99 lines
4.5 KiB
C++
99 lines
4.5 KiB
C++
//----------------------------------------------------------------------------//
|
|
// //
|
|
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
|
|
// and distributed under the MIT License (MIT). //
|
|
// //
|
|
// Copyright (c) Guillaume Blanc //
|
|
// //
|
|
// Permission is hereby granted, free of charge, to any person obtaining a //
|
|
// copy of this software and associated documentation files (the "Software"), //
|
|
// to deal in the Software without restriction, including without limitation //
|
|
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
|
|
// and/or sell copies of the Software, and to permit persons to whom the //
|
|
// Software is furnished to do so, subject to the following conditions: //
|
|
// //
|
|
// The above copyright notice and this permission notice shall be included in //
|
|
// all copies or substantial portions of the Software. //
|
|
// //
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
|
|
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
|
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
|
|
// DEALINGS IN THE SOFTWARE. //
|
|
// //
|
|
//----------------------------------------------------------------------------//
|
|
|
|
#ifndef OZZ_OZZ_ANIMATION_OFFLINE_FBX_FBX_ANIMATION_H_
|
|
#define OZZ_OZZ_ANIMATION_OFFLINE_FBX_FBX_ANIMATION_H_
|
|
|
|
#include "ozz/animation/offline/fbx/export.h"
|
|
|
|
#include "ozz/animation/offline/fbx/fbx.h"
|
|
|
|
#include "ozz/animation/offline/tools/import2ozz.h"
|
|
|
|
#include "ozz/base/containers/string.h"
|
|
#include "ozz/base/containers/vector.h"
|
|
|
|
namespace ozz {
|
|
namespace animation {
|
|
|
|
class Skeleton;
|
|
|
|
namespace offline {
|
|
|
|
struct RawAnimation;
|
|
struct RawFloatTrack;
|
|
struct RawFloat2Track;
|
|
struct RawFloat3Track;
|
|
struct RawFloat4Track;
|
|
struct RawquaternionTrack;
|
|
|
|
namespace fbx {
|
|
|
|
OZZ_ANIMFBX_DLL OzzImporter::AnimationNames GetAnimationNames(
|
|
FbxSceneLoader& _scene_loader);
|
|
|
|
OZZ_ANIMFBX_DLL bool ExtractAnimation(const char* _animation_name,
|
|
FbxSceneLoader& _scene_loader, const Skeleton& _skeleton,
|
|
float _sampling_rate, RawAnimation* _animation);
|
|
|
|
OZZ_ANIMFBX_DLL OzzImporter::NodeProperties GetNodeProperties(
|
|
FbxSceneLoader& _scene_loader,
|
|
const char* _node_name);
|
|
|
|
OZZ_ANIMFBX_DLL bool ExtractTrack(const char* _animation_name,
|
|
const char* _node_name,
|
|
const char* _track_name,
|
|
OzzImporter::NodeProperty::Type _type,
|
|
FbxSceneLoader& _scene_loader, float _sampling_rate,
|
|
RawFloatTrack* _track);
|
|
|
|
OZZ_ANIMFBX_DLL bool ExtractTrack(const char* _animation_name,
|
|
const char* _node_name,
|
|
const char* _track_name,
|
|
OzzImporter::NodeProperty::Type _type,
|
|
FbxSceneLoader& _scene_loader, float _sampling_rate,
|
|
RawFloat2Track* _track);
|
|
|
|
OZZ_ANIMFBX_DLL bool ExtractTrack(const char* _animation_name,
|
|
const char* _node_name,
|
|
const char* _track_name,
|
|
OzzImporter::NodeProperty::Type _type,
|
|
FbxSceneLoader& _scene_loader, float _sampling_rate,
|
|
RawFloat3Track* _track);
|
|
|
|
OZZ_ANIMFBX_DLL bool ExtractTrack(const char* _animation_name,
|
|
const char* _node_name,
|
|
const char* _track_name,
|
|
OzzImporter::NodeProperty::Type _type,
|
|
FbxSceneLoader& _scene_loader, float _sampling_rate,
|
|
RawFloat4Track* _track);
|
|
} // namespace fbx
|
|
} // namespace offline
|
|
} // namespace animation
|
|
} // namespace ozz
|
|
#endif // OZZ_OZZ_ANIMATION_OFFLINE_FBX_FBX_ANIMATION_H_
|