195 lines
5.0 KiB
C
195 lines
5.0 KiB
C
//========================================================================
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// GLFW - An OpenGL framework
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// Platform: Any
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// API version: 2.7
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2002-2006 Marcus Geelnard
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// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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//========================================================================
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// Opens a GLFW stream with a file
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//========================================================================
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int _glfwOpenFileStream( _GLFWstream *stream, const char* name, const char* mode )
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{
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memset( stream, 0, sizeof(_GLFWstream) );
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stream->file = fopen( name, mode );
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if( stream->file == NULL )
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{
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return GL_FALSE;
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}
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return GL_TRUE;
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}
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//========================================================================
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// Opens a GLFW stream with a memory block
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//========================================================================
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int _glfwOpenBufferStream( _GLFWstream *stream, void *data, long size )
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{
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memset( stream, 0, sizeof(_GLFWstream) );
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stream->data = data;
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stream->size = size;
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return GL_TRUE;
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}
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//========================================================================
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// Reads data from a GLFW stream
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//========================================================================
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long _glfwReadStream( _GLFWstream *stream, void *data, long size )
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{
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if( stream->file != NULL )
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{
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return (long) fread( data, 1, size, stream->file );
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}
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if( stream->data != NULL )
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{
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// Check for EOF
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if( stream->position == stream->size )
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{
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return 0;
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}
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// Clamp read size to available data
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if( stream->position + size > stream->size )
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{
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size = stream->size - stream->position;
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}
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// Perform data read
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memcpy( data, (unsigned char*) stream->data + stream->position, size );
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stream->position += size;
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return size;
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}
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return 0;
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}
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//========================================================================
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// Returns the current position of a GLFW stream
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//========================================================================
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long _glfwTellStream( _GLFWstream *stream )
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{
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if( stream->file != NULL )
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{
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return ftell( stream->file );
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}
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if( stream->data != NULL )
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{
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return stream->position;
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}
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return 0;
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}
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//========================================================================
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// Sets the current position of a GLFW stream
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//========================================================================
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int _glfwSeekStream( _GLFWstream *stream, long offset, int whence )
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{
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long position;
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if( stream->file != NULL )
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{
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if( fseek( stream->file, offset, whence ) != 0 )
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{
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return GL_FALSE;
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}
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return GL_TRUE;
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}
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if( stream->data != NULL )
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{
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position = offset;
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// Handle whence parameter
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if( whence == SEEK_CUR )
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{
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position += stream->position;
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}
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else if( whence == SEEK_END )
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{
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position += stream->size;
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}
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else if( whence != SEEK_SET )
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{
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return GL_FALSE;
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}
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// Clamp offset to buffer bounds and apply it
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if( position > stream->size )
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{
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stream->position = stream->size;
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}
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else if( position < 0 )
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{
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stream->position = 0;
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}
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else
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{
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stream->position = position;
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}
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return GL_TRUE;
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}
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return GL_FALSE;
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}
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//========================================================================
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// Closes a GLFW stream
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//========================================================================
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void _glfwCloseStream( _GLFWstream *stream )
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{
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if( stream->file != NULL )
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{
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fclose( stream->file );
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}
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// Nothing to be done about (user allocated) memory blocks
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memset( stream, 0, sizeof(_GLFWstream) );
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}
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