AnimTestbed/src/AnimGraph/AnimGraphBlendTree.h

256 lines
7.7 KiB
C++

//
// Created by martin on 17.03.24.
//
#ifndef ANIMTESTBED_ANIMGRAPHBLENDTREE_H
#define ANIMTESTBED_ANIMGRAPHBLENDTREE_H
#include "AnimNode.h"
//
// AnimGraph (Runtime)
//
struct AnimGraphBlendTree : public AnimNode {
AnimData m_local_transforms;
std::vector<AnimNode*> m_nodes;
std::vector<AnimNode*> m_eval_ordered_nodes;
std::vector<std::vector<AnimGraphConnection> > m_node_input_connections;
std::vector<std::vector<AnimGraphConnection> > m_node_output_connections;
std::vector<AnimData*> m_animdata_blocks;
NodeDescriptorBase* m_node_descriptor = nullptr;
char* m_input_buffer = nullptr;
char* m_output_buffer = nullptr;
char* m_connection_data_storage = nullptr;
char* m_const_node_inputs = nullptr;
std::vector<Socket>& getGraphOutputs() { return m_node_descriptor->m_inputs; }
std::vector<Socket>& getGraphInputs() { return m_node_descriptor->m_outputs; }
AnimDataAllocator m_anim_data_allocator;
~AnimGraphBlendTree() override { dealloc(); }
void StartUpdateTick() { m_tick_number++; }
// AnimNode overrides
bool Init(AnimGraphContext& context) override;
void MarkActiveInputs(
const std::vector<AnimGraphConnection>& input_connections) override;
void CalcSyncTrack(
const std::vector<AnimGraphConnection>& input_connections) override;
void UpdateTime(float time_last, float time_now) override;
void Evaluate(AnimGraphContext& context) override;
void PropagateTimeToNodeInputs(const AnimNode* node);
void dealloc() {
for (size_t i = 0; i < m_animdata_blocks.size(); i++) {
m_animdata_blocks[i]->m_local_matrices.vector::~vector();
}
m_animdata_blocks.clear();
m_node_input_connections.clear();
m_node_output_connections.clear();
delete[] m_input_buffer;
delete[] m_output_buffer;
delete[] m_connection_data_storage;
delete[] m_const_node_inputs;
for (int i = 0; i < m_nodes.size(); i++) {
delete m_nodes[i];
}
m_nodes.clear();
delete m_node_descriptor;
}
void UpdateOrderedNodes();
void UpdateOrderedNodesRecursive(int node_index);
bool CheckIsNodeActive(AnimNode* node) {
return node->m_tick_number == m_tick_number;
}
void ResetNodeStates() {
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
m_nodes[i]->m_time_now = 0.f;
m_nodes[i]->m_time_last = 0.f;
m_nodes[i]->m_state = AnimNodeEvalState::Undefined;
}
}
Socket* GetInputSocket(const std::string& name);
Socket* GetOutputSocket(const std::string& name);
const Socket* GetInputSocket(const std::string& name) const;
const Socket* GetOutputSocket(const std::string& name) const;
/** Sets the address that is used for the specified AnimGraph input Socket.
*
* @tparam T Type of the Socket.
* @param name Name of the Socket.
* @param value_ptr Pointer where the input is fetched during evaluation.
*/
template <typename T>
void SetInput(const char* name, T* value_ptr) {
m_node_descriptor->SetOutput(name, value_ptr);
for (int i = 0; i < m_node_output_connections[1].size(); i++) {
const AnimGraphConnection& graph_input_connection =
m_node_output_connections[1][i];
if (graph_input_connection.m_source_socket.m_name == name) {
*graph_input_connection.m_target_socket.m_reference.ptr_ptr = value_ptr;
}
}
}
/** Sets the address that is used for the specified AnimGraph output Socket.
*
* @tparam T Type of the Socket.
* @param name Name of the Socket.
* @param value_ptr Pointer where the graph output output is written to at the end of evaluation.
*/
template <typename T>
void SetOutput(const char* name, T* value_ptr) {
m_node_descriptor->SetInput(name, value_ptr);
for (int i = 0; i < m_node_input_connections[0].size(); i++) {
const AnimGraphConnection& graph_output_connection =
m_node_input_connections[0][i];
if (graph_output_connection.m_target_socket.m_name == name) {
if (graph_output_connection.m_source_node == m_nodes[1]
&& graph_output_connection.m_target_node == m_nodes[0]) {
std::cerr
<< "Error: cannot set output for direct graph input to graph "
"output connections. Use GetOutptPtr for output instead!"
<< std::endl;
return;
}
*graph_output_connection.m_source_socket.m_reference.ptr_ptr =
value_ptr;
// Make sure all other output connections of this pin use the same output pointer
int source_node_index =
GetAnimNodeIndex(graph_output_connection.m_source_node);
for (int j = 0; j < m_node_output_connections[source_node_index].size();
j++) {
const AnimGraphConnection& source_output_connection =
m_node_output_connections[source_node_index][j];
if (source_output_connection.m_target_node == m_nodes[0]) {
continue;
}
if (source_output_connection.m_source_socket.m_name
== graph_output_connection.m_source_socket.m_name) {
*source_output_connection.m_target_socket.m_reference.ptr_ptr =
value_ptr;
}
}
}
}
}
/** Returns the address that is used for the specified AnimGraph output Socket.
*
* This function is needed for connections that directly connect an AnimGraph
* input Socket to an output Socket of the same AnimGraph.
*
* @tparam T Type of the Socket.
* @param name Name of the Socket.
* @return Address that is used for the specified AnimGraph output Socket.
*/
template <typename T>
T* GetOutputPtr(const char* name) {
for (int i = 0; i < m_node_input_connections[0].size(); i++) {
const AnimGraphConnection& graph_output_connection =
m_node_input_connections[0][i];
if (graph_output_connection.m_target_socket.m_name == name) {
return static_cast<float*>(
*graph_output_connection.m_source_socket.m_reference.ptr_ptr);
}
}
return nullptr;
}
void* GetInputPtr(const std::string& name) const {
const Socket* input_socket = GetInputSocket(name);
if (input_socket != nullptr) {
return input_socket->m_reference.ptr;
}
return nullptr;
}
void* GetOutputPtr(const std::string& name) const {
const Socket* input_socket = GetOutputSocket(name);
if (input_socket != nullptr) {
return input_socket->m_reference.ptr;
}
return nullptr;
}
int getNodeEvalOrderIndex(const AnimNode* node) {
for (size_t i = 0, n = m_eval_ordered_nodes.size(); i < n; i++) {
if (m_eval_ordered_nodes[i] == node) {
return i;
}
}
return -1;
}
const AnimNode* getAnimNodeForInput(
size_t node_index,
const std::string& input_name) const {
assert(node_index < m_nodes.size());
const std::vector<AnimGraphConnection>& input_connection =
m_node_input_connections[node_index];
for (size_t i = 0, n = input_connection.size(); i < n; i++) {
if (input_connection[i].m_target_socket.m_name == input_name) {
return input_connection[i].m_source_node;
}
}
return nullptr;
}
AnimNode* getAnimNode(const char* name) {
for (size_t i = 0; i < m_nodes.size(); i++) {
if (m_nodes[i]->m_name == name) {
return m_nodes[i];
}
}
return nullptr;
}
size_t GetAnimNodeIndex(const AnimNode* node) const {
for (size_t i = 0; i < m_nodes.size(); i++) {
if (m_nodes[i] == node) {
return i;
}
}
return -1;
}
};
//
// BlendTreeSocketNode
//
struct BlendTreeSocketNode : public AnimNode {};
template <>
struct NodeDescriptor<BlendTreeSocketNode> : public NodeDescriptorBase {
NodeDescriptor(BlendTreeSocketNode* node_) {}
};
#endif //ANIMTESTBED_ANIMGRAPHBLENDTREE_H