AnimTestbed/3rdparty/ozz-animation/test/animation/runtime/blending_job_tests.cc

872 lines
36 KiB
C++

//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#include "gtest/gtest.h"
#include "ozz/animation/runtime/blending_job.h"
#include "ozz/base/maths/gtest_math_helper.h"
#include "ozz/base/maths/soa_transform.h"
using ozz::animation::BlendingJob;
TEST(JobValidity, BlendingJob) {
const ozz::math::SoaTransform identity = ozz::math::SoaTransform::identity();
const ozz::math::SimdFloat4 zero = ozz::math::simd_float4::zero();
BlendingJob::Layer layers[2];
const ozz::math::SoaTransform rest_poses[3] = {identity, identity, identity};
const ozz::math::SoaTransform input_transforms[3] = {identity, identity,
identity};
ozz::math::SoaTransform output_transforms[3] = {identity, identity, identity};
ozz::math::SimdFloat4 joint_weights[3] = {zero, zero, zero};
layers[0].transform = input_transforms;
layers[1].transform = {input_transforms, input_transforms + 2};
{ // Empty/default job.
BlendingJob job;
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
{ // Invalid output.
BlendingJob job;
job.layers = {layers, layers + 2};
job.rest_pose = {rest_poses, rest_poses + 2};
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
{ // Layers are optional.
BlendingJob job;
job.rest_pose = {rest_poses, rest_poses + 2};
job.output = {output_transforms, output_transforms + 2};
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
{ // Invalid rest pose.
BlendingJob job;
job.layers = {layers, layers + 2};
job.output = {output_transforms, output_transforms + 2};
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
{ // Invalid layer input range, too small.
BlendingJob::Layer invalid_layers[2];
invalid_layers[0].transform = {input_transforms, input_transforms + 1};
invalid_layers[1].transform = {input_transforms, input_transforms + 2};
BlendingJob job;
job.layers = invalid_layers;
job.rest_pose = {rest_poses, rest_poses + 2};
job.output = {output_transforms, output_transforms + 2};
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
{ // Invalid output range, smaller output.
BlendingJob job;
job.layers = {layers, layers + 2};
job.rest_pose = {rest_poses, rest_poses + 2};
job.output = {output_transforms, output_transforms + 1};
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
{ // Invalid smaller input.
BlendingJob job;
job.layers = {layers, layers + 2};
job.rest_pose = {rest_poses, rest_poses + 3};
job.output = {output_transforms, output_transforms + 3};
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
{ // Invalid threshold.
BlendingJob job;
job.threshold = 0.f;
job.layers = {layers, layers + 2};
job.rest_pose = {rest_poses, rest_poses + 2};
job.output = {output_transforms, output_transforms + 2};
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
{ // Invalid joint weights range.
layers[0].joint_weights = {joint_weights, joint_weights + 1};
BlendingJob job;
job.layers = {layers, layers + 2};
job.rest_pose = {rest_poses, rest_poses + 2};
job.output = {output_transforms, output_transforms + 2};
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
{ // Valid job.
layers[0].joint_weights = {nullptr, nullptr};
BlendingJob job;
job.layers = {layers, layers + 2};
job.rest_pose = {rest_poses, rest_poses + 2};
job.output = {output_transforms, output_transforms + 2};
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
{ // Valid joint weights range.
layers[0].joint_weights = {joint_weights, joint_weights + 2};
BlendingJob job;
job.layers = {layers, layers + 2};
job.rest_pose = {rest_poses, rest_poses + 2};
job.output = {output_transforms, output_transforms + 2};
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
{ // Valid job, bigger output.
layers[0].joint_weights = {joint_weights, joint_weights + 2};
BlendingJob job;
job.layers = {layers, layers + 2};
job.rest_pose = {rest_poses, rest_poses + 2};
job.output = {output_transforms, output_transforms + 3};
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
{ // Valid no layers.
BlendingJob job;
job.rest_pose = {rest_poses, rest_poses + 2};
job.output = {output_transforms, output_transforms + 2};
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
}
TEST(JobValidityAdditive, BlendingJob) {
const ozz::math::SoaTransform identity = ozz::math::SoaTransform::identity();
const ozz::math::SimdFloat4 zero = ozz::math::simd_float4::zero();
BlendingJob::Layer layers[2];
BlendingJob::Layer additive_layers[2];
const ozz::math::SoaTransform rest_poses[3] = {identity, identity, identity};
const ozz::math::SoaTransform input_transforms[3] = {identity, identity,
identity};
ozz::math::SoaTransform output_transforms[3] = {identity, identity, identity};
ozz::math::SimdFloat4 joint_weights[3] = {zero, zero, zero};
layers[0].transform = input_transforms;
layers[1].transform = input_transforms;
additive_layers[0].transform = input_transforms;
additive_layers[1].transform = input_transforms;
{ // Valid additive job, no normal blending.
BlendingJob job;
job.additive_layers = additive_layers;
job.rest_pose = rest_poses;
job.output = output_transforms;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
{ // Valid additive job, with normal blending also.
BlendingJob job;
job.layers = layers;
job.additive_layers = additive_layers;
job.rest_pose = rest_poses;
job.output = output_transforms;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
{ // Invalid layer input range, too small.
BlendingJob::Layer invalid_layers[2];
invalid_layers[0].transform = {input_transforms, input_transforms + 1};
invalid_layers[1].transform = {input_transforms, input_transforms + 2};
BlendingJob job;
job.layers = layers;
job.additive_layers = invalid_layers;
job.rest_pose = {rest_poses, rest_poses + 2};
job.output = {output_transforms, output_transforms + 2};
EXPECT_FALSE(job.Validate());
EXPECT_FALSE(job.Run());
}
{ // Valid additive job, with per-joint weights.
layers[0].joint_weights = {joint_weights, joint_weights + 2};
BlendingJob job;
job.additive_layers = additive_layers;
job.rest_pose = {rest_poses, rest_poses + 2};
job.output = {output_transforms, output_transforms + 2};
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
}
}
TEST(Empty, BlendingJob) {
const ozz::math::SoaTransform identity = ozz::math::SoaTransform::identity();
// Initialize rest pose.
ozz::math::SoaTransform rest_poses[2] = {identity, identity};
rest_poses[0].translation = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(0.f, 1.f, 2.f, 3.f),
ozz::math::simd_float4::Load(4.f, 5.f, 6.f, 7.f),
ozz::math::simd_float4::Load(8.f, 9.f, 10.f, 11.f));
rest_poses[0].scale = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(0.f, 10.f, 20.f, 30.f),
ozz::math::simd_float4::Load(40.f, 50.f, 60.f, 70.f),
ozz::math::simd_float4::Load(80.f, 90.f, 100.f, 110.f));
rest_poses[1].translation = rest_poses[0].translation *
ozz::math::simd_float4::Load(2.f, 2.f, 2.f, 2.f);
rest_poses[1].scale =
rest_poses[0].scale * ozz::math::simd_float4::Load(2.f, 2.f, 2.f, 2.f);
BlendingJob job;
job.rest_pose = rest_poses;
ozz::math::SoaTransform output_transforms[2];
job.output = output_transforms;
EXPECT_TRUE(job.Validate());
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, 0.f, 1.f, 2.f, 3.f, 4.f,
5.f, 6.f, 7.f, 8.f, 9.f, 10.f, 11.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, 0.f, 10.f, 20.f, 30.f, 40.f,
50.f, 60.f, 70.f, 80.f, 90.f, 100.f, 110.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[1].translation, 0.f, 2.f, 4.f, 6.f, 8.f,
10.f, 12.f, 14.f, 16.f, 18.f, 20.f, 22.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[1].scale, 0.f, 20.f, 40.f, 60.f, 80.f,
100.f, 120.f, 140.f, 160.f, 180.f, 200.f, 220.f);
}
TEST(Weight, BlendingJob) {
const ozz::math::SoaTransform identity = ozz::math::SoaTransform::identity();
// Initialize inputs.
ozz::math::SoaTransform input_transforms[2][2] = {{identity, identity},
{identity, identity}};
input_transforms[0][0].translation = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(0.f, 1.f, 2.f, 3.f),
ozz::math::simd_float4::Load(4.f, 5.f, 6.f, 7.f),
ozz::math::simd_float4::Load(8.f, 9.f, 10.f, 11.f));
input_transforms[0][1].translation = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(12.f, 13.f, 14.f, 15.f),
ozz::math::simd_float4::Load(16.f, 17.f, 18.f, 19.f),
ozz::math::simd_float4::Load(20.f, 21.f, 22.f, 23.f));
input_transforms[1][0].translation = -input_transforms[0][0].translation;
input_transforms[1][1].translation = -input_transforms[0][1].translation;
// Initialize rest pose.
ozz::math::SoaTransform rest_poses[2] = {identity, identity};
rest_poses[0].scale = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(0.f, 1.f, 2.f, 3.f),
ozz::math::simd_float4::Load(4.f, 5.f, 6.f, 7.f),
ozz::math::simd_float4::Load(8.f, 9.f, 10.f, 11.f));
rest_poses[1].scale =
rest_poses[0].scale * ozz::math::simd_float4::Load(2.f, 2.f, 2.f, 2.f);
{
BlendingJob::Layer layers[2];
layers[0].transform = input_transforms[0];
layers[1].transform = input_transforms[1];
ozz::math::SoaTransform output_transforms[2];
BlendingJob job;
job.layers = layers;
job.rest_pose = rest_poses;
job.output = output_transforms;
// Weight 0 (a bit less must give the same result) for the first layer,
// 1 for the second.
layers[0].weight = -.07f;
layers[1].weight = 1.f;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, -0.f, -1.f, -2.f,
-3.f, -4.f, -5.f, -6.f, -7.f, -8.f, -9.f, -10.f, -11.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[1].translation, -12.f, -13.f, -14.f,
-15.f, -16.f, -17.f, -18.f, -19.f, -20.f, -21.f, -22.f,
-23.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[1].scale, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f);
// Weight 1 for the first layer, 0 for the second.
layers[0].weight = 1.f;
layers[1].weight = 1e-27f; // Very low weight value.
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, 0.f, 1.f, 2.f, 3.f,
4.f, 5.f, 6.f, 7.f, 8.f, 9.f, 10.f, 11.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[1].translation, 12.f, 13.f, 14.f,
15.f, 16.f, 17.f, 18.f, 19.f, 20.f, 21.f, 22.f, 23.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[1].scale, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f);
// Weight .5 for both layers.
layers[0].weight = .5f;
layers[1].weight = .5f;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[1].translation, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[1].scale, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f);
}
}
TEST(JointWeights, BlendingJob) {
const ozz::math::SoaTransform identity = ozz::math::SoaTransform::identity();
// Initialize inputs.
ozz::math::SoaTransform input_transforms[2][2] = {{identity, identity},
{identity, identity}};
input_transforms[0][0].translation = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(0.f, 1.f, 2.f, 3.f),
ozz::math::simd_float4::Load(4.f, 5.f, 6.f, 7.f),
ozz::math::simd_float4::Load(8.f, 9.f, 10.f, 11.f));
input_transforms[0][1].translation = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(12.f, 13.f, 14.f, 15.f),
ozz::math::simd_float4::Load(16.f, 17.f, 18.f, 19.f),
ozz::math::simd_float4::Load(20.f, 21.f, 22.f, 23.f));
input_transforms[1][0].translation = -input_transforms[0][0].translation;
input_transforms[1][1].translation = -input_transforms[0][1].translation;
ozz::math::SimdFloat4 joint_weights[2][2] = {
{ozz::math::simd_float4::Load(1.f, 1.f, 0.f, 0.f),
ozz::math::simd_float4::Load(1.f, 0.f, 1.f, 1.f)},
{ozz::math::simd_float4::Load(1.f, 1.f, 1.f, 0.f),
ozz::math::simd_float4::Load(0.f, 1.f, 1.f, 1.f)}};
// Initialize rest pose.
ozz::math::SoaTransform rest_poses[2] = {identity, identity};
rest_poses[0].translation = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(10.f, 11.f, 12.f, 13.f),
ozz::math::simd_float4::Load(14.f, 15.f, 16.f, 17.f),
ozz::math::simd_float4::Load(18.f, 19.f, 20.f, 21.f));
rest_poses[0].scale = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(0.f, 1.f, 2.f, 3.f),
ozz::math::simd_float4::Load(4.f, 5.f, 6.f, 7.f),
ozz::math::simd_float4::Load(8.f, 9.f, 10.f, 11.f));
rest_poses[1].scale =
rest_poses[0].scale * ozz::math::simd_float4::Load(2.f, 2.f, 2.f, 2.f);
BlendingJob::Layer layers[2];
layers[0].transform = input_transforms[0];
layers[0].joint_weights = joint_weights[0];
layers[1].transform = input_transforms[1];
layers[1].joint_weights = joint_weights[1];
{ // Weight .5 for both layers.
ozz::math::SoaTransform output_transforms[3];
BlendingJob job;
job.layers = layers;
job.rest_pose = rest_poses;
job.output = output_transforms;
layers[0].weight = .5f;
layers[1].weight = .5f;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, 0.f, 0.f, -2.f, 13.f,
0.f, 0.f, -6.f, 17.f, 0.f, 0.f, -10.f, 21.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, 1.f, 1.f, 1.f, 3.f, 1.f,
1.f, 1.f, 7.f, 1.f, 1.f, 1.f, 11.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[1].translation, 12.f, -13.f, 0.f, 0.f,
16.f, -17.f, 0.f, 0.f, 20.f, -21.f, 0.f, 0.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[1].scale, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f);
}
{ // Null weight for the first layer.
ozz::math::SoaTransform output_transforms[2];
BlendingJob job;
job.layers = layers;
job.rest_pose = rest_poses;
job.output = output_transforms;
layers[0].weight = 0.f;
layers[1].weight = 1.f;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, -0.f, -1.f, -2.f,
13.f, -4.f, -5.f, -6.f, 17.f, -8.f, -9.f, -10.f, 21.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, 1.f, 1.f, 1.f, 3.f, 1.f,
1.f, 1.f, 7.f, 1.f, 1.f, 1.f, 11.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[1].translation, 0.f, -13.f, -14.f,
-15.f, 0.f, -17.f, -18.f, -19.f, 0.f, -21.f, -22.f,
-23.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[1].scale, 0.f, 1.f, 1.f, 1.f, 8.f,
1.f, 1.f, 1.f, 16.f, 1.f, 1.f, 1.f);
}
}
TEST(Normalize, BlendingJob) {
const ozz::math::SoaTransform identity = ozz::math::SoaTransform::identity();
// Initialize inputs.
ozz::math::SoaTransform input_transforms[2][1] = {{identity}, {identity}};
// Initialize rest pose.
ozz::math::SoaTransform rest_poses[1] = {identity};
rest_poses[0].scale = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(0.f, 1.f, 2.f, 3.f),
ozz::math::simd_float4::Load(4.f, 5.f, 6.f, 7.f),
ozz::math::simd_float4::Load(8.f, 9.f, 10.f, 11.f));
input_transforms[0][0].rotation = ozz::math::SoaQuaternion::Load(
ozz::math::simd_float4::Load(.70710677f, 0.f, 0.f, .382683432f),
ozz::math::simd_float4::Load(0.f, 0.f, .70710677f, 0.f),
ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(.70710677f, 1.f, .70710677f, .9238795f));
input_transforms[1][0].rotation = ozz::math::SoaQuaternion::Load(
ozz::math::simd_float4::Load(0.f, .70710677f, -.70710677f, -.382683432f),
ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(0.f, 0.f, -.70710677f, 0.f),
ozz::math::simd_float4::Load(1.f, .70710677f, 0.f, -.9238795f));
{ // Un-normalized weights < 1.f.
input_transforms[0][0].translation = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(2.f, 3.f, 4.f, 5.f),
ozz::math::simd_float4::Load(6.f, 7.f, 8.f, 9.f),
ozz::math::simd_float4::Load(10.f, 11.f, 12.f, 13.f));
input_transforms[1][0].translation = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(3.f, 4.f, 5.f, 6.f),
ozz::math::simd_float4::Load(7.f, 8.f, 9.f, 10.f),
ozz::math::simd_float4::Load(11.f, 12.f, 13.f, 14.f));
BlendingJob::Layer layers[2];
layers[0].weight = 0.2f;
layers[0].transform = input_transforms[0];
layers[1].weight = 0.3f;
layers[1].transform = input_transforms[1];
ozz::math::SoaTransform output_transforms[1];
BlendingJob job;
job.layers = layers;
job.rest_pose = rest_poses;
job.output = output_transforms;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, 2.6f, 3.6f, 4.6f,
5.6f, 6.6f, 7.6f, 8.6f, 9.6f, 10.6f, 11.6f, 12.6f,
13.6f);
EXPECT_SOAQUATERNION_EQ_EST(output_transforms[0].rotation, .30507791f,
.45761687f, -.58843851f, .38268352f, 0.f, 0.f,
.39229235f, 0.f, 0.f, 0.f, -.58843851f, 0.f,
.95224595f, .88906217f, .39229235f, .92387962f);
EXPECT_TRUE(
ozz::math::AreAllTrue(IsNormalizedEst(output_transforms[0].rotation)));
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f);
}
{ // Un-normalized weights > 1.f.
input_transforms[0][0].translation = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(5.f, 10.f, 15.f, 20.f),
ozz::math::simd_float4::Load(25.f, 30.f, 35.f, 40.f),
ozz::math::simd_float4::Load(45.f, 50.f, 55.f, 60.f));
input_transforms[1][0].translation = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(10.f, 15.f, 20.f, 25.f),
ozz::math::simd_float4::Load(30.f, 35.f, 40.f, 45.f),
ozz::math::simd_float4::Load(50.f, 55.f, 60.f, 65.f));
BlendingJob::Layer layers[2];
layers[0].weight = 2.f;
layers[0].transform = input_transforms[0];
layers[1].weight = 3.f;
layers[1].transform = input_transforms[1];
ozz::math::SoaTransform output_transforms[1];
BlendingJob job;
job.layers = layers;
job.rest_pose = rest_poses;
job.output = output_transforms;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, 8.f, 13.f, 18.f, 23.f,
28.f, 33.f, 38.f, 43.f, 48.f, 53.f, 58.f, 63.f);
EXPECT_SOAQUATERNION_EQ_EST(output_transforms[0].rotation, .30507791f,
.45761687f, -.58843851f, .38268352f, 0.f, 0.f,
.39229235f, 0.f, 0.f, 0.f, -.58843851f, 0.f,
.95224595f, .88906217f, .39229235f, .92387962f);
EXPECT_TRUE(
ozz::math::AreAllTrue(IsNormalizedEst(output_transforms[0].rotation)));
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f);
}
{ // Un-normalized weights > 1.f, with per-joint weights.
input_transforms[0][0].translation = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(5.f, 10.f, 15.f, 20.f),
ozz::math::simd_float4::Load(25.f, 30.f, 35.f, 40.f),
ozz::math::simd_float4::Load(45.f, 50.f, 55.f, 60.f));
input_transforms[1][0].translation = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(10.f, 15.f, 20.f, 25.f),
ozz::math::simd_float4::Load(30.f, 35.f, 40.f, 45.f),
ozz::math::simd_float4::Load(50.f, 55.f, 60.f, 65.f));
ozz::math::SimdFloat4 joint_weights[1] = {
ozz::math::simd_float4::Load(1.f, -1.f, 2.f, .1f)};
BlendingJob::Layer layers[2];
layers[0].weight = 2.f;
layers[0].transform = input_transforms[0];
layers[1].weight = 3.f;
layers[1].transform = input_transforms[1];
layers[1].joint_weights = joint_weights;
ozz::math::SoaTransform output_transforms[1];
BlendingJob job;
job.layers = layers;
job.rest_pose = rest_poses;
job.output = output_transforms;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, 8.f, 10.f,
150.f / 8.f, 47.5f / 2.3f, 28.f, 30.f, 310.f / 8.f,
93.5f / 2.3f, 48.f, 50.f, 470.f / 8.f, 139.5f / 2.3f);
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f);
}
}
TEST(Threshold, BlendingJob) {
const ozz::math::SoaTransform identity = ozz::math::SoaTransform::identity();
// Initialize inputs.
ozz::math::SoaTransform input_transforms[2][1] = {{identity}, {identity}};
// Initialize rest pose.
ozz::math::SoaTransform rest_poses[1] = {identity};
rest_poses[0].scale = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(0.f, 1.f, 2.f, 3.f),
ozz::math::simd_float4::Load(4.f, 5.f, 6.f, 7.f),
ozz::math::simd_float4::Load(8.f, 9.f, 10.f, 11.f));
input_transforms[0][0].translation = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(2.f, 3.f, 4.f, 5.f),
ozz::math::simd_float4::Load(6.f, 7.f, 8.f, 9.f),
ozz::math::simd_float4::Load(10.f, 11.f, 12.f, 13.f));
input_transforms[1][0].translation = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(3.f, 4.f, 5.f, 6.f),
ozz::math::simd_float4::Load(7.f, 8.f, 9.f, 10.f),
ozz::math::simd_float4::Load(11.f, 12.f, 13.f, 14.f));
{ // Threshold is not reached.
BlendingJob::Layer layers[2];
layers[0].weight = 0.04f;
layers[0].transform = input_transforms[0];
layers[1].weight = 0.06f;
layers[1].transform = input_transforms[1];
ozz::math::SoaTransform output_transforms[1];
BlendingJob job;
job.threshold = .1f;
job.layers = layers;
job.rest_pose = rest_poses;
job.output = output_transforms;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, 2.6f, 3.6f, 4.6f,
5.6f, 6.6f, 7.6f, 8.6f, 9.6f, 10.6f, 11.6f, 12.6f,
13.6f);
EXPECT_SOAQUATERNION_EQ_EST(output_transforms[0].rotation, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
1.f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f);
}
{ // Threshold is reached at 100%.
BlendingJob::Layer layers[2];
layers[0].weight = 1e-27f;
layers[0].transform = input_transforms[0];
layers[1].weight = 0.f;
layers[1].transform = input_transforms[1];
ozz::math::SoaTransform output_transforms[1];
BlendingJob job;
job.threshold = .1f;
job.layers = layers;
job.rest_pose = rest_poses;
job.output = output_transforms;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output_transforms[0].rotation, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
1.f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, 0.f, 1.f, 2.f, 3.f, 4.f,
5.f, 6.f, 7.f, 8.f, 9.f, 10.f, 11.f);
}
}
TEST(AdditiveWeight, BlendingJob) {
const ozz::math::SoaTransform identity = ozz::math::SoaTransform::identity();
// Initialize inputs.
ozz::math::SoaTransform input_transforms[2][1] = {{identity}, {identity}};
input_transforms[0][0].translation = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(0.f, 1.f, 2.f, 3.f),
ozz::math::simd_float4::Load(4.f, 5.f, 6.f, 7.f),
ozz::math::simd_float4::Load(8.f, 9.f, 10.f, 11.f));
input_transforms[0][0].rotation = ozz::math::SoaQuaternion::Load(
ozz::math::simd_float4::Load(.70710677f, 0.f, 0.f, .382683432f),
ozz::math::simd_float4::Load(0.f, 0.f, .70710677f, 0.f),
ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(.70710677f, 1.f, -.70710677f, .9238795f));
input_transforms[0][0].scale = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(12.f, 13.f, 14.f, 15.f),
ozz::math::simd_float4::Load(16.f, 17.f, 18.f, 19.f),
ozz::math::simd_float4::Load(20.f, 21.f, 22.f, 23.f));
input_transforms[1][0].translation = -input_transforms[0][0].translation;
input_transforms[1][0].rotation = Conjugate(input_transforms[0][0].rotation);
input_transforms[1][0].scale = -input_transforms[0][0].scale;
// Initialize rest pose.
ozz::math::SoaTransform rest_poses[1] = {identity};
{
BlendingJob::Layer layers[1];
layers[0].transform = input_transforms[0];
ozz::math::SoaTransform output_transforms[1];
BlendingJob job;
job.additive_layers = layers;
job.rest_pose = rest_poses;
job.output = output_transforms;
// No weight for the 1st layer.
layers[0].weight = 0.f;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output_transforms[0].rotation, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
1.f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f);
// .5 weight for the 1st layer.
layers[0].weight = .5f;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, 0.f, .5f, 1.f, 1.5f,
2.f, 2.5f, 3.f, 3.5f, 4.f, 4.5f, 5.f, 5.5f);
EXPECT_SOAQUATERNION_EQ_EST(output_transforms[0].rotation, .3826834f, 0.f,
0.f, .19509032f, 0.f, 0.f, -.3826834f, 0.f, 0.f,
0.f, 0.f, 0.f, .9238795f, 1.f, .9238795f,
.98078528f);
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, 6.5f, 7.f, 7.5f, 8.f, 8.5f,
9.f, 9.5f, 10.f, 10.5f, 11.f, 11.5f, 12.f);
// Full weight for the 1st layer.
layers[0].weight = 1.f;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, 0.f, 1.f, 2.f, 3.f,
4.f, 5.f, 6.f, 7.f, 8.f, 9.f, 10.f, 11.f);
EXPECT_SOAQUATERNION_EQ_EST(output_transforms[0].rotation, .70710677f, 0.f,
0.f, .382683432f, 0.f, 0.f, -.70710677f, 0.f,
0.f, 0.f, 0.f, 0.f, .70710677f, 1.f, .70710677f,
.9238795f);
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, 12.f, 13.f, 14.f, 15.f,
16.f, 17.f, 18.f, 19.f, 20.f, 21.f, 22.f, 23.f);
}
{
BlendingJob::Layer layers[2];
layers[0].transform = input_transforms[0];
layers[1].transform = input_transforms[1];
ozz::math::SoaTransform output_transforms[1];
BlendingJob job;
job.additive_layers = layers;
job.rest_pose = rest_poses;
job.output = output_transforms;
// No weight for the 1st layer.
layers[0].weight = 0.f;
layers[1].weight = 1.f;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, -0.f, -1.f, -2.f,
-3.f, -4.f, -5.f, -6.f, -7.f, -8.f, -9.f, -10.f, -11.f);
EXPECT_SOAQUATERNION_EQ_EST(output_transforms[0].rotation, -.70710677f,
-0.f, -0.f, -.382683432f, -0.f, -0.f,
.70710677f, -0.f, -0.f, -0.f, -0.f, -0.f,
.70710677f, 1.f, .70710677f, .9238795f);
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, -12.f, -13.f, -14.f, -15.f,
-16.f, -17.f, -18.f, -19.f, -20.f, -21.f, -22.f, -23.f);
// Full weight for the both layer.
layers[0].weight = 1.f;
layers[1].weight = 1.f;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output_transforms[0].rotation, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
1.f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, -144.f, -169.f, -196.f,
-225.f, -256.f, -289.f, -324.f, -361.f, -400.f, -441.f,
-484.f, -529.f);
// Subtract second layer.
layers[0].weight = .5f;
layers[1].transform = input_transforms[0];
layers[1].weight = -.5f;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output_transforms[0].rotation, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
1.f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ_EST(output_transforms[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f);
}
}
TEST(AdditiveJointWeight, BlendingJob) {
const ozz::math::SoaTransform identity = ozz::math::SoaTransform::identity();
// Initialize inputs.
ozz::math::SoaTransform input_transforms[1] = {identity};
input_transforms[0].translation = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(0.f, 1.f, 2.f, 3.f),
ozz::math::simd_float4::Load(4.f, 5.f, 6.f, 7.f),
ozz::math::simd_float4::Load(8.f, 9.f, 10.f, 11.f));
input_transforms[0].rotation = ozz::math::SoaQuaternion::Load(
ozz::math::simd_float4::Load(.70710677f, 0.f, 0.f, .382683432f),
ozz::math::simd_float4::Load(0.f, 0.f, .70710677f, 0.f),
ozz::math::simd_float4::Load(0.f, 0.f, 0.f, 0.f),
ozz::math::simd_float4::Load(.70710677f, 1.f, -.70710677f, .9238795f));
input_transforms[0].scale = ozz::math::SoaFloat3::Load(
ozz::math::simd_float4::Load(12.f, 13.f, 14.f, 15.f),
ozz::math::simd_float4::Load(16.f, 17.f, 18.f, 19.f),
ozz::math::simd_float4::Load(20.f, 21.f, 22.f, 23.f));
ozz::math::SimdFloat4 joint_weights[1] = {
ozz::math::simd_float4::Load(1.f, .5f, 0.f, -1.f)};
// Initialize rest pose.
ozz::math::SoaTransform rest_poses[1] = {identity};
{
BlendingJob::Layer layers[1];
layers[0].transform = input_transforms;
layers[0].joint_weights = joint_weights;
ozz::math::SoaTransform output_transforms[1];
BlendingJob job;
job.additive_layers = layers;
job.rest_pose = rest_poses;
job.output = output_transforms;
// No weight for the 1st layer.
layers[0].weight = 0.f;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, 0.f, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output_transforms[0].rotation, 0.f, 0.f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
1.f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, 1.f, 1.f, 1.f, 1.f, 1.f,
1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f);
// .5 weight for the 1st layer.
layers[0].weight = .5f;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, 0.f, .25f, 0.f, 0.f,
2.f, 1.25f, 0.f, 0.f, 4.f, 2.25f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output_transforms[0].rotation, .3826834f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
0.f, .9238795f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, 6.5f, 4.f, 1.f, 1.f, 8.5f,
5.f, 1.f, 1.f, 10.5f, 6.f, 1.f, 1.f);
// Full weight for the 1st layer.
layers[0].weight = 1.f;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, 0.f, .5f, 0.f, 0.f,
4.f, 2.5f, 0.f, 0.f, 8.f, 4.5f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output_transforms[0].rotation, .70710677f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
0.f, .70710677f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ(output_transforms[0].scale, 12.f, 7.f, 1.f, 1.f, 16.f,
9.f, 1.f, 1.f, 20.f, 11.f, 1.f, 1.f);
// Subtract layer.
layers[0].weight = -1.f;
EXPECT_TRUE(job.Run());
EXPECT_SOAFLOAT3_EQ(output_transforms[0].translation, -0.f, -.5f, 0.f, 0.f,
-4.f, -2.5f, 0.f, 0.f, -8.f, -4.5f, 0.f, 0.f);
EXPECT_SOAQUATERNION_EQ_EST(output_transforms[0].rotation, -.70710677f, 0.f,
0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f, 0.f,
0.f, .70710677f, 1.f, 1.f, 1.f);
EXPECT_SOAFLOAT3_EQ_EST(output_transforms[0].scale, 1.f / 12.f, 1.f / 7.f,
1.f, 1.f, 1.f / 16.f, 1.f / 9.f, 1.f, 1.f,
1.f / 20.f, 1.f / 11.f, 1.f, 1.f);
}
}