AnimTestbed/3rdparty/ozz-animation/test/base/maths/box_tests.cc

149 lines
6.7 KiB
C++

//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#include "ozz/base/maths/box.h"
#include "ozz/base/maths/simd_math.h"
#include "gtest/gtest.h"
#include "ozz/base/gtest_helper.h"
#include "ozz/base/maths/gtest_math_helper.h"
TEST(BoxValidity, ozz_math) {
EXPECT_FALSE(ozz::math::Box().is_valid());
EXPECT_FALSE(ozz::math::Box(ozz::math::Float3(0.f, 1.f, 2.f),
ozz::math::Float3(0.f, -1.f, 2.f))
.is_valid());
EXPECT_TRUE(ozz::math::Box(ozz::math::Float3(0.f, -1.f, 2.f),
ozz::math::Float3(0.f, 1.f, 2.f))
.is_valid());
EXPECT_TRUE(ozz::math::Box(ozz::math::Float3(0.f, 1.f, 2.f),
ozz::math::Float3(0.f, 1.f, 2.f))
.is_valid());
}
TEST(BoxInside, ozz_math) {
const ozz::math::Box invalid(ozz::math::Float3(0.f, 1.f, 2.f),
ozz::math::Float3(0.f, -1.f, 2.f));
EXPECT_FALSE(invalid.is_valid());
EXPECT_FALSE(invalid.is_inside(ozz::math::Float3(0.f, 1.f, 2.f)));
EXPECT_FALSE(invalid.is_inside(ozz::math::Float3(0.f, -.5f, 2.f)));
EXPECT_FALSE(invalid.is_inside(ozz::math::Float3(-1.f, -2.f, -3.f)));
const ozz::math::Box valid(ozz::math::Float3(-1.f, -2.f, -3.f),
ozz::math::Float3(1.f, 2.f, 3.f));
EXPECT_TRUE(valid.is_valid());
EXPECT_FALSE(valid.is_inside(ozz::math::Float3(0.f, -3.f, 0.f)));
EXPECT_FALSE(valid.is_inside(ozz::math::Float3(0.f, 3.f, 0.f)));
EXPECT_TRUE(valid.is_inside(ozz::math::Float3(-1.f, -2.f, -3.f)));
EXPECT_TRUE(valid.is_inside(ozz::math::Float3(0.f, 0.f, 0.f)));
}
TEST(BoxMerge, ozz_math) {
const ozz::math::Box invalid1(ozz::math::Float3(0.f, 1.f, 2.f),
ozz::math::Float3(0.f, -1.f, 2.f));
EXPECT_FALSE(invalid1.is_valid());
const ozz::math::Box invalid2(ozz::math::Float3(0.f, -1.f, 2.f),
ozz::math::Float3(0.f, 1.f, -2.f));
EXPECT_FALSE(invalid2.is_valid());
const ozz::math::Box valid1(ozz::math::Float3(-1.f, -2.f, -3.f),
ozz::math::Float3(1.f, 2.f, 3.f));
EXPECT_TRUE(valid1.is_valid());
const ozz::math::Box valid2(ozz::math::Float3(0.f, 5.f, -8.f),
ozz::math::Float3(1.f, 6.f, 0.f));
EXPECT_TRUE(valid2.is_valid());
// Both boxes are invalid.
EXPECT_FALSE(Merge(invalid1, invalid2).is_valid());
// One box is invalid.
EXPECT_TRUE(Merge(invalid1, valid1).is_valid());
EXPECT_TRUE(Merge(valid1, invalid1).is_valid());
// Both boxes are valid.
const ozz::math::Box merge = Merge(valid1, valid2);
EXPECT_FLOAT3_EQ(merge.min, -1.f, -2.f, -8.f);
EXPECT_FLOAT3_EQ(merge.max, 1.f, 6.f, 3.f);
}
TEST(BoxTransform, ozz_math) {
const ozz::math::Box a(ozz::math::Float3(1.f, 2.f, 3.f),
ozz::math::Float3(4.f, 5.f, 6.f));
const ozz::math::Box ia = TransformBox(ozz::math::Float4x4::identity(), a);
EXPECT_FLOAT3_EQ(ia.min, 1.f, 2.f, 3.f);
EXPECT_FLOAT3_EQ(ia.max, 4.f, 5.f, 6.f);
const ozz::math::Box ta =
TransformBox(ozz::math::Float4x4::Translation(
ozz::math::simd_float4::Load(2.f, -2.f, 3.f, 0.f)),
a);
EXPECT_FLOAT3_EQ(ta.min, 3.f, 0.f, 6.f);
EXPECT_FLOAT3_EQ(ta.max, 6.f, 3.f, 9.f);
const ozz::math::Box ra =
TransformBox(ozz::math::Float4x4::FromAxisAngle(
ozz::math::simd_float4::y_axis(),
ozz::math::simd_float4::LoadX(ozz::math::kPi)),
a);
EXPECT_FLOAT3_EQ(ra.min, -4.f, 2.f, -6.f);
EXPECT_FLOAT3_EQ(ra.max, -1.f, 5.f, -3.f);
}
TEST(BoxBuild, ozz_math) {
const struct {
ozz::math::Float3 value;
char pad;
} points[] = {
{ozz::math::Float3(0.f, 0.f, 0.f), 0},
{ozz::math::Float3(1.f, -1.f, 0.f), 0},
{ozz::math::Float3(0.f, 0.f, 46.f), 0},
{ozz::math::Float3(-27.f, 0.f, 0.f), 0},
{ozz::math::Float3(0.f, 58.f, 0.f), 0},
};
// Builds from a single point
const ozz::math::Box single_valid(points[1].value);
EXPECT_TRUE(single_valid.is_valid());
EXPECT_FLOAT3_EQ(single_valid.min, 1.f, -1.f, 0.f);
EXPECT_FLOAT3_EQ(single_valid.max, 1.f, -1.f, 0.f);
// Builds from multiple points
EXPECT_ASSERTION(ozz::math::Box(&points->value, 1, OZZ_ARRAY_SIZE(points)),
"_stride must be greater or equal to sizeof\\(Float3\\)");
const ozz::math::Box multi_invalid(&points->value, sizeof(points[0]), 0);
EXPECT_FALSE(multi_invalid.is_valid());
const ozz::math::Box multi_valid(&points->value, sizeof(points[0]),
OZZ_ARRAY_SIZE(points));
EXPECT_TRUE(multi_valid.is_valid());
EXPECT_FLOAT3_EQ(multi_valid.min, -27.f, -1.f, 0.f);
EXPECT_FLOAT3_EQ(multi_valid.max, 1.f, 58.f, 46.f);
}