245 lines
5.5 KiB
C++
245 lines
5.5 KiB
C++
# include "application.h"
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# include "setup.h"
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# include "platform.h"
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# include "renderer.h"
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extern "C" {
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#define STB_IMAGE_IMPLEMENTATION
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#define STB_IMAGE_STATIC
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#include "stb_image.h"
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}
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Application::Application(const char* name)
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: Application(name, 0, nullptr)
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{
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}
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Application::Application(const char* name, int argc, char** argv)
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: m_Name(name)
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, m_Platform(CreatePlatform(*this))
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, m_Renderer(CreateRenderer())
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{
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m_Platform->ApplicationStart(argc, argv);
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}
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Application::~Application()
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{
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m_Renderer->Destroy();
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m_Platform->ApplicationStop();
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if (m_Context)
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{
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ImGui::DestroyContext(m_Context);
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m_Context= nullptr;
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}
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}
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bool Application::Create(int width /*= -1*/, int height /*= -1*/)
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{
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m_Context = ImGui::CreateContext();
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ImGui::SetCurrentContext(m_Context);
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if (!m_Platform->OpenMainWindow("Application", width, height))
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return false;
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if (!m_Renderer->Create(*m_Platform))
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return false;
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m_IniFilename = m_Name + ".ini";
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ImGuiIO& io = ImGui::GetIO();
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//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.IniFilename = m_IniFilename.c_str();
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io.LogFilename = nullptr;
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ImGui::StyleColorsDark();
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RecreateFontAtlas();
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m_Platform->AcknowledgeWindowScaleChanged();
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m_Platform->AcknowledgeFramebufferScaleChanged();
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OnStart();
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Frame();
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return true;
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}
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int Application::Run()
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{
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m_Platform->ShowMainWindow();
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while (m_Platform->ProcessMainWindowEvents())
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{
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if (!m_Platform->IsMainWindowVisible())
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continue;
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Frame();
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}
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OnStop();
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return 0;
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}
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void Application::RecreateFontAtlas()
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{
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ImGuiIO& io = ImGui::GetIO();
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IM_DELETE(io.Fonts);
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io.Fonts = IM_NEW(ImFontAtlas);
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ImFontConfig config;
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config.OversampleH = 4;
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config.OversampleV = 4;
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config.PixelSnapH = false;
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m_DefaultFont = io.Fonts->AddFontFromFileTTF("data/Play-Regular.ttf", 18.0f, &config);
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m_HeaderFont = io.Fonts->AddFontFromFileTTF("data/Cuprum-Bold.ttf", 20.0f, &config);
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io.Fonts->Build();
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}
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void Application::Frame()
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{
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auto& io = ImGui::GetIO();
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if (m_Platform->HasWindowScaleChanged())
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m_Platform->AcknowledgeWindowScaleChanged();
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if (m_Platform->HasFramebufferScaleChanged())
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{
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RecreateFontAtlas();
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m_Platform->AcknowledgeFramebufferScaleChanged();
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}
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const float windowScale = m_Platform->GetWindowScale();
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const float framebufferScale = m_Platform->GetFramebufferScale();
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if (io.WantSetMousePos)
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{
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io.MousePos.x *= windowScale;
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io.MousePos.y *= windowScale;
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}
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m_Platform->NewFrame();
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// Don't touch "uninitialized" mouse position
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if (io.MousePos.x > -FLT_MAX && io.MousePos.y > -FLT_MAX)
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{
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io.MousePos.x /= windowScale;
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io.MousePos.y /= windowScale;
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}
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io.DisplaySize.x /= windowScale;
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io.DisplaySize.y /= windowScale;
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io.DisplayFramebufferScale.x = framebufferScale;
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io.DisplayFramebufferScale.y = framebufferScale;
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m_Renderer->NewFrame();
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ImGui::NewFrame();
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ImGui::SetNextWindowPos(ImVec2(0, 0));
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ImGui::SetNextWindowSize(io.DisplaySize);
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const auto windowBorderSize = ImGui::GetStyle().WindowBorderSize;
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const auto windowRounding = ImGui::GetStyle().WindowRounding;
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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ImGui::Begin("Content", nullptr, GetWindowFlags());
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, windowBorderSize);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, windowRounding);
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OnFrame(io.DeltaTime);
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ImGui::PopStyleVar(2);
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ImGui::End();
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ImGui::PopStyleVar(2);
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// Rendering
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m_Renderer->Clear(ImColor(32, 32, 32, 255));
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ImGui::Render();
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m_Renderer->RenderDrawData(ImGui::GetDrawData());
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m_Platform->FinishFrame();
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}
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void Application::SetTitle(const char* title)
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{
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m_Platform->SetMainWindowTitle(title);
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}
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bool Application::Close()
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{
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return m_Platform->CloseMainWindow();
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}
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void Application::Quit()
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{
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m_Platform->Quit();
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}
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const std::string& Application::GetName() const
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{
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return m_Name;
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}
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ImFont* Application::DefaultFont() const
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{
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return m_DefaultFont;
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}
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ImFont* Application::HeaderFont() const
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{
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return m_HeaderFont;
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}
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ImTextureID Application::LoadTexture(const char* path)
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{
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int width = 0, height = 0, component = 0;
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if (auto data = stbi_load(path, &width, &height, &component, 4))
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{
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auto texture = CreateTexture(data, width, height);
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stbi_image_free(data);
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return texture;
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}
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else
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return nullptr;
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}
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ImTextureID Application::CreateTexture(const void* data, int width, int height)
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{
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return m_Renderer->CreateTexture(data, width, height);
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}
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void Application::DestroyTexture(ImTextureID texture)
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{
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m_Renderer->DestroyTexture(texture);
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}
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int Application::GetTextureWidth(ImTextureID texture)
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{
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return m_Renderer->GetTextureWidth(texture);
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}
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int Application::GetTextureHeight(ImTextureID texture)
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{
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return m_Renderer->GetTextureHeight(texture);
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}
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ImGuiWindowFlags Application::GetWindowFlags() const
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{
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return
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ImGuiWindowFlags_NoTitleBar |
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ImGuiWindowFlags_NoResize |
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ImGuiWindowFlags_NoMove |
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ImGuiWindowFlags_NoScrollbar |
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ImGuiWindowFlags_NoScrollWithMouse |
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ImGuiWindowFlags_NoSavedSettings |
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ImGuiWindowFlags_NoBringToFrontOnFocus;
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}
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