515 lines
17 KiB
C++
515 lines
17 KiB
C++
//
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// Created by martin on 04.02.22.
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//
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#include "ozz/base/io/archive.h"
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#include "ozz/base/io/stream.h"
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#include "ozz/base/log.h"
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#include "AnimGraph/AnimGraph.h"
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#include "AnimGraph/AnimGraphEditor.h"
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#include "AnimGraph/AnimGraphResource.h"
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#include "catch.hpp"
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bool load_skeleton (ozz::animation::Skeleton& skeleton, const char* filename) {
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assert(filename);
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ozz::io::File file(filename, "rb");
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if (!file.opened()) {
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ozz::log::Err() << "Failed to open skeleton file " << filename << "."
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<< std::endl;
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return false;
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}
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ozz::io::IArchive archive(&file);
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if (!archive.TestTag<ozz::animation::Skeleton>()) {
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ozz::log::Err() << "Failed to load skeleton instance from file " << filename
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<< "." << std::endl;
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return false;
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}
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// Once the tag is validated, reading cannot fail.
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archive >> skeleton;
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return true;
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}
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TEST_CASE("BasicGraph", "[AnimGraphResource]") {
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AnimGraphResource graph_resource;
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graph_resource.clear();
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graph_resource.m_name = "WalkRunBlendGraph";
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// Prepare graph inputs and outputs
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size_t walk_node_index =
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graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
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AnimNodeResource& walk_node = graph_resource.m_nodes[walk_node_index];
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walk_node.m_name = "WalkAnim";
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walk_node.m_socket_accessor->SetPropertyValue("Filename", std::string("data/walk.anim.ozz"));
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AnimNodeResource& graph_node = graph_resource.m_nodes[0];
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graph_node.m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
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graph_resource.connectSockets(
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walk_node,
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"Output",
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graph_resource.getGraphOutputNode(),
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"GraphOutput");
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graph_resource.saveToFile("WalkGraph.animgraph.json");
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AnimGraphResource graph_resource_loaded;
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graph_resource_loaded.loadFromFile("WalkGraph.animgraph.json");
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AnimGraph graph;
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graph_resource_loaded.createInstance(graph);
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AnimGraphContext graph_context;
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ozz::animation::Skeleton skeleton;
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REQUIRE(load_skeleton(skeleton, "data/skeleton.ozz"));
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graph_context.m_skeleton = &skeleton;
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REQUIRE(graph.init(graph_context));
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REQUIRE(graph.m_nodes.size() == 3);
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REQUIRE(graph.m_nodes[0]->m_node_type_name == "BlendTree");
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REQUIRE(graph.m_nodes[1]->m_node_type_name == "BlendTree");
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REQUIRE(graph.m_nodes[2]->m_node_type_name == "AnimSampler");
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// connections within the graph
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AnimSamplerNode* anim_sampler_walk =
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dynamic_cast<AnimSamplerNode*>(graph.m_nodes[2]);
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BlendTreeNode* graph_output_node =
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dynamic_cast<BlendTreeNode*>(graph.m_nodes[0]);
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// check node input dependencies
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size_t anim_sampler_index = anim_sampler_walk->m_index;
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REQUIRE(graph.m_node_output_connections[anim_sampler_index].size() == 1);
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CHECK(
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graph.m_node_output_connections[anim_sampler_index][0].m_target_node
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== graph_output_node);
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// Ensure animation sampler nodes use the correct files
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REQUIRE(anim_sampler_walk->m_filename == "data/walk.anim.ozz");
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REQUIRE(anim_sampler_walk->m_animation != nullptr);
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// Ensure that outputs are properly propagated.
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AnimData output;
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output.m_local_matrices.resize(skeleton.num_soa_joints());
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graph.SetOutput("GraphOutput", &output);
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REQUIRE(anim_sampler_walk->o_output == &output);
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WHEN("Emulating Graph Evaluation") {
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CHECK(graph.m_anim_data_allocator.size() == 0);
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anim_sampler_walk->Evaluate(graph_context);
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}
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graph_context.freeAnimations();
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}
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TEST_CASE("Blend2Graph", "[AnimGraphResource]") {
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AnimGraphResource graph_resource;
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graph_resource.clear();
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graph_resource.m_name = "WalkRunBlendGraph";
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// Prepare graph inputs and outputs
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size_t walk_node_index =
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graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
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size_t run_node_index =
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graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
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size_t blend_node_index =
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graph_resource.addNode(AnimNodeResourceFactory("Blend2"));
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AnimNodeResource& walk_node = graph_resource.m_nodes[walk_node_index];
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walk_node.m_name = "WalkAnim";
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walk_node.m_socket_accessor->SetPropertyValue("Filename", std::string("data/walk.anim.ozz"));
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AnimNodeResource& run_node = graph_resource.m_nodes[run_node_index];
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run_node.m_socket_accessor->SetPropertyValue("Filename", std::string("data/run.anim.ozz"));
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run_node.m_name = "RunAnim";
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AnimNodeResource& blend_node = graph_resource.m_nodes[blend_node_index];
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blend_node.m_name = "BlendWalkRun";
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AnimNodeResource& graph_node = graph_resource.m_nodes[0];
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graph_node.m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
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REQUIRE(graph_node.m_socket_accessor->m_inputs.size() == 1);
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REQUIRE(blend_node.m_socket_accessor->GetInputIndex("Input0") == 0);
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REQUIRE(blend_node.m_socket_accessor->GetInputIndex("Input1") == 1);
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graph_resource.connectSockets(walk_node, "Output", blend_node, "Input0");
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graph_resource.connectSockets(run_node, "Output", blend_node, "Input1");
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graph_resource.connectSockets(
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blend_node,
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"Output",
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graph_resource.getGraphOutputNode(),
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"GraphOutput");
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graph_resource.saveToFile("Blend2Graph.animgraph.json");
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AnimGraphResource graph_resource_loaded;
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graph_resource_loaded.loadFromFile("Blend2Graph.animgraph.json");
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AnimGraph graph;
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graph_resource_loaded.createInstance(graph);
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AnimGraphContext graph_context;
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ozz::animation::Skeleton skeleton;
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REQUIRE(load_skeleton(skeleton, "data/skeleton.ozz"));
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graph_context.m_skeleton = &skeleton;
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REQUIRE(graph.init(graph_context));
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REQUIRE(graph.m_nodes.size() == 5);
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REQUIRE(graph.m_nodes[0]->m_node_type_name == "BlendTree");
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REQUIRE(graph.m_nodes[1]->m_node_type_name == "BlendTree");
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REQUIRE(graph.m_nodes[2]->m_node_type_name == "AnimSampler");
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REQUIRE(graph.m_nodes[3]->m_node_type_name == "AnimSampler");
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REQUIRE(graph.m_nodes[4]->m_node_type_name == "Blend2");
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// connections within the graph
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AnimSamplerNode* anim_sampler_walk =
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dynamic_cast<AnimSamplerNode*>(graph.m_nodes[2]);
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AnimSamplerNode* anim_sampler_run =
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dynamic_cast<AnimSamplerNode*>(graph.m_nodes[3]);
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Blend2Node* blend2_instance = dynamic_cast<Blend2Node*>(graph.m_nodes[4]);
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// check node input dependencies
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size_t anim_sampler_index0 = anim_sampler_walk->m_index;
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size_t anim_sampler_index1 = anim_sampler_run->m_index;
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size_t blend_index = blend2_instance->m_index;
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REQUIRE(graph.m_node_input_connections[blend_index].size() == 2);
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CHECK(
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graph.m_node_input_connections[blend_index][0].m_source_node
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== anim_sampler_walk);
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CHECK(
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graph.m_node_input_connections[blend_index][1].m_source_node
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== anim_sampler_run);
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REQUIRE(graph.m_node_output_connections[anim_sampler_index0].size() == 1);
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CHECK(
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graph.m_node_output_connections[anim_sampler_index0][0].m_target_node
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== blend2_instance);
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REQUIRE(graph.m_node_output_connections[anim_sampler_index1].size() == 1);
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CHECK(
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graph.m_node_output_connections[anim_sampler_index1][0].m_target_node
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== blend2_instance);
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// Ensure animation sampler nodes use the correct files
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REQUIRE(anim_sampler_walk->m_filename == "data/walk.anim.ozz");
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REQUIRE(anim_sampler_walk->m_animation != nullptr);
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REQUIRE(anim_sampler_run->m_filename == "data/run.anim.ozz");
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REQUIRE(anim_sampler_run->m_animation != nullptr);
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WHEN("Emulating Graph Evaluation") {
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CHECK(graph.m_anim_data_allocator.size() == 0);
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CHECK(blend2_instance->i_input0 == anim_sampler_walk->o_output);
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CHECK(blend2_instance->i_input1 == anim_sampler_run->o_output);
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const Socket* graph_output_socket = graph.getOutputSocket("GraphOutput");
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AnimData* graph_output =
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static_cast<AnimData*>(*graph_output_socket->m_reference.ptr_ptr);
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CHECK(graph_output->m_local_matrices.size() == graph_context.m_skeleton->num_soa_joints());
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CHECK(blend2_instance->o_output == *graph_output_socket->m_reference.ptr_ptr);
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}
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graph_context.freeAnimations();
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}
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TEST_CASE("InputAttributeConversion", "[AnimGraphResource]") {
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int node_id = 3321;
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int input_index = 221;
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int output_index = 125;
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int parsed_node_id;
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int parsed_input_index;
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int parsed_output_index;
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int attribute_id = GenerateInputAttributeId(node_id, input_index);
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SplitInputAttributeId(attribute_id, &parsed_node_id, &parsed_input_index);
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CHECK(node_id == parsed_node_id);
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CHECK(input_index == parsed_input_index);
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attribute_id = GenerateOutputAttributeId(node_id, output_index);
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SplitOutputAttributeId(attribute_id, &parsed_node_id, &parsed_output_index);
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CHECK(node_id == parsed_node_id);
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CHECK(output_index == parsed_output_index);
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}
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TEST_CASE("ResourceSaveLoadMathGraphInputs", "[AnimGraphResource]") {
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AnimGraphResource graph_resource_origin;
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graph_resource_origin.clear();
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graph_resource_origin.m_name = "TestInputOutputGraph";
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size_t float_to_vec3_node_index = graph_resource_origin.addNode(
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AnimNodeResourceFactory("MathFloatToVec3Node"));
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AnimNodeResource& graph_output_node =
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graph_resource_origin.getGraphOutputNode();
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graph_output_node.m_socket_accessor->RegisterInput<float>(
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"GraphFloatOutput",
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nullptr);
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graph_output_node.m_socket_accessor->RegisterInput<Vec3>(
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"GraphVec3Output",
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nullptr);
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AnimNodeResource& graph_input_node =
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graph_resource_origin.getGraphInputNode();
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graph_input_node.m_socket_accessor->RegisterOutput<float>(
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"GraphFloatInput",
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nullptr);
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// Prepare graph inputs and outputs
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AnimNodeResource& float_to_vec3_node =
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graph_resource_origin.m_nodes[float_to_vec3_node_index];
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REQUIRE(graph_resource_origin.connectSockets(
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graph_input_node,
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"GraphFloatInput",
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graph_output_node,
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"GraphFloatOutput"));
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REQUIRE(graph_resource_origin.connectSockets(
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graph_input_node,
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"GraphFloatInput",
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float_to_vec3_node,
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"Input0"));
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REQUIRE(graph_resource_origin.connectSockets(
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graph_input_node,
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"GraphFloatInput",
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float_to_vec3_node,
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"Input1"));
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REQUIRE(graph_resource_origin.connectSockets(
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graph_input_node,
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"GraphFloatInput",
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float_to_vec3_node,
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"Input2"));
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REQUIRE(graph_resource_origin.connectSockets(
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float_to_vec3_node,
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"Output",
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graph_output_node,
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"GraphVec3Output"));
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WHEN("Saving and loading graph resource") {
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const char* filename = "ResourceSaveLoadGraphInputs.json";
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graph_resource_origin.saveToFile(filename);
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AnimGraphResource graph_resource_loaded;
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graph_resource_loaded.loadFromFile(filename);
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const AnimNodeResource& graph_loaded_output_node =
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graph_resource_loaded.m_nodes[0];
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const AnimNodeResource& graph_loaded_input_node =
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graph_resource_loaded.m_nodes[1];
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THEN("Graph inputs and outputs must be in loaded resource as well.") {
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REQUIRE(
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graph_output_node.m_socket_accessor->m_inputs.size()
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== graph_loaded_output_node.m_socket_accessor->m_inputs.size());
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REQUIRE(
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graph_input_node.m_socket_accessor->m_outputs.size()
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== graph_loaded_input_node.m_socket_accessor->m_outputs.size());
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REQUIRE(
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graph_loaded_input_node.m_socket_accessor->GetOutputSocket(
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"GraphFloatInput")
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!= nullptr);
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REQUIRE(
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graph_loaded_output_node.m_socket_accessor->GetInputSocket(
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"GraphFloatOutput")
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!= nullptr);
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REQUIRE(
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graph_loaded_output_node.m_socket_accessor->GetInputSocket(
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"GraphVec3Output")
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!= nullptr);
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WHEN("Instantiating an AnimGraph") {
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AnimGraph anim_graph;
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graph_resource_loaded.createInstance(anim_graph);
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REQUIRE(anim_graph.getInputSocket("GraphFloatInput") != nullptr);
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REQUIRE(
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anim_graph.getInputPtr("GraphFloatInput")
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== anim_graph.m_input_buffer);
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float graph_float_input = 123.456f;
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anim_graph.SetInput("GraphFloatInput", &graph_float_input);
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AND_WHEN("Evaluating Graph") {
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AnimGraphContext context;
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context.m_graph = &anim_graph;
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anim_graph.init(context);
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// GraphFloatOutput is directly connected to GraphFloatInput therefore
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// we need to get the pointer here.
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float* graph_float_ptr = nullptr;
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graph_float_ptr = anim_graph.GetOutputPtr<float>("GraphFloatOutput");
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Vec3 graph_vec3_output;
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anim_graph.SetOutput("GraphVec3Output", &graph_vec3_output);
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anim_graph.updateTime(0.f);
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anim_graph.evaluate(context);
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THEN("output vector components equal the graph input vaulues") {
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CHECK(graph_float_ptr == &graph_float_input);
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CHECK(graph_vec3_output.v[0] == graph_float_input);
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CHECK(graph_vec3_output.v[1] == graph_float_input);
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CHECK(graph_vec3_output.v[2] == graph_float_input);
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}
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context.freeAnimations();
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}
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}
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}
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}
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}
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TEST_CASE("SimpleMathEvaluations", "[AnimGraphResource]") {
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AnimGraphResource graph_resource_origin;
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graph_resource_origin.clear();
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graph_resource_origin.m_name = "TestInputOutputGraph";
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size_t math_add0_node_index =
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graph_resource_origin.addNode(AnimNodeResourceFactory("MathAddNode"));
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size_t math_add1_node_index =
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graph_resource_origin.addNode(AnimNodeResourceFactory("MathAddNode"));
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AnimNodeResource& graph_output_node =
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graph_resource_origin.getGraphOutputNode();
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graph_output_node.m_socket_accessor->RegisterInput<float>(
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"GraphFloat0Output",
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nullptr);
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graph_output_node.m_socket_accessor->RegisterInput<float>(
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"GraphFloat1Output",
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nullptr);
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graph_output_node.m_socket_accessor->RegisterInput<float>(
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"GraphFloat2Output",
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nullptr);
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AnimNodeResource& graph_input_node =
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graph_resource_origin.getGraphInputNode();
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graph_input_node.m_socket_accessor->RegisterOutput<float>(
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"GraphFloatInput",
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nullptr);
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// Prepare graph inputs and outputs
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AnimNodeResource& math_add0_node =
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graph_resource_origin.m_nodes[math_add0_node_index];
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AnimNodeResource& math_add1_node =
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graph_resource_origin.m_nodes[math_add1_node_index];
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// direct output
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REQUIRE(graph_resource_origin.connectSockets(
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graph_input_node,
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"GraphFloatInput",
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graph_output_node,
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"GraphFloat0Output"));
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// add0 node
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REQUIRE(graph_resource_origin.connectSockets(
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graph_input_node,
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"GraphFloatInput",
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math_add0_node,
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"Input0"));
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REQUIRE(graph_resource_origin.connectSockets(
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graph_input_node,
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"GraphFloatInput",
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math_add0_node,
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"Input1"));
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REQUIRE(graph_resource_origin.connectSockets(
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math_add0_node,
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"Output",
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graph_output_node,
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"GraphFloat1Output"));
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// add1 node
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REQUIRE(graph_resource_origin.connectSockets(
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math_add0_node,
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"Output",
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math_add1_node,
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"Input0"));
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REQUIRE(graph_resource_origin.connectSockets(
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graph_input_node,
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"GraphFloatInput",
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math_add1_node,
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"Input1"));
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REQUIRE(graph_resource_origin.connectSockets(
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math_add1_node,
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"Output",
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graph_output_node,
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"GraphFloat2Output"));
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WHEN("Saving and loading graph resource") {
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const char* filename = "ResourceSaveLoadGraphInputs.json";
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graph_resource_origin.saveToFile(filename);
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AnimGraphResource graph_resource_loaded;
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graph_resource_loaded.loadFromFile(filename);
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const AnimNodeResource& graph_loaded_output_node =
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graph_resource_loaded.m_nodes[0];
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const AnimNodeResource& graph_loaded_input_node =
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graph_resource_loaded.m_nodes[1];
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WHEN("Instantiating an AnimGraph") {
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AnimGraph anim_graph;
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graph_resource_loaded.createInstance(anim_graph);
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REQUIRE(anim_graph.getInputSocket("GraphFloatInput") != nullptr);
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REQUIRE(
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anim_graph.getInputPtr("GraphFloatInput")
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== anim_graph.m_input_buffer);
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float graph_float_input = 123.456f;
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anim_graph.SetInput("GraphFloatInput", &graph_float_input);
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AND_WHEN("Evaluating Graph") {
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AnimGraphContext context;
|
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context.m_graph = &anim_graph;
|
|
|
|
// float0 output is directly connected to the graph input, therefore
|
|
// we have to get a ptr to the input data here.
|
|
float* float0_output_ptr = nullptr;
|
|
float float1_output = -1.f;
|
|
float float2_output = -1.f;
|
|
|
|
float0_output_ptr = anim_graph.GetOutputPtr<float>("GraphFloat0Output");
|
|
|
|
anim_graph.SetOutput("GraphFloat1Output", &float1_output);
|
|
anim_graph.SetOutput("GraphFloat2Output", &float2_output);
|
|
|
|
anim_graph.updateTime(0.f);
|
|
anim_graph.evaluate(context);
|
|
|
|
THEN("output vector components equal the graph input vaulues") {
|
|
CHECK(*float0_output_ptr == Approx(graph_float_input));
|
|
CHECK(float1_output == Approx(graph_float_input * 2.f));
|
|
REQUIRE_THAT(float2_output, Catch::Matchers::WithinAbs(graph_float_input * 3.f, 10));
|
|
}
|
|
|
|
context.freeAnimations();
|
|
}
|
|
}
|
|
}
|
|
}
|