AnimTestbed/src/AnimationController.h

49 lines
1.1 KiB
C++

//
// Created by martin on 12.11.21.
//
#ifndef ANIMTESTBED_ANIMATIONCONTROLLER_H
#define ANIMTESTBED_ANIMATIONCONTROLLER_H
#include <ozz/animation/runtime/animation.h>
#include <ozz/animation/runtime/sampling_job.h>
#include <ozz/base/containers/vector.h>
#include <ozz/base/maths/soa_transform.h>
#include <ozz/base/maths/transform.h>
#include <ozz/base/maths/vec_float.h>
struct SkinnedMesh;
struct AnimNode;
struct AnimationController {
explicit AnimationController(SkinnedMesh* skinned_mesh);
virtual ~AnimationController();
void ResetAnims();
// Creates a list of nodes where for node at index i for all inputs holds index > i.
void UpdateOrderedNodes();
// Updates all nodes.
void UpdateTime(float dt);
// Recursively evaluates all nodes.
void Evaluate();
void DrawDebugUi();
float m_current_time;
bool m_paused;
bool m_calc_root_transform;
ozz::math::Transform m_root_transform;
SkinnedMesh* m_skinned_mesh = nullptr;
AnimNode* m_output_node;
std::vector<AnimNode*> m_anim_nodes;
std::vector<AnimNode*> m_ordered_nodes;
};
#endif //ANIMTESTBED_ANIMATIONCONTROLLER_H