180 lines
5.9 KiB
C++
180 lines
5.9 KiB
C++
//----------------------------------------------------------------------------//
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// //
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// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
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// and distributed under the MIT License (MIT). //
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// //
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// Copyright (c) Guillaume Blanc //
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// //
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// Permission is hereby granted, free of charge, to any person obtaining a //
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// copy of this software and associated documentation files (the "Software"), //
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// to deal in the Software without restriction, including without limitation //
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// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
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// and/or sell copies of the Software, and to permit persons to whom the //
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// Software is furnished to do so, subject to the following conditions: //
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// //
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// The above copyright notice and this permission notice shall be included in //
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// all copies or substantial portions of the Software. //
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// //
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
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// DEALINGS IN THE SOFTWARE. //
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// //
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//----------------------------------------------------------------------------//
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#include "ozz/animation/runtime/skeleton.h"
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#include "gtest/gtest.h"
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#include "ozz/animation/offline/raw_skeleton.h"
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#include "ozz/animation/offline/skeleton_builder.h"
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#include "ozz/base/io/archive.h"
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#include "ozz/base/io/stream.h"
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#include "ozz/base/maths/soa_transform.h"
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#include "ozz/base/memory/unique_ptr.h"
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using ozz::animation::Skeleton;
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using ozz::animation::offline::RawSkeleton;
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using ozz::animation::offline::SkeletonBuilder;
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TEST(Empty, SkeletonSerialize) {
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ozz::io::MemoryStream stream;
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// Streams out.
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ozz::io::OArchive o(&stream, ozz::GetNativeEndianness());
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Skeleton o_skeleton;
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o << o_skeleton;
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// Streams in.
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stream.Seek(0, ozz::io::Stream::kSet);
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ozz::io::IArchive i(&stream);
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Skeleton i_skeleton;
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i >> i_skeleton;
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EXPECT_EQ(o_skeleton.num_joints(), i_skeleton.num_joints());
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}
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TEST(Filled, SkeletonSerialize) {
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ozz::unique_ptr<Skeleton> o_skeleton;
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/* Builds output skeleton.
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3 joints
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*
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root
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/ \
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j0 j1
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*/
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{
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RawSkeleton raw_skeleton;
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raw_skeleton.roots.resize(1);
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RawSkeleton::Joint& root = raw_skeleton.roots[0];
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root.name = "root";
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root.children.resize(2);
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root.children[0].name = "j0";
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root.children[1].name = "j1";
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EXPECT_TRUE(raw_skeleton.Validate());
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EXPECT_EQ(raw_skeleton.num_joints(), 3);
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SkeletonBuilder builder;
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o_skeleton = builder(raw_skeleton);
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ASSERT_TRUE(o_skeleton);
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}
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for (int e = 0; e < 2; ++e) {
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ozz::Endianness endianess = e == 0 ? ozz::kBigEndian : ozz::kLittleEndian;
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ozz::io::MemoryStream stream;
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// Streams out.
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ozz::io::OArchive o(&stream, endianess);
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o << *o_skeleton;
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// Streams in.
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stream.Seek(0, ozz::io::Stream::kSet);
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ozz::io::IArchive ia(&stream);
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Skeleton i_skeleton;
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ia >> i_skeleton;
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// Compares skeletons.
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EXPECT_EQ(o_skeleton->num_joints(), i_skeleton.num_joints());
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for (int i = 0; i < i_skeleton.num_joints(); ++i) {
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EXPECT_EQ(i_skeleton.joint_parents()[i],
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o_skeleton->joint_parents()[i]);
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EXPECT_STREQ(i_skeleton.joint_names()[i], o_skeleton->joint_names()[i]);
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}
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for (int i = 0; i < (i_skeleton.num_joints() + 3) / 4; ++i) {
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EXPECT_TRUE(ozz::math::AreAllTrue(
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i_skeleton.joint_bind_poses()[i].translation ==
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o_skeleton->joint_bind_poses()[i].translation));
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EXPECT_TRUE(ozz::math::AreAllTrue(
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i_skeleton.joint_bind_poses()[i].rotation ==
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o_skeleton->joint_bind_poses()[i].rotation));
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EXPECT_TRUE(
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ozz::math::AreAllTrue(i_skeleton.joint_bind_poses()[i].scale ==
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o_skeleton->joint_bind_poses()[i].scale));
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}
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}
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}
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TEST(AlreadyInitialized, SkeletonSerialize) {
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ozz::unique_ptr<Skeleton> o_skeleton[2];
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/* Builds output skeleton.
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3 joints
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*
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root
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/ \
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j0 j1
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*/
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{
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RawSkeleton raw_skeleton;
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raw_skeleton.roots.resize(1);
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raw_skeleton.roots[0].name = "root0";
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SkeletonBuilder builder;
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o_skeleton[0] = builder(raw_skeleton);
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ASSERT_TRUE(o_skeleton[0]);
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raw_skeleton.roots.resize(2);
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raw_skeleton.roots[1].name = "root1";
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o_skeleton[1] = builder(raw_skeleton);
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ASSERT_TRUE(o_skeleton[1]);
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}
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{
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// Streams out.
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ozz::io::MemoryStream stream;
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ozz::io::OArchive o(&stream);
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o << *o_skeleton[0];
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o << *o_skeleton[1];
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// Streams in.
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stream.Seek(0, ozz::io::Stream::kSet);
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ozz::io::IArchive i(&stream);
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// Reads and check the first skeleton.
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Skeleton i_skeleton;
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i >> i_skeleton;
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ASSERT_EQ(o_skeleton[0]->num_joints(), 1);
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EXPECT_STREQ(i_skeleton.joint_names()[0], o_skeleton[0]->joint_names()[0]);
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// Reuse the skeleton a second time.
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i >> i_skeleton;
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ASSERT_EQ(o_skeleton[1]->num_joints(), 2);
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EXPECT_STREQ(i_skeleton.joint_names()[0], o_skeleton[1]->joint_names()[0]);
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EXPECT_STREQ(i_skeleton.joint_names()[1], o_skeleton[1]->joint_names()[1]);
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}
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}
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