorIndexedv
|
|
#define glShaderBinary gl3wShaderBinary
|
|
#define glShaderSource gl3wShaderSource
|
|
#define glShaderStorageBlockBinding gl3wShaderStorageBlockBinding
|
|
#define glStencilFunc gl3wStencilFunc
|
|
#define glStencilFuncSeparate gl3wStencilFuncSeparate
|
|
#define glStencilMask gl3wStencilMask
|
|
#define glStencilMaskSeparate gl3wStencilMaskSeparate
|
|
#define glStencilOp gl3wStencilOp
|
|
#define glStencilOpSeparate gl3wStencilOpSeparate
|
|
#define glTexBuffer gl3wTexBuffer
|
|
#define glTexBufferRange gl3wTexBufferRange
|
|
#define glTexImage1D gl3wTexImage1D
|
|
#define glTexImage2D gl3wTexImage2D
|
|
#define glTexImage2DMultisample gl3wTexImage2DMultisample
|
|
#define glTexImage3D gl3wTexImage3D
|
|
#define glTexImage3DMultisample gl3wTexImage3DMultisample
|
|
#define glTexPageCommitmentARB gl3wTexPageCommitmentARB
|
|
#define glTexParameterIiv gl3wTexParameterIiv
|
|
#define glTexParameterIuiv gl3wTexParameterIuiv
|
|
#define glTexParameterf gl3wTexParameterf
|
|
#define glTexParameterfv gl3wTexParameterfv
|
|
#define glTexParameteri gl3wTexParameteri
|
|
#define glTexParameteriv gl3wTexParameteriv
|
|
#define glTexStorage1D gl3wTexStorage1D
|
|
#define glTexStorage2D gl3wTexStorage2D
|
|
#define glTexStorage2DMultisample gl3wTexStorage2DMultisample
|
|
#define glTexStorage3D gl3wTexStorage3D
|
|
#define glTexStorage3DMultisample gl3wTexStorage3DMultisample
|
|
#define glTexSubImage1D gl3wTexSubImage1D
|
|
#define glTexSubImage2D gl3wTexSubImage2D
|
|
#define glTexSubImage3D gl3wTexSubImage3D
|
|
#define glTextureBarrier gl3wTextureBarrier
|
|
#define glTextureBuffer gl3wTextureBuffer
|
|
#define glTextureBufferRange gl3wTextureBufferRange
|
|
#define glTextureParameterIiv gl3wTextureParameterIiv
|
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#define glTextureParameterIuiv gl3wTextureParameterIuiv
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#define glTextureParameterf gl3wTextureParameterf
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#define glTextureParameterfv gl3wTextureParameterfv
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#define glTextureParameteri gl3wTextureParameteri
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#define glTextureParameteriv gl3wTextureParameteriv
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#define glTextureStorage1D gl3wTextureStorage1D
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#define glTextureStorage2D gl3wTextureStorage2D
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#define glTextureStorage2DMultisample gl3wTextureStorage2DMultisample
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#define glTextureStorage3D gl3wTextureStorage3D
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#define glTextureStorage3DMultisample gl3wTextureStorage3DMultisample
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#define glTextureSubImage1D gl3wTextureSubImage1D
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#define glTextureSubImage2D gl3wTextureSubImage2D
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#define glTextureSubImage3D gl3wTextureSubImage3D
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#define glTextureView gl3wTextureView
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#define glTransformFeedbackBufferBase gl3wTransformFeedbackBufferBase
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#define glTransformFeedbackBufferRange gl3wTransformFeedbackBufferRange
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#define glTransformFeedbackVaryings gl3wTransformFeedbackVaryings
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#define glUniform1d gl3wUniform1d
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#define glUniform1dv gl3wUniform1dv
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#define glUniform1f gl3wUniform1f
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#define glUniform1fv gl3wUniform1fv
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#define glUniform1i gl3wUniform1i
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#define glUniform1iv gl3wUniform1iv
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#define glUniform1ui gl3wUniform1ui
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#define glUniform1uiv gl3wUniform1uiv
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#define glUniform2d gl3wUniform2d
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#define glUniform2dv gl3wUniform2dv
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#define glUniform2f gl3wUniform2f
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#define glUniform2fv gl3wUniform2fv
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#define glUniform2i gl3wUniform2i
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#define glUniform2iv gl3wUniform2iv
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#define glUniform2ui gl3wUniform2ui
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#define glUniform2uiv gl3wUniform2uiv
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#define glUniform3d gl3wUniform3d
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#define glUniform3dv gl3wUniform3dv
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#define glUniform3f gl3wUniform3f
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#define glUniform3fv gl3wUniform3fv
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#define glUniform3i gl3wUniform3i
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#define glUniform3iv gl3wUniform3iv
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#define glUniform3ui gl3wUniform3ui
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#define glUniform3uiv gl3wUniform3uiv
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#define glUniform4d gl3wUniform4d
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#define glUniform4dv gl3wUniform4dv
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#define glUniform4f gl3wUniform4f
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#define glUniform4fv gl3wUniform4fv
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#define glUniform4i gl3wUniform4i
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#define glUniform4iv gl3wUniform4iv
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#define glUniform4ui gl3wUniform4ui
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#define glUniform4uiv gl3wUniform4uiv
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#define glUniformBlockBinding gl3wUniformBlockBinding
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#define glUniformHandleui64ARB gl3wUniformHandleui64ARB
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#define glUniformHandleui64vARB gl3wUniformHandleui64vARB
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#define glUniformMatrix2dv gl3wUniformMatrix2dv
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#define glUniformMatrix2fv gl3wUniformMatrix2fv
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#define glUniformMatrix2x3dv gl3wUniformMatrix2x3dv
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#define glUniformMatrix2x3fv gl3wUniformMatrix2x3fv
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#define glUniformMatrix2x4dv gl3wUniformMatrix2x4dv
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#define glUniformMatrix2x4fv gl3wUniformMatrix2x4fv
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#define glUniformMatrix3dv gl3wUniformMatrix3dv
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#define glUniformMatrix3fv gl3wUniformMatrix3fv
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#define glUniformMatrix3x2dv gl3wUniformMatrix3x2dv
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#define glUniformMatrix3x2fv gl3wUniformMatrix3x2fv
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#define glUniformMatrix3x4dv gl3wUniformMatrix3x4dv
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#define glUniformMatrix3x4fv gl3wUniformMatrix3x4fv
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#define glUniformMatrix4dv gl3wUniformMatrix4dv
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#define glUniformMatrix4fv gl3wUniformMatrix4fv
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#define glUniformMatrix4x2dv gl3wUniformMatrix4x2dv
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#define glUniformMatrix4x2fv gl3wUniformMatrix4x2fv
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#define glUniformMatrix4x3dv gl3wUniformMatrix4x3dv
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#define glUniformMatrix4x3fv gl3wUniformMatrix4x3fv
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#define glUniformSubroutinesuiv gl3wUniformSubroutinesuiv
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#define glUnmapBuffer gl3wUnmapBuffer
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#define glUnmapNamedBuffer gl3wUnmapNamedBuffer
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#define glUseProgram gl3wUseProgram
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#define glUseProgramStages gl3wUseProgramStages
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#define glValidateProgram gl3wValidateProgram
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#define glValidateProgramPipeline gl3wValidateProgramPipeline
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#define glVertexArrayAttribBinding gl3wVertexArrayAttribBinding
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#define glVertexArrayAttribFormat gl3wVertexArrayAttribFormat
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#define glVertexArrayAttribIFormat gl3wVertexArrayAttribIFormat
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#define glVertexArrayAttribLFormat gl3wVertexArrayAttribLFormat
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#define glVertexArrayBindingDivisor gl3wVertexArrayBindingDivisor
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#define glVertexArrayElementBuffer gl3wVertexArrayElementBuffer
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#define glVertexArrayVertexBuffer gl3wVertexArrayVertexBuffer
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#define glVertexArrayVertexBuffers gl3wVertexArrayVertexBuffers
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#define glVertexAttrib1d gl3wVertexAttrib1d
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#define glVertexAttrib1dv gl3wVertexAttrib1dv
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#define glVertexAttrib1f gl3wVertexAttrib1f
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#define glVertexAttrib1fv gl3wVertexAttrib1fv
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#define glVertexAttrib1s gl3wVertexAttrib1s
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#define glVertexAttrib1sv gl3wVertexAttrib1sv
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#define glVertexAttrib2d gl3wVertexAttrib2d
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#define glVertexAttrib2dv gl3wVertexAttrib2dv
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#define glVertexAttrib2f gl3wVertexAttrib2f
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#define glVertexAttrib2fv gl3wVertexAttrib2fv
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#define glVertexAttrib2s gl3wVertexAttrib2s
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#define glVertexAttrib2sv gl3wVertexAttrib2sv
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#define glVertexAttrib3d gl3wVertexAttrib3d
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#define glVertexAttrib3dv gl3wVertexAttrib3dv
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#define glVertexAttrib3f gl3wVertexAttrib3f
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#define glVertexAttrib3fv gl3wVertexAttrib3fv
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#define glVertexAttrib3s gl3wVertexAttrib3s
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#define glVertexAttrib3sv gl3wVertexAttrib3sv
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#define glVertexAttrib4Nbv gl3wVertexAttrib4Nbv
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#define glVertexAttrib4Niv gl3wVertexAttrib4Niv
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#define glVertexAttrib4Nsv gl3wVertexAttrib4Nsv
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#define glVertexAttrib4Nub gl3wVertexAttrib4Nub
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#define glVertexAttrib4Nubv gl3wVertexAttrib4Nubv
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#define glVertexAttrib4Nuiv gl3wVertexAttrib4Nuiv
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#define glVertexAttrib4Nusv gl3wVertexAttrib4Nusv
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#define glVertexAttrib4bv gl3wVertexAttrib4bv
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#define glVertexAttrib4d gl3wVertexAttrib4d
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#define glVertexAttrib4dv gl3wVertexAttrib4dv
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#define glVertexAttrib4f gl3wVertexAttrib4f
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#define glVertexAttrib4fv gl3wVertexAttrib4fv
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#define glVertexAttrib4iv gl3wVertexAttrib4iv
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#define glVertexAttrib4s gl3wVertexAttrib4s
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#define glVertexAttrib4sv gl3wVertexAttrib4sv
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#define glVertexAttrib4ubv gl3wVertexAttrib4ubv
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#define glVertexAttrib4uiv gl3wVertexAttrib4uiv
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#define glVertexAttrib4usv gl3wVertexAttrib4usv
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#define glVertexAttribBinding gl3wVertexAttribBinding
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#define glVertexAttribDivisor gl3wVertexAttribDivisor
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#define glVertexAttribFormat gl3wVertexAttribFormat
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#define glVertexAttribI1i gl3wVertexAttribI1i
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#define glVertexAttribI1iv gl3wVertexAttribI1iv
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#define glVertexAttribI1ui gl3wVertexAttribI1ui
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#define glVertexAttribI1uiv gl3wVertexAttribI1uiv
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#define glVertexAttribI2i gl3wVertexAttribI2i
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#define glVertexAttribI2iv gl3wVertexAttribI2iv
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#define glVertexAttribI2ui gl3wVertexAttribI2ui
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#define glVertexAttribI2uiv gl3wVertexAttribI2uiv
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#define glVertexAttribI3i gl3wVertexAttribI3i
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#define glVertexAttribI3iv gl3wVertexAttribI3iv
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#define glVertexAttribI3ui gl3wVertexAttribI3ui
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#define glVertexAttribI3uiv gl3wVertexAttribI3uiv
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#define glVertexAttribI4bv gl3wVertexAttribI4bv
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#define glVertexAttribI4i gl3wVertexAttribI4i
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#define glVertexAttribI4iv gl3wVertexAttribI4iv
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#define glVertexAttribI4sv gl3wVertexAttribI4sv
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#define glVertexAttribI4ubv gl3wVertexAttribI4ubv
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#define glVertexAttribI4ui gl3wVertexAttribI4ui
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#define glVertexAttribI4uiv gl3wVertexAttribI4uiv
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#define glVertexAttribI4usv gl3wVertexAttribI4usv
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#define glVertexAttribIFormat gl3wVertexAttribIFormat
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#define glVertexAttribIPointer gl3wVertexAttribIPointer
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#define glVertexAttribL1d gl3wVertexAttribL1d
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#define glVertexAttribL1dv gl3wVertexAttribL1dv
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#define glVertexAttribL1ui64ARB gl3wVertexAttribL1ui64ARB
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#define glVertexAttribL1ui64vARB gl3wVertexAttribL1ui64vARB
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#define glVertexAttribL2d gl3wVertexAttribL2d
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#define glVertexAttribL2dv gl3wVertexAttribL2dv
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#define glVertexAttribL3d gl3wVertexAttribL3d
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#define glVertexAttribL3dv gl3wVertexAttribL3dv
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#define glVertexAttribL4d gl3wVertexAttribL4d
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#define glVertexAttribL4dv gl3wVertexAttribL4dv
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#define glVertexAttribLFormat gl3wVertexAttribLFormat
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#define glVertexAttribLPointer gl3wVertexAttribLPointer
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#define glVertexAttribP1ui gl3wVertexAttribP1ui
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#define glVertexAttribP1uiv gl3wVertexAttribP1uiv
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#define glVertexAttribP2ui gl3wVertexAttribP2ui
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#define glVertexAttribP2uiv gl3wVertexAttribP2uiv
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#define glVertexAttribP3ui gl3wVertexAttribP3ui
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#define glVertexAttribP3uiv gl3wVertexAttribP3uiv
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#define glVertexAttribP4ui gl3wVertexAttribP4ui
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#define glVertexAttribP4uiv gl3wVertexAttribP4uiv
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#define glVertexAttribPointer gl3wVertexAttribPointer
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#define glVertexBindingDivisor gl3wVertexBindingDivisor
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#define glViewport gl3wViewport
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#define glViewportArrayv gl3wViewportArrayv
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#define glViewportIndexedf gl3wViewportIndexedf
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#define glViewportIndexedfv gl3wViewportIndexedfv
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#define glWaitSync gl3wWaitSync
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#ifdef __cplusplus
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}
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#endif
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#endif
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