52 lines
2.7 KiB
C++
52 lines
2.7 KiB
C++
//----------------------------------------------------------------------------//
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// //
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// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
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// and distributed under the MIT License (MIT). //
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// //
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// Copyright (c) Guillaume Blanc //
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// //
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// Permission is hereby granted, free of charge, to any person obtaining a //
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// copy of this software and associated documentation files (the "Software"), //
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// to deal in the Software without restriction, including without limitation //
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// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
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// and/or sell copies of the Software, and to permit persons to whom the //
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// Software is furnished to do so, subject to the following conditions: //
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// //
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// The above copyright notice and this permission notice shall be included in //
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// all copies or substantial portions of the Software. //
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// //
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
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// DEALINGS IN THE SOFTWARE. //
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// //
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//----------------------------------------------------------------------------//
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#ifndef OZZ_OZZ_ANIMATION_OFFLINE_FBX_FBX_SKELETON_H_
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#define OZZ_OZZ_ANIMATION_OFFLINE_FBX_FBX_SKELETON_H_
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#include "ozz/animation/offline/fbx/export.h"
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#include "ozz/animation/offline/fbx/fbx.h"
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#include "ozz/animation/offline/tools/import2ozz.h"
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namespace ozz {
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namespace animation {
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namespace offline {
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struct RawSkeleton;
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namespace fbx {
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OZZ_ANIMFBX_DLL bool ExtractSkeleton(FbxSceneLoader& _loader,
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const OzzImporter::NodeType& _types,
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RawSkeleton* _skeleton);
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} // namespace fbx
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} // namespace offline
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} // namespace animation
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} // namespace ozz
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#endif // OZZ_OZZ_ANIMATION_OFFLINE_FBX_FBX_SKELETON_H_
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