AnimTestbed/3rdparty/ozz-animation/include/ozz/animation/offline/fbx/fbx_animation.h

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4.5 KiB
C++

//----------------------------------------------------------------------------//
// //
// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
// and distributed under the MIT License (MIT). //
// //
// Copyright (c) Guillaume Blanc //
// //
// Permission is hereby granted, free of charge, to any person obtaining a //
// copy of this software and associated documentation files (the "Software"), //
// to deal in the Software without restriction, including without limitation //
// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
// and/or sell copies of the Software, and to permit persons to whom the //
// Software is furnished to do so, subject to the following conditions: //
// //
// The above copyright notice and this permission notice shall be included in //
// all copies or substantial portions of the Software. //
// //
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
// DEALINGS IN THE SOFTWARE. //
// //
//----------------------------------------------------------------------------//
#ifndef OZZ_OZZ_ANIMATION_OFFLINE_FBX_FBX_ANIMATION_H_
#define OZZ_OZZ_ANIMATION_OFFLINE_FBX_FBX_ANIMATION_H_
#include "ozz/animation/offline/fbx/export.h"
#include "ozz/animation/offline/fbx/fbx.h"
#include "ozz/animation/offline/tools/import2ozz.h"
#include "ozz/base/containers/string.h"
#include "ozz/base/containers/vector.h"
namespace ozz {
namespace animation {
class Skeleton;
namespace offline {
struct RawAnimation;
struct RawFloatTrack;
struct RawFloat2Track;
struct RawFloat3Track;
struct RawFloat4Track;
struct RawquaternionTrack;
namespace fbx {
OZZ_ANIMFBX_DLL OzzImporter::AnimationNames GetAnimationNames(
FbxSceneLoader& _scene_loader);
OZZ_ANIMFBX_DLL bool ExtractAnimation(const char* _animation_name,
FbxSceneLoader& _scene_loader, const Skeleton& _skeleton,
float _sampling_rate, RawAnimation* _animation);
OZZ_ANIMFBX_DLL OzzImporter::NodeProperties GetNodeProperties(
FbxSceneLoader& _scene_loader,
const char* _node_name);
OZZ_ANIMFBX_DLL bool ExtractTrack(const char* _animation_name,
const char* _node_name,
const char* _track_name,
OzzImporter::NodeProperty::Type _type,
FbxSceneLoader& _scene_loader, float _sampling_rate,
RawFloatTrack* _track);
OZZ_ANIMFBX_DLL bool ExtractTrack(const char* _animation_name,
const char* _node_name,
const char* _track_name,
OzzImporter::NodeProperty::Type _type,
FbxSceneLoader& _scene_loader, float _sampling_rate,
RawFloat2Track* _track);
OZZ_ANIMFBX_DLL bool ExtractTrack(const char* _animation_name,
const char* _node_name,
const char* _track_name,
OzzImporter::NodeProperty::Type _type,
FbxSceneLoader& _scene_loader, float _sampling_rate,
RawFloat3Track* _track);
OZZ_ANIMFBX_DLL bool ExtractTrack(const char* _animation_name,
const char* _node_name,
const char* _track_name,
OzzImporter::NodeProperty::Type _type,
FbxSceneLoader& _scene_loader, float _sampling_rate,
RawFloat4Track* _track);
} // namespace fbx
} // namespace offline
} // namespace animation
} // namespace ozz
#endif // OZZ_OZZ_ANIMATION_OFFLINE_FBX_FBX_ANIMATION_H_