AnimTestbed/3rdparty/Handmade-Math/test/categories/Addition.h

210 lines
5.3 KiB
C

#include "../HandmadeTest.h"
TEST(Addition, Vec2)
{
hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f);
{
hmm_vec2 result = HMM_AddVec2(v2_1, v2_2);
EXPECT_FLOAT_EQ(result.X, 4.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
}
#ifdef __cplusplus
{
hmm_vec2 result = HMM_Add(v2_1, v2_2);
EXPECT_FLOAT_EQ(result.X, 4.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
}
{
hmm_vec2 result = v2_1 + v2_2;
EXPECT_FLOAT_EQ(result.X, 4.0f);
EXPECT_FLOAT_EQ(result.Y, 6.0f);
}
v2_1 += v2_2;
EXPECT_FLOAT_EQ(v2_1.X, 4.0f);
EXPECT_FLOAT_EQ(v2_1.Y, 6.0f);
#endif
}
TEST(Addition, Vec3)
{
hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
{
hmm_vec3 result = HMM_AddVec3(v3_1, v3_2);
EXPECT_FLOAT_EQ(result.X, 5.0f);
EXPECT_FLOAT_EQ(result.Y, 7.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
}
#ifdef __cplusplus
{
hmm_vec3 result = HMM_Add(v3_1, v3_2);
EXPECT_FLOAT_EQ(result.X, 5.0f);
EXPECT_FLOAT_EQ(result.Y, 7.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
}
{
hmm_vec3 result = v3_1 + v3_2;
EXPECT_FLOAT_EQ(result.X, 5.0f);
EXPECT_FLOAT_EQ(result.Y, 7.0f);
EXPECT_FLOAT_EQ(result.Z, 9.0f);
}
v3_1 += v3_2;
EXPECT_FLOAT_EQ(v3_1.X, 5.0f);
EXPECT_FLOAT_EQ(v3_1.Y, 7.0f);
EXPECT_FLOAT_EQ(v3_1.Z, 9.0f);
#endif
}
TEST(Addition, Vec4)
{
hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
{
hmm_vec4 result = HMM_AddVec4(v4_1, v4_2);
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
#ifdef __cplusplus
{
hmm_vec4 result = HMM_Add(v4_1, v4_2);
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
{
hmm_vec4 result = v4_1 + v4_2;
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
v4_1 += v4_2;
EXPECT_FLOAT_EQ(v4_1.X, 6.0f);
EXPECT_FLOAT_EQ(v4_1.Y, 8.0f);
EXPECT_FLOAT_EQ(v4_1.Z, 10.0f);
EXPECT_FLOAT_EQ(v4_1.W, 12.0f);
#endif
}
TEST(Addition, Mat4)
{
hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16
hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32
// Fill the matrices
int Counter = 1;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4_1.Elements[Column][Row] = Counter;
++Counter;
}
}
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
m4_2.Elements[Column][Row] = Counter;
++Counter;
}
}
// Test the results
{
hmm_mat4 result = HMM_AddMat4(m4_1, m4_2);
float Expected = 18.0f;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected);
Expected += 2.0f;
}
}
}
#ifdef __cplusplus
{
hmm_mat4 result = HMM_Add(m4_1, m4_2);
float Expected = 18.0f;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected);
Expected += 2.0f;
}
}
}
{
hmm_mat4 result = m4_1 + m4_2;
float Expected = 18.0f;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected);
Expected += 2.0f;
}
}
}
m4_1 += m4_2;
float Expected = 18.0f;
for (int Column = 0; Column < 4; ++Column)
{
for (int Row = 0; Row < 4; ++Row)
{
EXPECT_FLOAT_EQ(m4_1.Elements[Column][Row], Expected);
Expected += 2.0f;
}
}
#endif
}
TEST(Addition, Quaternion)
{
hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
{
hmm_quaternion result = HMM_AddQuaternion(q1, q2);
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
#ifdef __cplusplus
{
hmm_quaternion result = HMM_Add(q1, q2);
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
{
hmm_quaternion result = q1 + q2;
EXPECT_FLOAT_EQ(result.X, 6.0f);
EXPECT_FLOAT_EQ(result.Y, 8.0f);
EXPECT_FLOAT_EQ(result.Z, 10.0f);
EXPECT_FLOAT_EQ(result.W, 12.0f);
}
q1 += q2;
EXPECT_FLOAT_EQ(q1.X, 6.0f);
EXPECT_FLOAT_EQ(q1.Y, 8.0f);
EXPECT_FLOAT_EQ(q1.Z, 10.0f);
EXPECT_FLOAT_EQ(q1.W, 12.0f);
#endif
}