1345 lines
82 KiB
C
Executable File
1345 lines
82 KiB
C
Executable File
#include <GL/gl3w.h>
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#ifdef _MSC_VER
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#pragma warning (disable: 4055) // warning C4055: 'type cast' : from data pointer 'void *' to function pointer
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#pragma warning (disable: 4152) // warning C4152: nonstandard extension, function/data pointer conversion in expression
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#endif
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN 1
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#include <windows.h>
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static HMODULE libgl;
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static void open_libgl(void)
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{
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libgl = LoadLibraryA("opengl32.dll");
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}
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static void close_libgl(void)
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{
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FreeLibrary(libgl);
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}
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static void *get_proc(const char *proc)
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{
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void *res;
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res = wglGetProcAddress(proc);
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if (!res)
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res = GetProcAddress(libgl, proc);
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return res;
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}
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#elif defined(__APPLE__) || defined(__APPLE_CC__)
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#include <Carbon/Carbon.h>
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CFBundleRef bundle;
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CFURLRef bundleURL;
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static void open_libgl(void)
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{
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bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault,
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CFSTR("/System/Library/Frameworks/OpenGL.framework"),
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kCFURLPOSIXPathStyle, true);
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bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL);
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assert(bundle != NULL);
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}
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static void close_libgl(void)
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{
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CFRelease(bundle);
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CFRelease(bundleURL);
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}
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static void *get_proc(const char *proc)
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{
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void *res;
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CFStringRef procname = CFStringCreateWithCString(kCFAllocatorDefault, proc,
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kCFStringEncodingASCII);
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res = CFBundleGetFunctionPointerForName(bundle, procname);
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CFRelease(procname);
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return res;
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}
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#else
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#include <dlfcn.h>
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#include <GL/glx.h>
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static void *libgl;
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static void open_libgl(void)
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{
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libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL);
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}
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static void close_libgl(void)
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{
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dlclose(libgl);
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}
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static void *get_proc(const char *proc)
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{
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void *res;
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res = (void*)glXGetProcAddress((const GLubyte *) proc);
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if (!res)
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res = dlsym(libgl, proc);
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return res;
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}
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#endif
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static struct {
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int major, minor;
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} version;
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static int parse_version(void)
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{
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if (!glGetIntegerv)
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return -1;
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glGetIntegerv(GL_MAJOR_VERSION, &version.major);
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glGetIntegerv(GL_MINOR_VERSION, &version.minor);
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if (version.major < 3)
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return -1;
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return 0;
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}
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static void load_procs(void);
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int gl3wInit(void)
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{
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open_libgl();
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load_procs();
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close_libgl();
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return parse_version();
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}
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int gl3wIsSupported(int major, int minor)
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{
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if (major < 3)
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return 0;
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if (version.major == major)
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return version.minor >= minor;
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return version.major >= major;
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}
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void *gl3wGetProcAddress(const char *proc)
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{
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return get_proc(proc);
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}
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PFNGLCULLFACEPROC gl3wCullFace;
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PFNGLFRONTFACEPROC gl3wFrontFace;
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PFNGLHINTPROC gl3wHint;
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PFNGLLINEWIDTHPROC gl3wLineWidth;
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PFNGLPOINTSIZEPROC gl3wPointSize;
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PFNGLPOLYGONMODEPROC gl3wPolygonMode;
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PFNGLSCISSORPROC gl3wScissor;
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PFNGLTEXPARAMETERFPROC gl3wTexParameterf;
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PFNGLTEXPARAMETERFVPROC gl3wTexParameterfv;
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PFNGLTEXPARAMETERIPROC gl3wTexParameteri;
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PFNGLTEXPARAMETERIVPROC gl3wTexParameteriv;
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PFNGLTEXIMAGE1DPROC gl3wTexImage1D;
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PFNGLTEXIMAGE2DPROC gl3wTexImage2D;
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PFNGLDRAWBUFFERPROC gl3wDrawBuffer;
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PFNGLCLEARPROC gl3wClear;
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PFNGLCLEARCOLORPROC gl3wClearColor;
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PFNGLCLEARSTENCILPROC gl3wClearStencil;
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PFNGLCLEARDEPTHPROC gl3wClearDepth;
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PFNGLSTENCILMASKPROC gl3wStencilMask;
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PFNGLCOLORMASKPROC gl3wColorMask;
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PFNGLDEPTHMASKPROC gl3wDepthMask;
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PFNGLDISABLEPROC gl3wDisable;
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PFNGLENABLEPROC gl3wEnable;
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PFNGLFINISHPROC gl3wFinish;
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PFNGLFLUSHPROC gl3wFlush;
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PFNGLBLENDFUNCPROC gl3wBlendFunc;
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PFNGLLOGICOPPROC gl3wLogicOp;
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PFNGLSTENCILFUNCPROC gl3wStencilFunc;
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PFNGLSTENCILOPPROC gl3wStencilOp;
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PFNGLDEPTHFUNCPROC gl3wDepthFunc;
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PFNGLPIXELSTOREFPROC gl3wPixelStoref;
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PFNGLPIXELSTOREIPROC gl3wPixelStorei;
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PFNGLREADBUFFERPROC gl3wReadBuffer;
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PFNGLREADPIXELSPROC gl3wReadPixels;
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PFNGLGETBOOLEANVPROC gl3wGetBooleanv;
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PFNGLGETDOUBLEVPROC gl3wGetDoublev;
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PFNGLGETERRORPROC gl3wGetError;
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PFNGLGETFLOATVPROC gl3wGetFloatv;
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PFNGLGETINTEGERVPROC gl3wGetIntegerv;
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PFNGLGETSTRINGPROC gl3wGetString;
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PFNGLGETTEXIMAGEPROC gl3wGetTexImage;
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PFNGLGETTEXPARAMETERFVPROC gl3wGetTexParameterfv;
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PFNGLGETTEXPARAMETERIVPROC gl3wGetTexParameteriv;
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PFNGLGETTEXLEVELPARAMETERFVPROC gl3wGetTexLevelParameterfv;
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PFNGLGETTEXLEVELPARAMETERIVPROC gl3wGetTexLevelParameteriv;
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PFNGLISENABLEDPROC gl3wIsEnabled;
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PFNGLDEPTHRANGEPROC gl3wDepthRange;
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PFNGLVIEWPORTPROC gl3wViewport;
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PFNGLDRAWARRAYSPROC gl3wDrawArrays;
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PFNGLDRAWELEMENTSPROC gl3wDrawElements;
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PFNGLGETPOINTERVPROC gl3wGetPointerv;
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PFNGLPOLYGONOFFSETPROC gl3wPolygonOffset;
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PFNGLCOPYTEXIMAGE1DPROC gl3wCopyTexImage1D;
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PFNGLCOPYTEXIMAGE2DPROC gl3wCopyTexImage2D;
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PFNGLCOPYTEXSUBIMAGE1DPROC gl3wCopyTexSubImage1D;
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PFNGLCOPYTEXSUBIMAGE2DPROC gl3wCopyTexSubImage2D;
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PFNGLTEXSUBIMAGE1DPROC gl3wTexSubImage1D;
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PFNGLTEXSUBIMAGE2DPROC gl3wTexSubImage2D;
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PFNGLBINDTEXTUREPROC gl3wBindTexture;
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PFNGLDELETETEXTURESPROC gl3wDeleteTextures;
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PFNGLGENTEXTURESPROC gl3wGenTextures;
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PFNGLISTEXTUREPROC gl3wIsTexture;
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PFNGLBLENDCOLORPROC gl3wBlendColor;
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PFNGLBLENDEQUATIONPROC gl3wBlendEquation;
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PFNGLDRAWRANGEELEMENTSPROC gl3wDrawRangeElements;
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PFNGLTEXIMAGE3DPROC gl3wTexImage3D;
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PFNGLTEXSUBIMAGE3DPROC gl3wTexSubImage3D;
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PFNGLCOPYTEXSUBIMAGE3DPROC gl3wCopyTexSubImage3D;
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PFNGLACTIVETEXTUREPROC gl3wActiveTexture;
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PFNGLSAMPLECOVERAGEPROC gl3wSampleCoverage;
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PFNGLCOMPRESSEDTEXIMAGE3DPROC gl3wCompressedTexImage3D;
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PFNGLCOMPRESSEDTEXIMAGE2DPROC gl3wCompressedTexImage2D;
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PFNGLCOMPRESSEDTEXIMAGE1DPROC gl3wCompressedTexImage1D;
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PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC gl3wCompressedTexSubImage3D;
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PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC gl3wCompressedTexSubImage2D;
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PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC gl3wCompressedTexSubImage1D;
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PFNGLGETCOMPRESSEDTEXIMAGEPROC gl3wGetCompressedTexImage;
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PFNGLBLENDFUNCSEPARATEPROC gl3wBlendFuncSeparate;
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PFNGLMULTIDRAWARRAYSPROC gl3wMultiDrawArrays;
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PFNGLMULTIDRAWELEMENTSPROC gl3wMultiDrawElements;
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PFNGLPOINTPARAMETERFPROC gl3wPointParameterf;
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PFNGLPOINTPARAMETERFVPROC gl3wPointParameterfv;
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PFNGLPOINTPARAMETERIPROC gl3wPointParameteri;
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PFNGLPOINTPARAMETERIVPROC gl3wPointParameteriv;
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PFNGLGENQUERIESPROC gl3wGenQueries;
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PFNGLDELETEQUERIESPROC gl3wDeleteQueries;
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PFNGLISQUERYPROC gl3wIsQuery;
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PFNGLBEGINQUERYPROC gl3wBeginQuery;
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PFNGLENDQUERYPROC gl3wEndQuery;
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PFNGLGETQUERYIVPROC gl3wGetQueryiv;
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PFNGLGETQUERYOBJECTIVPROC gl3wGetQueryObjectiv;
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PFNGLGETQUERYOBJECTUIVPROC gl3wGetQueryObjectuiv;
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PFNGLBINDBUFFERPROC gl3wBindBuffer;
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PFNGLDELETEBUFFERSPROC gl3wDeleteBuffers;
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PFNGLGENBUFFERSPROC gl3wGenBuffers;
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PFNGLISBUFFERPROC gl3wIsBuffer;
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PFNGLBUFFERDATAPROC gl3wBufferData;
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PFNGLBUFFERSUBDATAPROC gl3wBufferSubData;
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PFNGLGETBUFFERSUBDATAPROC gl3wGetBufferSubData;
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PFNGLMAPBUFFERPROC gl3wMapBuffer;
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PFNGLUNMAPBUFFERPROC gl3wUnmapBuffer;
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PFNGLGETBUFFERPARAMETERIVPROC gl3wGetBufferParameteriv;
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PFNGLGETBUFFERPOINTERVPROC gl3wGetBufferPointerv;
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PFNGLBLENDEQUATIONSEPARATEPROC gl3wBlendEquationSeparate;
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PFNGLDRAWBUFFERSPROC gl3wDrawBuffers;
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PFNGLSTENCILOPSEPARATEPROC gl3wStencilOpSeparate;
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PFNGLSTENCILFUNCSEPARATEPROC gl3wStencilFuncSeparate;
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PFNGLSTENCILMASKSEPARATEPROC gl3wStencilMaskSeparate;
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PFNGLATTACHSHADERPROC gl3wAttachShader;
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PFNGLBINDATTRIBLOCATIONPROC gl3wBindAttribLocation;
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PFNGLCOMPILESHADERPROC gl3wCompileShader;
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PFNGLCREATEPROGRAMPROC gl3wCreateProgram;
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PFNGLCREATESHADERPROC gl3wCreateShader;
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PFNGLDELETEPROGRAMPROC gl3wDeleteProgram;
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PFNGLDELETESHADERPROC gl3wDeleteShader;
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PFNGLDETACHSHADERPROC gl3wDetachShader;
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PFNGLDISABLEVERTEXATTRIBARRAYPROC gl3wDisableVertexAttribArray;
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PFNGLENABLEVERTEXATTRIBARRAYPROC gl3wEnableVertexAttribArray;
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PFNGLGETACTIVEATTRIBPROC gl3wGetActiveAttrib;
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PFNGLGETACTIVEUNIFORMPROC gl3wGetActiveUniform;
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PFNGLGETATTACHEDSHADERSPROC gl3wGetAttachedShaders;
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PFNGLGETATTRIBLOCATIONPROC gl3wGetAttribLocation;
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PFNGLGETPROGRAMIVPROC gl3wGetProgramiv;
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PFNGLGETPROGRAMINFOLOGPROC gl3wGetProgramInfoLog;
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PFNGLGETSHADERIVPROC gl3wGetShaderiv;
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PFNGLGETSHADERINFOLOGPROC gl3wGetShaderInfoLog;
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PFNGLGETSHADERSOURCEPROC gl3wGetShaderSource;
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PFNGLGETUNIFORMLOCATIONPROC gl3wGetUniformLocation;
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PFNGLGETUNIFORMFVPROC gl3wGetUniformfv;
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PFNGLGETUNIFORMIVPROC gl3wGetUniformiv;
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PFNGLGETVERTEXATTRIBDVPROC gl3wGetVertexAttribdv;
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PFNGLGETVERTEXATTRIBFVPROC gl3wGetVertexAttribfv;
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PFNGLGETVERTEXATTRIBIVPROC gl3wGetVertexAttribiv;
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PFNGLGETVERTEXATTRIBPOINTERVPROC gl3wGetVertexAttribPointerv;
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PFNGLISPROGRAMPROC gl3wIsProgram;
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PFNGLISSHADERPROC gl3wIsShader;
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PFNGLLINKPROGRAMPROC gl3wLinkProgram;
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PFNGLSHADERSOURCEPROC gl3wShaderSource;
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PFNGLUSEPROGRAMPROC gl3wUseProgram;
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PFNGLUNIFORM1FPROC gl3wUniform1f;
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PFNGLUNIFORM2FPROC gl3wUniform2f;
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PFNGLUNIFORM3FPROC gl3wUniform3f;
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PFNGLUNIFORM4FPROC gl3wUniform4f;
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PFNGLUNIFORM1IPROC gl3wUniform1i;
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PFNGLUNIFORM2IPROC gl3wUniform2i;
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PFNGLUNIFORM3IPROC gl3wUniform3i;
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PFNGLUNIFORM4IPROC gl3wUniform4i;
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PFNGLUNIFORM1FVPROC gl3wUniform1fv;
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PFNGLUNIFORM2FVPROC gl3wUniform2fv;
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PFNGLUNIFORM3FVPROC gl3wUniform3fv;
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PFNGLUNIFORM4FVPROC gl3wUniform4fv;
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PFNGLUNIFORM1IVPROC gl3wUniform1iv;
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PFNGLUNIFORM2IVPROC gl3wUniform2iv;
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PFNGLUNIFORM3IVPROC gl3wUniform3iv;
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PFNGLUNIFORM4IVPROC gl3wUniform4iv;
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PFNGLUNIFORMMATRIX2FVPROC gl3wUniformMatrix2fv;
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PFNGLUNIFORMMATRIX3FVPROC gl3wUniformMatrix3fv;
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PFNGLUNIFORMMATRIX4FVPROC gl3wUniformMatrix4fv;
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PFNGLVALIDATEPROGRAMPROC gl3wValidateProgram;
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PFNGLVERTEXATTRIB1DPROC gl3wVertexAttrib1d;
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PFNGLVERTEXATTRIB1DVPROC gl3wVertexAttrib1dv;
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PFNGLVERTEXATTRIB1FPROC gl3wVertexAttrib1f;
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PFNGLVERTEXATTRIB1FVPROC gl3wVertexAttrib1fv;
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PFNGLVERTEXATTRIB1SPROC gl3wVertexAttrib1s;
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PFNGLVERTEXATTRIB1SVPROC gl3wVertexAttrib1sv;
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PFNGLVERTEXATTRIB2DPROC gl3wVertexAttrib2d;
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PFNGLVERTEXATTRIB2DVPROC gl3wVertexAttrib2dv;
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PFNGLVERTEXATTRIB2FPROC gl3wVertexAttrib2f;
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PFNGLVERTEXATTRIB2FVPROC gl3wVertexAttrib2fv;
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PFNGLVERTEXATTRIB2SPROC gl3wVertexAttrib2s;
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PFNGLVERTEXATTRIB2SVPROC gl3wVertexAttrib2sv;
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PFNGLVERTEXATTRIB3DPROC gl3wVertexAttrib3d;
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PFNGLVERTEXATTRIB3DVPROC gl3wVertexAttrib3dv;
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PFNGLVERTEXATTRIB3FPROC gl3wVertexAttrib3f;
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PFNGLVERTEXATTRIB3FVPROC gl3wVertexAttrib3fv;
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PFNGLVERTEXATTRIB3SPROC gl3wVertexAttrib3s;
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PFNGLVERTEXATTRIB3SVPROC gl3wVertexAttrib3sv;
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PFNGLVERTEXATTRIB4NBVPROC gl3wVertexAttrib4Nbv;
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PFNGLVERTEXATTRIB4NIVPROC gl3wVertexAttrib4Niv;
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PFNGLVERTEXATTRIB4NSVPROC gl3wVertexAttrib4Nsv;
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PFNGLVERTEXATTRIB4NUBPROC gl3wVertexAttrib4Nub;
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PFNGLVERTEXATTRIB4NUBVPROC gl3wVertexAttrib4Nubv;
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PFNGLVERTEXATTRIB4NUIVPROC gl3wVertexAttrib4Nuiv;
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PFNGLVERTEXATTRIB4NUSVPROC gl3wVertexAttrib4Nusv;
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PFNGLVERTEXATTRIB4BVPROC gl3wVertexAttrib4bv;
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PFNGLVERTEXATTRIB4DPROC gl3wVertexAttrib4d;
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PFNGLVERTEXATTRIB4DVPROC gl3wVertexAttrib4dv;
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PFNGLVERTEXATTRIB4FPROC gl3wVertexAttrib4f;
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PFNGLVERTEXATTRIB4FVPROC gl3wVertexAttrib4fv;
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PFNGLVERTEXATTRIB4IVPROC gl3wVertexAttrib4iv;
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PFNGLVERTEXATTRIB4SPROC gl3wVertexAttrib4s;
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PFNGLVERTEXATTRIB4SVPROC gl3wVertexAttrib4sv;
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PFNGLVERTEXATTRIB4UBVPROC gl3wVertexAttrib4ubv;
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PFNGLVERTEXATTRIB4UIVPROC gl3wVertexAttrib4uiv;
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PFNGLVERTEXATTRIB4USVPROC gl3wVertexAttrib4usv;
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PFNGLVERTEXATTRIBPOINTERPROC gl3wVertexAttribPointer;
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PFNGLUNIFORMMATRIX2X3FVPROC gl3wUniformMatrix2x3fv;
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PFNGLUNIFORMMATRIX3X2FVPROC gl3wUniformMatrix3x2fv;
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PFNGLUNIFORMMATRIX2X4FVPROC gl3wUniformMatrix2x4fv;
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PFNGLUNIFORMMATRIX4X2FVPROC gl3wUniformMatrix4x2fv;
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PFNGLUNIFORMMATRIX3X4FVPROC gl3wUniformMatrix3x4fv;
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PFNGLUNIFORMMATRIX4X3FVPROC gl3wUniformMatrix4x3fv;
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PFNGLCOLORMASKIPROC gl3wColorMaski;
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PFNGLGETBOOLEANI_VPROC gl3wGetBooleani_v;
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PFNGLGETINTEGERI_VPROC gl3wGetIntegeri_v;
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PFNGLENABLEIPROC gl3wEnablei;
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PFNGLDISABLEIPROC gl3wDisablei;
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PFNGLISENABLEDIPROC gl3wIsEnabledi;
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PFNGLBEGINTRANSFORMFEEDBACKPROC gl3wBeginTransformFeedback;
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PFNGLENDTRANSFORMFEEDBACKPROC gl3wEndTransformFeedback;
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PFNGLBINDBUFFERRANGEPROC gl3wBindBufferRange;
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PFNGLBINDBUFFERBASEPROC gl3wBindBufferBase;
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PFNGLTRANSFORMFEEDBACKVARYINGSPROC gl3wTransformFeedbackVaryings;
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PFNGLGETTRANSFORMFEEDBACKVARYINGPROC gl3wGetTransformFeedbackVarying;
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PFNGLCLAMPCOLORPROC gl3wClampColor;
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PFNGLBEGINCONDITIONALRENDERPROC gl3wBeginConditionalRender;
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PFNGLENDCONDITIONALRENDERPROC gl3wEndConditionalRender;
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PFNGLVERTEXATTRIBIPOINTERPROC gl3wVertexAttribIPointer;
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PFNGLGETVERTEXATTRIBIIVPROC gl3wGetVertexAttribIiv;
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PFNGLGETVERTEXATTRIBIUIVPROC gl3wGetVertexAttribIuiv;
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PFNGLVERTEXATTRIBI1IPROC gl3wVertexAttribI1i;
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PFNGLVERTEXATTRIBI2IPROC gl3wVertexAttribI2i;
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PFNGLVERTEXATTRIBI3IPROC gl3wVertexAttribI3i;
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PFNGLVERTEXATTRIBI4IPROC gl3wVertexAttribI4i;
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PFNGLVERTEXATTRIBI1UIPROC gl3wVertexAttribI1ui;
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PFNGLVERTEXATTRIBI2UIPROC gl3wVertexAttribI2ui;
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PFNGLVERTEXATTRIBI3UIPROC gl3wVertexAttribI3ui;
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PFNGLVERTEXATTRIBI4UIPROC gl3wVertexAttribI4ui;
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PFNGLVERTEXATTRIBI1IVPROC gl3wVertexAttribI1iv;
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PFNGLVERTEXATTRIBI2IVPROC gl3wVertexAttribI2iv;
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PFNGLVERTEXATTRIBI3IVPROC gl3wVertexAttribI3iv;
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PFNGLVERTEXATTRIBI4IVPROC gl3wVertexAttribI4iv;
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PFNGLVERTEXATTRIBI1UIVPROC gl3wVertexAttribI1uiv;
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PFNGLVERTEXATTRIBI2UIVPROC gl3wVertexAttribI2uiv;
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PFNGLVERTEXATTRIBI3UIVPROC gl3wVertexAttribI3uiv;
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PFNGLVERTEXATTRIBI4UIVPROC gl3wVertexAttribI4uiv;
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PFNGLVERTEXATTRIBI4BVPROC gl3wVertexAttribI4bv;
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PFNGLVERTEXATTRIBI4SVPROC gl3wVertexAttribI4sv;
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PFNGLVERTEXATTRIBI4UBVPROC gl3wVertexAttribI4ubv;
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PFNGLVERTEXATTRIBI4USVPROC gl3wVertexAttribI4usv;
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PFNGLGETUNIFORMUIVPROC gl3wGetUniformuiv;
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PFNGLBINDFRAGDATALOCATIONPROC gl3wBindFragDataLocation;
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PFNGLGETFRAGDATALOCATIONPROC gl3wGetFragDataLocation;
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PFNGLUNIFORM1UIPROC gl3wUniform1ui;
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PFNGLUNIFORM2UIPROC gl3wUniform2ui;
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PFNGLUNIFORM3UIPROC gl3wUniform3ui;
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PFNGLUNIFORM4UIPROC gl3wUniform4ui;
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PFNGLUNIFORM1UIVPROC gl3wUniform1uiv;
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PFNGLUNIFORM2UIVPROC gl3wUniform2uiv;
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PFNGLUNIFORM3UIVPROC gl3wUniform3uiv;
|
|
PFNGLUNIFORM4UIVPROC gl3wUniform4uiv;
|
|
PFNGLTEXPARAMETERIIVPROC gl3wTexParameterIiv;
|
|
PFNGLTEXPARAMETERIUIVPROC gl3wTexParameterIuiv;
|
|
PFNGLGETTEXPARAMETERIIVPROC gl3wGetTexParameterIiv;
|
|
PFNGLGETTEXPARAMETERIUIVPROC gl3wGetTexParameterIuiv;
|
|
PFNGLCLEARBUFFERIVPROC gl3wClearBufferiv;
|
|
PFNGLCLEARBUFFERUIVPROC gl3wClearBufferuiv;
|
|
PFNGLCLEARBUFFERFVPROC gl3wClearBufferfv;
|
|
PFNGLCLEARBUFFERFIPROC gl3wClearBufferfi;
|
|
PFNGLGETSTRINGIPROC gl3wGetStringi;
|
|
PFNGLDRAWARRAYSINSTANCEDPROC gl3wDrawArraysInstanced;
|
|
PFNGLDRAWELEMENTSINSTANCEDPROC gl3wDrawElementsInstanced;
|
|
PFNGLTEXBUFFERPROC gl3wTexBuffer;
|
|
PFNGLPRIMITIVERESTARTINDEXPROC gl3wPrimitiveRestartIndex;
|
|
PFNGLGETINTEGER64I_VPROC gl3wGetInteger64i_v;
|
|
PFNGLGETBUFFERPARAMETERI64VPROC gl3wGetBufferParameteri64v;
|
|
PFNGLFRAMEBUFFERTEXTUREPROC gl3wFramebufferTexture;
|
|
PFNGLVERTEXATTRIBDIVISORPROC gl3wVertexAttribDivisor;
|
|
PFNGLMINSAMPLESHADINGPROC gl3wMinSampleShading;
|
|
PFNGLBLENDEQUATIONIPROC gl3wBlendEquationi;
|
|
PFNGLBLENDEQUATIONSEPARATEIPROC gl3wBlendEquationSeparatei;
|
|
PFNGLBLENDFUNCIPROC gl3wBlendFunci;
|
|
PFNGLBLENDFUNCSEPARATEIPROC gl3wBlendFuncSeparatei;
|
|
PFNGLISRENDERBUFFERPROC gl3wIsRenderbuffer;
|
|
PFNGLBINDRENDERBUFFERPROC gl3wBindRenderbuffer;
|
|
PFNGLDELETERENDERBUFFERSPROC gl3wDeleteRenderbuffers;
|
|
PFNGLGENRENDERBUFFERSPROC gl3wGenRenderbuffers;
|
|
PFNGLRENDERBUFFERSTORAGEPROC gl3wRenderbufferStorage;
|
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC gl3wGetRenderbufferParameteriv;
|
|
PFNGLISFRAMEBUFFERPROC gl3wIsFramebuffer;
|
|
PFNGLBINDFRAMEBUFFERPROC gl3wBindFramebuffer;
|
|
PFNGLDELETEFRAMEBUFFERSPROC gl3wDeleteFramebuffers;
|
|
PFNGLGENFRAMEBUFFERSPROC gl3wGenFramebuffers;
|
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC gl3wCheckFramebufferStatus;
|
|
PFNGLFRAMEBUFFERTEXTURE1DPROC gl3wFramebufferTexture1D;
|
|
PFNGLFRAMEBUFFERTEXTURE2DPROC gl3wFramebufferTexture2D;
|
|
PFNGLFRAMEBUFFERTEXTURE3DPROC gl3wFramebufferTexture3D;
|
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC gl3wFramebufferRenderbuffer;
|
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC gl3wGetFramebufferAttachmentParameteriv;
|
|
PFNGLGENERATEMIPMAPPROC gl3wGenerateMipmap;
|
|
PFNGLBLITFRAMEBUFFERPROC gl3wBlitFramebuffer;
|
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC gl3wRenderbufferStorageMultisample;
|
|
PFNGLFRAMEBUFFERTEXTURELAYERPROC gl3wFramebufferTextureLayer;
|
|
PFNGLMAPBUFFERRANGEPROC gl3wMapBufferRange;
|
|
PFNGLFLUSHMAPPEDBUFFERRANGEPROC gl3wFlushMappedBufferRange;
|
|
PFNGLBINDVERTEXARRAYPROC gl3wBindVertexArray;
|
|
PFNGLDELETEVERTEXARRAYSPROC gl3wDeleteVertexArrays;
|
|
PFNGLGENVERTEXARRAYSPROC gl3wGenVertexArrays;
|
|
PFNGLISVERTEXARRAYPROC gl3wIsVertexArray;
|
|
PFNGLGETUNIFORMINDICESPROC gl3wGetUniformIndices;
|
|
PFNGLGETACTIVEUNIFORMSIVPROC gl3wGetActiveUniformsiv;
|
|
PFNGLGETACTIVEUNIFORMNAMEPROC gl3wGetActiveUniformName;
|
|
PFNGLGETUNIFORMBLOCKINDEXPROC gl3wGetUniformBlockIndex;
|
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC gl3wGetActiveUniformBlockiv;
|
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC gl3wGetActiveUniformBlockName;
|
|
PFNGLUNIFORMBLOCKBINDINGPROC gl3wUniformBlockBinding;
|
|
PFNGLCOPYBUFFERSUBDATAPROC gl3wCopyBufferSubData;
|
|
PFNGLDRAWELEMENTSBASEVERTEXPROC gl3wDrawElementsBaseVertex;
|
|
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC gl3wDrawRangeElementsBaseVertex;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC gl3wDrawElementsInstancedBaseVertex;
|
|
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC gl3wMultiDrawElementsBaseVertex;
|
|
PFNGLPROVOKINGVERTEXPROC gl3wProvokingVertex;
|
|
PFNGLFENCESYNCPROC gl3wFenceSync;
|
|
PFNGLISSYNCPROC gl3wIsSync;
|
|
PFNGLDELETESYNCPROC gl3wDeleteSync;
|
|
PFNGLCLIENTWAITSYNCPROC gl3wClientWaitSync;
|
|
PFNGLWAITSYNCPROC gl3wWaitSync;
|
|
PFNGLGETINTEGER64VPROC gl3wGetInteger64v;
|
|
PFNGLGETSYNCIVPROC gl3wGetSynciv;
|
|
PFNGLTEXIMAGE2DMULTISAMPLEPROC gl3wTexImage2DMultisample;
|
|
PFNGLTEXIMAGE3DMULTISAMPLEPROC gl3wTexImage3DMultisample;
|
|
PFNGLGETMULTISAMPLEFVPROC gl3wGetMultisamplefv;
|
|
PFNGLSAMPLEMASKIPROC gl3wSampleMaski;
|
|
PFNGLBLENDEQUATIONIARBPROC gl3wBlendEquationiARB;
|
|
PFNGLBLENDEQUATIONSEPARATEIARBPROC gl3wBlendEquationSeparateiARB;
|
|
PFNGLBLENDFUNCIARBPROC gl3wBlendFunciARB;
|
|
PFNGLBLENDFUNCSEPARATEIARBPROC gl3wBlendFuncSeparateiARB;
|
|
PFNGLMINSAMPLESHADINGARBPROC gl3wMinSampleShadingARB;
|
|
PFNGLNAMEDSTRINGARBPROC gl3wNamedStringARB;
|
|
PFNGLDELETENAMEDSTRINGARBPROC gl3wDeleteNamedStringARB;
|
|
PFNGLCOMPILESHADERINCLUDEARBPROC gl3wCompileShaderIncludeARB;
|
|
PFNGLISNAMEDSTRINGARBPROC gl3wIsNamedStringARB;
|
|
PFNGLGETNAMEDSTRINGARBPROC gl3wGetNamedStringARB;
|
|
PFNGLGETNAMEDSTRINGIVARBPROC gl3wGetNamedStringivARB;
|
|
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC gl3wBindFragDataLocationIndexed;
|
|
PFNGLGETFRAGDATAINDEXPROC gl3wGetFragDataIndex;
|
|
PFNGLGENSAMPLERSPROC gl3wGenSamplers;
|
|
PFNGLDELETESAMPLERSPROC gl3wDeleteSamplers;
|
|
PFNGLISSAMPLERPROC gl3wIsSampler;
|
|
PFNGLBINDSAMPLERPROC gl3wBindSampler;
|
|
PFNGLSAMPLERPARAMETERIPROC gl3wSamplerParameteri;
|
|
PFNGLSAMPLERPARAMETERIVPROC gl3wSamplerParameteriv;
|
|
PFNGLSAMPLERPARAMETERFPROC gl3wSamplerParameterf;
|
|
PFNGLSAMPLERPARAMETERFVPROC gl3wSamplerParameterfv;
|
|
PFNGLSAMPLERPARAMETERIIVPROC gl3wSamplerParameterIiv;
|
|
PFNGLSAMPLERPARAMETERIUIVPROC gl3wSamplerParameterIuiv;
|
|
PFNGLGETSAMPLERPARAMETERIVPROC gl3wGetSamplerParameteriv;
|
|
PFNGLGETSAMPLERPARAMETERIIVPROC gl3wGetSamplerParameterIiv;
|
|
PFNGLGETSAMPLERPARAMETERFVPROC gl3wGetSamplerParameterfv;
|
|
PFNGLGETSAMPLERPARAMETERIUIVPROC gl3wGetSamplerParameterIuiv;
|
|
PFNGLQUERYCOUNTERPROC gl3wQueryCounter;
|
|
PFNGLGETQUERYOBJECTI64VPROC gl3wGetQueryObjecti64v;
|
|
PFNGLGETQUERYOBJECTUI64VPROC gl3wGetQueryObjectui64v;
|
|
PFNGLVERTEXP2UIPROC gl3wVertexP2ui;
|
|
PFNGLVERTEXP2UIVPROC gl3wVertexP2uiv;
|
|
PFNGLVERTEXP3UIPROC gl3wVertexP3ui;
|
|
PFNGLVERTEXP3UIVPROC gl3wVertexP3uiv;
|
|
PFNGLVERTEXP4UIPROC gl3wVertexP4ui;
|
|
PFNGLVERTEXP4UIVPROC gl3wVertexP4uiv;
|
|
PFNGLTEXCOORDP1UIPROC gl3wTexCoordP1ui;
|
|
PFNGLTEXCOORDP1UIVPROC gl3wTexCoordP1uiv;
|
|
PFNGLTEXCOORDP2UIPROC gl3wTexCoordP2ui;
|
|
PFNGLTEXCOORDP2UIVPROC gl3wTexCoordP2uiv;
|
|
PFNGLTEXCOORDP3UIPROC gl3wTexCoordP3ui;
|
|
PFNGLTEXCOORDP3UIVPROC gl3wTexCoordP3uiv;
|
|
PFNGLTEXCOORDP4UIPROC gl3wTexCoordP4ui;
|
|
PFNGLTEXCOORDP4UIVPROC gl3wTexCoordP4uiv;
|
|
PFNGLMULTITEXCOORDP1UIPROC gl3wMultiTexCoordP1ui;
|
|
PFNGLMULTITEXCOORDP1UIVPROC gl3wMultiTexCoordP1uiv;
|
|
PFNGLMULTITEXCOORDP2UIPROC gl3wMultiTexCoordP2ui;
|
|
PFNGLMULTITEXCOORDP2UIVPROC gl3wMultiTexCoordP2uiv;
|
|
PFNGLMULTITEXCOORDP3UIPROC gl3wMultiTexCoordP3ui;
|
|
PFNGLMULTITEXCOORDP3UIVPROC gl3wMultiTexCoordP3uiv;
|
|
PFNGLMULTITEXCOORDP4UIPROC gl3wMultiTexCoordP4ui;
|
|
PFNGLMULTITEXCOORDP4UIVPROC gl3wMultiTexCoordP4uiv;
|
|
PFNGLNORMALP3UIPROC gl3wNormalP3ui;
|
|
PFNGLNORMALP3UIVPROC gl3wNormalP3uiv;
|
|
PFNGLCOLORP3UIPROC gl3wColorP3ui;
|
|
PFNGLCOLORP3UIVPROC gl3wColorP3uiv;
|
|
PFNGLCOLORP4UIPROC gl3wColorP4ui;
|
|
PFNGLCOLORP4UIVPROC gl3wColorP4uiv;
|
|
PFNGLSECONDARYCOLORP3UIPROC gl3wSecondaryColorP3ui;
|
|
PFNGLSECONDARYCOLORP3UIVPROC gl3wSecondaryColorP3uiv;
|
|
PFNGLVERTEXATTRIBP1UIPROC gl3wVertexAttribP1ui;
|
|
PFNGLVERTEXATTRIBP1UIVPROC gl3wVertexAttribP1uiv;
|
|
PFNGLVERTEXATTRIBP2UIPROC gl3wVertexAttribP2ui;
|
|
PFNGLVERTEXATTRIBP2UIVPROC gl3wVertexAttribP2uiv;
|
|
PFNGLVERTEXATTRIBP3UIPROC gl3wVertexAttribP3ui;
|
|
PFNGLVERTEXATTRIBP3UIVPROC gl3wVertexAttribP3uiv;
|
|
PFNGLVERTEXATTRIBP4UIPROC gl3wVertexAttribP4ui;
|
|
PFNGLVERTEXATTRIBP4UIVPROC gl3wVertexAttribP4uiv;
|
|
PFNGLDRAWARRAYSINDIRECTPROC gl3wDrawArraysIndirect;
|
|
PFNGLDRAWELEMENTSINDIRECTPROC gl3wDrawElementsIndirect;
|
|
PFNGLUNIFORM1DPROC gl3wUniform1d;
|
|
PFNGLUNIFORM2DPROC gl3wUniform2d;
|
|
PFNGLUNIFORM3DPROC gl3wUniform3d;
|
|
PFNGLUNIFORM4DPROC gl3wUniform4d;
|
|
PFNGLUNIFORM1DVPROC gl3wUniform1dv;
|
|
PFNGLUNIFORM2DVPROC gl3wUniform2dv;
|
|
PFNGLUNIFORM3DVPROC gl3wUniform3dv;
|
|
PFNGLUNIFORM4DVPROC gl3wUniform4dv;
|
|
PFNGLUNIFORMMATRIX2DVPROC gl3wUniformMatrix2dv;
|
|
PFNGLUNIFORMMATRIX3DVPROC gl3wUniformMatrix3dv;
|
|
PFNGLUNIFORMMATRIX4DVPROC gl3wUniformMatrix4dv;
|
|
PFNGLUNIFORMMATRIX2X3DVPROC gl3wUniformMatrix2x3dv;
|
|
PFNGLUNIFORMMATRIX2X4DVPROC gl3wUniformMatrix2x4dv;
|
|
PFNGLUNIFORMMATRIX3X2DVPROC gl3wUniformMatrix3x2dv;
|
|
PFNGLUNIFORMMATRIX3X4DVPROC gl3wUniformMatrix3x4dv;
|
|
PFNGLUNIFORMMATRIX4X2DVPROC gl3wUniformMatrix4x2dv;
|
|
PFNGLUNIFORMMATRIX4X3DVPROC gl3wUniformMatrix4x3dv;
|
|
PFNGLGETUNIFORMDVPROC gl3wGetUniformdv;
|
|
PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC gl3wGetSubroutineUniformLocation;
|
|
PFNGLGETSUBROUTINEINDEXPROC gl3wGetSubroutineIndex;
|
|
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC gl3wGetActiveSubroutineUniformiv;
|
|
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC gl3wGetActiveSubroutineUniformName;
|
|
PFNGLGETACTIVESUBROUTINENAMEPROC gl3wGetActiveSubroutineName;
|
|
PFNGLUNIFORMSUBROUTINESUIVPROC gl3wUniformSubroutinesuiv;
|
|
PFNGLGETUNIFORMSUBROUTINEUIVPROC gl3wGetUniformSubroutineuiv;
|
|
PFNGLGETPROGRAMSTAGEIVPROC gl3wGetProgramStageiv;
|
|
PFNGLPATCHPARAMETERIPROC gl3wPatchParameteri;
|
|
PFNGLPATCHPARAMETERFVPROC gl3wPatchParameterfv;
|
|
PFNGLBINDTRANSFORMFEEDBACKPROC gl3wBindTransformFeedback;
|
|
PFNGLDELETETRANSFORMFEEDBACKSPROC gl3wDeleteTransformFeedbacks;
|
|
PFNGLGENTRANSFORMFEEDBACKSPROC gl3wGenTransformFeedbacks;
|
|
PFNGLISTRANSFORMFEEDBACKPROC gl3wIsTransformFeedback;
|
|
PFNGLPAUSETRANSFORMFEEDBACKPROC gl3wPauseTransformFeedback;
|
|
PFNGLRESUMETRANSFORMFEEDBACKPROC gl3wResumeTransformFeedback;
|
|
PFNGLDRAWTRANSFORMFEEDBACKPROC gl3wDrawTransformFeedback;
|
|
PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC gl3wDrawTransformFeedbackStream;
|
|
PFNGLBEGINQUERYINDEXEDPROC gl3wBeginQueryIndexed;
|
|
PFNGLENDQUERYINDEXEDPROC gl3wEndQueryIndexed;
|
|
PFNGLGETQUERYINDEXEDIVPROC gl3wGetQueryIndexediv;
|
|
PFNGLRELEASESHADERCOMPILERPROC gl3wReleaseShaderCompiler;
|
|
PFNGLSHADERBINARYPROC gl3wShaderBinary;
|
|
PFNGLGETSHADERPRECISIONFORMATPROC gl3wGetShaderPrecisionFormat;
|
|
PFNGLDEPTHRANGEFPROC gl3wDepthRangef;
|
|
PFNGLCLEARDEPTHFPROC gl3wClearDepthf;
|
|
PFNGLGETPROGRAMBINARYPROC gl3wGetProgramBinary;
|
|
PFNGLPROGRAMBINARYPROC gl3wProgramBinary;
|
|
PFNGLPROGRAMPARAMETERIPROC gl3wProgramParameteri;
|
|
PFNGLUSEPROGRAMSTAGESPROC gl3wUseProgramStages;
|
|
PFNGLACTIVESHADERPROGRAMPROC gl3wActiveShaderProgram;
|
|
PFNGLCREATESHADERPROGRAMVPROC gl3wCreateShaderProgramv;
|
|
PFNGLBINDPROGRAMPIPELINEPROC gl3wBindProgramPipeline;
|
|
PFNGLDELETEPROGRAMPIPELINESPROC gl3wDeleteProgramPipelines;
|
|
PFNGLGENPROGRAMPIPELINESPROC gl3wGenProgramPipelines;
|
|
PFNGLISPROGRAMPIPELINEPROC gl3wIsProgramPipeline;
|
|
PFNGLGETPROGRAMPIPELINEIVPROC gl3wGetProgramPipelineiv;
|
|
PFNGLPROGRAMUNIFORM1IPROC gl3wProgramUniform1i;
|
|
PFNGLPROGRAMUNIFORM1IVPROC gl3wProgramUniform1iv;
|
|
PFNGLPROGRAMUNIFORM1FPROC gl3wProgramUniform1f;
|
|
PFNGLPROGRAMUNIFORM1FVPROC gl3wProgramUniform1fv;
|
|
PFNGLPROGRAMUNIFORM1DPROC gl3wProgramUniform1d;
|
|
PFNGLPROGRAMUNIFORM1DVPROC gl3wProgramUniform1dv;
|
|
PFNGLPROGRAMUNIFORM1UIPROC gl3wProgramUniform1ui;
|
|
PFNGLPROGRAMUNIFORM1UIVPROC gl3wProgramUniform1uiv;
|
|
PFNGLPROGRAMUNIFORM2IPROC gl3wProgramUniform2i;
|
|
PFNGLPROGRAMUNIFORM2IVPROC gl3wProgramUniform2iv;
|
|
PFNGLPROGRAMUNIFORM2FPROC gl3wProgramUniform2f;
|
|
PFNGLPROGRAMUNIFORM2FVPROC gl3wProgramUniform2fv;
|
|
PFNGLPROGRAMUNIFORM2DPROC gl3wProgramUniform2d;
|
|
PFNGLPROGRAMUNIFORM2DVPROC gl3wProgramUniform2dv;
|
|
PFNGLPROGRAMUNIFORM2UIPROC gl3wProgramUniform2ui;
|
|
PFNGLPROGRAMUNIFORM2UIVPROC gl3wProgramUniform2uiv;
|
|
PFNGLPROGRAMUNIFORM3IPROC gl3wProgramUniform3i;
|
|
PFNGLPROGRAMUNIFORM3IVPROC gl3wProgramUniform3iv;
|
|
PFNGLPROGRAMUNIFORM3FPROC gl3wProgramUniform3f;
|
|
PFNGLPROGRAMUNIFORM3FVPROC gl3wProgramUniform3fv;
|
|
PFNGLPROGRAMUNIFORM3DPROC gl3wProgramUniform3d;
|
|
PFNGLPROGRAMUNIFORM3DVPROC gl3wProgramUniform3dv;
|
|
PFNGLPROGRAMUNIFORM3UIPROC gl3wProgramUniform3ui;
|
|
PFNGLPROGRAMUNIFORM3UIVPROC gl3wProgramUniform3uiv;
|
|
PFNGLPROGRAMUNIFORM4IPROC gl3wProgramUniform4i;
|
|
PFNGLPROGRAMUNIFORM4IVPROC gl3wProgramUniform4iv;
|
|
PFNGLPROGRAMUNIFORM4FPROC gl3wProgramUniform4f;
|
|
PFNGLPROGRAMUNIFORM4FVPROC gl3wProgramUniform4fv;
|
|
PFNGLPROGRAMUNIFORM4DPROC gl3wProgramUniform4d;
|
|
PFNGLPROGRAMUNIFORM4DVPROC gl3wProgramUniform4dv;
|
|
PFNGLPROGRAMUNIFORM4UIPROC gl3wProgramUniform4ui;
|
|
PFNGLPROGRAMUNIFORM4UIVPROC gl3wProgramUniform4uiv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2FVPROC gl3wProgramUniformMatrix2fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3FVPROC gl3wProgramUniformMatrix3fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4FVPROC gl3wProgramUniformMatrix4fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2DVPROC gl3wProgramUniformMatrix2dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3DVPROC gl3wProgramUniformMatrix3dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4DVPROC gl3wProgramUniformMatrix4dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC gl3wProgramUniformMatrix2x3fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC gl3wProgramUniformMatrix3x2fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC gl3wProgramUniformMatrix2x4fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC gl3wProgramUniformMatrix4x2fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC gl3wProgramUniformMatrix3x4fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC gl3wProgramUniformMatrix4x3fv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC gl3wProgramUniformMatrix2x3dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC gl3wProgramUniformMatrix3x2dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC gl3wProgramUniformMatrix2x4dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC gl3wProgramUniformMatrix4x2dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC gl3wProgramUniformMatrix3x4dv;
|
|
PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC gl3wProgramUniformMatrix4x3dv;
|
|
PFNGLVALIDATEPROGRAMPIPELINEPROC gl3wValidateProgramPipeline;
|
|
PFNGLGETPROGRAMPIPELINEINFOLOGPROC gl3wGetProgramPipelineInfoLog;
|
|
PFNGLVERTEXATTRIBL1DPROC gl3wVertexAttribL1d;
|
|
PFNGLVERTEXATTRIBL2DPROC gl3wVertexAttribL2d;
|
|
PFNGLVERTEXATTRIBL3DPROC gl3wVertexAttribL3d;
|
|
PFNGLVERTEXATTRIBL4DPROC gl3wVertexAttribL4d;
|
|
PFNGLVERTEXATTRIBL1DVPROC gl3wVertexAttribL1dv;
|
|
PFNGLVERTEXATTRIBL2DVPROC gl3wVertexAttribL2dv;
|
|
PFNGLVERTEXATTRIBL3DVPROC gl3wVertexAttribL3dv;
|
|
PFNGLVERTEXATTRIBL4DVPROC gl3wVertexAttribL4dv;
|
|
PFNGLVERTEXATTRIBLPOINTERPROC gl3wVertexAttribLPointer;
|
|
PFNGLGETVERTEXATTRIBLDVPROC gl3wGetVertexAttribLdv;
|
|
PFNGLVIEWPORTARRAYVPROC gl3wViewportArrayv;
|
|
PFNGLVIEWPORTINDEXEDFPROC gl3wViewportIndexedf;
|
|
PFNGLVIEWPORTINDEXEDFVPROC gl3wViewportIndexedfv;
|
|
PFNGLSCISSORARRAYVPROC gl3wScissorArrayv;
|
|
PFNGLSCISSORINDEXEDPROC gl3wScissorIndexed;
|
|
PFNGLSCISSORINDEXEDVPROC gl3wScissorIndexedv;
|
|
PFNGLDEPTHRANGEARRAYVPROC gl3wDepthRangeArrayv;
|
|
PFNGLDEPTHRANGEINDEXEDPROC gl3wDepthRangeIndexed;
|
|
PFNGLGETFLOATI_VPROC gl3wGetFloati_v;
|
|
PFNGLGETDOUBLEI_VPROC gl3wGetDoublei_v;
|
|
PFNGLCREATESYNCFROMCLEVENTARBPROC gl3wCreateSyncFromCLeventARB;
|
|
PFNGLDEBUGMESSAGECONTROLARBPROC gl3wDebugMessageControlARB;
|
|
PFNGLDEBUGMESSAGEINSERTARBPROC gl3wDebugMessageInsertARB;
|
|
PFNGLDEBUGMESSAGECALLBACKARBPROC gl3wDebugMessageCallbackARB;
|
|
PFNGLGETDEBUGMESSAGELOGARBPROC gl3wGetDebugMessageLogARB;
|
|
PFNGLGETGRAPHICSRESETSTATUSARBPROC gl3wGetGraphicsResetStatusARB;
|
|
PFNGLGETNTEXIMAGEARBPROC gl3wGetnTexImageARB;
|
|
PFNGLREADNPIXELSARBPROC gl3wReadnPixelsARB;
|
|
PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC gl3wGetnCompressedTexImageARB;
|
|
PFNGLGETNUNIFORMFVARBPROC gl3wGetnUniformfvARB;
|
|
PFNGLGETNUNIFORMIVARBPROC gl3wGetnUniformivARB;
|
|
PFNGLGETNUNIFORMUIVARBPROC gl3wGetnUniformuivARB;
|
|
PFNGLGETNUNIFORMDVARBPROC gl3wGetnUniformdvARB;
|
|
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC gl3wDrawArraysInstancedBaseInstance;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC gl3wDrawElementsInstancedBaseInstance;
|
|
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC gl3wDrawElementsInstancedBaseVertexBaseInstance;
|
|
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC gl3wDrawTransformFeedbackInstanced;
|
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PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC gl3wDrawTransformFeedbackStreamInstanced;
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PFNGLGETINTERNALFORMATIVPROC gl3wGetInternalformativ;
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PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC gl3wGetActiveAtomicCounterBufferiv;
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PFNGLBINDIMAGETEXTUREPROC gl3wBindImageTexture;
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PFNGLMEMORYBARRIERPROC gl3wMemoryBarrier;
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PFNGLTEXSTORAGE1DPROC gl3wTexStorage1D;
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PFNGLTEXSTORAGE2DPROC gl3wTexStorage2D;
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PFNGLTEXSTORAGE3DPROC gl3wTexStorage3D;
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PFNGLTEXTURESTORAGE1DEXTPROC gl3wTextureStorage1DEXT;
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PFNGLTEXTURESTORAGE2DEXTPROC gl3wTextureStorage2DEXT;
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PFNGLTEXTURESTORAGE3DEXTPROC gl3wTextureStorage3DEXT;
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PFNGLDEBUGMESSAGECONTROLPROC gl3wDebugMessageControl;
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PFNGLDEBUGMESSAGEINSERTPROC gl3wDebugMessageInsert;
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PFNGLDEBUGMESSAGECALLBACKPROC gl3wDebugMessageCallback;
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PFNGLGETDEBUGMESSAGELOGPROC gl3wGetDebugMessageLog;
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PFNGLPUSHDEBUGGROUPPROC gl3wPushDebugGroup;
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PFNGLPOPDEBUGGROUPPROC gl3wPopDebugGroup;
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PFNGLOBJECTLABELPROC gl3wObjectLabel;
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PFNGLGETOBJECTLABELPROC gl3wGetObjectLabel;
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PFNGLOBJECTPTRLABELPROC gl3wObjectPtrLabel;
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PFNGLGETOBJECTPTRLABELPROC gl3wGetObjectPtrLabel;
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PFNGLCLEARBUFFERDATAPROC gl3wClearBufferData;
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PFNGLCLEARBUFFERSUBDATAPROC gl3wClearBufferSubData;
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PFNGLCLEARNAMEDBUFFERDATAEXTPROC gl3wClearNamedBufferDataEXT;
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PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC gl3wClearNamedBufferSubDataEXT;
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PFNGLDISPATCHCOMPUTEPROC gl3wDispatchCompute;
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PFNGLDISPATCHCOMPUTEINDIRECTPROC gl3wDispatchComputeIndirect;
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PFNGLCOPYIMAGESUBDATAPROC gl3wCopyImageSubData;
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PFNGLTEXTUREVIEWPROC gl3wTextureView;
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PFNGLBINDVERTEXBUFFERPROC gl3wBindVertexBuffer;
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PFNGLVERTEXATTRIBFORMATPROC gl3wVertexAttribFormat;
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PFNGLVERTEXATTRIBIFORMATPROC gl3wVertexAttribIFormat;
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PFNGLVERTEXATTRIBLFORMATPROC gl3wVertexAttribLFormat;
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PFNGLVERTEXATTRIBBINDINGPROC gl3wVertexAttribBinding;
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PFNGLVERTEXBINDINGDIVISORPROC gl3wVertexBindingDivisor;
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PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC gl3wVertexArrayBindVertexBufferEXT;
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PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC gl3wVertexArrayVertexAttribFormatEXT;
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PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC gl3wVertexArrayVertexAttribIFormatEXT;
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PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC gl3wVertexArrayVertexAttribLFormatEXT;
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PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC gl3wVertexArrayVertexAttribBindingEXT;
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PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC gl3wVertexArrayVertexBindingDivisorEXT;
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PFNGLFRAMEBUFFERPARAMETERIPROC gl3wFramebufferParameteri;
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PFNGLGETFRAMEBUFFERPARAMETERIVPROC gl3wGetFramebufferParameteriv;
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PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC gl3wNamedFramebufferParameteriEXT;
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PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC gl3wGetNamedFramebufferParameterivEXT;
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PFNGLGETINTERNALFORMATI64VPROC gl3wGetInternalformati64v;
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PFNGLINVALIDATETEXSUBIMAGEPROC gl3wInvalidateTexSubImage;
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PFNGLINVALIDATETEXIMAGEPROC gl3wInvalidateTexImage;
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PFNGLINVALIDATEBUFFERSUBDATAPROC gl3wInvalidateBufferSubData;
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PFNGLINVALIDATEBUFFERDATAPROC gl3wInvalidateBufferData;
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PFNGLINVALIDATEFRAMEBUFFERPROC gl3wInvalidateFramebuffer;
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PFNGLINVALIDATESUBFRAMEBUFFERPROC gl3wInvalidateSubFramebuffer;
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PFNGLMULTIDRAWARRAYSINDIRECTPROC gl3wMultiDrawArraysIndirect;
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PFNGLMULTIDRAWELEMENTSINDIRECTPROC gl3wMultiDrawElementsIndirect;
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PFNGLGETPROGRAMINTERFACEIVPROC gl3wGetProgramInterfaceiv;
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PFNGLGETPROGRAMRESOURCEINDEXPROC gl3wGetProgramResourceIndex;
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PFNGLGETPROGRAMRESOURCENAMEPROC gl3wGetProgramResourceName;
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PFNGLGETPROGRAMRESOURCEIVPROC gl3wGetProgramResourceiv;
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PFNGLGETPROGRAMRESOURCELOCATIONPROC gl3wGetProgramResourceLocation;
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PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC gl3wGetProgramResourceLocationIndex;
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PFNGLSHADERSTORAGEBLOCKBINDINGPROC gl3wShaderStorageBlockBinding;
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PFNGLTEXBUFFERRANGEPROC gl3wTexBufferRange;
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PFNGLTEXTUREBUFFERRANGEEXTPROC gl3wTextureBufferRangeEXT;
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PFNGLTEXSTORAGE2DMULTISAMPLEPROC gl3wTexStorage2DMultisample;
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PFNGLTEXSTORAGE3DMULTISAMPLEPROC gl3wTexStorage3DMultisample;
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PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC gl3wTextureStorage2DMultisampleEXT;
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PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC gl3wTextureStorage3DMultisampleEXT;
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static void load_procs(void)
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{
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gl3wCullFace = (PFNGLCULLFACEPROC) get_proc("glCullFace");
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gl3wFrontFace = (PFNGLFRONTFACEPROC) get_proc("glFrontFace");
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gl3wHint = (PFNGLHINTPROC) get_proc("glHint");
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gl3wLineWidth = (PFNGLLINEWIDTHPROC) get_proc("glLineWidth");
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gl3wPointSize = (PFNGLPOINTSIZEPROC) get_proc("glPointSize");
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gl3wPolygonMode = (PFNGLPOLYGONMODEPROC) get_proc("glPolygonMode");
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gl3wScissor = (PFNGLSCISSORPROC) get_proc("glScissor");
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gl3wTexParameterf = (PFNGLTEXPARAMETERFPROC) get_proc("glTexParameterf");
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gl3wTexParameterfv = (PFNGLTEXPARAMETERFVPROC) get_proc("glTexParameterfv");
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gl3wTexParameteri = (PFNGLTEXPARAMETERIPROC) get_proc("glTexParameteri");
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gl3wTexParameteriv = (PFNGLTEXPARAMETERIVPROC) get_proc("glTexParameteriv");
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gl3wTexImage1D = (PFNGLTEXIMAGE1DPROC) get_proc("glTexImage1D");
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|
gl3wTexImage2D = (PFNGLTEXIMAGE2DPROC) get_proc("glTexImage2D");
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|
gl3wDrawBuffer = (PFNGLDRAWBUFFERPROC) get_proc("glDrawBuffer");
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|
gl3wClear = (PFNGLCLEARPROC) get_proc("glClear");
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|
gl3wClearColor = (PFNGLCLEARCOLORPROC) get_proc("glClearColor");
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|
gl3wClearStencil = (PFNGLCLEARSTENCILPROC) get_proc("glClearStencil");
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|
gl3wClearDepth = (PFNGLCLEARDEPTHPROC) get_proc("glClearDepth");
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|
gl3wStencilMask = (PFNGLSTENCILMASKPROC) get_proc("glStencilMask");
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|
gl3wColorMask = (PFNGLCOLORMASKPROC) get_proc("glColorMask");
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|
gl3wDepthMask = (PFNGLDEPTHMASKPROC) get_proc("glDepthMask");
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|
gl3wDisable = (PFNGLDISABLEPROC) get_proc("glDisable");
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|
gl3wEnable = (PFNGLENABLEPROC) get_proc("glEnable");
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|
gl3wFinish = (PFNGLFINISHPROC) get_proc("glFinish");
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|
gl3wFlush = (PFNGLFLUSHPROC) get_proc("glFlush");
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|
gl3wBlendFunc = (PFNGLBLENDFUNCPROC) get_proc("glBlendFunc");
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|
gl3wLogicOp = (PFNGLLOGICOPPROC) get_proc("glLogicOp");
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|
gl3wStencilFunc = (PFNGLSTENCILFUNCPROC) get_proc("glStencilFunc");
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|
gl3wStencilOp = (PFNGLSTENCILOPPROC) get_proc("glStencilOp");
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|
gl3wDepthFunc = (PFNGLDEPTHFUNCPROC) get_proc("glDepthFunc");
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|
gl3wPixelStoref = (PFNGLPIXELSTOREFPROC) get_proc("glPixelStoref");
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|
gl3wPixelStorei = (PFNGLPIXELSTOREIPROC) get_proc("glPixelStorei");
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|
gl3wReadBuffer = (PFNGLREADBUFFERPROC) get_proc("glReadBuffer");
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|
gl3wReadPixels = (PFNGLREADPIXELSPROC) get_proc("glReadPixels");
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|
gl3wGetBooleanv = (PFNGLGETBOOLEANVPROC) get_proc("glGetBooleanv");
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|
gl3wGetDoublev = (PFNGLGETDOUBLEVPROC) get_proc("glGetDoublev");
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|
gl3wGetError = (PFNGLGETERRORPROC) get_proc("glGetError");
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|
gl3wGetFloatv = (PFNGLGETFLOATVPROC) get_proc("glGetFloatv");
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|
gl3wGetIntegerv = (PFNGLGETINTEGERVPROC) get_proc("glGetIntegerv");
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|
gl3wGetString = (PFNGLGETSTRINGPROC) get_proc("glGetString");
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|
gl3wGetTexImage = (PFNGLGETTEXIMAGEPROC) get_proc("glGetTexImage");
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|
gl3wGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) get_proc("glGetTexParameterfv");
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|
gl3wGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) get_proc("glGetTexParameteriv");
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|
gl3wGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) get_proc("glGetTexLevelParameterfv");
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gl3wGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) get_proc("glGetTexLevelParameteriv");
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|
gl3wIsEnabled = (PFNGLISENABLEDPROC) get_proc("glIsEnabled");
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|
gl3wDepthRange = (PFNGLDEPTHRANGEPROC) get_proc("glDepthRange");
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|
gl3wViewport = (PFNGLVIEWPORTPROC) get_proc("glViewport");
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gl3wDrawArrays = (PFNGLDRAWARRAYSPROC) get_proc("glDrawArrays");
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gl3wDrawElements = (PFNGLDRAWELEMENTSPROC) get_proc("glDrawElements");
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gl3wGetPointerv = (PFNGLGETPOINTERVPROC) get_proc("glGetPointerv");
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gl3wPolygonOffset = (PFNGLPOLYGONOFFSETPROC) get_proc("glPolygonOffset");
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gl3wCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) get_proc("glCopyTexImage1D");
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gl3wCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) get_proc("glCopyTexImage2D");
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gl3wCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) get_proc("glCopyTexSubImage1D");
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gl3wCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) get_proc("glCopyTexSubImage2D");
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gl3wTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) get_proc("glTexSubImage1D");
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gl3wTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) get_proc("glTexSubImage2D");
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gl3wBindTexture = (PFNGLBINDTEXTUREPROC) get_proc("glBindTexture");
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gl3wDeleteTextures = (PFNGLDELETETEXTURESPROC) get_proc("glDeleteTextures");
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gl3wGenTextures = (PFNGLGENTEXTURESPROC) get_proc("glGenTextures");
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gl3wIsTexture = (PFNGLISTEXTUREPROC) get_proc("glIsTexture");
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gl3wBlendColor = (PFNGLBLENDCOLORPROC) get_proc("glBlendColor");
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gl3wBlendEquation = (PFNGLBLENDEQUATIONPROC) get_proc("glBlendEquation");
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gl3wDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) get_proc("glDrawRangeElements");
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gl3wTexImage3D = (PFNGLTEXIMAGE3DPROC) get_proc("glTexImage3D");
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gl3wTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) get_proc("glTexSubImage3D");
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gl3wCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) get_proc("glCopyTexSubImage3D");
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gl3wActiveTexture = (PFNGLACTIVETEXTUREPROC) get_proc("glActiveTexture");
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|
gl3wSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) get_proc("glSampleCoverage");
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gl3wCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) get_proc("glCompressedTexImage3D");
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gl3wCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) get_proc("glCompressedTexImage2D");
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gl3wCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) get_proc("glCompressedTexImage1D");
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gl3wCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) get_proc("glCompressedTexSubImage3D");
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gl3wCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) get_proc("glCompressedTexSubImage2D");
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gl3wCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) get_proc("glCompressedTexSubImage1D");
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|
gl3wGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) get_proc("glGetCompressedTexImage");
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gl3wBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) get_proc("glBlendFuncSeparate");
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|
gl3wMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) get_proc("glMultiDrawArrays");
|
|
gl3wMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) get_proc("glMultiDrawElements");
|
|
gl3wPointParameterf = (PFNGLPOINTPARAMETERFPROC) get_proc("glPointParameterf");
|
|
gl3wPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) get_proc("glPointParameterfv");
|
|
gl3wPointParameteri = (PFNGLPOINTPARAMETERIPROC) get_proc("glPointParameteri");
|
|
gl3wPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) get_proc("glPointParameteriv");
|
|
gl3wGenQueries = (PFNGLGENQUERIESPROC) get_proc("glGenQueries");
|
|
gl3wDeleteQueries = (PFNGLDELETEQUERIESPROC) get_proc("glDeleteQueries");
|
|
gl3wIsQuery = (PFNGLISQUERYPROC) get_proc("glIsQuery");
|
|
gl3wBeginQuery = (PFNGLBEGINQUERYPROC) get_proc("glBeginQuery");
|
|
gl3wEndQuery = (PFNGLENDQUERYPROC) get_proc("glEndQuery");
|
|
gl3wGetQueryiv = (PFNGLGETQUERYIVPROC) get_proc("glGetQueryiv");
|
|
gl3wGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) get_proc("glGetQueryObjectiv");
|
|
gl3wGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) get_proc("glGetQueryObjectuiv");
|
|
gl3wBindBuffer = (PFNGLBINDBUFFERPROC) get_proc("glBindBuffer");
|
|
gl3wDeleteBuffers = (PFNGLDELETEBUFFERSPROC) get_proc("glDeleteBuffers");
|
|
gl3wGenBuffers = (PFNGLGENBUFFERSPROC) get_proc("glGenBuffers");
|
|
gl3wIsBuffer = (PFNGLISBUFFERPROC) get_proc("glIsBuffer");
|
|
gl3wBufferData = (PFNGLBUFFERDATAPROC) get_proc("glBufferData");
|
|
gl3wBufferSubData = (PFNGLBUFFERSUBDATAPROC) get_proc("glBufferSubData");
|
|
gl3wGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) get_proc("glGetBufferSubData");
|
|
gl3wMapBuffer = (PFNGLMAPBUFFERPROC) get_proc("glMapBuffer");
|
|
gl3wUnmapBuffer = (PFNGLUNMAPBUFFERPROC) get_proc("glUnmapBuffer");
|
|
gl3wGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) get_proc("glGetBufferParameteriv");
|
|
gl3wGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) get_proc("glGetBufferPointerv");
|
|
gl3wBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) get_proc("glBlendEquationSeparate");
|
|
gl3wDrawBuffers = (PFNGLDRAWBUFFERSPROC) get_proc("glDrawBuffers");
|
|
gl3wStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) get_proc("glStencilOpSeparate");
|
|
gl3wStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) get_proc("glStencilFuncSeparate");
|
|
gl3wStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) get_proc("glStencilMaskSeparate");
|
|
gl3wAttachShader = (PFNGLATTACHSHADERPROC) get_proc("glAttachShader");
|
|
gl3wBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) get_proc("glBindAttribLocation");
|
|
gl3wCompileShader = (PFNGLCOMPILESHADERPROC) get_proc("glCompileShader");
|
|
gl3wCreateProgram = (PFNGLCREATEPROGRAMPROC) get_proc("glCreateProgram");
|
|
gl3wCreateShader = (PFNGLCREATESHADERPROC) get_proc("glCreateShader");
|
|
gl3wDeleteProgram = (PFNGLDELETEPROGRAMPROC) get_proc("glDeleteProgram");
|
|
gl3wDeleteShader = (PFNGLDELETESHADERPROC) get_proc("glDeleteShader");
|
|
gl3wDetachShader = (PFNGLDETACHSHADERPROC) get_proc("glDetachShader");
|
|
gl3wDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) get_proc("glDisableVertexAttribArray");
|
|
gl3wEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) get_proc("glEnableVertexAttribArray");
|
|
gl3wGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) get_proc("glGetActiveAttrib");
|
|
gl3wGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) get_proc("glGetActiveUniform");
|
|
gl3wGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) get_proc("glGetAttachedShaders");
|
|
gl3wGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) get_proc("glGetAttribLocation");
|
|
gl3wGetProgramiv = (PFNGLGETPROGRAMIVPROC) get_proc("glGetProgramiv");
|
|
gl3wGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) get_proc("glGetProgramInfoLog");
|
|
gl3wGetShaderiv = (PFNGLGETSHADERIVPROC) get_proc("glGetShaderiv");
|
|
gl3wGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) get_proc("glGetShaderInfoLog");
|
|
gl3wGetShaderSource = (PFNGLGETSHADERSOURCEPROC) get_proc("glGetShaderSource");
|
|
gl3wGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) get_proc("glGetUniformLocation");
|
|
gl3wGetUniformfv = (PFNGLGETUNIFORMFVPROC) get_proc("glGetUniformfv");
|
|
gl3wGetUniformiv = (PFNGLGETUNIFORMIVPROC) get_proc("glGetUniformiv");
|
|
gl3wGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) get_proc("glGetVertexAttribdv");
|
|
gl3wGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) get_proc("glGetVertexAttribfv");
|
|
gl3wGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) get_proc("glGetVertexAttribiv");
|
|
gl3wGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) get_proc("glGetVertexAttribPointerv");
|
|
gl3wIsProgram = (PFNGLISPROGRAMPROC) get_proc("glIsProgram");
|
|
gl3wIsShader = (PFNGLISSHADERPROC) get_proc("glIsShader");
|
|
gl3wLinkProgram = (PFNGLLINKPROGRAMPROC) get_proc("glLinkProgram");
|
|
gl3wShaderSource = (PFNGLSHADERSOURCEPROC) get_proc("glShaderSource");
|
|
gl3wUseProgram = (PFNGLUSEPROGRAMPROC) get_proc("glUseProgram");
|
|
gl3wUniform1f = (PFNGLUNIFORM1FPROC) get_proc("glUniform1f");
|
|
gl3wUniform2f = (PFNGLUNIFORM2FPROC) get_proc("glUniform2f");
|
|
gl3wUniform3f = (PFNGLUNIFORM3FPROC) get_proc("glUniform3f");
|
|
gl3wUniform4f = (PFNGLUNIFORM4FPROC) get_proc("glUniform4f");
|
|
gl3wUniform1i = (PFNGLUNIFORM1IPROC) get_proc("glUniform1i");
|
|
gl3wUniform2i = (PFNGLUNIFORM2IPROC) get_proc("glUniform2i");
|
|
gl3wUniform3i = (PFNGLUNIFORM3IPROC) get_proc("glUniform3i");
|
|
gl3wUniform4i = (PFNGLUNIFORM4IPROC) get_proc("glUniform4i");
|
|
gl3wUniform1fv = (PFNGLUNIFORM1FVPROC) get_proc("glUniform1fv");
|
|
gl3wUniform2fv = (PFNGLUNIFORM2FVPROC) get_proc("glUniform2fv");
|
|
gl3wUniform3fv = (PFNGLUNIFORM3FVPROC) get_proc("glUniform3fv");
|
|
gl3wUniform4fv = (PFNGLUNIFORM4FVPROC) get_proc("glUniform4fv");
|
|
gl3wUniform1iv = (PFNGLUNIFORM1IVPROC) get_proc("glUniform1iv");
|
|
gl3wUniform2iv = (PFNGLUNIFORM2IVPROC) get_proc("glUniform2iv");
|
|
gl3wUniform3iv = (PFNGLUNIFORM3IVPROC) get_proc("glUniform3iv");
|
|
gl3wUniform4iv = (PFNGLUNIFORM4IVPROC) get_proc("glUniform4iv");
|
|
gl3wUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) get_proc("glUniformMatrix2fv");
|
|
gl3wUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) get_proc("glUniformMatrix3fv");
|
|
gl3wUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) get_proc("glUniformMatrix4fv");
|
|
gl3wValidateProgram = (PFNGLVALIDATEPROGRAMPROC) get_proc("glValidateProgram");
|
|
gl3wVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) get_proc("glVertexAttrib1d");
|
|
gl3wVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) get_proc("glVertexAttrib1dv");
|
|
gl3wVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) get_proc("glVertexAttrib1f");
|
|
gl3wVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) get_proc("glVertexAttrib1fv");
|
|
gl3wVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) get_proc("glVertexAttrib1s");
|
|
gl3wVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) get_proc("glVertexAttrib1sv");
|
|
gl3wVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) get_proc("glVertexAttrib2d");
|
|
gl3wVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) get_proc("glVertexAttrib2dv");
|
|
gl3wVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) get_proc("glVertexAttrib2f");
|
|
gl3wVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) get_proc("glVertexAttrib2fv");
|
|
gl3wVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) get_proc("glVertexAttrib2s");
|
|
gl3wVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) get_proc("glVertexAttrib2sv");
|
|
gl3wVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) get_proc("glVertexAttrib3d");
|
|
gl3wVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) get_proc("glVertexAttrib3dv");
|
|
gl3wVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) get_proc("glVertexAttrib3f");
|
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gl3wVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) get_proc("glVertexAttrib3fv");
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|
gl3wVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) get_proc("glVertexAttrib3s");
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|
gl3wVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) get_proc("glVertexAttrib3sv");
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|
gl3wVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) get_proc("glVertexAttrib4Nbv");
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|
gl3wVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) get_proc("glVertexAttrib4Niv");
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|
gl3wVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) get_proc("glVertexAttrib4Nsv");
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|
gl3wVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) get_proc("glVertexAttrib4Nub");
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|
gl3wVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) get_proc("glVertexAttrib4Nubv");
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|
gl3wVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) get_proc("glVertexAttrib4Nuiv");
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|
gl3wVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) get_proc("glVertexAttrib4Nusv");
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|
gl3wVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) get_proc("glVertexAttrib4bv");
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|
gl3wVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) get_proc("glVertexAttrib4d");
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|
gl3wVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) get_proc("glVertexAttrib4dv");
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|
gl3wVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) get_proc("glVertexAttrib4f");
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|
gl3wVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) get_proc("glVertexAttrib4fv");
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|
gl3wVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) get_proc("glVertexAttrib4iv");
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|
gl3wVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) get_proc("glVertexAttrib4s");
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|
gl3wVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) get_proc("glVertexAttrib4sv");
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|
gl3wVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) get_proc("glVertexAttrib4ubv");
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|
gl3wVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) get_proc("glVertexAttrib4uiv");
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|
gl3wVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) get_proc("glVertexAttrib4usv");
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|
gl3wVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) get_proc("glVertexAttribPointer");
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|
gl3wUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) get_proc("glUniformMatrix2x3fv");
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|
gl3wUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) get_proc("glUniformMatrix3x2fv");
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|
gl3wUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) get_proc("glUniformMatrix2x4fv");
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|
gl3wUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) get_proc("glUniformMatrix4x2fv");
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|
gl3wUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) get_proc("glUniformMatrix3x4fv");
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|
gl3wUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) get_proc("glUniformMatrix4x3fv");
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|
gl3wColorMaski = (PFNGLCOLORMASKIPROC) get_proc("glColorMaski");
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|
gl3wGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) get_proc("glGetBooleani_v");
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|
gl3wGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) get_proc("glGetIntegeri_v");
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|
gl3wEnablei = (PFNGLENABLEIPROC) get_proc("glEnablei");
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|
gl3wDisablei = (PFNGLDISABLEIPROC) get_proc("glDisablei");
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|
gl3wIsEnabledi = (PFNGLISENABLEDIPROC) get_proc("glIsEnabledi");
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|
gl3wBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) get_proc("glBeginTransformFeedback");
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|
gl3wEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) get_proc("glEndTransformFeedback");
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|
gl3wBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) get_proc("glBindBufferRange");
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|
gl3wBindBufferBase = (PFNGLBINDBUFFERBASEPROC) get_proc("glBindBufferBase");
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|
gl3wTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) get_proc("glTransformFeedbackVaryings");
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|
gl3wGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) get_proc("glGetTransformFeedbackVarying");
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|
gl3wClampColor = (PFNGLCLAMPCOLORPROC) get_proc("glClampColor");
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|
gl3wBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) get_proc("glBeginConditionalRender");
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|
gl3wEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) get_proc("glEndConditionalRender");
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|
gl3wVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) get_proc("glVertexAttribIPointer");
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|
gl3wGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) get_proc("glGetVertexAttribIiv");
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|
gl3wGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) get_proc("glGetVertexAttribIuiv");
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|
gl3wVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) get_proc("glVertexAttribI1i");
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|
gl3wVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) get_proc("glVertexAttribI2i");
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|
gl3wVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) get_proc("glVertexAttribI3i");
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|
gl3wVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) get_proc("glVertexAttribI4i");
|
|
gl3wVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) get_proc("glVertexAttribI1ui");
|
|
gl3wVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) get_proc("glVertexAttribI2ui");
|
|
gl3wVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) get_proc("glVertexAttribI3ui");
|
|
gl3wVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) get_proc("glVertexAttribI4ui");
|
|
gl3wVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) get_proc("glVertexAttribI1iv");
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|
gl3wVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) get_proc("glVertexAttribI2iv");
|
|
gl3wVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) get_proc("glVertexAttribI3iv");
|
|
gl3wVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) get_proc("glVertexAttribI4iv");
|
|
gl3wVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) get_proc("glVertexAttribI1uiv");
|
|
gl3wVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) get_proc("glVertexAttribI2uiv");
|
|
gl3wVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) get_proc("glVertexAttribI3uiv");
|
|
gl3wVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) get_proc("glVertexAttribI4uiv");
|
|
gl3wVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) get_proc("glVertexAttribI4bv");
|
|
gl3wVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) get_proc("glVertexAttribI4sv");
|
|
gl3wVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) get_proc("glVertexAttribI4ubv");
|
|
gl3wVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) get_proc("glVertexAttribI4usv");
|
|
gl3wGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) get_proc("glGetUniformuiv");
|
|
gl3wBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) get_proc("glBindFragDataLocation");
|
|
gl3wGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) get_proc("glGetFragDataLocation");
|
|
gl3wUniform1ui = (PFNGLUNIFORM1UIPROC) get_proc("glUniform1ui");
|
|
gl3wUniform2ui = (PFNGLUNIFORM2UIPROC) get_proc("glUniform2ui");
|
|
gl3wUniform3ui = (PFNGLUNIFORM3UIPROC) get_proc("glUniform3ui");
|
|
gl3wUniform4ui = (PFNGLUNIFORM4UIPROC) get_proc("glUniform4ui");
|
|
gl3wUniform1uiv = (PFNGLUNIFORM1UIVPROC) get_proc("glUniform1uiv");
|
|
gl3wUniform2uiv = (PFNGLUNIFORM2UIVPROC) get_proc("glUniform2uiv");
|
|
gl3wUniform3uiv = (PFNGLUNIFORM3UIVPROC) get_proc("glUniform3uiv");
|
|
gl3wUniform4uiv = (PFNGLUNIFORM4UIVPROC) get_proc("glUniform4uiv");
|
|
gl3wTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) get_proc("glTexParameterIiv");
|
|
gl3wTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) get_proc("glTexParameterIuiv");
|
|
gl3wGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) get_proc("glGetTexParameterIiv");
|
|
gl3wGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) get_proc("glGetTexParameterIuiv");
|
|
gl3wClearBufferiv = (PFNGLCLEARBUFFERIVPROC) get_proc("glClearBufferiv");
|
|
gl3wClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) get_proc("glClearBufferuiv");
|
|
gl3wClearBufferfv = (PFNGLCLEARBUFFERFVPROC) get_proc("glClearBufferfv");
|
|
gl3wClearBufferfi = (PFNGLCLEARBUFFERFIPROC) get_proc("glClearBufferfi");
|
|
gl3wGetStringi = (PFNGLGETSTRINGIPROC) get_proc("glGetStringi");
|
|
gl3wDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) get_proc("glDrawArraysInstanced");
|
|
gl3wDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) get_proc("glDrawElementsInstanced");
|
|
gl3wTexBuffer = (PFNGLTEXBUFFERPROC) get_proc("glTexBuffer");
|
|
gl3wPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) get_proc("glPrimitiveRestartIndex");
|
|
gl3wGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) get_proc("glGetInteger64i_v");
|
|
gl3wGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) get_proc("glGetBufferParameteri64v");
|
|
gl3wFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) get_proc("glFramebufferTexture");
|
|
gl3wVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) get_proc("glVertexAttribDivisor");
|
|
gl3wMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) get_proc("glMinSampleShading");
|
|
gl3wBlendEquationi = (PFNGLBLENDEQUATIONIPROC) get_proc("glBlendEquationi");
|
|
gl3wBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) get_proc("glBlendEquationSeparatei");
|
|
gl3wBlendFunci = (PFNGLBLENDFUNCIPROC) get_proc("glBlendFunci");
|
|
gl3wBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) get_proc("glBlendFuncSeparatei");
|
|
gl3wIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) get_proc("glIsRenderbuffer");
|
|
gl3wBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) get_proc("glBindRenderbuffer");
|
|
gl3wDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) get_proc("glDeleteRenderbuffers");
|
|
gl3wGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) get_proc("glGenRenderbuffers");
|
|
gl3wRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) get_proc("glRenderbufferStorage");
|
|
gl3wGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) get_proc("glGetRenderbufferParameteriv");
|
|
gl3wIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) get_proc("glIsFramebuffer");
|
|
gl3wBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) get_proc("glBindFramebuffer");
|
|
gl3wDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) get_proc("glDeleteFramebuffers");
|
|
gl3wGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) get_proc("glGenFramebuffers");
|
|
gl3wCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) get_proc("glCheckFramebufferStatus");
|
|
gl3wFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) get_proc("glFramebufferTexture1D");
|
|
gl3wFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) get_proc("glFramebufferTexture2D");
|
|
gl3wFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) get_proc("glFramebufferTexture3D");
|
|
gl3wFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) get_proc("glFramebufferRenderbuffer");
|
|
gl3wGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) get_proc("glGetFramebufferAttachmentParameteriv");
|
|
gl3wGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) get_proc("glGenerateMipmap");
|
|
gl3wBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) get_proc("glBlitFramebuffer");
|
|
gl3wRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) get_proc("glRenderbufferStorageMultisample");
|
|
gl3wFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) get_proc("glFramebufferTextureLayer");
|
|
gl3wMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) get_proc("glMapBufferRange");
|
|
gl3wFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) get_proc("glFlushMappedBufferRange");
|
|
gl3wBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) get_proc("glBindVertexArray");
|
|
gl3wDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) get_proc("glDeleteVertexArrays");
|
|
gl3wGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) get_proc("glGenVertexArrays");
|
|
gl3wIsVertexArray = (PFNGLISVERTEXARRAYPROC) get_proc("glIsVertexArray");
|
|
gl3wGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) get_proc("glGetUniformIndices");
|
|
gl3wGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) get_proc("glGetActiveUniformsiv");
|
|
gl3wGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) get_proc("glGetActiveUniformName");
|
|
gl3wGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) get_proc("glGetUniformBlockIndex");
|
|
gl3wGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) get_proc("glGetActiveUniformBlockiv");
|
|
gl3wGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) get_proc("glGetActiveUniformBlockName");
|
|
gl3wUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) get_proc("glUniformBlockBinding");
|
|
gl3wCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) get_proc("glCopyBufferSubData");
|
|
gl3wDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) get_proc("glDrawElementsBaseVertex");
|
|
gl3wDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) get_proc("glDrawRangeElementsBaseVertex");
|
|
gl3wDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) get_proc("glDrawElementsInstancedBaseVertex");
|
|
gl3wMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) get_proc("glMultiDrawElementsBaseVertex");
|
|
gl3wProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) get_proc("glProvokingVertex");
|
|
gl3wFenceSync = (PFNGLFENCESYNCPROC) get_proc("glFenceSync");
|
|
gl3wIsSync = (PFNGLISSYNCPROC) get_proc("glIsSync");
|
|
gl3wDeleteSync = (PFNGLDELETESYNCPROC) get_proc("glDeleteSync");
|
|
gl3wClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) get_proc("glClientWaitSync");
|
|
gl3wWaitSync = (PFNGLWAITSYNCPROC) get_proc("glWaitSync");
|
|
gl3wGetInteger64v = (PFNGLGETINTEGER64VPROC) get_proc("glGetInteger64v");
|
|
gl3wGetSynciv = (PFNGLGETSYNCIVPROC) get_proc("glGetSynciv");
|
|
gl3wTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) get_proc("glTexImage2DMultisample");
|
|
gl3wTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) get_proc("glTexImage3DMultisample");
|
|
gl3wGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) get_proc("glGetMultisamplefv");
|
|
gl3wSampleMaski = (PFNGLSAMPLEMASKIPROC) get_proc("glSampleMaski");
|
|
gl3wBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) get_proc("glBlendEquationiARB");
|
|
gl3wBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) get_proc("glBlendEquationSeparateiARB");
|
|
gl3wBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) get_proc("glBlendFunciARB");
|
|
gl3wBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) get_proc("glBlendFuncSeparateiARB");
|
|
gl3wMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) get_proc("glMinSampleShadingARB");
|
|
gl3wNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) get_proc("glNamedStringARB");
|
|
gl3wDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) get_proc("glDeleteNamedStringARB");
|
|
gl3wCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) get_proc("glCompileShaderIncludeARB");
|
|
gl3wIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) get_proc("glIsNamedStringARB");
|
|
gl3wGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) get_proc("glGetNamedStringARB");
|
|
gl3wGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC) get_proc("glGetNamedStringivARB");
|
|
gl3wBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) get_proc("glBindFragDataLocationIndexed");
|
|
gl3wGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) get_proc("glGetFragDataIndex");
|
|
gl3wGenSamplers = (PFNGLGENSAMPLERSPROC) get_proc("glGenSamplers");
|
|
gl3wDeleteSamplers = (PFNGLDELETESAMPLERSPROC) get_proc("glDeleteSamplers");
|
|
gl3wIsSampler = (PFNGLISSAMPLERPROC) get_proc("glIsSampler");
|
|
gl3wBindSampler = (PFNGLBINDSAMPLERPROC) get_proc("glBindSampler");
|
|
gl3wSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) get_proc("glSamplerParameteri");
|
|
gl3wSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) get_proc("glSamplerParameteriv");
|
|
gl3wSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) get_proc("glSamplerParameterf");
|
|
gl3wSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) get_proc("glSamplerParameterfv");
|
|
gl3wSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) get_proc("glSamplerParameterIiv");
|
|
gl3wSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) get_proc("glSamplerParameterIuiv");
|
|
gl3wGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) get_proc("glGetSamplerParameteriv");
|
|
gl3wGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) get_proc("glGetSamplerParameterIiv");
|
|
gl3wGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) get_proc("glGetSamplerParameterfv");
|
|
gl3wGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) get_proc("glGetSamplerParameterIuiv");
|
|
gl3wQueryCounter = (PFNGLQUERYCOUNTERPROC) get_proc("glQueryCounter");
|
|
gl3wGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) get_proc("glGetQueryObjecti64v");
|
|
gl3wGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) get_proc("glGetQueryObjectui64v");
|
|
gl3wVertexP2ui = (PFNGLVERTEXP2UIPROC) get_proc("glVertexP2ui");
|
|
gl3wVertexP2uiv = (PFNGLVERTEXP2UIVPROC) get_proc("glVertexP2uiv");
|
|
gl3wVertexP3ui = (PFNGLVERTEXP3UIPROC) get_proc("glVertexP3ui");
|
|
gl3wVertexP3uiv = (PFNGLVERTEXP3UIVPROC) get_proc("glVertexP3uiv");
|
|
gl3wVertexP4ui = (PFNGLVERTEXP4UIPROC) get_proc("glVertexP4ui");
|
|
gl3wVertexP4uiv = (PFNGLVERTEXP4UIVPROC) get_proc("glVertexP4uiv");
|
|
gl3wTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC) get_proc("glTexCoordP1ui");
|
|
gl3wTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC) get_proc("glTexCoordP1uiv");
|
|
gl3wTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC) get_proc("glTexCoordP2ui");
|
|
gl3wTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC) get_proc("glTexCoordP2uiv");
|
|
gl3wTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC) get_proc("glTexCoordP3ui");
|
|
gl3wTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC) get_proc("glTexCoordP3uiv");
|
|
gl3wTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC) get_proc("glTexCoordP4ui");
|
|
gl3wTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC) get_proc("glTexCoordP4uiv");
|
|
gl3wMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC) get_proc("glMultiTexCoordP1ui");
|
|
gl3wMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC) get_proc("glMultiTexCoordP1uiv");
|
|
gl3wMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC) get_proc("glMultiTexCoordP2ui");
|
|
gl3wMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC) get_proc("glMultiTexCoordP2uiv");
|
|
gl3wMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC) get_proc("glMultiTexCoordP3ui");
|
|
gl3wMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC) get_proc("glMultiTexCoordP3uiv");
|
|
gl3wMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC) get_proc("glMultiTexCoordP4ui");
|
|
gl3wMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC) get_proc("glMultiTexCoordP4uiv");
|
|
gl3wNormalP3ui = (PFNGLNORMALP3UIPROC) get_proc("glNormalP3ui");
|
|
gl3wNormalP3uiv = (PFNGLNORMALP3UIVPROC) get_proc("glNormalP3uiv");
|
|
gl3wColorP3ui = (PFNGLCOLORP3UIPROC) get_proc("glColorP3ui");
|
|
gl3wColorP3uiv = (PFNGLCOLORP3UIVPROC) get_proc("glColorP3uiv");
|
|
gl3wColorP4ui = (PFNGLCOLORP4UIPROC) get_proc("glColorP4ui");
|
|
gl3wColorP4uiv = (PFNGLCOLORP4UIVPROC) get_proc("glColorP4uiv");
|
|
gl3wSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC) get_proc("glSecondaryColorP3ui");
|
|
gl3wSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC) get_proc("glSecondaryColorP3uiv");
|
|
gl3wVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) get_proc("glVertexAttribP1ui");
|
|
gl3wVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) get_proc("glVertexAttribP1uiv");
|
|
gl3wVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) get_proc("glVertexAttribP2ui");
|
|
gl3wVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) get_proc("glVertexAttribP2uiv");
|
|
gl3wVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) get_proc("glVertexAttribP3ui");
|
|
gl3wVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) get_proc("glVertexAttribP3uiv");
|
|
gl3wVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) get_proc("glVertexAttribP4ui");
|
|
gl3wVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) get_proc("glVertexAttribP4uiv");
|
|
gl3wDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) get_proc("glDrawArraysIndirect");
|
|
gl3wDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) get_proc("glDrawElementsIndirect");
|
|
gl3wUniform1d = (PFNGLUNIFORM1DPROC) get_proc("glUniform1d");
|
|
gl3wUniform2d = (PFNGLUNIFORM2DPROC) get_proc("glUniform2d");
|
|
gl3wUniform3d = (PFNGLUNIFORM3DPROC) get_proc("glUniform3d");
|
|
gl3wUniform4d = (PFNGLUNIFORM4DPROC) get_proc("glUniform4d");
|
|
gl3wUniform1dv = (PFNGLUNIFORM1DVPROC) get_proc("glUniform1dv");
|
|
gl3wUniform2dv = (PFNGLUNIFORM2DVPROC) get_proc("glUniform2dv");
|
|
gl3wUniform3dv = (PFNGLUNIFORM3DVPROC) get_proc("glUniform3dv");
|
|
gl3wUniform4dv = (PFNGLUNIFORM4DVPROC) get_proc("glUniform4dv");
|
|
gl3wUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) get_proc("glUniformMatrix2dv");
|
|
gl3wUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) get_proc("glUniformMatrix3dv");
|
|
gl3wUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) get_proc("glUniformMatrix4dv");
|
|
gl3wUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) get_proc("glUniformMatrix2x3dv");
|
|
gl3wUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) get_proc("glUniformMatrix2x4dv");
|
|
gl3wUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) get_proc("glUniformMatrix3x2dv");
|
|
gl3wUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) get_proc("glUniformMatrix3x4dv");
|
|
gl3wUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) get_proc("glUniformMatrix4x2dv");
|
|
gl3wUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) get_proc("glUniformMatrix4x3dv");
|
|
gl3wGetUniformdv = (PFNGLGETUNIFORMDVPROC) get_proc("glGetUniformdv");
|
|
gl3wGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) get_proc("glGetSubroutineUniformLocation");
|
|
gl3wGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) get_proc("glGetSubroutineIndex");
|
|
gl3wGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) get_proc("glGetActiveSubroutineUniformiv");
|
|
gl3wGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) get_proc("glGetActiveSubroutineUniformName");
|
|
gl3wGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) get_proc("glGetActiveSubroutineName");
|
|
gl3wUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) get_proc("glUniformSubroutinesuiv");
|
|
gl3wGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) get_proc("glGetUniformSubroutineuiv");
|
|
gl3wGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) get_proc("glGetProgramStageiv");
|
|
gl3wPatchParameteri = (PFNGLPATCHPARAMETERIPROC) get_proc("glPatchParameteri");
|
|
gl3wPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) get_proc("glPatchParameterfv");
|
|
gl3wBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) get_proc("glBindTransformFeedback");
|
|
gl3wDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) get_proc("glDeleteTransformFeedbacks");
|
|
gl3wGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) get_proc("glGenTransformFeedbacks");
|
|
gl3wIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) get_proc("glIsTransformFeedback");
|
|
gl3wPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) get_proc("glPauseTransformFeedback");
|
|
gl3wResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) get_proc("glResumeTransformFeedback");
|
|
gl3wDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) get_proc("glDrawTransformFeedback");
|
|
gl3wDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) get_proc("glDrawTransformFeedbackStream");
|
|
gl3wBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) get_proc("glBeginQueryIndexed");
|
|
gl3wEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) get_proc("glEndQueryIndexed");
|
|
gl3wGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) get_proc("glGetQueryIndexediv");
|
|
gl3wReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) get_proc("glReleaseShaderCompiler");
|
|
gl3wShaderBinary = (PFNGLSHADERBINARYPROC) get_proc("glShaderBinary");
|
|
gl3wGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) get_proc("glGetShaderPrecisionFormat");
|
|
gl3wDepthRangef = (PFNGLDEPTHRANGEFPROC) get_proc("glDepthRangef");
|
|
gl3wClearDepthf = (PFNGLCLEARDEPTHFPROC) get_proc("glClearDepthf");
|
|
gl3wGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) get_proc("glGetProgramBinary");
|
|
gl3wProgramBinary = (PFNGLPROGRAMBINARYPROC) get_proc("glProgramBinary");
|
|
gl3wProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) get_proc("glProgramParameteri");
|
|
gl3wUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) get_proc("glUseProgramStages");
|
|
gl3wActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) get_proc("glActiveShaderProgram");
|
|
gl3wCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) get_proc("glCreateShaderProgramv");
|
|
gl3wBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) get_proc("glBindProgramPipeline");
|
|
gl3wDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) get_proc("glDeleteProgramPipelines");
|
|
gl3wGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) get_proc("glGenProgramPipelines");
|
|
gl3wIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) get_proc("glIsProgramPipeline");
|
|
gl3wGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) get_proc("glGetProgramPipelineiv");
|
|
gl3wProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) get_proc("glProgramUniform1i");
|
|
gl3wProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) get_proc("glProgramUniform1iv");
|
|
gl3wProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) get_proc("glProgramUniform1f");
|
|
gl3wProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) get_proc("glProgramUniform1fv");
|
|
gl3wProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) get_proc("glProgramUniform1d");
|
|
gl3wProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) get_proc("glProgramUniform1dv");
|
|
gl3wProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) get_proc("glProgramUniform1ui");
|
|
gl3wProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) get_proc("glProgramUniform1uiv");
|
|
gl3wProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) get_proc("glProgramUniform2i");
|
|
gl3wProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) get_proc("glProgramUniform2iv");
|
|
gl3wProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) get_proc("glProgramUniform2f");
|
|
gl3wProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) get_proc("glProgramUniform2fv");
|
|
gl3wProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) get_proc("glProgramUniform2d");
|
|
gl3wProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) get_proc("glProgramUniform2dv");
|
|
gl3wProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) get_proc("glProgramUniform2ui");
|
|
gl3wProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) get_proc("glProgramUniform2uiv");
|
|
gl3wProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) get_proc("glProgramUniform3i");
|
|
gl3wProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) get_proc("glProgramUniform3iv");
|
|
gl3wProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) get_proc("glProgramUniform3f");
|
|
gl3wProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) get_proc("glProgramUniform3fv");
|
|
gl3wProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) get_proc("glProgramUniform3d");
|
|
gl3wProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) get_proc("glProgramUniform3dv");
|
|
gl3wProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) get_proc("glProgramUniform3ui");
|
|
gl3wProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) get_proc("glProgramUniform3uiv");
|
|
gl3wProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) get_proc("glProgramUniform4i");
|
|
gl3wProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) get_proc("glProgramUniform4iv");
|
|
gl3wProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) get_proc("glProgramUniform4f");
|
|
gl3wProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) get_proc("glProgramUniform4fv");
|
|
gl3wProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) get_proc("glProgramUniform4d");
|
|
gl3wProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) get_proc("glProgramUniform4dv");
|
|
gl3wProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) get_proc("glProgramUniform4ui");
|
|
gl3wProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) get_proc("glProgramUniform4uiv");
|
|
gl3wProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) get_proc("glProgramUniformMatrix2fv");
|
|
gl3wProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) get_proc("glProgramUniformMatrix3fv");
|
|
gl3wProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) get_proc("glProgramUniformMatrix4fv");
|
|
gl3wProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) get_proc("glProgramUniformMatrix2dv");
|
|
gl3wProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) get_proc("glProgramUniformMatrix3dv");
|
|
gl3wProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) get_proc("glProgramUniformMatrix4dv");
|
|
gl3wProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) get_proc("glProgramUniformMatrix2x3fv");
|
|
gl3wProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) get_proc("glProgramUniformMatrix3x2fv");
|
|
gl3wProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) get_proc("glProgramUniformMatrix2x4fv");
|
|
gl3wProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) get_proc("glProgramUniformMatrix4x2fv");
|
|
gl3wProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) get_proc("glProgramUniformMatrix3x4fv");
|
|
gl3wProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) get_proc("glProgramUniformMatrix4x3fv");
|
|
gl3wProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) get_proc("glProgramUniformMatrix2x3dv");
|
|
gl3wProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) get_proc("glProgramUniformMatrix3x2dv");
|
|
gl3wProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) get_proc("glProgramUniformMatrix2x4dv");
|
|
gl3wProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) get_proc("glProgramUniformMatrix4x2dv");
|
|
gl3wProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) get_proc("glProgramUniformMatrix3x4dv");
|
|
gl3wProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) get_proc("glProgramUniformMatrix4x3dv");
|
|
gl3wValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) get_proc("glValidateProgramPipeline");
|
|
gl3wGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) get_proc("glGetProgramPipelineInfoLog");
|
|
gl3wVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) get_proc("glVertexAttribL1d");
|
|
gl3wVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) get_proc("glVertexAttribL2d");
|
|
gl3wVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) get_proc("glVertexAttribL3d");
|
|
gl3wVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) get_proc("glVertexAttribL4d");
|
|
gl3wVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) get_proc("glVertexAttribL1dv");
|
|
gl3wVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) get_proc("glVertexAttribL2dv");
|
|
gl3wVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) get_proc("glVertexAttribL3dv");
|
|
gl3wVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) get_proc("glVertexAttribL4dv");
|
|
gl3wVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) get_proc("glVertexAttribLPointer");
|
|
gl3wGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) get_proc("glGetVertexAttribLdv");
|
|
gl3wViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) get_proc("glViewportArrayv");
|
|
gl3wViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) get_proc("glViewportIndexedf");
|
|
gl3wViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) get_proc("glViewportIndexedfv");
|
|
gl3wScissorArrayv = (PFNGLSCISSORARRAYVPROC) get_proc("glScissorArrayv");
|
|
gl3wScissorIndexed = (PFNGLSCISSORINDEXEDPROC) get_proc("glScissorIndexed");
|
|
gl3wScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) get_proc("glScissorIndexedv");
|
|
gl3wDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) get_proc("glDepthRangeArrayv");
|
|
gl3wDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) get_proc("glDepthRangeIndexed");
|
|
gl3wGetFloati_v = (PFNGLGETFLOATI_VPROC) get_proc("glGetFloati_v");
|
|
gl3wGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) get_proc("glGetDoublei_v");
|
|
gl3wCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC) get_proc("glCreateSyncFromCLeventARB");
|
|
gl3wDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) get_proc("glDebugMessageControlARB");
|
|
gl3wDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) get_proc("glDebugMessageInsertARB");
|
|
gl3wDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) get_proc("glDebugMessageCallbackARB");
|
|
gl3wGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) get_proc("glGetDebugMessageLogARB");
|
|
gl3wGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) get_proc("glGetGraphicsResetStatusARB");
|
|
gl3wGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) get_proc("glGetnTexImageARB");
|
|
gl3wReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) get_proc("glReadnPixelsARB");
|
|
gl3wGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) get_proc("glGetnCompressedTexImageARB");
|
|
gl3wGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) get_proc("glGetnUniformfvARB");
|
|
gl3wGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) get_proc("glGetnUniformivARB");
|
|
gl3wGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) get_proc("glGetnUniformuivARB");
|
|
gl3wGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) get_proc("glGetnUniformdvARB");
|
|
gl3wDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawArraysInstancedBaseInstance");
|
|
gl3wDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseInstance");
|
|
gl3wDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) get_proc("glDrawElementsInstancedBaseVertexBaseInstance");
|
|
gl3wDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) get_proc("glDrawTransformFeedbackInstanced");
|
|
gl3wDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) get_proc("glDrawTransformFeedbackStreamInstanced");
|
|
gl3wGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) get_proc("glGetInternalformativ");
|
|
gl3wGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) get_proc("glGetActiveAtomicCounterBufferiv");
|
|
gl3wBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) get_proc("glBindImageTexture");
|
|
gl3wMemoryBarrier = (PFNGLMEMORYBARRIERPROC) get_proc("glMemoryBarrier");
|
|
gl3wTexStorage1D = (PFNGLTEXSTORAGE1DPROC) get_proc("glTexStorage1D");
|
|
gl3wTexStorage2D = (PFNGLTEXSTORAGE2DPROC) get_proc("glTexStorage2D");
|
|
gl3wTexStorage3D = (PFNGLTEXSTORAGE3DPROC) get_proc("glTexStorage3D");
|
|
gl3wTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) get_proc("glTextureStorage1DEXT");
|
|
gl3wTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) get_proc("glTextureStorage2DEXT");
|
|
gl3wTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) get_proc("glTextureStorage3DEXT");
|
|
gl3wDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) get_proc("glDebugMessageControl");
|
|
gl3wDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) get_proc("glDebugMessageInsert");
|
|
gl3wDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) get_proc("glDebugMessageCallback");
|
|
gl3wGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) get_proc("glGetDebugMessageLog");
|
|
gl3wPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) get_proc("glPushDebugGroup");
|
|
gl3wPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) get_proc("glPopDebugGroup");
|
|
gl3wObjectLabel = (PFNGLOBJECTLABELPROC) get_proc("glObjectLabel");
|
|
gl3wGetObjectLabel = (PFNGLGETOBJECTLABELPROC) get_proc("glGetObjectLabel");
|
|
gl3wObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) get_proc("glObjectPtrLabel");
|
|
gl3wGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) get_proc("glGetObjectPtrLabel");
|
|
gl3wClearBufferData = (PFNGLCLEARBUFFERDATAPROC) get_proc("glClearBufferData");
|
|
gl3wClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) get_proc("glClearBufferSubData");
|
|
gl3wClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) get_proc("glClearNamedBufferDataEXT");
|
|
gl3wClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) get_proc("glClearNamedBufferSubDataEXT");
|
|
gl3wDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) get_proc("glDispatchCompute");
|
|
gl3wDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) get_proc("glDispatchComputeIndirect");
|
|
gl3wCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) get_proc("glCopyImageSubData");
|
|
gl3wTextureView = (PFNGLTEXTUREVIEWPROC) get_proc("glTextureView");
|
|
gl3wBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) get_proc("glBindVertexBuffer");
|
|
gl3wVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) get_proc("glVertexAttribFormat");
|
|
gl3wVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) get_proc("glVertexAttribIFormat");
|
|
gl3wVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) get_proc("glVertexAttribLFormat");
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gl3wVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) get_proc("glVertexAttribBinding");
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gl3wVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) get_proc("glVertexBindingDivisor");
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gl3wVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) get_proc("glVertexArrayBindVertexBufferEXT");
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gl3wVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) get_proc("glVertexArrayVertexAttribFormatEXT");
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gl3wVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) get_proc("glVertexArrayVertexAttribIFormatEXT");
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gl3wVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) get_proc("glVertexArrayVertexAttribLFormatEXT");
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gl3wVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) get_proc("glVertexArrayVertexAttribBindingEXT");
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gl3wVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) get_proc("glVertexArrayVertexBindingDivisorEXT");
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gl3wFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) get_proc("glFramebufferParameteri");
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gl3wGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) get_proc("glGetFramebufferParameteriv");
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gl3wNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) get_proc("glNamedFramebufferParameteriEXT");
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gl3wGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) get_proc("glGetNamedFramebufferParameterivEXT");
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gl3wGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) get_proc("glGetInternalformati64v");
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gl3wInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) get_proc("glInvalidateTexSubImage");
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gl3wInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) get_proc("glInvalidateTexImage");
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gl3wInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) get_proc("glInvalidateBufferSubData");
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gl3wInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) get_proc("glInvalidateBufferData");
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gl3wInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) get_proc("glInvalidateFramebuffer");
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gl3wInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) get_proc("glInvalidateSubFramebuffer");
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gl3wMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) get_proc("glMultiDrawArraysIndirect");
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gl3wMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) get_proc("glMultiDrawElementsIndirect");
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gl3wGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) get_proc("glGetProgramInterfaceiv");
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gl3wGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) get_proc("glGetProgramResourceIndex");
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gl3wGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) get_proc("glGetProgramResourceName");
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gl3wGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) get_proc("glGetProgramResourceiv");
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gl3wGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) get_proc("glGetProgramResourceLocation");
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gl3wGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) get_proc("glGetProgramResourceLocationIndex");
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gl3wShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) get_proc("glShaderStorageBlockBinding");
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gl3wTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) get_proc("glTexBufferRange");
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gl3wTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) get_proc("glTextureBufferRangeEXT");
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gl3wTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) get_proc("glTexStorage2DMultisample");
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gl3wTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) get_proc("glTexStorage3DMultisample");
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gl3wTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) get_proc("glTextureStorage2DMultisampleEXT");
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gl3wTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) get_proc("glTextureStorage3DMultisampleEXT");
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}
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