AnimTestbed/3rdparty/ozz-animation/test/animation/runtime/local_to_model_job_tests.cc

1029 lines
43 KiB
C++

//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#include "gtest/gtest.h"
#include "ozz/animation/offline/raw_skeleton.h"
#include "ozz/animation/offline/skeleton_builder.h"
#include "ozz/animation/runtime/local_to_model_job.h"
#include "ozz/animation/runtime/skeleton.h"
#include "ozz/base/maths/gtest_math_helper.h"
#include "ozz/base/maths/soa_transform.h"
#include "ozz/base/memory/unique_ptr.h"
using ozz::animation::LocalToModelJob;
using ozz::animation::Skeleton;
using ozz::animation::offline::RawSkeleton;
using ozz::animation::offline::SkeletonBuilder;
TEST(JobValidity, LocalToModel) {
RawSkeleton raw_skeleton;
SkeletonBuilder builder;
// Empty skeleton.
ozz::unique_ptr<Skeleton> empty_skeleton(builder(raw_skeleton));
ASSERT_TRUE(empty_skeleton);
// Adds 2 joints.
raw_skeleton.roots.resize(1);
RawSkeleton::Joint& root = raw_skeleton.roots[0];
root.name = "root";
root.children.resize(1);
ozz::unique_ptr<Skeleton> skeleton(builder(raw_skeleton));
ASSERT_TRUE(skeleton);
ozz::math::SoaTransform input[2] = {ozz::math::SoaTransform::identity(),
ozz::math::SoaTransform::identity()};
ozz::math::Float4x4 output[5];
// Default job
{
LocalToModelJob job;
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
// nullptr output
{
LocalToModelJob job;
job.skeleton = skeleton.get();
job.input = {input, input + 1};
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
// nullptr input
{
LocalToModelJob job;
job.skeleton = skeleton.get();
job.output = {output, output + 2};
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
// Null skeleton.
{
LocalToModelJob job;
job.input = {input, input + 1};
job.output = {output, output + 4};
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
// Invalid output range: end < begin.
{
LocalToModelJob job;
job.skeleton = skeleton.get();
job.input = {input, input + 1};
job.output = {output, output + 1};
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
// Invalid output range: too small.
{
LocalToModelJob job;
job.skeleton = skeleton.get();
job.input = {input, input + 1};
job.output = {output, output + 1};
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
// Invalid input range: too small.
{
LocalToModelJob job;
job.skeleton = skeleton.get();
job.input = {input, input + 0};
job.output = output;
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
// Valid job.
{
LocalToModelJob job;
job.skeleton = skeleton.get();
job.input = input;
job.output = {output, output + 2};
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
// Valid job with root matrix.
{
LocalToModelJob job;
const ozz::math::SimdFloat4 v =
ozz::math::simd_float4::Load(4.f, 3.f, 2.f, 1.f);
ozz::math::Float4x4 world = ozz::math::Float4x4::Translation(v);
job.skeleton = skeleton.get();
job.root = &world;
job.input = input;
job.output = {output, output + 2};
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
// Valid out-of-bound from.
{
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = 93;
job.input = input;
job.output = {output, output + 2};
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
// Valid out-of-bound from.
{
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = -93;
job.input = input;
job.output = {output, output + 2};
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
// Valid out-of-bound to.
{
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = 93;
job.input = input;
job.output = {output, output + 2};
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
// Valid out-of-bound to.
{
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = -93;
job.input = input;
job.output = {output, output + 2};
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
// Valid job with empty skeleton.
{
LocalToModelJob job;
job.skeleton = empty_skeleton.get();
job.input = {input, input + 0};
job.output = {output, output + 0};
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
// Valid job. Bigger input & output
{
LocalToModelJob job;
job.skeleton = skeleton.get();
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
}
TEST(Transformation, LocalToModel) {
// Builds the skeleton
/*
6 joints
j0
/ \
j1 j3
| / \
j2 j4 j5
*/
RawSkeleton raw_skeleton;
raw_skeleton.roots.resize(1);
RawSkeleton::Joint& root = raw_skeleton.roots[0];
root.name = "j0";
root.children.resize(2);
root.children[0].name = "j1";
root.children[1].name = "j3";
root.children[0].children.resize(1);
root.children[0].children[0].name = "j2";
root.children[1].children.resize(2);
root.children[1].children[0].name = "j4";
root.children[1].children[1].name = "j5";
EXPECT_TRUE(raw_skeleton.Validate());
EXPECT_EQ(raw_skeleton.num_joints(), 6);
SkeletonBuilder builder;
ozz::unique_ptr<Skeleton> skeleton(builder(raw_skeleton));
ASSERT_TRUE(skeleton);
// Initializes an input transformation.
ozz::math::SoaTransform input[2] = {
// Stores up to 8 inputs, needs 6.
{{ozz::math::simd_float4::Load(2.f, 0.f, 1.f, -2.f),
ozz::math::simd_float4::Load(2.f, 0.f, 2.f, -2.f),
ozz::math::simd_float4::Load(2.f, 0.f, 4.f, -2.f)},
{ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(0.f, .70710677f, 0.f, 0.f),
ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(1.f, .70710677f, 1.f, 1.f)},
{ozz::math::simd_float4::Load(1.f, 1.f, 1.f, 10.f),
ozz::math::simd_float4::Load(1.f, 1.f, 1.f, 10.f),
ozz::math::simd_float4::Load(1.f, 1.f, 1.f, 10.f)}},
{{ozz::math::simd_float4::Load(12.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(46.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(-12.f, 0.f, 0.f, 0.f)},
{ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(1.f, 1.f, 1.f, 1.f)},
{ozz::math::simd_float4::Load(1.f, -.1f, 1.f, 1.f),
ozz::math::simd_float4::Load(1.f, -.1f, 1.f, 1.f),
ozz::math::simd_float4::Load(1.f, -.1f, 1.f, 1.f)}}};
{
// Prepares the job with root == nullptr (default identity matrix)
ozz::math::Float4x4 output[6];
LocalToModelJob job;
job.skeleton = skeleton.get();
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 2.f, 2.f, 2.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 0.f, 0.f, -1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
0.f, 0.f, 0.f, 2.f, 2.f, 2.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 0.f, 0.f, -1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
0.f, 0.f, 0.f, 6.f, 4.f, 1.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 10.f, 0.f, 0.f, 0.f, 0.f, 10.f, 0.f, 0.f, 0.f,
0.f, 10.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 10.f, 0.f, 0.f, 0.f, 0.f, 10.f, 0.f, 0.f, 0.f,
0.f, 10.f, 0.f, 120.f, 460.f, -120.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], -1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f,
0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
}
{
// Prepares the job with root == Translation(4,3,2,1)
ozz::math::Float4x4 output[6];
const ozz::math::SimdFloat4 v =
ozz::math::simd_float4::Load(4.f, 3.f, 2.f, 1.f);
ozz::math::Float4x4 world = ozz::math::Float4x4::Translation(v);
LocalToModelJob job;
job.skeleton = skeleton.get();
job.root = &world;
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 6.f, 5.f, 4.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 0.f, 0.f, -1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
0.f, 0.f, 0.f, 6.f, 5.f, 4.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 0.f, 0.f, -1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
0.f, 0.f, 0.f, 10.f, 7.f, 3.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 10.f, 0.f, 0.f, 0.f, 0.f, 10.f, 0.f, 0.f, 0.f,
0.f, 10.f, 0.f, 4.f, 3.f, 2.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 10.f, 0.f, 0.f, 0.f, 0.f, 10.f, 0.f, 0.f, 0.f,
0.f, 10.f, 0.f, 124.f, 463.f, -118.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], -1.f, 0.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f,
0.f, -1.f, 0.f, 4.f, 3.f, 2.f, 1.f);
}
}
TEST(TransformationFromTo, LocalToModel) {
// Builds the skeleton
/*
6 joints
*
/ \
j0 j7
/ \
j1 j3
| / \
j2 j4 j6
|
j5
*/
RawSkeleton raw_skeleton;
raw_skeleton.roots.resize(2);
RawSkeleton::Joint& j0 = raw_skeleton.roots[0];
j0.name = "j0";
RawSkeleton::Joint& j7 = raw_skeleton.roots[1];
j7.name = "j7";
j0.children.resize(2);
j0.children[0].name = "j1";
j0.children[1].name = "j3";
j0.children[0].children.resize(1);
j0.children[0].children[0].name = "j2";
j0.children[1].children.resize(2);
j0.children[1].children[0].name = "j4";
j0.children[1].children[1].name = "j6";
j0.children[1].children[0].children.resize(1);
j0.children[1].children[0].children[0].name = "j5";
EXPECT_TRUE(raw_skeleton.Validate());
EXPECT_EQ(raw_skeleton.num_joints(), 8);
SkeletonBuilder builder;
ozz::unique_ptr<Skeleton> skeleton(builder(raw_skeleton));
ASSERT_TRUE(skeleton);
// Initializes an input transformation.
ozz::math::SoaTransform input[2] = {
// Stores up to 8 inputs, needs 7.
// j0 j1 j2 j3
{{ozz::math::simd_float4::Load(2.f, 0.f, -2.f, 1.f),
ozz::math::simd_float4::Load(2.f, 0.f, -2.f, 2.f),
ozz::math::simd_float4::Load(2.f, 0.f, -2.f, 4.f)},
{ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(0.f, .70710677f, 0.f, 0.f),
ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(1.f, .70710677f, 1.f, 1.f)},
{ozz::math::simd_float4::Load(1.f, 1.f, 10.f, 1.f),
ozz::math::simd_float4::Load(1.f, 1.f, 10.f, 1.f),
ozz::math::simd_float4::Load(1.f, 1.f, 10.f, 1.f)}},
// j4 j5 j6 j7.
{{ozz::math::simd_float4::Load(12.f, 0.f, 3.f, 6.f),
ozz::math::simd_float4::Load(46.f, 0.f, 4.f, 7.f),
ozz::math::simd_float4::Load(-12.f, 0.f, 5.f, 8.f)},
{ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(1.f, 1.f, 1.f, 1.f)},
{ozz::math::simd_float4::Load(1.f, -.1f, 1.f, 1.f),
ozz::math::simd_float4::Load(1.f, -.1f, 1.f, 1.f),
ozz::math::simd_float4::Load(1.f, -.1f, 1.f, 1.f)}}};
ozz::math::Float4x4 output[8];
LocalToModelJob job_full;
{ // Intialize whole hierarchy output
job_full.skeleton = skeleton.get();
job_full.from = ozz::animation::Skeleton::kNoParent;
job_full.input = input;
job_full.output = output;
EXPECT_TRUE(job_full.Validate());
EXPECT_TRUE(job_full.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 2.f, 2.f, 2.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 0.f, 0.f, -1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
0.f, 0.f, 0.f, 2.f, 2.f, 2.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 0.f, 0.f, -10.f, 0.f, 0.f, 10.f, 0.f, 0.f,
10.f, 0.f, 0.f, 0.f, 0.f, 0.f, 4.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 3.f, 4.f, 6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 15.f, 50.f, -6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], -.1f, 0.f, 0.f, 0.f, 0.f, -.1f, 0.f, 0.f, 0.f,
0.f, -.1f, 0.f, 15.f, 50.f, -6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[6], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 6.f, 8.f, 11.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[7], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 6.f, 7.f, 8.f, 1.f);
}
{ // Updates from j0, j7 shouldn't be updated
output[0] = output[1] = output[2] = output[3] = output[4] = output[5] =
output[6] = output[7] = ozz::math::Float4x4::identity();
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = 0;
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 2.f, 2.f, 2.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 0.f, 0.f, -1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
0.f, 0.f, 0.f, 2.f, 2.f, 2.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 0.f, 0.f, -10.f, 0.f, 0.f, 10.f, 0.f, 0.f,
10.f, 0.f, 0.f, 0.f, 0.f, 0.f, 4.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 3.f, 4.f, 6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 15.f, 50.f, -6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], -.1f, 0.f, 0.f, 0.f, 0.f, -.1f, 0.f, 0.f, 0.f,
0.f, -.1f, 0.f, 15.f, 50.f, -6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[6], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 6.f, 8.f, 11.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[7], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
}
{ // Updates from j7, j0-6 shouldn't be updated
output[0] = output[1] = output[2] = output[3] = output[4] = output[5] =
output[6] = output[7] = ozz::math::Float4x4::identity();
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = 7;
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[6], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[7], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 6.f, 7.f, 8.f, 1.f);
}
{ // Updates from j1, j1-2 should be updated
EXPECT_TRUE(job_full.Run());
output[1] = output[2] = output[3] = output[4] = output[5] = output[6] =
output[7] = ozz::math::Float4x4::identity();
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = 1;
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 2.f, 2.f, 2.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 0.f, 0.f, -1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
0.f, 0.f, 0.f, 2.f, 2.f, 2.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 0.f, 0.f, -10.f, 0.f, 0.f, 10.f, 0.f, 0.f,
10.f, 0.f, 0.f, 0.f, 0.f, 0.f, 4.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[6], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[7], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
}
{ // Updates from j3, j3-6 should be updated
EXPECT_TRUE(job_full.Run());
output[1] = output[2] = output[3] = output[4] = output[5] = output[6] =
output[7] = ozz::math::Float4x4::identity();
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = 3;
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 2.f, 2.f, 2.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 3.f, 4.f, 6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 15.f, 50.f, -6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], -.1f, 0.f, 0.f, 0.f, 0.f, -.1f, 0.f, 0.f, 0.f,
0.f, -.1f, 0.f, 15.f, 50.f, -6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[6], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 6.f, 8.f, 11.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[7], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
}
{ // Updates from j5, j5 should only be updated
EXPECT_TRUE(job_full.Run());
output[0] = output[1] = output[2] = output[3] = output[5] = output[6] =
output[7] = ozz::math::Float4x4::identity();
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = 5;
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 15.f, 50.f, -6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], -.1f, 0.f, 0.f, 0.f, 0.f, -.1f, 0.f, 0.f, 0.f,
0.f, -.1f, 0.f, 15.f, 50.f, -6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[6], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[7], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
}
{ // Updates from j6, j6 should only be updated
EXPECT_TRUE(job_full.Run());
output[0] = output[1] = output[2] = output[4] = output[5] = output[6] =
output[7] = ozz::math::Float4x4::identity();
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = 6;
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 3.f, 4.f, 6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[6], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 6.f, 8.f, 11.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[7], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
}
{ // Updates from j0 to j2,
output[0] = output[1] = output[2] = output[3] = output[4] = output[5] =
output[6] = output[7] = ozz::math::Float4x4::identity();
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = 0;
job.to = 2;
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 2.f, 2.f, 2.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 0.f, 0.f, -1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
0.f, 0.f, 0.f, 2.f, 2.f, 2.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 0.f, 0.f, -10.f, 0.f, 0.f, 10.f, 0.f, 0.f,
10.f, 0.f, 0.f, 0.f, 0.f, 0.f, 4.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[6], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[7], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
}
{ // Updates from j0 to j6, j7 shouldn't be updated
output[0] = output[1] = output[2] = output[3] = output[4] = output[5] =
output[6] = output[7] = ozz::math::Float4x4::identity();
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = 0;
job.to = 6;
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 2.f, 2.f, 2.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 0.f, 0.f, -1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
0.f, 0.f, 0.f, 2.f, 2.f, 2.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 0.f, 0.f, -10.f, 0.f, 0.f, 10.f, 0.f, 0.f,
10.f, 0.f, 0.f, 0.f, 0.f, 0.f, 4.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 3.f, 4.f, 6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 15.f, 50.f, -6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], -.1f, 0.f, 0.f, 0.f, 0.f, -.1f, 0.f, 0.f, 0.f,
0.f, -.1f, 0.f, 15.f, 50.f, -6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[6], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 6.f, 8.f, 11.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[7], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
}
{ // Updates from j0 to past end, j7 shouldn't be updated
output[0] = output[1] = output[2] = output[3] = output[4] = output[5] =
output[6] = output[7] = ozz::math::Float4x4::identity();
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = 0;
job.to = 46;
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 2.f, 2.f, 2.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 0.f, 0.f, -1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
0.f, 0.f, 0.f, 2.f, 2.f, 2.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 0.f, 0.f, -10.f, 0.f, 0.f, 10.f, 0.f, 0.f,
10.f, 0.f, 0.f, 0.f, 0.f, 0.f, 4.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 3.f, 4.f, 6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 15.f, 50.f, -6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], -.1f, 0.f, 0.f, 0.f, 0.f, -.1f, 0.f, 0.f, 0.f,
0.f, -.1f, 0.f, 15.f, 50.f, -6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[6], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 6.f, 8.f, 11.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[7], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
}
{ // Updates from j0 to nowehere, nothing should be updated
output[0] = output[1] = output[2] = output[3] = output[4] = output[5] =
output[6] = output[7] = ozz::math::Float4x4::identity();
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = 0;
job.to = -99;
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[6], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[7], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
}
{ // Updates from out-of-range value, nothing should be updated
EXPECT_TRUE(job_full.Run());
output[0] = output[1] = output[2] = output[3] = output[4] = output[5] =
output[6] = output[7] = ozz::math::Float4x4::identity();
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = 93;
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[6], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[7], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
}
}
TEST(TransformationFromToExclude, LocalToModel) {
// Builds the skeleton
/*
6 joints
*
/ \
j0 j7
/ \
j1 j3
| / \
j2 j4 j6
|
j5
*/
RawSkeleton raw_skeleton;
raw_skeleton.roots.resize(2);
RawSkeleton::Joint& j0 = raw_skeleton.roots[0];
j0.name = "j0";
RawSkeleton::Joint& j7 = raw_skeleton.roots[1];
j7.name = "j7";
j0.children.resize(2);
j0.children[0].name = "j1";
j0.children[1].name = "j3";
j0.children[0].children.resize(1);
j0.children[0].children[0].name = "j2";
j0.children[1].children.resize(2);
j0.children[1].children[0].name = "j4";
j0.children[1].children[1].name = "j6";
j0.children[1].children[0].children.resize(1);
j0.children[1].children[0].children[0].name = "j5";
EXPECT_TRUE(raw_skeleton.Validate());
EXPECT_EQ(raw_skeleton.num_joints(), 8);
SkeletonBuilder builder;
ozz::unique_ptr<Skeleton> skeleton(builder(raw_skeleton));
ASSERT_TRUE(skeleton);
// Initializes an input transformation.
ozz::math::SoaTransform input[2] = {
// Stores up to 8 inputs, needs 7.
// j0 j1 j2 j3
{{ozz::math::simd_float4::Load(2.f, 0.f, -2.f, 1.f),
ozz::math::simd_float4::Load(2.f, 0.f, -2.f, 2.f),
ozz::math::simd_float4::Load(2.f, 0.f, -2.f, 4.f)},
{ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(0.f, .70710677f, 0.f, 0.f),
ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(1.f, .70710677f, 1.f, 1.f)},
{ozz::math::simd_float4::Load(1.f, 1.f, 10.f, 1.f),
ozz::math::simd_float4::Load(1.f, 1.f, 10.f, 1.f),
ozz::math::simd_float4::Load(1.f, 1.f, 10.f, 1.f)}},
// j4 j5 j6 j7.
{{ozz::math::simd_float4::Load(12.f, 0.f, 3.f, 6.f),
ozz::math::simd_float4::Load(46.f, 0.f, 4.f, 7.f),
ozz::math::simd_float4::Load(-12.f, 0.f, 5.f, 8.f)},
{ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(1.f, 1.f, 1.f, 1.f)},
{ozz::math::simd_float4::Load(1.f, -.1f, 1.f, 1.f),
ozz::math::simd_float4::Load(1.f, -.1f, 1.f, 1.f),
ozz::math::simd_float4::Load(1.f, -.1f, 1.f, 1.f)}}};
ozz::math::Float4x4 output[8];
LocalToModelJob job_full;
{ // Intialize whole hierarchy output
job_full.skeleton = skeleton.get();
job_full.from = ozz::animation::Skeleton::kNoParent;
job_full.from_excluded = true;
job_full.input = input;
job_full.output = output;
EXPECT_TRUE(job_full.Validate());
EXPECT_TRUE(job_full.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 2.f, 2.f, 2.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 0.f, 0.f, -1.f, 0.f, 0.f, 1.f, 0.f, 0.f, 1.f,
0.f, 0.f, 0.f, 2.f, 2.f, 2.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 0.f, 0.f, -10.f, 0.f, 0.f, 10.f, 0.f, 0.f,
10.f, 0.f, 0.f, 0.f, 0.f, 0.f, 4.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 3.f, 4.f, 6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 15.f, 50.f, -6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], -.1f, 0.f, 0.f, 0.f, 0.f, -.1f, 0.f, 0.f, 0.f,
0.f, -.1f, 0.f, 15.f, 50.f, -6.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[6], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 6.f, 8.f, 11.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[7], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 6.f, 7.f, 8.f, 1.f);
}
{ // Updates from j0 excluded, j7 shouldn't be updated
output[0] = ozz::math::Float4x4::Scaling(
ozz::math::simd_float4::Load(2.f, 2.f, 2.f, 0.f));
output[1] = output[2] = output[3] = output[4] = output[5] = output[6] =
output[7] = ozz::math::Float4x4::identity();
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = 0;
job.from_excluded = true;
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT4x4_EQ(output[0], 2.f, 0.f, 0.f, 0.f, 0.f, 2.f, 0.f, 0.f, 0.f,
0.f, 2.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 0.f, 0.f, -2.f, 0.f, 0.f, 2.f, 0.f, 0.f, 2.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 0.f, 0.f, -20.f, 0.f, 0.f, 20.f, 0.f, 0.f,
20.f, 0.f, 0.f, 0.f, -4.f, -4.f, 4.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 2.f, 0.f, 0.f, 0.f, 0.f, 2.f, 0.f, 0.f, 0.f,
0.f, 2.f, 0.f, 2.f, 4.f, 8.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 2.f, 0.f, 0.f, 0.f, 0.f, 2.f, 0.f, 0.f, 0.f,
0.f, 2.f, 0.f, 26.f, 96.f, -16.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], -.2f, 0.f, 0.f, 0.f, 0.f, -.2f, 0.f, 0.f, 0.f,
0.f, -.2f, 0.f, 26.f, 96.f, -16.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[6], 2.f, 0.f, 0.f, 0.f, 0.f, 2.f, 0.f, 0.f, 0.f,
0.f, 2.f, 0.f, 8.f, 12.f, 18.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[7], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
}
{ // Updates from j1 exclude, j2 should be updated
EXPECT_TRUE(job_full.Run());
output[0] = output[2] = output[3] = output[4] = output[5] = output[6] =
output[7] = ozz::math::Float4x4::identity();
output[1] = ozz::math::Float4x4::Scaling(
ozz::math::simd_float4::Load(2.f, 2.f, 2.f, 0.f));
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = 1;
job.from_excluded = true;
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 2.f, 0.f, 0.f, 0.f, 0.f, 2.f, 0.f, 0.f, 0.f,
0.f, 2.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 20.f, 0.f, 0.f, 0.f, 0.f, 20.f, 0.f, 0.f, 0.f,
0.f, 20.f, 0.f, -4.f, -4.f, -4.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[6], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[7], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
}
{ // Updates from j2 excluded, no joint should be updated
EXPECT_TRUE(job_full.Run());
output[0] = output[1] = output[3] = output[4] = output[5] = output[6] =
output[7] = ozz::math::Float4x4::identity();
output[2] = ozz::math::Float4x4::Scaling(
ozz::math::simd_float4::Load(2.f, 2.f, 2.f, 0.f));
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = 2;
job.from_excluded = true;
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 2.f, 0.f, 0.f, 0.f, 0.f, 2.f, 0.f, 0.f, 0.f,
0.f, 2.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[6], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[7], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
}
{ // Updates from j7 excluded, no joint should be updated
output[0] = output[1] = output[2] = output[3] = output[4] = output[5] =
output[6] = ozz::math::Float4x4::identity();
output[7] = ozz::math::Float4x4::Scaling(
ozz::math::simd_float4::Load(2.f, 2.f, 2.f, 0.f));
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = 7;
job.from_excluded = true;
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[6], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[7], 2.f, 0.f, 0.f, 0.f, 0.f, 2.f, 0.f, 0.f, 0.f,
0.f, 2.f, 0.f, 0.f, 0.f, 0.f, 1.f);
}
{ // Updates from j6 excluded, no joint should be updated
EXPECT_TRUE(job_full.Run());
output[0] = output[1] = output[2] = output[3] = output[4] = output[5] =
output[7] = ozz::math::Float4x4::identity();
output[6] = ozz::math::Float4x4::Scaling(
ozz::math::simd_float4::Load(2.f, 2.f, 2.f, 0.f));
LocalToModelJob job;
job.skeleton = skeleton.get();
job.from = 6;
job.from_excluded = true;
job.input = input;
job.output = output;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_FLOAT4x4_EQ(output[0], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[1], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[2], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[3], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[4], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[5], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
EXPECT_FLOAT4x4_EQ(output[6], 2.f, 0.f, 0.f, 0.f, 0.f, 2.f, 0.f, 0.f, 0.f,
0.f, 2.f, 0.f, 0.f, 0.f, 0, 1.f);
EXPECT_FLOAT4x4_EQ(output[7], 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f,
0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f);
}
}
TEST(Empty, LocalToModel) {
Skeleton skeleton;
{ // From root
LocalToModelJob job;
job.skeleton = &skeleton;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
{ // From joint 0
LocalToModelJob job;
job.from = 0;
job.skeleton = &skeleton;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
}