86 lines
4.3 KiB
C++
86 lines
4.3 KiB
C++
//----------------------------------------------------------------------------//
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// //
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// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
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// and distributed under the MIT License (MIT). //
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// //
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// Copyright (c) Guillaume Blanc //
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// //
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// Permission is hereby granted, free of charge, to any person obtaining a //
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// copy of this software and associated documentation files (the "Software"), //
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// to deal in the Software without restriction, including without limitation //
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// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
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// and/or sell copies of the Software, and to permit persons to whom the //
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// Software is furnished to do so, subject to the following conditions: //
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// //
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// The above copyright notice and this permission notice shall be included in //
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// all copies or substantial portions of the Software. //
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// //
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
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// DEALINGS IN THE SOFTWARE. //
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// //
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//----------------------------------------------------------------------------//
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#include "ozz/animation/runtime/animation_utils.h"
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#include "gtest/gtest.h"
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#include "ozz/base/maths/gtest_math_helper.h"
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#include "ozz/base/memory/unique_ptr.h"
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#include "ozz/animation/offline/animation_builder.h"
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#include "ozz/animation/offline/raw_animation.h"
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using ozz::animation::Animation;
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using ozz::animation::offline::RawAnimation;
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using ozz::animation::offline::AnimationBuilder;
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TEST(CountKeyframes, AnimationUtils) {
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// Builds a valid animation.
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ozz::unique_ptr<Animation> animation;
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{
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RawAnimation raw_animation;
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raw_animation.duration = 1.f;
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raw_animation.tracks.resize(2);
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RawAnimation::TranslationKey t_key0 = {0.f,
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ozz::math::Float3(93.f, 58.f, 46.f)};
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raw_animation.tracks[0].translations.push_back(t_key0);
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RawAnimation::TranslationKey t_key1 = {.9f,
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ozz::math::Float3(46.f, 58.f, 93.f)};
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raw_animation.tracks[0].translations.push_back(t_key1);
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RawAnimation::TranslationKey t_key2 = {1.f,
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ozz::math::Float3(46.f, 58.f, 99.f)};
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raw_animation.tracks[0].translations.push_back(t_key2);
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RawAnimation::RotationKey r_key = {
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0.7f, ozz::math::Quaternion(0.f, 1.f, 0.f, 0.f)};
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raw_animation.tracks[0].rotations.push_back(r_key);
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RawAnimation::ScaleKey s_key = {0.1f, ozz::math::Float3(99.f, 26.f, 14.f)};
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raw_animation.tracks[1].scales.push_back(s_key);
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AnimationBuilder builder;
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animation = builder(raw_animation);
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ASSERT_TRUE(animation);
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}
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// 4 more tracks than expected due to SoA
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EXPECT_EQ(ozz::animation::CountTranslationKeyframes(*animation, -1), 9);
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EXPECT_EQ(ozz::animation::CountTranslationKeyframes(*animation, 0), 3);
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EXPECT_EQ(ozz::animation::CountTranslationKeyframes(*animation, 1), 2);
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EXPECT_EQ(ozz::animation::CountRotationKeyframes(*animation, -1), 8);
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EXPECT_EQ(ozz::animation::CountRotationKeyframes(*animation, 0), 2);
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EXPECT_EQ(ozz::animation::CountRotationKeyframes(*animation, 1), 2);
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EXPECT_EQ(ozz::animation::CountScaleKeyframes(*animation, -1), 8);
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EXPECT_EQ(ozz::animation::CountScaleKeyframes(*animation, 0), 2);
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EXPECT_EQ(ozz::animation::CountScaleKeyframes(*animation, 1), 2);
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}
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