2021-12-03 15:54:23 +01:00

64 lines
1.9 KiB
C++

//
// Created by martin on 12.11.21.
//
#include "BlendNode.h"
#include <imgui.h>
#include <ozz/animation/runtime/blending_job.h>
#include "../SkinnedMesh.h"
BlendNode::BlendNode(AnimationController* animation_controller)
: AnimNode(animation_controller),
m_input_A(nullptr),
m_input_B(nullptr),
m_weight(0.f),
m_sync_inputs(false) {
m_anim_node_type = AnimNodeType::Blend;
const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
const int num_soa_joints = skinned_mesh->m_skeleton.num_soa_joints();
const int num_joints = skinned_mesh->m_skeleton.num_joints();
m_local_matrices_A.resize(num_soa_joints);
m_local_matrices_B.resize(num_soa_joints);
}
void BlendNode::Evaluate(
ozz::vector<ozz::math::SoaTransform>* local_matrices,
ozz::math::Transform* root_transform) {
const SkinnedMesh* skinned_mesh = m_animation_controller->m_skinned_mesh;
m_input_A->Evaluate(
&m_local_matrices_A,
root_transform != nullptr ? &m_root_transform_A : nullptr);
m_input_B->Evaluate(
&m_local_matrices_B,
root_transform != nullptr ? &m_root_transform_B : nullptr);
// perform blend
ozz::animation::BlendingJob::Layer layers[2];
layers[0].transform = make_span(m_local_matrices_A);
layers[0].weight = (1.0f - m_weight);
layers[1].transform = make_span(m_local_matrices_B);
layers[1].weight = (m_weight);
ozz::animation::BlendingJob blend_job;
blend_job.threshold = ozz::animation::BlendingJob().threshold;
blend_job.layers = layers;
blend_job.bind_pose = skinned_mesh->m_skeleton.joint_bind_poses();
blend_job.output = make_span(*local_matrices);
if (!blend_job.Run()) {
ozz::log::Err() << "Error blending animations." << std::endl;
}
}
void BlendNode::DrawDebugUi() {
ImGui::SliderFloat("Weight", &m_weight, 0.f, 1.f);
ImGui::Checkbox("Sync Inputs", &m_sync_inputs);
ImGui::Text("SyncTrack");
m_sync_track.DrawDebugUi();
}