220 lines
7.5 KiB
C++
220 lines
7.5 KiB
C++
//
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// Created by martin on 04.02.22.
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//
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#include "AnimGraph/AnimGraph.h"
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#include "AnimGraph/AnimGraphEditor.h"
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#include "AnimGraph/AnimGraphResource.h"
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#include "catch.hpp"
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#include "ozz/animation/offline/animation_builder.h"
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#include "ozz/animation/offline/raw_animation.h"
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#include "ozz/animation/offline/raw_skeleton.h"
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#include "ozz/animation/offline/skeleton_builder.h"
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#include "ozz/animation/runtime/animation.h"
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#include "ozz/base/io/archive.h"
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#include "ozz/base/io/stream.h"
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#include "ozz/base/log.h"
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struct SimpleAnimFixture {
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ozz::unique_ptr<ozz::animation::Skeleton> skeleton = nullptr;
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ozz::animation::offline::RawAnimation raw_animation_translation_x;
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ozz::unique_ptr<ozz::animation::Animation> animation_translate_x = nullptr;
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ozz::animation::offline::RawAnimation raw_animation_translation_y;
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ozz::unique_ptr<ozz::animation::Animation> animation_translate_y = nullptr;
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ozz::vector<ozz::math::SoaTransform> animation_output;
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ozz::animation::SamplingJob::Context sampling_context;
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SimpleAnimFixture() {
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createSkeleton();
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createAnimations();
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animation_output.resize(skeleton->num_soa_joints());
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sampling_context.Resize(skeleton->num_joints());
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}
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void createSkeleton() {
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using namespace ozz::animation::offline;
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RawSkeleton raw_skeleton;
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RawSkeleton::Joint raw_joint;
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raw_joint.name = "Bone0";
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raw_joint.transform.translation.x = 1.f;
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raw_joint.transform.translation.y = 2.f;
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raw_joint.transform.translation.z = 3.f;
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raw_skeleton.roots.push_back(raw_joint);
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SkeletonBuilder skeleton_builder;
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skeleton = skeleton_builder(raw_skeleton);
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}
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void createAnimations() {
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using namespace ozz::animation::offline;
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raw_animation_translation_x.name = "TranslationX";
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RawAnimation::JointTrack bone0_track;
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RawAnimation::JointTrack::Translations bone0_translations;
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// animation_translate_x
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RawAnimation::TranslationKey translation_key;
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translation_key.time = 0.f;
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translation_key.value = ozz::math::Float3(0.f, 0.f, 0.f);
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bone0_translations.push_back(translation_key);
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translation_key.time = 1.f;
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translation_key.value = ozz::math::Float3(1.f, 0.f, 9.f);
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bone0_translations.push_back(translation_key);
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bone0_track.translations = bone0_translations;
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raw_animation_translation_x.tracks.push_back(bone0_track);
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raw_animation_translation_x.duration = 1.f;
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REQUIRE(raw_animation_translation_x.Validate());
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AnimationBuilder animation_builder;
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animation_translate_x = animation_builder(raw_animation_translation_x);
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// animation_translate_y
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raw_animation_translation_y.name = "TranslationY";
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bone0_translations.clear();
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translation_key.time = 0.f;
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translation_key.value = ozz::math::Float3(0.f, 0.f, 0.f);
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bone0_translations.push_back(translation_key);
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translation_key.time = 1.f;
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translation_key.value = ozz::math::Float3(0.f, 1.f, 0.f);
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bone0_translations.push_back(translation_key);
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bone0_track.translations = bone0_translations;
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raw_animation_translation_y.tracks.push_back(bone0_track);
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raw_animation_translation_y.duration = 1.f;
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REQUIRE(raw_animation_translation_y.Validate());
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animation_translate_y = animation_builder(raw_animation_translation_y);
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}
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};
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TEST_CASE_METHOD(
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SimpleAnimFixture,
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"Create Animations",
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"[AnimGraphEvalTests]") {
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using namespace ozz::animation::offline;
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ozz::animation::SamplingJob sampling_job;
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sampling_job.animation = animation_translate_x.get();
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sampling_job.context = &sampling_context;
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sampling_job.ratio = 1.f;
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sampling_job.output = make_span(animation_output);
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REQUIRE(sampling_job.Run());
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RawAnimation::TranslationKey& translation_key =
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raw_animation_translation_x.tracks[0].translations.back();
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ozz::math::SoaFloat3& sampled_translation = animation_output[0].translation;
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CHECK(
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sampled_translation.x[0] == Approx(translation_key.value.x).margin(0.01));
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CHECK(
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sampled_translation.y[0] == Approx(translation_key.value.y).margin(0.01));
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CHECK(
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sampled_translation.z[0] == Approx(translation_key.value.z).margin(0.01));
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}
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TEST_CASE("AnimDataPlacementNew", "[AnimGraphEval]") {
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int anim_data_size = sizeof(AnimData);
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char* buf = new char[anim_data_size];
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AnimData* anim_data_newed = new AnimData;
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anim_data_newed->m_local_matrices.resize(2);
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delete anim_data_newed;
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AnimData* anim_data_ptr = new (buf) AnimData;
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anim_data_ptr->m_local_matrices.resize(4);
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anim_data_ptr->m_local_matrices.resize(0);
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anim_data_ptr->m_local_matrices.vector::~vector();
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delete[] buf;
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}
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TEST_CASE_METHOD(
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SimpleAnimFixture,
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"AnimGraphSimpleEval",
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"[AnimGraphEvalTests]") {
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AnimGraphResource graph_resource;
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// Add nodes
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size_t trans_x_node_index =
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graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
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size_t trans_y_node_index =
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graph_resource.addNode(AnimNodeResourceFactory("AnimSampler"));
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size_t blend_node_index =
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graph_resource.addNode(AnimNodeResourceFactory("Blend2"));
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// Setup nodes
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AnimNodeResource& trans_x_node = graph_resource.m_nodes[trans_x_node_index];
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trans_x_node.m_socket_accessor->SetPropertyValue("Filename", "trans_x");
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trans_x_node.m_name = "trans_x";
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AnimNodeResource& trans_y_node = graph_resource.m_nodes[trans_y_node_index];
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trans_y_node.m_socket_accessor->SetPropertyValue("Filename", "trans_y");
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trans_y_node.m_name = "trans_y";
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AnimNodeResource& blend_node = graph_resource.m_nodes[blend_node_index];
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blend_node.m_name = "BlendWalkRun";
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// Setup graph outputs and inputs
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AnimNodeResource& graph_output_node = graph_resource.getGraphOutputNode();
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graph_output_node.m_socket_accessor->RegisterInput<AnimData>("GraphOutput", nullptr);
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AnimNodeResource& graph_input_node =
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graph_resource.getGraphInputNode();
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graph_input_node.m_socket_accessor->RegisterOutput<float>(
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"GraphFloatInput",
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nullptr);
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// Wire up nodes
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graph_resource.connectSockets(trans_x_node, "Output", blend_node, "Input0");
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graph_resource.connectSockets(trans_y_node, "Output", blend_node, "Input1");
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graph_resource.connectSockets(
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blend_node,
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"Output",
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graph_resource.getGraphOutputNode(),
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"GraphOutput");
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REQUIRE(graph_resource.connectSockets(graph_input_node, "GraphFloatInput", blend_node, "Weight"));
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// Prepare animation maps
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AnimGraphContext graph_context;
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graph_context.m_skeleton = skeleton.get();
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graph_context.m_animation_map["trans_x"] = animation_translate_x.get();
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graph_context.m_animation_map["trans_y"] = animation_translate_y.get();
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// Instantiate graph
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AnimGraph graph;
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graph_resource.createInstance(graph);
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graph.init(graph_context);
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// Get runtime graph inputs and outputs
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float* graph_float_input = nullptr;
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graph_float_input =
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static_cast<float*>(graph.getInputPtr("GraphFloatInput"));
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Socket* anim_output_socket =
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graph.getOutputSocket("GraphOutput");
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AnimData* graph_anim_output = static_cast<AnimData*>(graph.getOutputPtr("GraphOutput"));
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// Evaluate graph
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*graph_float_input = 0.1f;
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graph.markActiveNodes();
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CHECK(graph.m_nodes[trans_x_node_index]->m_state == AnimNodeEvalState::Activated);
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CHECK(graph.m_nodes[trans_y_node_index]->m_state == AnimNodeEvalState::Activated);
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CHECK(graph.m_nodes[blend_node_index]->m_state == AnimNodeEvalState::Activated);
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graph.updateTime(0.5f);
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graph.evaluate(graph_context);
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CHECK(graph_anim_output->m_local_matrices[0].translation.x[0] == Approx(0.5).margin(0.1));
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CHECK(graph_anim_output->m_local_matrices[0].translation.y[0] == Approx(0.05).margin(0.01));
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} |