1142 lines
33 KiB
Objective-C
1142 lines
33 KiB
Objective-C
//========================================================================
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// GLFW - An OpenGL framework
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// Platform: Cocoa/NSOpenGL
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// API Version: 2.7
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <AvailabilityMacros.h>
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// Needed for _NSGetProgname
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#include <crt_externs.h>
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//========================================================================
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// GLFW application class
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//========================================================================
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@interface GLFWApplication : NSApplication
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@end
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@implementation GLFWApplication
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// From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
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// This works around an AppKit bug, where key up events while holding
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// down the command key don't get sent to the key window.
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- (void)sendEvent:(NSEvent *)event
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{
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if( [event type] == NSKeyUp && ( [event modifierFlags] & NSCommandKeyMask ) )
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{
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[[self keyWindow] sendEvent:event];
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}
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else
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{
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[super sendEvent:event];
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}
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}
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@end
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// Prior to Snow Leopard, we need to use this oddly-named semi-private API
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// to get the application menu working properly. Need to be careful in
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// case it goes away in a future OS update.
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@interface NSApplication (NSAppleMenu)
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- (void)setAppleMenu:(NSMenu *)m;
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@end
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//========================================================================
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// Try to figure out what the calling application is called
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//========================================================================
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static NSString *findAppName( void )
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{
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// Keys to search for as potential application names
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NSString *keys[] =
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{
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@"CFBundleDisplayName",
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@"CFBundleName",
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@"CFBundleExecutable",
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};
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NSDictionary *infoDictionary = [[NSBundle mainBundle] infoDictionary];
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unsigned int i;
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for( i = 0; i < sizeof(keys) / sizeof(keys[0]); i++ )
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{
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id name = [infoDictionary objectForKey:keys[i]];
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if( name &&
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[name isKindOfClass:[NSString class]] &&
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![@"" isEqualToString:name] )
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{
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return name;
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}
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}
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// Could do this only if we discover we're unbundled, but it should
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// do no harm...
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ProcessSerialNumber psn = { 0, kCurrentProcess };
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TransformProcessType( &psn, kProcessTransformToForegroundApplication );
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// Having the app in front of the terminal window is also generally
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// handy. There is an NSApplication API to do this, but...
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SetFrontProcess( &psn );
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char **progname = _NSGetProgname();
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if( progname && *progname )
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{
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// TODO: UTF8?
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return [NSString stringWithUTF8String:*progname];
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}
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// Really shouldn't get here
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return @"GLFW Application";
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}
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//========================================================================
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// Set up the menu bar (manually)
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// This is nasty, nasty stuff -- calls to undocumented semi-private APIs that
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// could go away at any moment, lots of stuff that really should be
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// localize(d|able), etc. Loading a nib would save us this horror, but that
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// doesn't seem like a good thing to require of GLFW's clients.
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//========================================================================
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static void setUpMenuBar( void )
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{
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NSString *appName = findAppName();
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NSMenu *bar = [[NSMenu alloc] init];
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[NSApp setMainMenu:bar];
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NSMenuItem *appMenuItem =
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[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
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NSMenu *appMenu = [[NSMenu alloc] init];
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[appMenuItem setSubmenu:appMenu];
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"About %@", appName]
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action:@selector(orderFrontStandardAboutPanel:)
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keyEquivalent:@""];
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[appMenu addItem:[NSMenuItem separatorItem]];
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NSMenu *servicesMenu = [[NSMenu alloc] init];
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[NSApp setServicesMenu:servicesMenu];
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[[appMenu addItemWithTitle:@"Services"
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action:NULL
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keyEquivalent:@""] setSubmenu:servicesMenu];
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[appMenu addItem:[NSMenuItem separatorItem]];
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"Hide %@", appName]
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action:@selector(hide:)
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keyEquivalent:@"h"];
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[[appMenu addItemWithTitle:@"Hide Others"
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action:@selector(hideOtherApplications:)
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keyEquivalent:@"h"]
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setKeyEquivalentModifierMask:NSAlternateKeyMask | NSCommandKeyMask];
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[appMenu addItemWithTitle:@"Show All"
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action:@selector(unhideAllApplications:)
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keyEquivalent:@""];
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[appMenu addItem:[NSMenuItem separatorItem]];
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[appMenu addItemWithTitle:[NSString stringWithFormat:@"Quit %@", appName]
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action:@selector(terminate:)
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keyEquivalent:@"q"];
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NSMenuItem *windowMenuItem =
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[bar addItemWithTitle:@"" action:NULL keyEquivalent:@""];
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NSMenu *windowMenu = [[NSMenu alloc] initWithTitle:@"Window"];
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[NSApp setWindowsMenu:windowMenu];
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[windowMenuItem setSubmenu:windowMenu];
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[windowMenu addItemWithTitle:@"Miniaturize"
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action:@selector(performMiniaturize:)
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keyEquivalent:@"m"];
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[windowMenu addItemWithTitle:@"Zoom"
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action:@selector(performZoom:)
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keyEquivalent:@""];
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[windowMenu addItem:[NSMenuItem separatorItem]];
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[windowMenu addItemWithTitle:@"Bring All to Front"
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action:@selector(arrangeInFront:)
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keyEquivalent:@""];
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// At least guard the call to private API to avoid an exception if it
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// goes away. Hopefully that means the worst we'll break in future is to
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// look ugly...
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if( [NSApp respondsToSelector:@selector(setAppleMenu:)] )
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{
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[NSApp setAppleMenu:appMenu];
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}
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}
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//========================================================================
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// Initialize the Cocoa Application Kit
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//========================================================================
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static GLboolean initializeAppKit( void )
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{
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if( NSApp )
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{
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return GL_TRUE;
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}
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// Implicitly create shared NSApplication instance
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[GLFWApplication sharedApplication];
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// Setting up the menu bar must go between sharedApplication
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// above and finishLaunching below, in order to properly emulate the
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// behavior of NSApplicationMain
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setUpMenuBar();
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[NSApp finishLaunching];
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return GL_TRUE;
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}
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//========================================================================
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// Delegate for window related notifications
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// (but also used as an application delegate)
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//========================================================================
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@interface GLFWWindowDelegate : NSObject
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@end
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@implementation GLFWWindowDelegate
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- (BOOL)windowShouldClose:(id)window
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{
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if( _glfwWin.windowCloseCallback )
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{
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if( !_glfwWin.windowCloseCallback() )
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{
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return NO;
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}
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}
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// This is horribly ugly, but it works
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glfwCloseWindow();
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return NO;
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}
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- (void)windowDidResize:(NSNotification *)notification
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{
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[_glfwWin.context update];
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NSRect contentRect =
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[_glfwWin.window contentRectForFrameRect:[_glfwWin.window frame]];
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_glfwWin.width = contentRect.size.width;
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_glfwWin.height = contentRect.size.height;
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if( _glfwWin.windowSizeCallback )
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{
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_glfwWin.windowSizeCallback( _glfwWin.width, _glfwWin.height );
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}
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}
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- (void)windowDidMove:(NSNotification *)notification
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{
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NSPoint point = [_glfwWin.window mouseLocationOutsideOfEventStream];
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_glfwInput.MousePosX = lround(floor(point.x));
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_glfwInput.MousePosY = _glfwWin.height - lround(ceil(point.y));
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if( _glfwWin.mousePosCallback )
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{
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_glfwWin.mousePosCallback( _glfwInput.MousePosX, _glfwInput.MousePosY );
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}
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}
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- (void)windowDidMiniaturize:(NSNotification *)notification
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{
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_glfwWin.iconified = GL_TRUE;
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}
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- (void)windowDidDeminiaturize:(NSNotification *)notification
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{
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_glfwWin.iconified = GL_FALSE;
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}
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- (void)windowDidBecomeKey:(NSNotification *)notification
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{
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_glfwWin.active = GL_TRUE;
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}
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- (void)windowDidResignKey:(NSNotification *)notification
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{
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_glfwWin.active = GL_FALSE;
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_glfwInputDeactivation();
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}
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
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{
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if( _glfwWin.windowCloseCallback )
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{
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if( !_glfwWin.windowCloseCallback() )
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{
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return NSTerminateCancel;
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}
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}
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// This is horribly ugly, but it works
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glfwCloseWindow();
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return NSTerminateCancel;
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}
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@end
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//========================================================================
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// Converts a Mac OS X keycode to a GLFW keycode
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//========================================================================
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static int convertMacKeyCode( unsigned int macKeyCode )
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{
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// TODO: Need to find mappings for F13-F15, volume down/up/mute, and eject.
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static const unsigned int table[128] =
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{
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/* 00 */ 'A',
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/* 01 */ 'S',
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/* 02 */ 'D',
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/* 03 */ 'F',
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/* 04 */ 'H',
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/* 05 */ 'G',
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/* 06 */ 'Z',
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/* 07 */ 'X',
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/* 08 */ 'C',
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/* 09 */ 'V',
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/* 0a */ -1,
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/* 0b */ 'B',
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/* 0c */ 'Q',
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/* 0d */ 'W',
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/* 0e */ 'E',
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/* 0f */ 'R',
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/* 10 */ 'Y',
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/* 11 */ 'T',
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/* 12 */ '1',
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/* 13 */ '2',
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/* 14 */ '3',
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/* 15 */ '4',
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/* 16 */ '6',
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/* 17 */ '5',
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/* 18 */ '=',
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/* 19 */ '9',
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/* 1a */ '7',
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/* 1b */ '-',
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/* 1c */ '8',
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/* 1d */ '0',
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/* 1e */ ']',
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/* 1f */ 'O',
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/* 20 */ 'U',
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/* 21 */ '[',
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/* 22 */ 'I',
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/* 23 */ 'P',
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/* 24 */ GLFW_KEY_ENTER,
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/* 25 */ 'L',
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/* 26 */ 'J',
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/* 27 */ '\'',
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/* 28 */ 'K',
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/* 29 */ ';',
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/* 2a */ '\\',
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/* 2b */ ',',
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/* 2c */ '/',
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/* 2d */ 'N',
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/* 2e */ 'M',
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/* 2f */ '.',
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/* 30 */ GLFW_KEY_TAB,
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/* 31 */ GLFW_KEY_SPACE,
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/* 32 */ '`',
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/* 33 */ GLFW_KEY_BACKSPACE,
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/* 34 */ -1,
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/* 35 */ GLFW_KEY_ESC,
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/* 36 */ GLFW_KEY_RSUPER,
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/* 37 */ GLFW_KEY_LSUPER,
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/* 38 */ GLFW_KEY_LSHIFT,
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/* 39 */ GLFW_KEY_CAPS_LOCK,
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/* 3a */ GLFW_KEY_LALT,
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/* 3b */ GLFW_KEY_LCTRL,
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/* 3c */ GLFW_KEY_RSHIFT,
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/* 3d */ GLFW_KEY_RALT,
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/* 3e */ GLFW_KEY_RCTRL,
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/* 3f */ -1, /*Function*/
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/* 40 */ GLFW_KEY_F17,
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/* 41 */ GLFW_KEY_KP_DECIMAL,
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/* 42 */ -1,
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/* 43 */ GLFW_KEY_KP_MULTIPLY,
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/* 44 */ -1,
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/* 45 */ GLFW_KEY_KP_ADD,
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/* 46 */ -1,
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/* 47 */ -1, /*KeypadClear*/
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/* 48 */ -1, /*VolumeUp*/
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/* 49 */ -1, /*VolumeDown*/
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/* 4a */ -1, /*Mute*/
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/* 4b */ GLFW_KEY_KP_DIVIDE,
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/* 4c */ GLFW_KEY_KP_ENTER,
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/* 4d */ -1,
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/* 4e */ GLFW_KEY_KP_SUBTRACT,
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/* 4f */ GLFW_KEY_F18,
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/* 50 */ GLFW_KEY_F19,
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/* 51 */ GLFW_KEY_KP_EQUAL,
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/* 52 */ GLFW_KEY_KP_0,
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/* 53 */ GLFW_KEY_KP_1,
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/* 54 */ GLFW_KEY_KP_2,
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/* 55 */ GLFW_KEY_KP_3,
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/* 56 */ GLFW_KEY_KP_4,
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/* 57 */ GLFW_KEY_KP_5,
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/* 58 */ GLFW_KEY_KP_6,
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/* 59 */ GLFW_KEY_KP_7,
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/* 5a */ GLFW_KEY_F20,
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/* 5b */ GLFW_KEY_KP_8,
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/* 5c */ GLFW_KEY_KP_9,
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/* 5d */ -1,
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/* 5e */ -1,
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/* 5f */ -1,
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/* 60 */ GLFW_KEY_F5,
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/* 61 */ GLFW_KEY_F6,
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/* 62 */ GLFW_KEY_F7,
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/* 63 */ GLFW_KEY_F3,
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/* 64 */ GLFW_KEY_F8,
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/* 65 */ GLFW_KEY_F9,
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/* 66 */ -1,
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/* 67 */ GLFW_KEY_F11,
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/* 68 */ -1,
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/* 69 */ GLFW_KEY_F13,
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/* 6a */ GLFW_KEY_F16,
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/* 6b */ GLFW_KEY_F14,
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/* 6c */ -1,
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/* 6d */ GLFW_KEY_F10,
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/* 6e */ -1,
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/* 6f */ GLFW_KEY_F12,
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/* 70 */ -1,
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/* 71 */ GLFW_KEY_F15,
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/* 72 */ GLFW_KEY_INSERT, /*Help*/
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/* 73 */ GLFW_KEY_HOME,
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/* 74 */ GLFW_KEY_PAGEUP,
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/* 75 */ GLFW_KEY_DEL,
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/* 76 */ GLFW_KEY_F4,
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/* 77 */ GLFW_KEY_END,
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/* 78 */ GLFW_KEY_F2,
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/* 79 */ GLFW_KEY_PAGEDOWN,
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/* 7a */ GLFW_KEY_F1,
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/* 7b */ GLFW_KEY_LEFT,
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/* 7c */ GLFW_KEY_RIGHT,
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/* 7d */ GLFW_KEY_DOWN,
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/* 7e */ GLFW_KEY_UP,
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/* 7f */ -1,
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};
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if( macKeyCode >= 128 )
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{
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return -1;
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}
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// This treats keycodes as *positional*; that is, we'll return 'a'
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// for the key left of 's', even on an AZERTY keyboard. The charInput
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// function should still get 'q' though.
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return table[macKeyCode];
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}
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//========================================================================
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// Content view class for the GLFW window
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//========================================================================
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@interface GLFWContentView : NSView
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@end
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@implementation GLFWContentView
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- (BOOL)isOpaque
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{
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return YES;
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}
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- (BOOL)canBecomeKeyView
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{
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return YES;
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}
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- (BOOL)acceptsFirstResponder
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{
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return YES;
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}
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- (void)mouseDown:(NSEvent *)event
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{
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_glfwInputMouseClick( GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS );
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}
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- (void)mouseDragged:(NSEvent *)event
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{
|
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[self mouseMoved:event];
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}
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- (void)mouseUp:(NSEvent *)event
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{
|
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_glfwInputMouseClick( GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE );
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}
|
|
|
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- (void)mouseMoved:(NSEvent *)event
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{
|
|
if( _glfwWin.mouseLock )
|
|
{
|
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_glfwInput.MousePosX += [event deltaX];
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_glfwInput.MousePosY += [event deltaY];
|
|
}
|
|
else
|
|
{
|
|
NSPoint p = [event locationInWindow];
|
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|
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// Cocoa coordinate system has origin at lower left
|
|
_glfwInput.MousePosX = p.x;
|
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_glfwInput.MousePosY = _glfwWin.height - p.y;
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}
|
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|
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if( _glfwWin.mousePosCallback )
|
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{
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_glfwWin.mousePosCallback( _glfwInput.MousePosX, _glfwInput.MousePosY );
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}
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}
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- (void)rightMouseDown:(NSEvent *)event
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{
|
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_glfwInputMouseClick( GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS );
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}
|
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|
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- (void)rightMouseDragged:(NSEvent *)event
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{
|
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[self mouseMoved:event];
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}
|
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- (void)rightMouseUp:(NSEvent *)event
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|
{
|
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_glfwInputMouseClick( GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE );
|
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}
|
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|
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- (void)otherMouseDown:(NSEvent *)event
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{
|
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_glfwInputMouseClick( [event buttonNumber], GLFW_PRESS );
|
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}
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- (void)otherMouseDragged:(NSEvent *)event
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|
{
|
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[self mouseMoved:event];
|
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}
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|
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- (void)otherMouseUp:(NSEvent *)event
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{
|
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_glfwInputMouseClick( [event buttonNumber], GLFW_RELEASE );
|
|
}
|
|
|
|
- (void)keyDown:(NSEvent *)event
|
|
{
|
|
NSUInteger length;
|
|
NSString* characters;
|
|
int code = convertMacKeyCode( [event keyCode] );
|
|
|
|
if( code != -1 )
|
|
{
|
|
_glfwInputKey( code, GLFW_PRESS );
|
|
|
|
if( [event modifierFlags] & NSCommandKeyMask )
|
|
{
|
|
if( !_glfwWin.sysKeysDisabled )
|
|
{
|
|
[super keyDown:event];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
characters = [event characters];
|
|
length = [characters length];
|
|
|
|
for(NSUInteger i = 0; i < length; i++ )
|
|
{
|
|
_glfwInputChar( [characters characterAtIndex:i], GLFW_PRESS );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
- (void)flagsChanged:(NSEvent *)event
|
|
{
|
|
unsigned int newModifierFlags = [event modifierFlags] | NSDeviceIndependentModifierFlagsMask;
|
|
int mode;
|
|
|
|
if( newModifierFlags > _glfwWin.modifierFlags )
|
|
{
|
|
mode = GLFW_PRESS;
|
|
}
|
|
else
|
|
{
|
|
mode = GLFW_RELEASE;
|
|
}
|
|
|
|
_glfwWin.modifierFlags = newModifierFlags;
|
|
_glfwInputKey( convertMacKeyCode( [event keyCode] ), mode );
|
|
}
|
|
|
|
- (void)keyUp:(NSEvent *)event
|
|
{
|
|
NSUInteger length;
|
|
NSString* characters;
|
|
int code = convertMacKeyCode( [event keyCode] );
|
|
|
|
if( code != -1 )
|
|
{
|
|
_glfwInputKey( code, GLFW_RELEASE );
|
|
|
|
characters = [event characters];
|
|
length = [characters length];
|
|
|
|
for(NSUInteger i = 0; i < length; i++ )
|
|
{
|
|
_glfwInputChar( [characters characterAtIndex:i], GLFW_RELEASE );
|
|
}
|
|
}
|
|
}
|
|
|
|
- (void)scrollWheel:(NSEvent *)event
|
|
{
|
|
_glfwInput.WheelPosFloating += [event deltaY];
|
|
_glfwInput.WheelPos = lrint( _glfwInput.WheelPosFloating );
|
|
|
|
if( _glfwWin.mouseWheelCallback )
|
|
{
|
|
_glfwWin.mouseWheelCallback( _glfwInput.WheelPos );
|
|
}
|
|
}
|
|
|
|
@end
|
|
|
|
|
|
//************************************************************************
|
|
//**** Platform implementation functions ****
|
|
//************************************************************************
|
|
|
|
//========================================================================
|
|
// Here is where the window is created, and the OpenGL rendering context is
|
|
// created
|
|
//========================================================================
|
|
|
|
int _glfwPlatformOpenWindow( int width, int height,
|
|
const _GLFWwndconfig *wndconfig,
|
|
const _GLFWfbconfig *fbconfig )
|
|
{
|
|
int colorBits;
|
|
|
|
_glfwWin.windowNoResize = wndconfig->windowNoResize;
|
|
|
|
if( !initializeAppKit() )
|
|
{
|
|
return GL_FALSE;
|
|
}
|
|
|
|
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
|
|
// Fail if any OpenGL version above 2.1 other than 3.2 was requested
|
|
if( wndconfig->glMajor > 3 ||
|
|
( wndconfig->glMajor == 3 && wndconfig->glMinor != 2 ) )
|
|
{
|
|
return GL_FALSE;
|
|
}
|
|
|
|
if( wndconfig->glProfile )
|
|
{
|
|
// Fail if a profile other than core was explicitly selected
|
|
if( wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE )
|
|
{
|
|
return GL_FALSE;
|
|
}
|
|
}
|
|
#else
|
|
// Fail if OpenGL 3.0 or above was requested
|
|
if( wndconfig->glMajor > 2 )
|
|
{
|
|
return GL_FALSE;
|
|
}
|
|
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
|
|
|
|
_glfwWin.delegate = [[GLFWWindowDelegate alloc] init];
|
|
if( _glfwWin.delegate == nil )
|
|
{
|
|
return GL_FALSE;
|
|
}
|
|
|
|
[NSApp setDelegate:_glfwWin.delegate];
|
|
|
|
// Mac OS X needs non-zero color size, so set resonable values
|
|
colorBits = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
|
|
if( colorBits == 0 )
|
|
{
|
|
colorBits = 24;
|
|
}
|
|
else if( colorBits < 15 )
|
|
{
|
|
colorBits = 15;
|
|
}
|
|
|
|
// Ignored hints:
|
|
// OpenGLDebug
|
|
// pending it meaning anything on Mac OS X
|
|
|
|
// Don't use accumulation buffer support; it's not accelerated
|
|
// Aux buffers probably aren't accelerated either
|
|
|
|
CFDictionaryRef fullscreenMode = NULL;
|
|
/*
|
|
if( wndconfig->mode == GLFW_FULLSCREEN )
|
|
{
|
|
fullscreenMode =
|
|
// I think it's safe to pass 0 to the refresh rate for this function
|
|
// rather than conditionalizing the code to call the version which
|
|
// doesn't specify refresh...
|
|
CGDisplayBestModeForParametersAndRefreshRateWithProperty(
|
|
CGMainDisplayID(),
|
|
colorBits + fbconfig->alphaBits,
|
|
width,
|
|
height,
|
|
wndconfig->refreshRate,
|
|
// Controversial, see macosx_fullscreen.m for discussion
|
|
kCGDisplayModeIsSafeForHardware,
|
|
NULL);
|
|
|
|
width = [[(id)fullscreenMode objectForKey:(id)kCGDisplayWidth] intValue];
|
|
height = [[(id)fullscreenMode objectForKey:(id)kCGDisplayHeight] intValue];
|
|
}*/
|
|
|
|
unsigned int styleMask = 0;
|
|
if( wndconfig->mode == GLFW_WINDOW )
|
|
{
|
|
styleMask = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask;
|
|
|
|
if( !wndconfig->windowNoResize )
|
|
{
|
|
styleMask |= NSResizableWindowMask;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
styleMask = NSBorderlessWindowMask;
|
|
}
|
|
|
|
_glfwWin.window = [[NSWindow alloc]
|
|
initWithContentRect:NSMakeRect( 0, 0, width, height )
|
|
styleMask:styleMask
|
|
backing:NSBackingStoreBuffered
|
|
defer:NO];
|
|
[_glfwWin.window setContentView:[[GLFWContentView alloc] init]];
|
|
[_glfwWin.window setDelegate:_glfwWin.delegate];
|
|
[_glfwWin.window setAcceptsMouseMovedEvents:YES];
|
|
[(NSWindow*) _glfwWin.window center];
|
|
|
|
if( [_glfwWin.window respondsToSelector:@selector(setRestorable:)] )
|
|
{
|
|
[_glfwWin.window setRestorable:NO];
|
|
}
|
|
|
|
if( wndconfig->mode == GLFW_FULLSCREEN )
|
|
{
|
|
_glfwLibrary.originalMode = (NSDictionary*)
|
|
CGDisplayCurrentMode( CGMainDisplayID() );
|
|
|
|
CGCaptureAllDisplays();
|
|
CGDisplaySwitchToMode( CGMainDisplayID(), fullscreenMode );
|
|
}
|
|
|
|
unsigned int attribute_count = 0;
|
|
#define ADD_ATTR(x) attributes[attribute_count++] = x
|
|
#define ADD_ATTR2(x, y) (void)({ ADD_ATTR(x); ADD_ATTR(y); })
|
|
#define MAX_ATTRS 64 // urrgh
|
|
NSOpenGLPixelFormatAttribute attributes[MAX_ATTRS];
|
|
|
|
ADD_ATTR( NSOpenGLPFADoubleBuffer );
|
|
|
|
if( wndconfig->mode == GLFW_FULLSCREEN )
|
|
{
|
|
#if MAC_OS_X_VERSION_MAX_ALLOWED < 1070
|
|
ADD_ATTR( NSOpenGLPFAFullScreen );
|
|
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
|
|
|
|
ADD_ATTR( NSOpenGLPFANoRecovery );
|
|
ADD_ATTR2( NSOpenGLPFAScreenMask,
|
|
CGDisplayIDToOpenGLDisplayMask( CGMainDisplayID() ) );
|
|
}
|
|
|
|
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
|
|
if( wndconfig->glMajor > 2 )
|
|
{
|
|
ADD_ATTR2( NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core );
|
|
}
|
|
#endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
|
|
|
|
ADD_ATTR2( NSOpenGLPFAColorSize, colorBits );
|
|
|
|
if( fbconfig->alphaBits > 0)
|
|
{
|
|
ADD_ATTR2( NSOpenGLPFAAlphaSize, fbconfig->alphaBits );
|
|
}
|
|
|
|
if( fbconfig->depthBits > 0)
|
|
{
|
|
ADD_ATTR2( NSOpenGLPFADepthSize, fbconfig->depthBits );
|
|
}
|
|
|
|
if( fbconfig->stencilBits > 0)
|
|
{
|
|
ADD_ATTR2( NSOpenGLPFAStencilSize, fbconfig->stencilBits );
|
|
}
|
|
|
|
int accumBits = fbconfig->accumRedBits + fbconfig->accumGreenBits +
|
|
fbconfig->accumBlueBits + fbconfig->accumAlphaBits;
|
|
|
|
if( accumBits > 0)
|
|
{
|
|
ADD_ATTR2( NSOpenGLPFAAccumSize, accumBits );
|
|
}
|
|
|
|
if( fbconfig->auxBuffers > 0)
|
|
{
|
|
ADD_ATTR2( NSOpenGLPFAAuxBuffers, fbconfig->auxBuffers );
|
|
}
|
|
|
|
if( fbconfig->stereo)
|
|
{
|
|
ADD_ATTR( NSOpenGLPFAStereo );
|
|
}
|
|
|
|
if( fbconfig->samples > 0)
|
|
{
|
|
ADD_ATTR2( NSOpenGLPFASampleBuffers, 1 );
|
|
ADD_ATTR2( NSOpenGLPFASamples, fbconfig->samples );
|
|
}
|
|
|
|
ADD_ATTR( 0 );
|
|
|
|
_glfwWin.pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
|
|
if( _glfwWin.pixelFormat == nil )
|
|
{
|
|
return GL_FALSE;
|
|
}
|
|
|
|
_glfwWin.context = [[NSOpenGLContext alloc] initWithFormat:_glfwWin.pixelFormat
|
|
shareContext:nil];
|
|
if( _glfwWin.context == nil )
|
|
{
|
|
return GL_FALSE;
|
|
}
|
|
|
|
[_glfwWin.window makeKeyAndOrderFront:nil];
|
|
[_glfwWin.context setView:[_glfwWin.window contentView]];
|
|
|
|
if( wndconfig->mode == GLFW_FULLSCREEN )
|
|
{
|
|
// TODO: Make this work on pre-Leopard systems
|
|
[[_glfwWin.window contentView] enterFullScreenMode:[NSScreen mainScreen]
|
|
withOptions:nil];
|
|
}
|
|
|
|
[_glfwWin.context makeCurrentContext];
|
|
|
|
NSPoint point = [_glfwWin.window mouseLocationOutsideOfEventStream];
|
|
_glfwInput.MousePosX = point.x;
|
|
_glfwInput.MousePosY = _glfwWin.height - point.y;
|
|
|
|
return GL_TRUE;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Properly kill the window / video display
|
|
//========================================================================
|
|
|
|
void _glfwPlatformCloseWindow( void )
|
|
{
|
|
[_glfwWin.window orderOut:nil];
|
|
|
|
if( _glfwWin.fullscreen )
|
|
{
|
|
[[_glfwWin.window contentView] exitFullScreenModeWithOptions:nil];
|
|
CGDisplaySwitchToMode( CGMainDisplayID(),
|
|
(CFDictionaryRef)_glfwLibrary.originalMode );
|
|
CGReleaseAllDisplays();
|
|
}
|
|
|
|
[_glfwWin.pixelFormat release];
|
|
_glfwWin.pixelFormat = nil;
|
|
|
|
[NSOpenGLContext clearCurrentContext];
|
|
[_glfwWin.context release];
|
|
_glfwWin.context = nil;
|
|
|
|
[_glfwWin.window setDelegate:nil];
|
|
[NSApp setDelegate:nil];
|
|
[_glfwWin.delegate release];
|
|
_glfwWin.delegate = nil;
|
|
|
|
[_glfwWin.window close];
|
|
_glfwWin.window = nil;
|
|
|
|
// TODO: Probably more cleanup
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Set the window title
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSetWindowTitle( const char *title )
|
|
{
|
|
[_glfwWin.window setTitle:[NSString stringWithCString:title
|
|
encoding:NSISOLatin1StringEncoding]];
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Set the window size
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSetWindowSize( int width, int height )
|
|
{
|
|
[_glfwWin.window setContentSize:NSMakeSize( width, height )];
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Set the window position
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSetWindowPos( int x, int y )
|
|
{
|
|
NSRect contentRect = [_glfwWin.window contentRectForFrameRect:[_glfwWin.window frame]];
|
|
|
|
// We assume here that the client code wants to position the window within the
|
|
// screen the window currently occupies
|
|
NSRect screenRect = [[_glfwWin.window screen] visibleFrame];
|
|
contentRect.origin = NSMakePoint(screenRect.origin.x + x,
|
|
screenRect.origin.y + screenRect.size.height -
|
|
y - contentRect.size.height);
|
|
|
|
[_glfwWin.window setFrame:[_glfwWin.window frameRectForContentRect:contentRect]
|
|
display:YES];
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Iconify the window
|
|
//========================================================================
|
|
|
|
void _glfwPlatformIconifyWindow( void )
|
|
{
|
|
[_glfwWin.window miniaturize:nil];
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Restore (un-iconify) the window
|
|
//========================================================================
|
|
|
|
void _glfwPlatformRestoreWindow( void )
|
|
{
|
|
[_glfwWin.window deminiaturize:nil];
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Swap buffers
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSwapBuffers( void )
|
|
{
|
|
// ARP appears to be unnecessary, but this is future-proof
|
|
[_glfwWin.context flushBuffer];
|
|
[_glfwWin.context update];
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Set double buffering swap interval
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSwapInterval( int interval )
|
|
{
|
|
GLint sync = interval;
|
|
[_glfwWin.context setValues:&sync forParameter:NSOpenGLCPSwapInterval];
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Write back window parameters into GLFW window structure
|
|
//========================================================================
|
|
|
|
void _glfwPlatformRefreshWindowParams( void )
|
|
{
|
|
GLint value;
|
|
|
|
// Since GLFW 2.x doesn't understand screens, we use virtual screen zero
|
|
|
|
[_glfwWin.pixelFormat getValues:&value
|
|
forAttribute:NSOpenGLPFAAccelerated
|
|
forVirtualScreen:0];
|
|
_glfwWin.accelerated = value;
|
|
|
|
[_glfwWin.pixelFormat getValues:&value
|
|
forAttribute:NSOpenGLPFAAlphaSize
|
|
forVirtualScreen:0];
|
|
_glfwWin.alphaBits = value;
|
|
|
|
// It seems that the color size includes the size of the alpha channel
|
|
[_glfwWin.pixelFormat getValues:&value
|
|
forAttribute:NSOpenGLPFAColorSize
|
|
forVirtualScreen:0];
|
|
value -= _glfwWin.alphaBits;
|
|
_glfwWin.redBits = value / 3;
|
|
_glfwWin.greenBits = value / 3;
|
|
_glfwWin.blueBits = value / 3;
|
|
|
|
[_glfwWin.pixelFormat getValues:&value
|
|
forAttribute:NSOpenGLPFADepthSize
|
|
forVirtualScreen:0];
|
|
_glfwWin.depthBits = value;
|
|
|
|
[_glfwWin.pixelFormat getValues:&value
|
|
forAttribute:NSOpenGLPFAStencilSize
|
|
forVirtualScreen:0];
|
|
_glfwWin.stencilBits = value;
|
|
|
|
[_glfwWin.pixelFormat getValues:&value
|
|
forAttribute:NSOpenGLPFAAccumSize
|
|
forVirtualScreen:0];
|
|
_glfwWin.accumRedBits = value / 3;
|
|
_glfwWin.accumGreenBits = value / 3;
|
|
_glfwWin.accumBlueBits = value / 3;
|
|
|
|
// TODO: Figure out what to set this value to
|
|
_glfwWin.accumAlphaBits = 0;
|
|
|
|
[_glfwWin.pixelFormat getValues:&value
|
|
forAttribute:NSOpenGLPFAAuxBuffers
|
|
forVirtualScreen:0];
|
|
_glfwWin.auxBuffers = value;
|
|
|
|
[_glfwWin.pixelFormat getValues:&value
|
|
forAttribute:NSOpenGLPFAStereo
|
|
forVirtualScreen:0];
|
|
_glfwWin.stereo = value;
|
|
|
|
[_glfwWin.pixelFormat getValues:&value
|
|
forAttribute:NSOpenGLPFASamples
|
|
forVirtualScreen:0];
|
|
_glfwWin.samples = value;
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Poll for new window and input events
|
|
//========================================================================
|
|
|
|
void _glfwPlatformPollEvents( void )
|
|
{
|
|
NSEvent *event;
|
|
|
|
do
|
|
{
|
|
event = [NSApp nextEventMatchingMask:NSAnyEventMask
|
|
untilDate:[NSDate distantPast]
|
|
inMode:NSDefaultRunLoopMode
|
|
dequeue:YES];
|
|
|
|
if( event )
|
|
{
|
|
[NSApp sendEvent:event];
|
|
}
|
|
}
|
|
while( event );
|
|
|
|
[_glfwLibrary.autoreleasePool drain];
|
|
_glfwLibrary.autoreleasePool = [[NSAutoreleasePool alloc] init];
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Wait for new window and input events
|
|
//========================================================================
|
|
|
|
void _glfwPlatformWaitEvents( void )
|
|
{
|
|
// I wanted to pass NO to dequeue:, and rely on PollEvents to
|
|
// dequeue and send. For reasons not at all clear to me, passing
|
|
// NO to dequeue: causes this method never to return.
|
|
NSEvent *event = [NSApp nextEventMatchingMask:NSAnyEventMask
|
|
untilDate:[NSDate distantFuture]
|
|
inMode:NSDefaultRunLoopMode
|
|
dequeue:YES];
|
|
[NSApp sendEvent:event];
|
|
|
|
_glfwPlatformPollEvents();
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Hide mouse cursor (lock it)
|
|
//========================================================================
|
|
|
|
void _glfwPlatformHideMouseCursor( void )
|
|
{
|
|
[NSCursor hide];
|
|
CGAssociateMouseAndMouseCursorPosition( false );
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Show mouse cursor (unlock it)
|
|
//========================================================================
|
|
|
|
void _glfwPlatformShowMouseCursor( void )
|
|
{
|
|
[NSCursor unhide];
|
|
CGAssociateMouseAndMouseCursorPosition( true );
|
|
}
|
|
|
|
|
|
//========================================================================
|
|
// Set physical mouse cursor position
|
|
//========================================================================
|
|
|
|
void _glfwPlatformSetMouseCursorPos( int x, int y )
|
|
{
|
|
if( _glfwWin.fullscreen )
|
|
{
|
|
CGPoint globalPoint = CGPointMake( x, y );
|
|
CGDisplayMoveCursorToPoint( CGMainDisplayID(), globalPoint );
|
|
}
|
|
else
|
|
{
|
|
NSPoint localPoint = NSMakePoint( x, _glfwWin.height - y - 1 );
|
|
NSPoint globalPoint = [_glfwWin.window convertBaseToScreen:localPoint];
|
|
CGPoint mainScreenOrigin = CGDisplayBounds( CGMainDisplayID() ).origin;
|
|
double mainScreenHeight = CGDisplayBounds( CGMainDisplayID() ).size.height;
|
|
CGPoint targetPoint = CGPointMake( globalPoint.x - mainScreenOrigin.x,
|
|
mainScreenHeight - globalPoint.y -
|
|
mainScreenOrigin.y );
|
|
CGDisplayMoveCursorToPoint( CGMainDisplayID(), targetPoint );
|
|
}
|
|
}
|
|
|