210 lines
5.3 KiB
C
210 lines
5.3 KiB
C
#include "../HandmadeTest.h"
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TEST(Addition, Vec2)
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{
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hmm_vec2 v2_1 = HMM_Vec2(1.0f, 2.0f);
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hmm_vec2 v2_2 = HMM_Vec2(3.0f, 4.0f);
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{
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hmm_vec2 result = HMM_AddVec2(v2_1, v2_2);
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EXPECT_FLOAT_EQ(result.X, 4.0f);
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EXPECT_FLOAT_EQ(result.Y, 6.0f);
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}
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#ifdef __cplusplus
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{
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hmm_vec2 result = HMM_Add(v2_1, v2_2);
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EXPECT_FLOAT_EQ(result.X, 4.0f);
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EXPECT_FLOAT_EQ(result.Y, 6.0f);
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}
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{
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hmm_vec2 result = v2_1 + v2_2;
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EXPECT_FLOAT_EQ(result.X, 4.0f);
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EXPECT_FLOAT_EQ(result.Y, 6.0f);
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}
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v2_1 += v2_2;
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EXPECT_FLOAT_EQ(v2_1.X, 4.0f);
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EXPECT_FLOAT_EQ(v2_1.Y, 6.0f);
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#endif
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}
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TEST(Addition, Vec3)
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{
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hmm_vec3 v3_1 = HMM_Vec3(1.0f, 2.0f, 3.0f);
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hmm_vec3 v3_2 = HMM_Vec3(4.0f, 5.0f, 6.0f);
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{
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hmm_vec3 result = HMM_AddVec3(v3_1, v3_2);
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EXPECT_FLOAT_EQ(result.X, 5.0f);
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EXPECT_FLOAT_EQ(result.Y, 7.0f);
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EXPECT_FLOAT_EQ(result.Z, 9.0f);
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}
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#ifdef __cplusplus
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{
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hmm_vec3 result = HMM_Add(v3_1, v3_2);
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EXPECT_FLOAT_EQ(result.X, 5.0f);
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EXPECT_FLOAT_EQ(result.Y, 7.0f);
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EXPECT_FLOAT_EQ(result.Z, 9.0f);
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}
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{
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hmm_vec3 result = v3_1 + v3_2;
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EXPECT_FLOAT_EQ(result.X, 5.0f);
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EXPECT_FLOAT_EQ(result.Y, 7.0f);
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EXPECT_FLOAT_EQ(result.Z, 9.0f);
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}
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v3_1 += v3_2;
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EXPECT_FLOAT_EQ(v3_1.X, 5.0f);
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EXPECT_FLOAT_EQ(v3_1.Y, 7.0f);
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EXPECT_FLOAT_EQ(v3_1.Z, 9.0f);
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#endif
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}
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TEST(Addition, Vec4)
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{
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hmm_vec4 v4_1 = HMM_Vec4(1.0f, 2.0f, 3.0f, 4.0f);
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hmm_vec4 v4_2 = HMM_Vec4(5.0f, 6.0f, 7.0f, 8.0f);
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{
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hmm_vec4 result = HMM_AddVec4(v4_1, v4_2);
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EXPECT_FLOAT_EQ(result.X, 6.0f);
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EXPECT_FLOAT_EQ(result.Y, 8.0f);
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EXPECT_FLOAT_EQ(result.Z, 10.0f);
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EXPECT_FLOAT_EQ(result.W, 12.0f);
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}
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#ifdef __cplusplus
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{
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hmm_vec4 result = HMM_Add(v4_1, v4_2);
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EXPECT_FLOAT_EQ(result.X, 6.0f);
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EXPECT_FLOAT_EQ(result.Y, 8.0f);
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EXPECT_FLOAT_EQ(result.Z, 10.0f);
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EXPECT_FLOAT_EQ(result.W, 12.0f);
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}
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{
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hmm_vec4 result = v4_1 + v4_2;
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EXPECT_FLOAT_EQ(result.X, 6.0f);
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EXPECT_FLOAT_EQ(result.Y, 8.0f);
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EXPECT_FLOAT_EQ(result.Z, 10.0f);
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EXPECT_FLOAT_EQ(result.W, 12.0f);
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}
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v4_1 += v4_2;
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EXPECT_FLOAT_EQ(v4_1.X, 6.0f);
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EXPECT_FLOAT_EQ(v4_1.Y, 8.0f);
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EXPECT_FLOAT_EQ(v4_1.Z, 10.0f);
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EXPECT_FLOAT_EQ(v4_1.W, 12.0f);
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#endif
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}
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TEST(Addition, Mat4)
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{
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hmm_mat4 m4_1 = HMM_Mat4(); // will have 1 - 16
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hmm_mat4 m4_2 = HMM_Mat4(); // will have 17 - 32
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// Fill the matrices
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int Counter = 1;
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for (int Column = 0; Column < 4; ++Column)
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{
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for (int Row = 0; Row < 4; ++Row)
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{
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m4_1.Elements[Column][Row] = Counter;
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++Counter;
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}
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}
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for (int Column = 0; Column < 4; ++Column)
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{
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for (int Row = 0; Row < 4; ++Row)
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{
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m4_2.Elements[Column][Row] = Counter;
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++Counter;
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}
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}
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// Test the results
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{
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hmm_mat4 result = HMM_AddMat4(m4_1, m4_2);
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float Expected = 18.0f;
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for (int Column = 0; Column < 4; ++Column)
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{
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for (int Row = 0; Row < 4; ++Row)
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{
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EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected);
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Expected += 2.0f;
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}
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}
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}
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#ifdef __cplusplus
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{
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hmm_mat4 result = HMM_Add(m4_1, m4_2);
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float Expected = 18.0f;
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for (int Column = 0; Column < 4; ++Column)
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{
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for (int Row = 0; Row < 4; ++Row)
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{
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EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected);
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Expected += 2.0f;
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}
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}
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}
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{
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hmm_mat4 result = m4_1 + m4_2;
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float Expected = 18.0f;
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for (int Column = 0; Column < 4; ++Column)
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{
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for (int Row = 0; Row < 4; ++Row)
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{
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EXPECT_FLOAT_EQ(result.Elements[Column][Row], Expected);
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Expected += 2.0f;
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}
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}
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}
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m4_1 += m4_2;
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float Expected = 18.0f;
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for (int Column = 0; Column < 4; ++Column)
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{
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for (int Row = 0; Row < 4; ++Row)
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{
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EXPECT_FLOAT_EQ(m4_1.Elements[Column][Row], Expected);
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Expected += 2.0f;
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}
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}
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#endif
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}
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TEST(Addition, Quaternion)
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{
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hmm_quaternion q1 = HMM_Quaternion(1.0f, 2.0f, 3.0f, 4.0f);
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hmm_quaternion q2 = HMM_Quaternion(5.0f, 6.0f, 7.0f, 8.0f);
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{
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hmm_quaternion result = HMM_AddQuaternion(q1, q2);
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EXPECT_FLOAT_EQ(result.X, 6.0f);
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EXPECT_FLOAT_EQ(result.Y, 8.0f);
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EXPECT_FLOAT_EQ(result.Z, 10.0f);
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EXPECT_FLOAT_EQ(result.W, 12.0f);
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}
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#ifdef __cplusplus
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{
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hmm_quaternion result = HMM_Add(q1, q2);
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EXPECT_FLOAT_EQ(result.X, 6.0f);
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EXPECT_FLOAT_EQ(result.Y, 8.0f);
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EXPECT_FLOAT_EQ(result.Z, 10.0f);
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EXPECT_FLOAT_EQ(result.W, 12.0f);
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}
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{
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hmm_quaternion result = q1 + q2;
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EXPECT_FLOAT_EQ(result.X, 6.0f);
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EXPECT_FLOAT_EQ(result.Y, 8.0f);
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EXPECT_FLOAT_EQ(result.Z, 10.0f);
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EXPECT_FLOAT_EQ(result.W, 12.0f);
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}
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q1 += q2;
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EXPECT_FLOAT_EQ(q1.X, 6.0f);
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EXPECT_FLOAT_EQ(q1.Y, 8.0f);
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EXPECT_FLOAT_EQ(q1.Z, 10.0f);
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EXPECT_FLOAT_EQ(q1.W, 12.0f);
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#endif
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}
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