319 lines
12 KiB
C++
319 lines
12 KiB
C++
//----------------------------------------------------------------------------//
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// //
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// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
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// and distributed under the MIT License (MIT). //
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// //
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// Copyright (c) Guillaume Blanc //
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// //
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// Permission is hereby granted, free of charge, to any person obtaining a //
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// copy of this software and associated documentation files (the "Software"), //
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// to deal in the Software without restriction, including without limitation //
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// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
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// and/or sell copies of the Software, and to permit persons to whom the //
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// Software is furnished to do so, subject to the following conditions: //
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// //
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// The above copyright notice and this permission notice shall be included in //
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// all copies or substantial portions of the Software. //
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// //
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
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// DEALINGS IN THE SOFTWARE. //
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// //
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//----------------------------------------------------------------------------//
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#include "gtest/gtest.h"
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#include "ozz/animation/offline/additive_animation_builder.h"
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#include "ozz/animation/offline/raw_animation.h"
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#include "ozz/base/maths/gtest_math_helper.h"
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#include "ozz/base/maths/math_constant.h"
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#include "ozz/base/maths/transform.h"
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using ozz::animation::offline::AdditiveAnimationBuilder;
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using ozz::animation::offline::RawAnimation;
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TEST(Error, AdditiveAnimationBuilder) {
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AdditiveAnimationBuilder builder;
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{ // nullptr output.
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RawAnimation input;
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EXPECT_TRUE(input.Validate());
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// Builds animation
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EXPECT_FALSE(builder(input, nullptr));
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}
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{ // Invalid input animation.
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RawAnimation input;
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input.duration = -1.f;
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EXPECT_FALSE(input.Validate());
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// Builds animation
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RawAnimation output;
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output.duration = -1.f;
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output.tracks.resize(1);
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EXPECT_FALSE(builder(input, &output));
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EXPECT_FLOAT_EQ(output.duration, RawAnimation().duration);
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EXPECT_EQ(output.num_tracks(), 0);
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}
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{ // Invalid input animation with custom refpose
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RawAnimation input;
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input.duration = 1.f;
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input.tracks.resize(1);
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// Builds animation
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RawAnimation output;
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output.duration = -1.f;
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output.tracks.resize(1);
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ozz::span<ozz::math::Transform> empty_ref_pose_range;
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EXPECT_FALSE(builder(input, empty_ref_pose_range, &output));
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EXPECT_FLOAT_EQ(output.duration, RawAnimation().duration);
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EXPECT_EQ(output.num_tracks(), 0);
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}
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}
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TEST(Build, AdditiveAnimationBuilder) {
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AdditiveAnimationBuilder builder;
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RawAnimation input;
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input.name = "test";
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input.duration = 1.f;
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input.tracks.resize(3);
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// First track is empty
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{
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// input.tracks[0]
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}
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// 2nd track
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// 1 key at the beginning
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{
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const RawAnimation::TranslationKey key = {0.f,
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ozz::math::Float3(2.f, 3.f, 4.f)};
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input.tracks[1].translations.push_back(key);
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}
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{
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const RawAnimation::RotationKey key = {
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0.f, ozz::math::Quaternion(.70710677f, 0.f, 0.f, .70710677f)};
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input.tracks[1].rotations.push_back(key);
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}
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{
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const RawAnimation::ScaleKey key = {0.f, ozz::math::Float3(5.f, 6.f, 7.f)};
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input.tracks[1].scales.push_back(key);
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}
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// 3rd track
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// 2 keys after the beginning
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{
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const RawAnimation::TranslationKey key0 = {
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.5f, ozz::math::Float3(2.f, 3.f, 4.f)};
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input.tracks[2].translations.push_back(key0);
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const RawAnimation::TranslationKey key1 = {
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.7f, ozz::math::Float3(20.f, 30.f, 40.f)};
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input.tracks[2].translations.push_back(key1);
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}
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{
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const RawAnimation::RotationKey key0 = {
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.5f, ozz::math::Quaternion(.70710677f, 0.f, 0.f, .70710677f)};
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input.tracks[2].rotations.push_back(key0);
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const RawAnimation::RotationKey key1 = {
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.7f, ozz::math::Quaternion(-.70710677f, 0.f, 0.f, .70710677f)};
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input.tracks[2].rotations.push_back(key1);
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}
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{
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const RawAnimation::ScaleKey key0 = {.5f, ozz::math::Float3(5.f, 6.f, 7.f)};
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input.tracks[2].scales.push_back(key0);
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const RawAnimation::ScaleKey key1 = {.7f,
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ozz::math::Float3(50.f, 60.f, 70.f)};
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input.tracks[2].scales.push_back(key1);
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}
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// Builds animation with very little tolerance.
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{
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RawAnimation output;
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ASSERT_TRUE(builder(input, &output));
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EXPECT_STREQ(output.name.c_str(), input.name.c_str());
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EXPECT_EQ(output.num_tracks(), 3);
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// 1st track.
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{
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EXPECT_EQ(output.tracks[0].translations.size(), 0u);
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EXPECT_EQ(output.tracks[0].rotations.size(), 0u);
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EXPECT_EQ(output.tracks[0].scales.size(), 0u);
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}
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// 2nd track.
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{
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const RawAnimation::JointTrack::Translations& translations =
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output.tracks[1].translations;
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EXPECT_EQ(translations.size(), 1u);
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EXPECT_FLOAT_EQ(translations[0].time, 0.f);
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EXPECT_FLOAT3_EQ(translations[0].value, 0.f, 0.f, 0.f);
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const RawAnimation::JointTrack::Rotations& rotations =
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output.tracks[1].rotations;
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EXPECT_EQ(rotations.size(), 1u);
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EXPECT_FLOAT_EQ(rotations[0].time, 0.f);
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EXPECT_QUATERNION_EQ(rotations[0].value, 0.f, 0.f, 0.f, 1.f);
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const RawAnimation::JointTrack::Scales& scales = output.tracks[1].scales;
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EXPECT_EQ(scales.size(), 1u);
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EXPECT_FLOAT_EQ(scales[0].time, 0.f);
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EXPECT_FLOAT3_EQ(scales[0].value, 1.f, 1.f, 1.f);
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}
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// 3rd track.
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{
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const RawAnimation::JointTrack::Translations& translations =
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output.tracks[2].translations;
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EXPECT_EQ(translations.size(), 2u);
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EXPECT_FLOAT_EQ(translations[0].time, .5f);
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EXPECT_FLOAT3_EQ(translations[0].value, 0.f, 0.f, 0.f);
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EXPECT_FLOAT_EQ(translations[1].time, .7f);
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EXPECT_FLOAT3_EQ(translations[1].value, 18.f, 27.f, 36.f);
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const RawAnimation::JointTrack::Rotations& rotations =
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output.tracks[2].rotations;
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EXPECT_EQ(rotations.size(), 2u);
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EXPECT_FLOAT_EQ(rotations[0].time, .5f);
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EXPECT_QUATERNION_EQ(rotations[0].value, 0.f, 0.f, 0.f, 1.f);
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EXPECT_FLOAT_EQ(rotations[1].time, .7f);
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EXPECT_QUATERNION_EQ(rotations[1].value, -1.f, 0.f, 0.f, 0.f);
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const RawAnimation::JointTrack::Scales& scales = output.tracks[2].scales;
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EXPECT_EQ(scales.size(), 2u);
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EXPECT_FLOAT_EQ(scales[0].time, .5f);
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EXPECT_FLOAT3_EQ(scales[0].value, 1.f, 1.f, 1.f);
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EXPECT_FLOAT_EQ(scales[1].time, .7f);
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EXPECT_FLOAT3_EQ(scales[1].value, 10.f, 10.f, 10.f);
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}
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}
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}
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TEST(BuildRefPose, AdditiveAnimationBuilder) {
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AdditiveAnimationBuilder builder;
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RawAnimation input;
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input.duration = 1.f;
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input.tracks.resize(3);
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input.name = "test";
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// First track is empty
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{
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// input.tracks[0]
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}
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// 2nd track
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// 1 key at the beginning
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{
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const RawAnimation::TranslationKey key = {0.f,
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ozz::math::Float3(2.f, 3.f, 4.f)};
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input.tracks[1].translations.push_back(key);
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}
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{
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const RawAnimation::RotationKey key = {
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0.f, ozz::math::Quaternion(.70710677f, 0.f, 0.f, .70710677f)};
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input.tracks[1].rotations.push_back(key);
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}
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{
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const RawAnimation::ScaleKey key = {0.f, ozz::math::Float3(5.f, 6.f, 7.f)};
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input.tracks[1].scales.push_back(key);
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}
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// 3rd track
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// 2 keys after the beginning
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{
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const RawAnimation::TranslationKey key0 = {
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.5f, ozz::math::Float3(2.f, 3.f, 4.f)};
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input.tracks[2].translations.push_back(key0);
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const RawAnimation::TranslationKey key1 = {
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.7f, ozz::math::Float3(20.f, 30.f, 40.f)};
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input.tracks[2].translations.push_back(key1);
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}
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{
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const RawAnimation::RotationKey key0 = {
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.5f, ozz::math::Quaternion(.70710677f, 0.f, 0.f, .70710677f)};
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input.tracks[2].rotations.push_back(key0);
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const RawAnimation::RotationKey key1 = {
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.7f, ozz::math::Quaternion(-.70710677f, 0.f, 0.f, .70710677f)};
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input.tracks[2].rotations.push_back(key1);
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}
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{
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const RawAnimation::ScaleKey key0 = {.5f, ozz::math::Float3(5.f, 6.f, 7.f)};
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input.tracks[2].scales.push_back(key0);
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const RawAnimation::ScaleKey key1 = {.7f,
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ozz::math::Float3(50.f, 60.f, 70.f)};
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input.tracks[2].scales.push_back(key1);
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}
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// Builds animation with a custom refpose & very little tolerance
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{
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ozz::math::Transform ref_pose[3];
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ref_pose[0] = ozz::math::Transform::identity();
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ref_pose[1].translation = ozz::math::Float3(1.f, 1.f, 1.f);
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ref_pose[1].rotation =
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ozz::math::Quaternion(0.f, 0.f, .70710677f, .70710677f);
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ref_pose[1].scale = ozz::math::Float3(1.f, -1.f, 2.f);
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ref_pose[2].translation = input.tracks[2].translations[0].value;
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ref_pose[2].rotation = input.tracks[2].rotations[0].value;
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ref_pose[2].scale = input.tracks[2].scales[0].value;
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RawAnimation output;
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ASSERT_TRUE(
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builder(input, ozz::span<ozz::math::Transform>(ref_pose), &output));
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EXPECT_STREQ(output.name.c_str(), input.name.c_str());
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EXPECT_EQ(output.num_tracks(), 3);
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// 1st track.
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{
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EXPECT_EQ(output.tracks[0].translations.size(), 0u);
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EXPECT_EQ(output.tracks[0].rotations.size(), 0u);
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EXPECT_EQ(output.tracks[0].scales.size(), 0u);
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}
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// 2nd track.
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{
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const RawAnimation::JointTrack::Translations& translations =
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output.tracks[1].translations;
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EXPECT_EQ(translations.size(), 1u);
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EXPECT_FLOAT_EQ(translations[0].time, 0.f);
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EXPECT_FLOAT3_EQ(translations[0].value, 1.f, 2.f, 3.f);
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const RawAnimation::JointTrack::Rotations& rotations =
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output.tracks[1].rotations;
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EXPECT_EQ(rotations.size(), 1u);
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EXPECT_FLOAT_EQ(rotations[0].time, 0.f);
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EXPECT_QUATERNION_EQ(rotations[0].value, .5f, .5f, -.5f, .5f);
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const RawAnimation::JointTrack::Scales& scales = output.tracks[1].scales;
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EXPECT_EQ(scales.size(), 1u);
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EXPECT_FLOAT_EQ(scales[0].time, 0.f);
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EXPECT_FLOAT3_EQ(scales[0].value, 5.f, -6.f, 3.5f);
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}
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// 3rd track.
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{
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const RawAnimation::JointTrack::Translations& translations =
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output.tracks[2].translations;
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EXPECT_EQ(translations.size(), 2u);
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EXPECT_FLOAT_EQ(translations[0].time, .5f);
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EXPECT_FLOAT3_EQ(translations[0].value, 0.f, 0.f, 0.f);
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EXPECT_FLOAT_EQ(translations[1].time, .7f);
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EXPECT_FLOAT3_EQ(translations[1].value, 18.f, 27.f, 36.f);
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const RawAnimation::JointTrack::Rotations& rotations =
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output.tracks[2].rotations;
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EXPECT_EQ(rotations.size(), 2u);
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EXPECT_FLOAT_EQ(rotations[0].time, .5f);
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EXPECT_QUATERNION_EQ(rotations[0].value, 0.f, 0.f, 0.f, 1.f);
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EXPECT_FLOAT_EQ(rotations[1].time, .7f);
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EXPECT_QUATERNION_EQ(rotations[1].value, -1.f, 0.f, 0.f, 0.f);
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const RawAnimation::JointTrack::Scales& scales = output.tracks[2].scales;
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EXPECT_EQ(scales.size(), 2u);
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EXPECT_FLOAT_EQ(scales[0].time, .5f);
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EXPECT_FLOAT3_EQ(scales[0].value, 1.f, 1.f, 1.f);
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EXPECT_FLOAT_EQ(scales[1].time, .7f);
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EXPECT_FLOAT3_EQ(scales[1].value, 10.f, 10.f, 10.f);
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}
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}
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}
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