287 lines
6.6 KiB
C++
287 lines
6.6 KiB
C++
# include "platform.h"
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# include "setup.h"
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# if BACKEND(IMGUI_GLFW)
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# include "application.h"
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# include "renderer.h"
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# include <GLFW/glfw3.h>
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# if PLATFORM(WINDOWS)
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# define GLFW_EXPOSE_NATIVE_WIN32
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# include <GLFW/glfw3native.h>
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# endif
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# include <imgui.h>
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# include "imgui_impl_glfw.h"
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struct PlatformGLFW final
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: Platform
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{
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static PlatformGLFW* s_Instance;
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PlatformGLFW(Application& application);
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bool ApplicationStart(int argc, char** argv) override;
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void ApplicationStop() override;
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bool OpenMainWindow(const char* title, int width, int height) override;
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bool CloseMainWindow() override;
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void* GetMainWindowHandle() const override;
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void SetMainWindowTitle(const char* title) override;
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void ShowMainWindow() override;
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bool ProcessMainWindowEvents() override;
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bool IsMainWindowVisible() const override;
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void SetRenderer(Renderer* renderer) override;
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void NewFrame() override;
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void FinishFrame() override;
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void Quit() override;
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void UpdatePixelDensity();
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Application& m_Application;
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GLFWwindow* m_Window = nullptr;
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bool m_QuitRequested = false;
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bool m_IsMinimized = false;
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bool m_WasMinimized = false;
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Renderer* m_Renderer = nullptr;
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};
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std::unique_ptr<Platform> CreatePlatform(Application& application)
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{
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return std::make_unique<PlatformGLFW>(application);
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}
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PlatformGLFW::PlatformGLFW(Application& application)
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: m_Application(application)
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{
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}
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bool PlatformGLFW::ApplicationStart(int argc, char** argv)
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{
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if (!glfwInit())
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return false;
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return true;
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}
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void PlatformGLFW::ApplicationStop()
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{
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glfwTerminate();
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}
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bool PlatformGLFW::OpenMainWindow(const char* title, int width, int height)
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{
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if (m_Window)
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return false;
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glfwWindowHint(GLFW_VISIBLE, 0);
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using InitializerType = bool (*)(GLFWwindow* window, bool install_callbacks);
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InitializerType initializer = nullptr;
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# if RENDERER(IMGUI_OGL3)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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# if PLATFORM(MACOS)
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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# ifdef GLFW_COCOA_RETINA_FRAMEBUFFER
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glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GL_TRUE);
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# endif
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# ifdef GLFW_COCOA_GRAPHICS_SWITCHING
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glfwWindowHint(GLFW_COCOA_GRAPHICS_SWITCHING, GL_TRUE);
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# endif
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# endif
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initializer = &ImGui_ImplGlfw_InitForOpenGL;
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# else
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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initializer = &ImGui_ImplGlfw_InitForNone;
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# endif
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glfwWindowHint(GLFW_SCALE_TO_MONITOR, GL_TRUE);
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width = width < 0 ? 1440 : width;
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height = height < 0 ? 800 : height;
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m_Window = glfwCreateWindow(width, height, title, nullptr, nullptr);
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if (!m_Window)
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return false;
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if (!initializer || !initializer(m_Window, true))
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{
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glfwDestroyWindow(m_Window);
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m_Window = nullptr;
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return false;
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}
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glfwSetWindowUserPointer(m_Window, this);
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glfwSetWindowCloseCallback(m_Window, [](GLFWwindow* window)
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{
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auto self = reinterpret_cast<PlatformGLFW*>(glfwGetWindowUserPointer(window));
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if (!self->m_QuitRequested)
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self->CloseMainWindow();
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});
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glfwSetWindowIconifyCallback(m_Window, [](GLFWwindow* window, int iconified)
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{
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auto self = reinterpret_cast<PlatformGLFW*>(glfwGetWindowUserPointer(window));
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if (iconified)
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{
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self->m_IsMinimized = true;
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self->m_WasMinimized = true;
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}
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else
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{
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self->m_IsMinimized = false;
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}
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});
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auto onFramebuferSizeChanged = [](GLFWwindow* window, int width, int height)
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{
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auto self = reinterpret_cast<PlatformGLFW*>(glfwGetWindowUserPointer(window));
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if (self->m_Renderer)
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{
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self->m_Renderer->Resize(width, height);
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self->UpdatePixelDensity();
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}
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};
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glfwSetFramebufferSizeCallback(m_Window, onFramebuferSizeChanged);
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auto onWindowContentScaleChanged = [](GLFWwindow* window, float xscale, float yscale)
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{
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auto self = reinterpret_cast<PlatformGLFW*>(glfwGetWindowUserPointer(window));
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self->UpdatePixelDensity();
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};
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glfwSetWindowContentScaleCallback(m_Window, onWindowContentScaleChanged);
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UpdatePixelDensity();
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glfwMakeContextCurrent(m_Window);
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glfwSwapInterval(1); // Enable vsync
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return true;
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}
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bool PlatformGLFW::CloseMainWindow()
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{
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if (m_Window == nullptr)
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return true;
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auto canClose = m_Application.CanClose();
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glfwSetWindowShouldClose(m_Window, canClose ? 1 : 0);
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return canClose;
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}
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void* PlatformGLFW::GetMainWindowHandle() const
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{
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# if PLATFORM(WINDOWS)
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return m_Window ? glfwGetWin32Window(m_Window) : nullptr;
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# else
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return nullptr;
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# endif
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}
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void PlatformGLFW::SetMainWindowTitle(const char* title)
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{
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glfwSetWindowTitle(m_Window, title);
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}
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void PlatformGLFW::ShowMainWindow()
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{
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if (m_Window == nullptr)
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return;
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glfwShowWindow(m_Window);
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}
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bool PlatformGLFW::ProcessMainWindowEvents()
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{
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if (m_Window == nullptr)
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return false;
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if (m_IsMinimized)
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glfwWaitEvents();
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else
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glfwPollEvents();
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if (m_QuitRequested || glfwWindowShouldClose(m_Window))
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{
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ImGui_ImplGlfw_Shutdown();
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glfwDestroyWindow(m_Window);
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return false;
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}
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return true;
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}
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bool PlatformGLFW::IsMainWindowVisible() const
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{
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if (m_Window == nullptr)
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return false;
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if (m_IsMinimized)
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return false;
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return true;
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}
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void PlatformGLFW::SetRenderer(Renderer* renderer)
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{
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m_Renderer = renderer;
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}
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void PlatformGLFW::NewFrame()
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{
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ImGui_ImplGlfw_NewFrame();
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if (m_WasMinimized)
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{
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ImGui::GetIO().DeltaTime = 0.1e-6f;
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m_WasMinimized = false;
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}
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}
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void PlatformGLFW::FinishFrame()
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{
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if (m_Renderer)
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m_Renderer->Present();
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glfwSwapBuffers(m_Window);
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}
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void PlatformGLFW::Quit()
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{
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m_QuitRequested = true;
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glfwPostEmptyEvent();
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}
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void PlatformGLFW::UpdatePixelDensity()
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{
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float xscale, yscale;
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glfwGetWindowContentScale(m_Window, &xscale, &yscale);
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float scale = xscale > yscale ? xscale : yscale;
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# if PLATFORM(WINDOWS)
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float windowScale = scale;
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float framebufferScale = scale;
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# else
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float windowScale = 1.0f;
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float framebufferScale = scale;
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# endif
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SetWindowScale(windowScale); // this is how windows is scaled, not window content
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SetFramebufferScale(framebufferScale);
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}
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# endif // BACKEND(IMGUI_GLFW)
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