184 lines
7.7 KiB
C++
184 lines
7.7 KiB
C++
//----------------------------------------------------------------------------//
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// //
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// ozz-animation is hosted at http://github.com/guillaumeblanc/ozz-animation //
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// and distributed under the MIT License (MIT). //
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// //
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// Copyright (c) Guillaume Blanc //
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// //
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// Permission is hereby granted, free of charge, to any person obtaining a //
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// copy of this software and associated documentation files (the "Software"), //
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// to deal in the Software without restriction, including without limitation //
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// the rights to use, copy, modify, merge, publish, distribute, sublicense, //
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// and/or sell copies of the Software, and to permit persons to whom the //
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// Software is furnished to do so, subject to the following conditions: //
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// //
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// The above copyright notice and this permission notice shall be included in //
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// all copies or substantial portions of the Software. //
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// //
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL //
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING //
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER //
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// DEALINGS IN THE SOFTWARE. //
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// //
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//----------------------------------------------------------------------------//
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#ifndef OZZ_OZZ_ANIMATION_RUNTIME_SAMPLING_JOB_H_
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#define OZZ_OZZ_ANIMATION_RUNTIME_SAMPLING_JOB_H_
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#include "ozz/animation/runtime/export.h"
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#include "ozz/base/platform.h"
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#include "ozz/base/span.h"
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namespace ozz {
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// Forward declaration of math structures.
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namespace math {
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struct SoaTransform;
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}
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namespace animation {
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// Forward declares the animation type to sample.
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class Animation;
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// Samples an animation at a given time ratio in the unit interval [0,1] (where
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// 0 is the beginning of the animation, 1 is the end), to output the
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// corresponding posture in local-space.
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// SamplingJob uses a context (aka SamplingJob::Context) to store intermediate
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// values (decompressed animation keyframes...) while sampling. This context
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// also stores pre-computed values that allows drastic optimization while
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// playing/sampling the animation forward. Backward sampling works, but isn't
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// optimized through the context. The job does not owned the buffers (in/output)
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// and will thus not delete them during job's destruction.
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struct OZZ_ANIMATION_DLL SamplingJob {
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// Default constructor, initializes default values.
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SamplingJob();
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// Validates job parameters. Returns true for a valid job, or false otherwise:
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// -if any input pointer is nullptr
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// -if output range is invalid.
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bool Validate() const;
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// Runs job's sampling task.
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// The job is validated before any operation is performed, see Validate() for
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// more details.
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// Returns false if *this job is not valid.
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bool Run() const;
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// Time ratio in the unit interval [0,1] used to sample animation (where 0 is
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// the beginning of the animation, 1 is the end). It should be computed as the
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// current time in the animation , divided by animation duration.
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// This ratio is clamped before job execution in order to resolves any
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// approximation issue on range bounds.
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float ratio;
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// The animation to sample.
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const Animation* animation;
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// Forward declares the context object used by the SamplingJob.
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class Context;
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// A context object that must be big enough to sample *this animation.
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Context* context;
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// Job output.
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// The output range to be filled with sampled joints during job execution.
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// If there are less joints in the animation compared to the output range,
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// then remaining SoaTransform are left unchanged.
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// If there are more joints in the animation, then the last joints are not
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// sampled.
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span<ozz::math::SoaTransform> output;
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};
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namespace internal {
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// Soa hot data to interpolate.
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struct InterpSoaFloat3;
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struct InterpSoaQuaternion;
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} // namespace internal
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// Declares the context object used by the workload to take advantage of the
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// frame coherency of animation sampling.
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class OZZ_ANIMATION_DLL SamplingJob::Context {
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public:
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// Constructs an empty context. The context needs to be resized with the
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// appropriate number of tracks before it can be used with a SamplingJob.
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Context();
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// Constructs a context that can be used to sample any animation with at most
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// _max_tracks tracks. _num_tracks is internally aligned to a multiple of
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// soa size, which means max_tracks() can return a different (but bigger)
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// value than _max_tracks.
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explicit Context(int _max_tracks);
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// Disables copy and assignation.
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Context(Context const&) = delete;
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Context& operator=(Context const&) = delete;
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// Deallocates context.
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~Context();
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// Resize the number of joints that the context can support.
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// This also implicitly invalidate the context.
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void Resize(int _max_tracks);
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// Invalidate the context.
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// The SamplingJob automatically invalidates a context when required
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// during sampling. This automatic mechanism is based on the animation
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// address and sampling time ratio. The weak point is that it can result in a
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// crash if ever the address of an animation is used again with another
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// animation (could be the result of successive call to delete / new).
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// Therefore it is recommended to manually invalidate a context when it is
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// known that this context will not be used for with an animation again.
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void Invalidate();
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// The maximum number of tracks that the context can handle.
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int max_tracks() const { return max_soa_tracks_ * 4; }
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int max_soa_tracks() const { return max_soa_tracks_; }
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private:
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friend struct SamplingJob;
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// Steps the context in order to use it for a potentially new animation and
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// ratio. If the _animation is different from the animation currently cached,
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// or if the _ratio shows that the animation is played backward, then the
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// context is invalidated and reset for the new _animation and _ratio.
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void Step(const Animation& _animation, float _ratio);
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// The animation this context refers to. nullptr means that the context is
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// invalid.
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const Animation* animation_;
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// The current time ratio in the animation.
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float ratio_;
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// The number of soa tracks that can store this context.
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int max_soa_tracks_;
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// Soa hot data to interpolate.
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internal::InterpSoaFloat3* soa_translations_;
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internal::InterpSoaQuaternion* soa_rotations_;
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internal::InterpSoaFloat3* soa_scales_;
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// Points to the keys in the animation that are valid for the current time
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// ratio.
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int* translation_keys_;
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int* rotation_keys_;
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int* scale_keys_;
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// Current cursors in the animation. 0 means that the context is invalid.
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int translation_cursor_;
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int rotation_cursor_;
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int scale_cursor_;
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// Outdated soa entries. One bit per soa entry (32 joints per byte).
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uint8_t* outdated_translations_;
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uint8_t* outdated_rotations_;
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uint8_t* outdated_scales_;
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};
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} // namespace animation
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} // namespace ozz
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#endif // OZZ_OZZ_ANIMATION_RUNTIME_SAMPLING_JOB_H_
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