722 lines
23 KiB
C++
722 lines
23 KiB
C++
//----------------------------------------------------------------------------//
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// //
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// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
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// and distributed under the MIT License (MIT). //
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// //
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// Copyright (c) Guillaume Blanc //
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// //
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// Permission is hereby granted, free of charge, to any person obtaining a //
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// copy of this software and associated documentation files (the "Software"), //
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// to deal in the Software without restriction, including without limitation //
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// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
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// and/or sell copies of the Software, and to permit persons to whom the //
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// Software is furnished to do so, subject to the following conditions: //
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// //
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// The above copyright notice and this permission notice shall be included in //
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// all copies or substantial portions of the Software. //
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// //
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
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// DEALINGS IN THE SOFTWARE. //
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// //
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//----------------------------------------------------------------------------//
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#define OZZ_INCLUDE_PRIVATE_HEADER // Allows to include private headers.
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#include "framework/application.h"
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#include <cassert>
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#include <cstdlib>
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#include <cstring>
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#ifdef __APPLE__
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#include <unistd.h>
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#endif // __APPLE__
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#if EMSCRIPTEN
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#include <emscripten.h>
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#include <emscripten/html5.h>
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#endif // EMSCRIPTEN
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#include "framework/image.h"
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#include "framework/internal/camera.h"
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#include "framework/internal/imgui_impl.h"
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#include "framework/internal/renderer_impl.h"
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#include "framework/internal/shooter.h"
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#include "framework/profile.h"
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#include "framework/renderer.h"
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#include "ozz/base/io/stream.h"
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#include "ozz/base/log.h"
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#include "ozz/base/maths/box.h"
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#include "ozz/base/memory/allocator.h"
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#include "ozz/options/options.h"
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OZZ_OPTIONS_DECLARE_INT(
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max_idle_loops,
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"The maximum number of idle loops the sample application can perform."
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" Application automatically exit when this number of loops is reached."
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" A negative value disables this feature.",
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-1, false);
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OZZ_OPTIONS_DECLARE_BOOL(render, "Enables sample redering.", true, false);
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namespace {
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// Screen resolution presets.
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const ozz::sample::Resolution resolution_presets[] = {
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{640, 360}, {640, 480}, {800, 450}, {800, 600}, {1024, 576},
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{1024, 768}, {1280, 720}, {1280, 800}, {1280, 960}, {1280, 1024},
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{1400, 1050}, {1440, 900}, {1600, 900}, {1600, 1200}, {1680, 1050},
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{1920, 1080}, {1920, 1200}};
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const int kNumPresets = OZZ_ARRAY_SIZE(resolution_presets);
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} // namespace
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// Check resolution argument is within 0 - kNumPresets
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static bool ResolutionCheck(const ozz::options::Option& _option,
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int /*_argc*/) {
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const ozz::options::IntOption& option =
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static_cast<const ozz::options::IntOption&>(_option);
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return option >= 0 && option < kNumPresets;
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}
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OZZ_OPTIONS_DECLARE_INT_FN(resolution, "Resolution index (0 to 17).", 5, false,
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&ResolutionCheck);
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namespace ozz {
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namespace sample {
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Application* Application::application_ = nullptr;
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Application::Application()
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: exit_(false),
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freeze_(false),
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fix_update_rate(false),
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fixed_update_rate(60.f),
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time_factor_(1.f),
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time_(0.f),
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last_idle_time_(0.),
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show_help_(false),
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show_grid_(true),
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show_axes_(true),
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capture_video_(false),
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capture_screenshot_(false),
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fps_(New<Record>(128)),
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update_time_(New<Record>(128)),
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render_time_(New<Record>(128)),
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resolution_(resolution_presets[0]) {
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#ifndef NDEBUG
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// Assert presets are correctly sorted.
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for (int i = 1; i < kNumPresets; ++i) {
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const Resolution& preset_m1 = resolution_presets[i - 1];
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const Resolution& preset = resolution_presets[i];
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assert(preset.width > preset_m1.width || preset.height > preset_m1.height);
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}
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#endif // NDEBUG
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}
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Application::~Application() {}
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int Application::Run(int _argc, const char** _argv, const char* _version,
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const char* _title) {
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// Only one application at a time can be ran.
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if (application_) {
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return EXIT_FAILURE;
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}
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application_ = this;
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// Starting application
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log::Out() << "Starting sample \"" << _title << "\" version \"" << _version
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<< "\"" << std::endl;
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log::Out() << "Ozz libraries were built with \""
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<< math::SimdImplementationName() << "\" SIMD math implementation."
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<< std::endl;
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// Parse command line arguments.
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const char* usage =
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"Ozz animation sample. See README.md file for more details.";
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ozz::options::ParseResult result =
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ozz::options::ParseCommandLine(_argc, _argv, _version, usage);
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if (result != ozz::options::kSuccess) {
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exit_ = true;
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return result == ozz::options::kExitSuccess ? EXIT_SUCCESS : EXIT_FAILURE;
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}
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// Fetch initial resolution.
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resolution_ = resolution_presets[OPTIONS_resolution];
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#ifdef __APPLE__
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// On OSX, when run from Finder, working path is the root path. This does not
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// allow to load resources from relative path.
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// The workaround is to change the working directory to application directory.
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// The proper solution would probably be to use bundles and load data from
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// resource folder.
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chdir(ozz::options::ParsedExecutablePath().c_str());
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#endif // __APPLE__
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// Initialize help.
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ParseReadme();
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// Open an OpenGL window
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bool success = true;
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if (OPTIONS_render) {
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// Initialize GLFW
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if (!glfwInit()) {
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application_ = nullptr;
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return EXIT_FAILURE;
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}
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// Setup GL context.
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const int gl_version_major = 2, gl_version_minor = 0;
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glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, gl_version_major);
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glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, gl_version_minor);
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glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 4);
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#ifndef NDEBUG
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glfwOpenWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
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#endif // NDEBUG
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// Initializes rendering before looping.
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if (!glfwOpenWindow(resolution_.width, resolution_.height, 8, 8, 8, 8, 32,
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0, GLFW_WINDOW)) {
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log::Err() << "Failed to open OpenGL window. Required OpenGL version is "
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<< gl_version_major << "." << gl_version_minor << "."
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<< std::endl;
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success = false;
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} else {
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log::Out() << "Successfully opened OpenGL window version \""
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<< glGetString(GL_VERSION) << "\"." << std::endl;
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// Allocates and initializes camera
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camera_ = make_unique<internal::Camera>();
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math::Float3 camera_center;
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math::Float2 camera_angles;
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float distance;
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if (GetCameraInitialSetup(&camera_center, &camera_angles, &distance)) {
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camera_->Reset(camera_center, camera_angles, distance);
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}
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// Allocates and initializes renderer.
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renderer_ = make_unique<internal::RendererImpl>(camera_.get());
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success = renderer_->Initialize();
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if (success) {
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shooter_ = make_unique<internal::Shooter>();
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im_gui_ = make_unique<internal::ImGuiImpl>();
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#ifndef EMSCRIPTEN // Better not rename web page.
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glfwSetWindowTitle(_title);
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#endif // EMSCRIPTEN
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// Setup the window and installs callbacks.
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glfwSwapInterval(1); // Enables vertical sync by default.
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glfwSetWindowSizeCallback(&ResizeCbk);
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glfwSetWindowCloseCallback(&CloseCbk);
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// Loop the sample.
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success = Loop();
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shooter_.reset();
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im_gui_.reset();
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}
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renderer_.reset();
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camera_.reset();
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}
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// Closes window and terminates GLFW.
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glfwTerminate();
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} else {
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// Loops without any rendering initialization.
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success = Loop();
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}
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// Notifies that an error occurred.
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if (!success) {
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log::Err() << "An error occurred during sample execution." << std::endl;
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}
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application_ = nullptr;
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return success ? EXIT_SUCCESS : EXIT_FAILURE;
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}
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// Helper function to detecte key pressed and released.
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template <int _Key>
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bool KeyPressed() {
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static int previous_key = glfwGetKey(_Key);
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const int key = glfwGetKey(_Key);
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const bool pressed = previous_key == GLFW_PRESS && key == GLFW_RELEASE;
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previous_key = key;
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return pressed;
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}
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Application::LoopStatus Application::OneLoop(int _loops) {
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Profiler profile(fps_.get()); // Profiles frame.
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// Tests for a manual exit request.
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if (exit_ || glfwGetKey(GLFW_KEY_ESC) == GLFW_PRESS) {
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return kBreak;
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}
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// Test for an exit request.
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if (OPTIONS_max_idle_loops > 0 && _loops > OPTIONS_max_idle_loops) {
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return kBreak;
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}
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// Don't overload the cpu if the window is not active.
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#ifndef EMSCRIPTEN
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if (OPTIONS_render && !glfwGetWindowParam(GLFW_ACTIVE)) {
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glfwWaitEvents(); // Wait...
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// Reset last update time in order to stop the time while the app isn't
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// active.
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last_idle_time_ = glfwGetTime();
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return kContinue; // ...but don't do anything.
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}
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#else
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int width, height;
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if (emscripten_get_canvas_element_size(nullptr, &width, &height) !=
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EMSCRIPTEN_RESULT_SUCCESS) {
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return kBreakFailure;
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}
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if (width != resolution_.width || height != resolution_.height) {
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ResizeCbk(width, height);
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}
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#endif // EMSCRIPTEN
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// Enable/disable help on F1 key.
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show_help_ = show_help_ ^ KeyPressed<GLFW_KEY_F1>();
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// Capture screenshot or video.
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capture_screenshot_ = KeyPressed<'S'>();
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capture_video_ = capture_video_ ^ KeyPressed<'V'>();
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// Do the main loop.
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if (!Idle(_loops == 0)) {
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return kBreakFailure;
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}
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// Skips display if "no_render" option is enabled.
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if (OPTIONS_render) {
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if (!Display()) {
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return kBreakFailure;
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}
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}
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return kContinue;
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}
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void OneLoopCbk(void* _arg) {
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Application* app = reinterpret_cast<Application*>(_arg);
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static int loops = 0;
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app->OneLoop(loops++);
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}
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bool Application::Loop() {
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// Initialize sample.
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bool success = OnInitialize();
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// Emscripten requires to manage the main loop on their own, as browsers don't
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// like infinite blocking functions.
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#ifdef EMSCRIPTEN
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emscripten_set_main_loop_arg(OneLoopCbk, this, 0, 1);
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#else // EMSCRIPTEN
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// Loops.
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for (int loops = 0; success; ++loops) {
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const LoopStatus status = OneLoop(loops);
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success = status != kBreakFailure;
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if (status != kContinue) {
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break;
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}
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}
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#endif // EMSCRIPTEN
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// De-initialize sample, even in case of initialization failure.
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OnDestroy();
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return success;
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}
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bool Application::Display() {
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assert(OPTIONS_render);
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bool success = true;
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{ // Profiles rendering excluding GUI.
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Profiler profile(render_time_.get());
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GL(ClearDepth(1.f));
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GL(ClearColor(.4f, .42f, .38f, 1.f));
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GL(Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
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// Setup default states
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GL(Enable(GL_CULL_FACE));
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GL(CullFace(GL_BACK));
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GL(Enable(GL_DEPTH_TEST));
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GL(DepthMask(GL_TRUE));
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GL(DepthFunc(GL_LEQUAL));
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// Bind 3D camera matrices.
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camera_->Bind3D();
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// Forwards display event to the inheriting application.
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if (success) {
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success = OnDisplay(renderer_.get());
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}
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} // Ends profiling.
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// Renders grid and axes at the end as they are transparent.
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if (show_grid_) {
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renderer_->DrawGrid(20, 1.f);
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}
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if (show_axes_) {
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renderer_->DrawAxes(ozz::math::Float4x4::identity());
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}
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// Bind 2D camera matrices.
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camera_->Bind2D();
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// Forwards gui event to the inheriting application.
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if (success) {
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success = Gui();
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}
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// Capture back buffer.
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if (capture_screenshot_ || capture_video_) {
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shooter_->Capture(GL_BACK);
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capture_screenshot_ = false;
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}
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// Swaps current window.
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glfwSwapBuffers();
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return success;
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}
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bool Application::Idle(bool _first_frame) {
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// Early out if displaying help.
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if (show_help_) {
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last_idle_time_ = glfwGetTime();
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return true;
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}
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// Compute elapsed time since last idle, and delta time.
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float delta;
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double time = glfwGetTime();
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if (_first_frame || // Don't take into account time spent initializing.
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time == 0.) { // Means glfw isn't initialized (rendering's disabled).
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delta = 1.f / 60.f;
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} else {
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delta = static_cast<float>(time - last_idle_time_);
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}
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last_idle_time_ = time;
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// Update dt, can be scaled, fixed, freezed...
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float update_delta;
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if (freeze_) {
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update_delta = 0.f;
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} else {
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if (fix_update_rate) {
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update_delta = time_factor_ / fixed_update_rate;
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} else {
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update_delta = delta * time_factor_;
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}
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}
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// Increment current application time
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time_ += update_delta;
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// Forwards update event to the inheriting application.
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bool update_result;
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{ // Profiles update scope.
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Profiler profile(update_time_.get());
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update_result = OnUpdate(update_delta, time_);
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}
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// Updates screen shooter object.
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if (shooter_) {
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shooter_->Update();
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}
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// Update camera model-view matrix.
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if (camera_) {
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math::Box scene_bounds;
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GetSceneBounds(&scene_bounds);
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math::Float4x4 camera_transform;
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if (GetCameraOverride(&camera_transform)) {
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camera_->Update(camera_transform, scene_bounds, delta, _first_frame);
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} else {
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camera_->Update(scene_bounds, delta, _first_frame);
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}
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}
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return update_result;
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}
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bool Application::Gui() {
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bool success = true;
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const float kFormWidth = 200.f;
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const float kHelpMargin = 16.f;
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// Finds gui area.
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const float kGuiMargin = 2.f;
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ozz::math::RectInt window_rect(0, 0, resolution_.width, resolution_.height);
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// Fills ImGui's input structure.
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internal::ImGuiImpl::Inputs input;
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int mouse_y;
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glfwGetMousePos(&input.mouse_x, &mouse_y);
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input.mouse_y = window_rect.height - mouse_y;
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input.lmb_pressed = glfwGetMouseButton(GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS;
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// Starts frame
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im_gui_->BeginFrame(input, window_rect, renderer_.get());
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// Downcast to public imgui.
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ImGui* im_gui = im_gui_.get();
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// Help gui.
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{
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math::RectFloat rect(kGuiMargin, kGuiMargin,
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window_rect.width - kGuiMargin * 2.f,
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window_rect.height - kGuiMargin * 2.f);
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// Doesn't constrain form is it's opened, so it covers all screen.
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ImGui::Form form(im_gui, "Show help", rect, &show_help_, !show_help_);
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if (show_help_) {
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im_gui->DoLabel(help_.c_str(), ImGui::kLeft, false);
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}
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}
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// Do framework gui.
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if (!show_help_ && success &&
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window_rect.width > (kGuiMargin + kFormWidth) * 2.f) {
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static bool open = true;
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math::RectFloat rect(kGuiMargin, kGuiMargin, kFormWidth,
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window_rect.height - kGuiMargin * 2.f - kHelpMargin);
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ImGui::Form form(im_gui, "Framework", rect, &open, true);
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if (open) {
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success = FrameworkGui();
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}
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}
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// Do sample gui.
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if (!show_help_ && success && window_rect.width > kGuiMargin + kFormWidth) {
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static bool open = true;
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math::RectFloat rect(window_rect.width - kFormWidth - kGuiMargin,
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kGuiMargin, kFormWidth,
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window_rect.height - kGuiMargin * 2 - kHelpMargin);
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ImGui::Form form(im_gui, "Sample", rect, &open, true);
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if (open) {
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// Forwards event to the inherited application.
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success = OnGui(im_gui);
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}
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}
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// Ends frame
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im_gui_->EndFrame();
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return success;
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}
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bool Application::FrameworkGui() {
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// Downcast to public imgui.
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ImGui* im_gui = im_gui_.get();
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{ // Render statistics
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static bool open = true;
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ImGui::OpenClose stat_oc(im_gui, "Statistics", &open);
|
|
if (open) {
|
|
char szLabel[64];
|
|
{ // FPS
|
|
Record::Statistics statistics = fps_->GetStatistics();
|
|
std::sprintf(szLabel, "FPS: %.0f",
|
|
statistics.mean == 0.f ? 0.f : 1000.f / statistics.mean);
|
|
static bool fps_open = false;
|
|
ImGui::OpenClose stats(im_gui, szLabel, &fps_open);
|
|
if (fps_open) {
|
|
std::sprintf(szLabel, "Frame: %.2f ms", statistics.mean);
|
|
im_gui->DoGraph(szLabel, 0.f, statistics.max, statistics.latest,
|
|
fps_->cursor(), fps_->record_begin(),
|
|
fps_->record_end());
|
|
}
|
|
}
|
|
{ // Update time
|
|
Record::Statistics statistics = update_time_->GetStatistics();
|
|
std::sprintf(szLabel, "Update: %.2f ms", statistics.mean);
|
|
static bool update_open = true; // This is the most relevant for ozz.
|
|
ImGui::OpenClose stats(im_gui, szLabel, &update_open);
|
|
if (update_open) {
|
|
im_gui->DoGraph(nullptr, 0.f, statistics.max, statistics.latest,
|
|
update_time_->cursor(), update_time_->record_begin(),
|
|
update_time_->record_end());
|
|
}
|
|
}
|
|
{ // Render time
|
|
Record::Statistics statistics = render_time_->GetStatistics();
|
|
std::sprintf(szLabel, "Render: %.2f ms", statistics.mean);
|
|
static bool render_open = false;
|
|
ImGui::OpenClose stats(im_gui, szLabel, &render_open);
|
|
if (render_open) {
|
|
im_gui->DoGraph(nullptr, 0.f, statistics.max, statistics.latest,
|
|
render_time_->cursor(), render_time_->record_begin(),
|
|
render_time_->record_end());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
{ // Time control
|
|
static bool open = false;
|
|
ImGui::OpenClose stats(im_gui, "Time control", &open);
|
|
if (open) {
|
|
im_gui->DoButton("Freeze", true, &freeze_);
|
|
im_gui->DoCheckBox("Fix update rate", &fix_update_rate, true);
|
|
if (!fix_update_rate) {
|
|
char sz_factor[64];
|
|
std::sprintf(sz_factor, "Time factor: %.2f", time_factor_);
|
|
im_gui->DoSlider(sz_factor, -5.f, 5.f, &time_factor_);
|
|
if (im_gui->DoButton("Reset time factor", time_factor_ != 1.f)) {
|
|
time_factor_ = 1.f;
|
|
}
|
|
} else {
|
|
char sz_fixed_update_rate[64];
|
|
std::sprintf(sz_fixed_update_rate, "Update rate: %.0f fps",
|
|
fixed_update_rate);
|
|
im_gui->DoSlider(sz_fixed_update_rate, 1.f, 200.f, &fixed_update_rate,
|
|
.5f, true);
|
|
if (im_gui->DoButton("Reset update rate", fixed_update_rate != 60.f)) {
|
|
fixed_update_rate = 60.f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
{ // Rendering options
|
|
static bool open = false;
|
|
ImGui::OpenClose options(im_gui, "Options", &open);
|
|
if (open) {
|
|
// Multi-sampling.
|
|
static bool fsaa_available = glfwGetWindowParam(GLFW_FSAA_SAMPLES) != 0;
|
|
static bool fsaa_enabled = fsaa_available;
|
|
if (im_gui->DoCheckBox("Anti-aliasing", &fsaa_enabled, fsaa_available)) {
|
|
if (fsaa_enabled) {
|
|
GL(Enable(GL_MULTISAMPLE));
|
|
} else {
|
|
GL(Disable(GL_MULTISAMPLE));
|
|
}
|
|
}
|
|
// Vertical sync
|
|
static bool vertical_sync_ = true; // On by default.
|
|
if (im_gui->DoCheckBox("Vertical sync", &vertical_sync_, true)) {
|
|
glfwSwapInterval(vertical_sync_ ? 1 : 0);
|
|
}
|
|
|
|
im_gui->DoCheckBox("Show grid", &show_grid_, true);
|
|
im_gui->DoCheckBox("Show axes", &show_axes_, true);
|
|
}
|
|
|
|
// Searches for matching resolution settings.
|
|
int preset_lookup = 0;
|
|
for (; preset_lookup < kNumPresets - 1; ++preset_lookup) {
|
|
const Resolution& preset = resolution_presets[preset_lookup];
|
|
if (preset.width > resolution_.width) {
|
|
break;
|
|
} else if (preset.width == resolution_.width) {
|
|
if (preset.height >= resolution_.height) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
char szResolution[64];
|
|
std::sprintf(szResolution, "Resolution: %dx%d", resolution_.width,
|
|
resolution_.height);
|
|
if (im_gui->DoSlider(szResolution, 0, kNumPresets - 1, &preset_lookup)) {
|
|
// Resolution changed.
|
|
resolution_ = resolution_presets[preset_lookup];
|
|
glfwSetWindowSize(resolution_.width, resolution_.height);
|
|
}
|
|
}
|
|
|
|
{ // Capture
|
|
static bool open = false;
|
|
ImGui::OpenClose controls(im_gui, "Capture", &open);
|
|
if (open) {
|
|
im_gui->DoButton("Capture video", true, &capture_video_);
|
|
capture_screenshot_ |= im_gui->DoButton(
|
|
"Capture screenshot", !capture_video_, &capture_screenshot_);
|
|
}
|
|
}
|
|
|
|
{ // Controls
|
|
static bool open = false;
|
|
ImGui::OpenClose controls(im_gui, "Camera controls", &open);
|
|
if (open) {
|
|
camera_->OnGui(im_gui);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Application::GetCameraInitialSetup(math::Float3* _center,
|
|
math::Float2* _angles,
|
|
float* _distance) const {
|
|
(void)_center;
|
|
(void)_angles;
|
|
(void)_distance;
|
|
return false;
|
|
}
|
|
|
|
// Default implementation doesn't override camera location.
|
|
bool Application::GetCameraOverride(math::Float4x4* _transform) const {
|
|
(void)_transform;
|
|
assert(_transform);
|
|
return false;
|
|
}
|
|
|
|
void Application::ResizeCbk(int _width, int _height) {
|
|
// Stores new resolution settings.
|
|
application_->resolution_.width = _width;
|
|
application_->resolution_.height = _height;
|
|
|
|
// Uses the full viewport.
|
|
GL(Viewport(0, 0, _width, _height));
|
|
|
|
// Forwards screen size to camera and shooter.
|
|
application_->camera_->Resize(_width, _height);
|
|
application_->shooter_->Resize(_width, _height);
|
|
}
|
|
|
|
int Application::CloseCbk() {
|
|
application_->exit_ = true;
|
|
return GL_FALSE; // The window will be closed while exiting the main loop.
|
|
}
|
|
|
|
void Application::ParseReadme() {
|
|
const char* error_message = "Unable to find README.md help file.";
|
|
|
|
// Get README file, opens as binary to avoid conversions.
|
|
ozz::io::File file("README.md", "rb");
|
|
if (!file.opened()) {
|
|
help_ = error_message;
|
|
return;
|
|
}
|
|
|
|
// Allocate enough space to store the whole file.
|
|
const size_t read_length = file.Size();
|
|
ozz::memory::Allocator* allocator = ozz::memory::default_allocator();
|
|
char* content = reinterpret_cast<char*>(allocator->Allocate(read_length, 4));
|
|
|
|
// Read the content
|
|
if (file.Read(content, read_length) == read_length) {
|
|
help_ = ozz::string(content, content + read_length);
|
|
} else {
|
|
help_ = error_message;
|
|
}
|
|
|
|
// Deallocate temporary buffer;
|
|
allocator->Deallocate(content);
|
|
}
|
|
} // namespace sample
|
|
} // namespace ozz
|