100 lines
4.3 KiB
C++
100 lines
4.3 KiB
C++
//----------------------------------------------------------------------------//
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// //
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// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
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// and distributed under the MIT License (MIT). //
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// //
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// Copyright (c) Guillaume Blanc //
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// //
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// Permission is hereby granted, free of charge, to any person obtaining a //
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// copy of this software and associated documentation files (the "Software"), //
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// to deal in the Software without restriction, including without limitation //
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// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
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// and/or sell copies of the Software, and to permit persons to whom the //
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// Software is furnished to do so, subject to the following conditions: //
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// //
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// The above copyright notice and this permission notice shall be included in //
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// all copies or substantial portions of the Software. //
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// //
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
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// DEALINGS IN THE SOFTWARE. //
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// //
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//----------------------------------------------------------------------------//
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#ifndef OZZ_OZZ_BASE_MEMORY_ALLOCATOR_H_
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#define OZZ_OZZ_BASE_MEMORY_ALLOCATOR_H_
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#include <cstddef>
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#include <new>
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#include <utility>
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#include "ozz/base/platform.h"
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namespace ozz {
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namespace memory {
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// Forwards declare Allocator class.
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class Allocator;
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// Defines the default allocator accessor.
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OZZ_BASE_DLL Allocator* default_allocator();
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// Set the default allocator, used for all dynamic allocation inside ozz.
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// Returns current memory allocator, such that in can be restored if needed.
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OZZ_BASE_DLL Allocator* SetDefaulAllocator(Allocator* _allocator);
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// Defines an abstract allocator class.
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// Implements helper methods to allocate/deallocate POD typed objects instead of
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// raw memory.
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// Implements New and Delete function to allocate C++ objects, as a replacement
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// of new and delete operators.
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class OZZ_BASE_DLL Allocator {
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public:
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// Default virtual destructor.
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virtual ~Allocator() {}
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// Next functions are the pure virtual functions that must be implemented by
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// allocator concrete classes.
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// Allocates _size bytes on the specified _alignment boundaries.
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// Allocate function conforms with standard malloc function specifications.
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virtual void* Allocate(size_t _size, size_t _alignment) = 0;
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// Frees a block that was allocated with Allocate or Reallocate.
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// Argument _block can be nullptr.
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// Deallocate function conforms with standard free function specifications.
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virtual void Deallocate(void* _block) = 0;
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};
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} // namespace memory
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// ozz replacement for c++ operator new with, used to allocate with an
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// ozz::memory::Allocator. Delete must be used to deallocate such object.
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// It can be used for constructor with no argument:
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// Type* object = New<Type>();
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// or any number of argument:
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// Type* object = New<Type>(1,2,3,4);
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template <typename _Ty, typename... _Args>
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_Ty* New(_Args&&... _args) {
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void* alloc =
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memory::default_allocator()->Allocate(sizeof(_Ty), alignof(_Ty));
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return new (alloc) _Ty(std::forward<_Args>(_args)...);
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}
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template <typename _Ty>
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void Delete(_Ty* _object) {
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if (_object) {
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// Prevents from false "unreferenced parameter" warning when _Ty has no
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// explicit destructor.
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(void)_object;
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_object->~_Ty();
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memory::default_allocator()->Deallocate(_object);
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}
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}
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} // namespace ozz
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#endif // OZZ_OZZ_BASE_MEMORY_ALLOCATOR_H_
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