119 lines
4.9 KiB
C++
119 lines
4.9 KiB
C++
//----------------------------------------------------------------------------//
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// //
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// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
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// and distributed under the MIT License (MIT). //
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// //
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// Copyright (c) Guillaume Blanc //
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// //
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// Permission is hereby granted, free of charge, to any person obtaining a //
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// copy of this software and associated documentation files (the "Software"), //
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// to deal in the Software without restriction, including without limitation //
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// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
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// and/or sell copies of the Software, and to permit persons to whom the //
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// Software is furnished to do so, subject to the following conditions: //
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// //
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// The above copyright notice and this permission notice shall be included in //
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// all copies or substantial portions of the Software. //
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// //
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
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// DEALINGS IN THE SOFTWARE. //
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// //
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//----------------------------------------------------------------------------//
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#ifndef OZZ_OZZ_BASE_MATHS_MATH_ARCHIVE_H_
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#define OZZ_OZZ_BASE_MATHS_MATH_ARCHIVE_H_
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#include "ozz/base/io/archive_traits.h"
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#include "ozz/base/platform.h"
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namespace ozz {
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namespace math {
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struct Float2;
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struct Float3;
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struct Float4;
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struct Quaternion;
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struct Transform;
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struct Box;
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struct RectFloat;
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struct RectInt;
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} // namespace math
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namespace io {
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OZZ_IO_TYPE_NOT_VERSIONABLE(math::Float2)
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template <>
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struct Extern<math::Float2> {
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static void Save(OArchive& _archive, const math::Float2* _values,
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size_t _count);
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static void Load(IArchive& _archive, math::Float2* _values, size_t _count,
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uint32_t _version);
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};
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OZZ_IO_TYPE_NOT_VERSIONABLE(math::Float3)
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template <>
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struct Extern<math::Float3> {
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static void Save(OArchive& _archive, const math::Float3* _values,
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size_t _count);
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static void Load(IArchive& _archive, math::Float3* _values, size_t _count,
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uint32_t _version);
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};
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OZZ_IO_TYPE_NOT_VERSIONABLE(math::Float4)
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template <>
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struct Extern<math::Float4> {
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static void Save(OArchive& _archive, const math::Float4* _values,
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size_t _count);
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static void Load(IArchive& _archive, math::Float4* _values, size_t _count,
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uint32_t _version);
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};
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OZZ_IO_TYPE_NOT_VERSIONABLE(math::Quaternion)
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template <>
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struct Extern<math::Quaternion> {
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static void Save(OArchive& _archive, const math::Quaternion* _values,
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size_t _count);
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static void Load(IArchive& _archive, math::Quaternion* _values, size_t _count,
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uint32_t _version);
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};
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OZZ_IO_TYPE_NOT_VERSIONABLE(math::Transform)
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template <>
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struct Extern<math::Transform> {
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static void Save(OArchive& _archive, const math::Transform* _values,
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size_t _count);
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static void Load(IArchive& _archive, math::Transform* _values, size_t _count,
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uint32_t _version);
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};
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OZZ_IO_TYPE_NOT_VERSIONABLE(math::Box)
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template <>
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struct Extern<math::Box> {
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static void Save(OArchive& _archive, const math::Box* _values, size_t _count);
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static void Load(IArchive& _archive, math::Box* _values, size_t _count,
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uint32_t _version);
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};
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OZZ_IO_TYPE_NOT_VERSIONABLE(math::RectFloat)
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template <>
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struct Extern<math::RectFloat> {
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static void Save(OArchive& _archive, const math::RectFloat* _values,
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size_t _count);
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static void Load(IArchive& _archive, math::RectFloat* _values, size_t _count,
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uint32_t _version);
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};
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OZZ_IO_TYPE_NOT_VERSIONABLE(math::RectInt)
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template <>
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struct Extern<math::RectInt> {
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static void Save(OArchive& _archive, const math::RectInt* _values,
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size_t _count);
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static void Load(IArchive& _archive, math::RectInt* _values, size_t _count,
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uint32_t _version);
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};
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} // namespace io
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} // namespace ozz
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#endif // OZZ_OZZ_BASE_MATHS_MATH_ARCHIVE_H_
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