AnimTestbed/3rdparty/ozz-animation/extern/glfw/lib/glext.c

285 lines
8.0 KiB
C

//========================================================================
// GLFW - An OpenGL framework
// Platform: Any
// API version: 2.7
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//************************************************************************
//**** GLFW internal functions ****
//************************************************************************
#ifndef GL_VERSION_3_0
#define GL_NUM_EXTENSIONS 0x821D
#define GL_CONTEXT_FLAGS 0x821E
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
#endif
#ifndef GL_VERSION_3_2
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_CONTEXT_PROFILE_MASK 0x9126
#endif
//========================================================================
// Parses the OpenGL version string and extracts the version number
//========================================================================
void _glfwParseGLVersion( int *major, int *minor, int *rev )
{
GLuint _major, _minor = 0, _rev = 0;
const GLubyte *version;
const GLubyte *ptr;
// Get OpenGL version string
version = glGetString( GL_VERSION );
if( !version )
{
return;
}
// Parse string
ptr = version;
for( _major = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ )
{
_major = 10*_major + (*ptr - '0');
}
if( *ptr == '.' )
{
ptr ++;
for( _minor = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ )
{
_minor = 10*_minor + (*ptr - '0');
}
if( *ptr == '.' )
{
ptr ++;
for( _rev = 0; *ptr >= '0' && *ptr <= '9'; ptr ++ )
{
_rev = 10*_rev + (*ptr - '0');
}
}
}
// Return parsed values
*major = _major;
*minor = _minor;
*rev = _rev;
}
//========================================================================
// Check if a string can be found in an OpenGL extension string
//========================================================================
int _glfwStringInExtensionString( const char *string,
const GLubyte *extensions )
{
const GLubyte *start;
GLubyte *where, *terminator;
// It takes a bit of care to be fool-proof about parsing the
// OpenGL extensions string. Don't be fooled by sub-strings,
// etc.
start = extensions;
for(;;)
{
where = (GLubyte *) strstr( (const char *) start, string );
if( !where )
{
return GL_FALSE;
}
terminator = where + strlen( string );
if( where == start || *(where - 1) == ' ' )
{
if( *terminator == ' ' || *terminator == '\0' )
{
break;
}
}
start = terminator;
}
return GL_TRUE;
}
//========================================================================
// Reads back OpenGL context properties from the current context
//========================================================================
void _glfwRefreshContextParams( void )
{
_glfwParseGLVersion( &_glfwWin.glMajor, &_glfwWin.glMinor,
&_glfwWin.glRevision );
_glfwWin.glProfile = 0;
_glfwWin.glForward = GL_FALSE;
// Read back the context profile, if applicable
if( _glfwWin.glMajor >= 3 )
{
GLint flags;
glGetIntegerv( GL_CONTEXT_FLAGS, &flags );
if( flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT )
{
_glfwWin.glForward = GL_TRUE;
}
}
if( _glfwWin.glMajor > 3 ||
( _glfwWin.glMajor == 3 && _glfwWin.glMinor >= 2 ) )
{
GLint mask;
glGetIntegerv( GL_CONTEXT_PROFILE_MASK, &mask );
if( mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT )
{
_glfwWin.glProfile = GLFW_OPENGL_COMPAT_PROFILE;
}
else if( mask & GL_CONTEXT_CORE_PROFILE_BIT )
{
_glfwWin.glProfile = GLFW_OPENGL_CORE_PROFILE;
}
}
}
//************************************************************************
//**** GLFW user functions ****
//************************************************************************
//========================================================================
// Check if an OpenGL extension is available at runtime
//========================================================================
GLFWAPI int GLFWAPIENTRY glfwExtensionSupported( const char *extension )
{
const GLubyte *extensions;
GLubyte *where;
// Is GLFW initialized?
if( !_glfwInitialized || !_glfwWin.opened )
{
return GL_FALSE;
}
// Extension names should not have spaces
where = (GLubyte *) strchr( extension, ' ' );
if( where || *extension == '\0' )
{
return GL_FALSE;
}
if( _glfwWin.glMajor < 3 )
{
// Check if extension is in the old style OpenGL extensions string
extensions = glGetString( GL_EXTENSIONS );
if( extensions != NULL )
{
if( _glfwStringInExtensionString( extension, extensions ) )
{
return GL_TRUE;
}
}
}
else
{
// Check if extension is in the modern OpenGL extensions string list
GLint count;
int i;
glGetIntegerv( GL_NUM_EXTENSIONS, &count );
for( i = 0; i < count; i++ )
{
if( strcmp( (const char*) _glfwWin.GetStringi( GL_EXTENSIONS, i ),
extension ) == 0 )
{
return GL_TRUE;
}
}
}
// Additional platform specific extension checking (e.g. WGL)
if( _glfwPlatformExtensionSupported( extension ) )
{
return GL_TRUE;
}
return GL_FALSE;
}
//========================================================================
// Get the function pointer to an OpenGL function. This function can be
// used to get access to extended OpenGL functions.
//========================================================================
GLFWAPI void * GLFWAPIENTRY glfwGetProcAddress( const char *procname )
{
// Is GLFW initialized?
if( !_glfwInitialized || !_glfwWin.opened )
{
return NULL;
}
return _glfwPlatformGetProcAddress( procname );
}
//========================================================================
// Returns the OpenGL version
//========================================================================
GLFWAPI void GLFWAPIENTRY glfwGetGLVersion( int *major, int *minor, int *rev )
{
// Is GLFW initialized?
if( !_glfwInitialized || !_glfwWin.opened )
{
return;
}
if( major != NULL )
{
*major = _glfwWin.glMajor;
}
if( minor != NULL )
{
*minor = _glfwWin.glMinor;
}
if( rev != NULL )
{
*rev = _glfwWin.glRevision;
}
}