AnimTestbed/3rdparty/ozz-animation/extern/glfw/lib/cocoa/cocoa_init.m

196 lines
5.4 KiB
Objective-C

//========================================================================
// GLFW - An OpenGL framework
// Platform: Cocoa/NSOpenGL
// API Version: 2.7
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include <sys/param.h>
#include "internal.h"
@interface GLFWThread : NSThread
@end
@implementation GLFWThread
- (void)main
{
}
@end
//========================================================================
// Change to our application bundle's resources directory, if present
//========================================================================
static void changeToResourcesDirectory( void )
{
char resourcesPath[MAXPATHLEN];
CFBundleRef bundle = CFBundleGetMainBundle();
if( !bundle )
return;
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL( bundle );
CFStringRef last = CFURLCopyLastPathComponent( resourcesURL );
if( CFStringCompare( CFSTR( "Resources" ), last, 0 ) != kCFCompareEqualTo )
{
CFRelease( last );
CFRelease( resourcesURL );
return;
}
CFRelease( last );
if( !CFURLGetFileSystemRepresentation( resourcesURL,
true,
(UInt8*) resourcesPath,
MAXPATHLEN) )
{
CFRelease( resourcesURL );
return;
}
CFRelease( resourcesURL );
chdir( resourcesPath );
}
//========================================================================
// Terminate GLFW when exiting application
//========================================================================
static void glfw_atexit( void )
{
glfwTerminate();
}
//========================================================================
// Initialize GLFW thread package
//========================================================================
static void initThreads( void )
{
// Initialize critical section handle
(void) pthread_mutex_init( &_glfwThrd.CriticalSection, NULL );
// The first thread (the main thread) has ID 0
_glfwThrd.NextID = 0;
// Fill out information about the main thread (this thread)
_glfwThrd.First.ID = _glfwThrd.NextID ++;
_glfwThrd.First.Function = NULL;
_glfwThrd.First.PosixID = pthread_self();
_glfwThrd.First.Previous = NULL;
_glfwThrd.First.Next = NULL;
}
//************************************************************************
//**** Platform implementation functions ****
//************************************************************************
//========================================================================
// Initialize the GLFW library
//========================================================================
int _glfwPlatformInit( void )
{
_glfwLibrary.autoreleasePool = [[NSAutoreleasePool alloc] init];
_glfwLibrary.OpenGLFramework =
CFBundleGetBundleWithIdentifier( CFSTR( "com.apple.opengl" ) );
if( _glfwLibrary.OpenGLFramework == NULL )
{
return GL_FALSE;
}
GLFWThread* thread = [[GLFWThread alloc] init];
[thread start];
[thread release];
changeToResourcesDirectory();
_glfwPlatformGetDesktopMode( &_glfwLibrary.desktopMode );
// Install atexit routine
atexit( glfw_atexit );
initThreads();
_glfwInitTimer();
_glfwInitJoysticks();
_glfwLibrary.eventSource = CGEventSourceCreate( kCGEventSourceStateHIDSystemState );
if( !_glfwLibrary.eventSource )
{
return GL_FALSE;
}
CGEventSourceSetLocalEventsSuppressionInterval( _glfwLibrary.eventSource,
0.0 );
_glfwPlatformSetTime( 0.0 );
return GL_TRUE;
}
//========================================================================
// Close window, if open, and shut down GLFW
//========================================================================
int _glfwPlatformTerminate( void )
{
if( pthread_self() != _glfwThrd.First.PosixID )
{
return GL_FALSE;
}
glfwCloseWindow();
// TODO: Kill all non-main threads?
// TODO: Probably other cleanup
if( _glfwLibrary.eventSource )
{
CFRelease( _glfwLibrary.eventSource );
_glfwLibrary.eventSource = NULL;
}
_glfwTerminateJoysticks();
[_glfwLibrary.autoreleasePool release];
_glfwLibrary.autoreleasePool = nil;
return GL_TRUE;
}