126 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //----------------------------------------------------------------------------//
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| //                                                                            //
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| // ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation  //
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| // and distributed under the MIT License (MIT).                               //
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| //                                                                            //
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| // Copyright (c) Guillaume Blanc                                              //
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| //                                                                            //
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| // Permission is hereby granted, free of charge, to any person obtaining a    //
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| // copy of this software and associated documentation files (the "Software"), //
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| // to deal in the Software without restriction, including without limitation  //
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| // the rights to use, copy, modify, merge, publish, distribute, sublicense,   //
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| // and/or sell copies of the Software, and to permit persons to whom the      //
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| // Software is furnished to do so, subject to the following conditions:       //
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| //                                                                            //
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| // The above copyright notice and this permission notice shall be included in //
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| // all copies or substantial portions of the Software.                        //
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| //                                                                            //
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| // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
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| // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,   //
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| // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL    //
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| // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
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| // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING    //
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| // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER        //
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| // DEALINGS IN THE SOFTWARE.                                                  //
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| //                                                                            //
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| //----------------------------------------------------------------------------//
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| 
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| #ifndef OZZ_OZZ_BASE_MATHS_MATH_EX_H_
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| #define OZZ_OZZ_BASE_MATHS_MATH_EX_H_
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| 
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| #include <cassert>
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| #include <cmath>
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| 
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| #include "ozz/base/platform.h"
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| 
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| namespace ozz {
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| namespace math {
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| 
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| // Returns the linear interpolation of _a and _b with coefficient _f.
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| // _f is not limited to range [0,1].
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| OZZ_INLINE float Lerp(float _a, float _b, float _f) {
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|   return (_b - _a) * _f + _a;
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| }
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| 
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| // Returns the minimum of _a and _b. Comparison's based on operator <.
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| template <typename _Ty>
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| OZZ_INLINE _Ty Min(_Ty _a, _Ty _b) {
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|   return (_a < _b) ? _a : _b;
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| }
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| 
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| // Returns the maximum of _a and _b. Comparison's based on operator <.
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| template <typename _Ty>
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| OZZ_INLINE _Ty Max(_Ty _a, _Ty _b) {
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|   return (_b < _a) ? _a : _b;
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| }
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| 
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| // Clamps _x between _a and _b. Comparison's based on operator <.
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| // Result is unknown if _a is not less or equal to _b.
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| template <typename _Ty>
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| OZZ_INLINE _Ty Clamp(_Ty _a, _Ty _x, _Ty _b) {
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|   const _Ty min = _x < _b ? _x : _b;
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|   return min < _a ? _a : min;
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| }
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| 
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| // Implements int selection, avoiding branching.
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| OZZ_INLINE int Select(bool _b, int _true, int _false) {
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|   return _false ^ (-static_cast<int>(_b) & (_true ^ _false));
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| }
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| 
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| // Implements float selection, avoiding branching.
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| OZZ_INLINE float Select(bool _b, float _true, float _false) {
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|   union {
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|     float f;
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|     int32_t i;
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|   } t = {_true};
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|   union {
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|     float f;
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|     int32_t i;
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|   } f = {_false};
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|   union {
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|     int32_t i;
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|     float f;
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|   } r = {f.i ^ (-static_cast<int32_t>(_b) & (t.i ^ f.i))};
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|   return r.f;
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| }
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| 
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| // Implements pointer selection, avoiding branching.
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| template <typename _Ty>
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| OZZ_INLINE _Ty* Select(bool _b, _Ty* _true, _Ty* _false) {
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|   union {
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|     _Ty* p;
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|     intptr_t i;
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|   } t = {_true};
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|   union {
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|     _Ty* p;
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|     intptr_t i;
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|   } f = {_false};
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|   union {
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|     intptr_t i;
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|     _Ty* p;
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|   } r = {f.i ^ (-static_cast<intptr_t>(_b) & (t.i ^ f.i))};
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|   return r.p;
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| }
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| 
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| // Implements const pointer selection, avoiding branching.
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| template <typename _Ty>
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| OZZ_INLINE const _Ty* Select(bool _b, const _Ty* _true, const _Ty* _false) {
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|   union {
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|     const _Ty* p;
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|     intptr_t i;
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|   } t = {_true};
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|   union {
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|     const _Ty* p;
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|     intptr_t i;
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|   } f = {_false};
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|   union {
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|     intptr_t i;
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|     const _Ty* p;
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|   } r = {f.i ^ (-static_cast<intptr_t>(_b) & (t.i ^ f.i))};
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|   return r.p;
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| }
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| 
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| }  // namespace math
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| }  // namespace ozz
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| #endif  // OZZ_OZZ_BASE_MATHS_MATH_EX_H_
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