196 lines
5.4 KiB
Objective-C
196 lines
5.4 KiB
Objective-C
//========================================================================
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// GLFW - An OpenGL framework
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// Platform: Cocoa/NSOpenGL
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// API Version: 2.7
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include <sys/param.h>
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#include "internal.h"
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@interface GLFWThread : NSThread
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@end
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@implementation GLFWThread
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- (void)main
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{
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}
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@end
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//========================================================================
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// Change to our application bundle's resources directory, if present
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//========================================================================
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static void changeToResourcesDirectory( void )
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{
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char resourcesPath[MAXPATHLEN];
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CFBundleRef bundle = CFBundleGetMainBundle();
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if( !bundle )
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return;
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CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL( bundle );
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CFStringRef last = CFURLCopyLastPathComponent( resourcesURL );
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if( CFStringCompare( CFSTR( "Resources" ), last, 0 ) != kCFCompareEqualTo )
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{
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CFRelease( last );
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CFRelease( resourcesURL );
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return;
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}
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CFRelease( last );
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if( !CFURLGetFileSystemRepresentation( resourcesURL,
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true,
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(UInt8*) resourcesPath,
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MAXPATHLEN) )
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{
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CFRelease( resourcesURL );
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return;
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}
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CFRelease( resourcesURL );
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chdir( resourcesPath );
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}
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//========================================================================
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// Terminate GLFW when exiting application
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//========================================================================
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static void glfw_atexit( void )
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{
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glfwTerminate();
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}
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//========================================================================
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// Initialize GLFW thread package
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//========================================================================
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static void initThreads( void )
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{
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// Initialize critical section handle
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(void) pthread_mutex_init( &_glfwThrd.CriticalSection, NULL );
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// The first thread (the main thread) has ID 0
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_glfwThrd.NextID = 0;
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// Fill out information about the main thread (this thread)
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_glfwThrd.First.ID = _glfwThrd.NextID ++;
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_glfwThrd.First.Function = NULL;
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_glfwThrd.First.PosixID = pthread_self();
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_glfwThrd.First.Previous = NULL;
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_glfwThrd.First.Next = NULL;
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}
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//************************************************************************
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//**** Platform implementation functions ****
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//************************************************************************
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//========================================================================
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// Initialize the GLFW library
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//========================================================================
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int _glfwPlatformInit( void )
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{
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_glfwLibrary.autoreleasePool = [[NSAutoreleasePool alloc] init];
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_glfwLibrary.OpenGLFramework =
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CFBundleGetBundleWithIdentifier( CFSTR( "com.apple.opengl" ) );
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if( _glfwLibrary.OpenGLFramework == NULL )
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{
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return GL_FALSE;
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}
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GLFWThread* thread = [[GLFWThread alloc] init];
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[thread start];
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[thread release];
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changeToResourcesDirectory();
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_glfwPlatformGetDesktopMode( &_glfwLibrary.desktopMode );
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// Install atexit routine
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atexit( glfw_atexit );
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initThreads();
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_glfwInitTimer();
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_glfwInitJoysticks();
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_glfwLibrary.eventSource = CGEventSourceCreate( kCGEventSourceStateHIDSystemState );
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if( !_glfwLibrary.eventSource )
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{
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return GL_FALSE;
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}
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CGEventSourceSetLocalEventsSuppressionInterval( _glfwLibrary.eventSource,
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0.0 );
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_glfwPlatformSetTime( 0.0 );
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return GL_TRUE;
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}
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//========================================================================
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// Close window, if open, and shut down GLFW
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//========================================================================
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int _glfwPlatformTerminate( void )
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{
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if( pthread_self() != _glfwThrd.First.PosixID )
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{
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return GL_FALSE;
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}
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glfwCloseWindow();
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// TODO: Kill all non-main threads?
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// TODO: Probably other cleanup
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if( _glfwLibrary.eventSource )
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{
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CFRelease( _glfwLibrary.eventSource );
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_glfwLibrary.eventSource = NULL;
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}
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_glfwTerminateJoysticks();
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[_glfwLibrary.autoreleasePool release];
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_glfwLibrary.autoreleasePool = nil;
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return GL_TRUE;
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}
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