AnimTestbed/3rdparty/ozz-animation/test/animation/runtime/animation_utils_tests.cc

86 lines
4.3 KiB
C++

//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#include "ozz/animation/runtime/animation_utils.h"
#include "gtest/gtest.h"
#include "ozz/base/maths/gtest_math_helper.h"
#include "ozz/base/memory/unique_ptr.h"
#include "ozz/animation/offline/animation_builder.h"
#include "ozz/animation/offline/raw_animation.h"
using ozz::animation::Animation;
using ozz::animation::offline::RawAnimation;
using ozz::animation::offline::AnimationBuilder;
TEST(CountKeyframes, AnimationUtils) {
// Builds a valid animation.
ozz::unique_ptr<Animation> animation;
{
RawAnimation raw_animation;
raw_animation.duration = 1.f;
raw_animation.tracks.resize(2);
RawAnimation::TranslationKey t_key0 = {0.f,
ozz::math::Float3(93.f, 58.f, 46.f)};
raw_animation.tracks[0].translations.push_back(t_key0);
RawAnimation::TranslationKey t_key1 = {.9f,
ozz::math::Float3(46.f, 58.f, 93.f)};
raw_animation.tracks[0].translations.push_back(t_key1);
RawAnimation::TranslationKey t_key2 = {1.f,
ozz::math::Float3(46.f, 58.f, 99.f)};
raw_animation.tracks[0].translations.push_back(t_key2);
RawAnimation::RotationKey r_key = {
0.7f, ozz::math::Quaternion(0.f, 1.f, 0.f, 0.f)};
raw_animation.tracks[0].rotations.push_back(r_key);
RawAnimation::ScaleKey s_key = {0.1f, ozz::math::Float3(99.f, 26.f, 14.f)};
raw_animation.tracks[1].scales.push_back(s_key);
AnimationBuilder builder;
animation = builder(raw_animation);
ASSERT_TRUE(animation);
}
// 4 more tracks than expected due to SoA
EXPECT_EQ(ozz::animation::CountTranslationKeyframes(*animation, -1), 9);
EXPECT_EQ(ozz::animation::CountTranslationKeyframes(*animation, 0), 3);
EXPECT_EQ(ozz::animation::CountTranslationKeyframes(*animation, 1), 2);
EXPECT_EQ(ozz::animation::CountRotationKeyframes(*animation, -1), 8);
EXPECT_EQ(ozz::animation::CountRotationKeyframes(*animation, 0), 2);
EXPECT_EQ(ozz::animation::CountRotationKeyframes(*animation, 1), 2);
EXPECT_EQ(ozz::animation::CountScaleKeyframes(*animation, -1), 8);
EXPECT_EQ(ozz::animation::CountScaleKeyframes(*animation, 0), 2);
EXPECT_EQ(ozz::animation::CountScaleKeyframes(*animation, 1), 2);
}